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Made in us
Decrepit Dakkanaut






Eternal Plague

A game I almost bought is now going out like a sputtering candle, and never developed into the GTA MMO it was billed as.

http://venturebeat.com/2010/09/16/realtime-worlds-to-shut-all-points-bulletin-in-one-of-gamings-greatest-flops/

Game makers almost never turn the lights on on a massively multiplayer online game because they’re a license to print money, thanks to all of the subscription revenue.

But Realtime Worlds unfortunately never got off the ground in the first place. The online Grand Theft Auto-style crime MMO is shutting down today after less than three months on the market. It officially qualifies as one of the greatest disasters in video game history, as the game took five years to make and it sank Realtime Worlds, which raised more than $100 million.

In a post on APB’s game forums, community officer Ben Bateman announced that, “despite everyone’s best efforts to keep the service running, APB is coming to a close.”

APB’s servers will be turned off tonight. The company’s backers included New Enterprise Associates, CIM Fund, Maverick Capital, and WPP. As we noted before, the lesson for those companies is the old saying that it’s hard to pick the hits. This is a big smoking crater. VCs will probably point to this example the next time a game developer comes to them and asks for funding for a traditional online game studio.

APB was a Grand Theft Auto-style MMO published on June 29 by Electronic Arts. The game was universally panned by critics. It got an average 58 out of 100 review score on Metacritic, which aggregates reviews. In concept, it wasn’t such a bad idea from the mind of Jones.

Realtime Worlds had previously created Crackdown, a futuristic cops-and-robbers game that took place in an open world urban environment. It was like Grand Theft Auto, but with more of a comic-book style artistry. Propelled by that success, the company built its staff to more than 250 employees and created a publishing alliance with Electronic Arts. It’s scary to think that the company worked on All Points Bulletin for more than five years and only found out now that nobody wanted to play it.

Because that game was so ambitious, Realtime Worlds had all its eggs in one basket. By contrast, it’s a lot less risky to pour money into mobile game companies or social game companies that launch games on Facebook. Part of the problem was that the game took so long to develop that the game industry had changed in the meantime. Lots of gamers are enjoying free-to-play games, where they play for free but pay real money for virtual goods. Only a few big games, such as World of Warcraft, are healthy enough to command regular subscription fees.

Still, the failure is surprising because of the company’s pedigree. Jones founded the company in 2002 and recruited many of the employees from Rage Software. They raised $30 million from NEA in 2006 and published Crackdown (via Microsoft) in 2007. Crackdown drew lots of accolades and was a commercial success. Work then began on All Points Bulletin. The company raised another $50 million in February, 2008.

But trouble signs appeared. The game’s launch date never materialized. Gary Dale, former chief operating officer at Take-Two Interactive, became CEO of Realtime Worlds in April, 2009. He replaced Jones, who became creative director. The company raised a last $21 million round in January, 2010, bringing the total raised to $101 million. All the while, Realtime Worlds was working on an interesting virtual world platform that was like a mirror of the real world. After All Points Bulletin bombed, Realtime Worlds cut its work force. In August, just six weeks after the release of All Points Bulletin, the company filed for bankruptcy, laid off much of its work force, and closed its office in Boulder, Colo.

   
Made in us
Drone without a Controller




Utah

This is really sad really had high hopes for the game + I wanted to play it :(

The Future belongs to those who believe in the beauty of their dreams. 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

It looked horrible. But ever since they made crackdown me sad now :*(

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Hangin' with Gork & Mork






I did not see this coming. I didn't think it would do WoW numbers (or even FFXIV) but this? Ouch.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in au
Sybarite Swinging an Agonizer



The Ministry of Love: Room 101

Wow, thats even a more dismal failure than Fury was.

And Fury was made in Australia
   
Made in us
Committed Chaos Cult Marine




Lawrence, KS (United States)

Part of the problem might've been the marketing and advertising. I didn't even hear about the game until it had already been released, and considering that it was an 'MMO' of sorts, that's very sad. Also, a name like All Points Bulletin doesn't exactly work in it's favor either; I didn't even know it was a videogame when I first heard about it.

It's a great concept, but the execution was awful. You think whoever was funding this project would've seen the utter lack of polish and awful business model and pulled all that funding out from under them.

Pain is an illusion of the senses, Despair an illusion of the mind.


The Tainted - Pending

I sold most of my miniatures, and am currently working on bringing my own vision of the Four Colors of Chaos to fruition 
   
Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

Wow, would have never expected that, an equivilent GTA MMO, I thought it would have been a licence to print money.

Just assumed the bad reviews and stuttering start was your typical MMO launch and it would have sorted itself out on six months.

Shame.

"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

Strange, never even heard of this game and now it is gone...

Not that I would ever play a subscription based game anyway, even if the concept did sound interesting.

   
Made in us
Longtime Dakkanaut





New Jersey, USA

That was quick :( i wanted to play this game at some point.


 
   
Made in us
Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

Does anyone happen to know about whether or not EA will give a kind of refund/free game? My friend was telling me about how EA did that for people who bought it, then had the game shut down (and thus become unable to play).

I gave it a try - it's not bad, but it almost feels like a job that you pay to do, not get paid for. Problem is, there's no real goal in mind - continually disrupt the peace in the city, or try and keep it. Other than that, there really isn't much advancement.

My Armies:
Kal'reia Sept Tau - Farsight Sympathizers
Da Great Looted Waaagh!
The Court of the Wolf Lords

The Dakka Code:
DT:90-S+++G+++MB-IPw40k10#++D++A+++/sWD-R++T(Ot)DM+ 
   
Made in us
Blood-Raging Khorne Berserker






Wow, never caught wind of this game at all and I like to think I have my ear to the ground regarding MMO's.

Don't think I saw it on the shelves even.

You'd think that after 5 years somebody would have come up with something to knock WoW around a bit....

I'm not like them, but I can pretend.

Observations on complex unit wound allocation: If you're feeling screwed, your opponent is probably doing it right. 
   
Made in us
Crazed Spirit of the Defiler




New Jersey

After this and that abomonation that was crackdown 2, this crapheap of a company was asking to be shutdown.



Sihamoni takes great pride in the league he helped create, as was conveyed in his recent advertising campaign for the CMFL that stated his midgets will "... take on anything; man, beast, or machine."

Ouze wrote:
Is that a haiku?
order from forge world
the mail has taken forever
this resin is warped

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Im going to have to agree on bad publishing and advertising. Ive never heard of this game until now. And I get random news letters and such about MMOs.
   
Made in au
Sybarite Swinging an Agonizer



The Ministry of Love: Room 101

I heard of it when it was banned in Australia...

Good ole Australia, because having an R18+ rating for vidja games will be bad for the 8-12 year olds...
   
Made in us
Wicked Warp Spider





The Webway Gate in California

Richard Garrott failed with his MMO the market isn't what it used to be.

We were masters of the stars once and we shall be again

 
   
Made in nl
Nimble Pistolier




The Netherlands

I actually saw advertisements on tv for this game, here in the Netherlands. I assumed they would be spreading the word even more vigorously in the rest of the world.

Pants come optional 
   
 
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