If i was to use a Wolf Lord+
TWC army, I would probably go with:
Rune Priest w/ chooser, Jaws, Living Lightning: 110
Wolf Lord w/ TWMount, Wolf Claw, Storm Shield, Wolf Talisman, 2 f-wolves, Runic Armor, Saga of
WB or Bear, depending on your taste (
WB lets you owns things, Bear lets you suck at invul saves) - 275
4 Wolf Guard w/ Power fists and Combi-Meltas - 172
6 Grey Hunters w/ Melta, Wolf Standard,
MotW, Rhino - 155
6 Grey Hunters w/ Melta, Wolf Standard,
MotW, Rhino - 155
6 Grey Hunters w/ Melta, Wolf Standard,
MotW, Rhino - 155
7 Grey Hunters w/ Melta, Wolf Standard,
MotW, Rhino - 170
4 Thunderwolf Cav w/ 1 Thunder Hammer, 1 Bolter, 1 Melta Bombs - 235
5 Long fangs w/ 4 Missile Launchers, Razorback w/ Las/
Plas - 190
5 Long fangs w/ 4 Missile Launchers, Razorback w/ Las/
Plas - 190
5 Long fangs w/ 4 Missile Launchers, Razorback w/ Las/
Plas - 190
Total: 1997 (3 points...give the Rune Priest a storm bolter

)
So...it's: Only 1 rune priest, 4 slightly smaller
GH units (i know 6 seems like a low number, but its not too different from 8, and if you really want some more, make your
WL a
WGBL, and up them to three groups of 7 and 1 w/ 6 and the rune priest, and with the Wolf Guards you'll be more then fine), and a third
LF/
RB unit, with a slightly more fragile thunderwolf deathstar unit. I left the Wolf Necklace off because i didn't have the points, and i don't really see it being worth it since the only time you'll ever be rolling to hit with anything anything but a 3+ is against WS6+ models (so, like huge scary things), which you probably should have already killed with you're razorbacks/missiles,

.
So, basically, use your long fangs and razorbacks to kill things that can really mess them up shooting-wise, and just keep them in cover(the difference between a cover save and a storm shield is +16.6% chance to live and 30 points)/away from vindicators until it is safe to get close enough (19-24 inches) and kill everything.