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![[Post New]](/s/i/i.gif) 2010/09/21 09:41:43
Subject: Magic Lores: The Best for an Empire Wizard
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Yellin' Yoof
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G'day All,
I was wondering about magic in 8th and started thinking about the lores for the Empire wizards.
I wanted to know which lore would be the best for a general close-combat army filled with deep ranks of State Troopers.
I was going to run two Wizards, one a lvl 4 and one lvl 2. The lores i was thinking that would work fairly well were;
Beasts, Life, Shadow and Metal.
What are your thoughts on suitable lores, and what combinations do you know that are effective?
Cheers,
Old Sledgeaxe
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Try Powerthirst, the energy drink for men.
If God gives you lemons, you get a new God!!
hopefully 1750 pts
1750 pts W/D/L 13/3/7
1750 pts W/D/L 11/2/2
"It's not stealing if you take it quick" and
"It's only illegal if you get caught"
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![[Post New]](/s/i/i.gif) 2010/09/21 09:49:49
Subject: Magic Lores: The Best for an Empire Wizard
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Cosmic Joe
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Life and light are a very nice combo, stacking those augments can get brutal and life can get you'r big blocks back to full streinght, maybe take shadow instead of light for hexing the enemy. In any event the lvl 4 must be the life mage if you run this, makes it more lykely to get the good spells, and there relly are no bad spells in the lore.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2010/09/21 12:25:03
Subject: Magic Lores: The Best for an Empire Wizard
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[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..
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Life should be the default lore for level 4 mages in the hope of throne of vines. Stick a steam tank within 12 inches so you can replenish its wounds for fun and giggles.
Shadow is my second pick as all the hexes and okams mind razor will make your average troops, much improved vs enemy.
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2026: Games Played:23/Models Bought:377/Sold:70/Painted:135
2025: Games Played:21/Models Bought:299/Sold:294/Painted:199
2024: Games Played:8/Models Bought:393/Sold:519/Painted: 207
2023: Games Played:0/Models Bought:287/Sold:0/Painted: 203
2020-2022: Games Played:42/Models Bought:1271/Sold:631/Painted:442
2012-19: Games Played:781/Models Bought: 1935/Sold:1108/Painted:704 |
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![[Post New]](/s/i/i.gif) 2010/09/22 10:57:48
Subject: Magic Lores: The Best for an Empire Wizard
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Yellin' Yoof
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Thanks for the suggestions,
I like the idea of the life/light combo, HoverBoy and i may run that.
I think that if i run the steam tank within 12", Gonads, my local group will lynch me as they are are fairly balanced group, though, that said, it gives me a good idea for an upcoming tourny.
I was thinking of using a Radagast the Brown model for my Life/Wild wizard. Do you think that he would be allowed in a tourny, if i convert him a bit and add a square base, coz i really like the model.
If anyone has a good Empire combo with the new lore feel free to say.
Thanks again,
Old Sledgeaxe
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Try Powerthirst, the energy drink for men.
If God gives you lemons, you get a new God!!
hopefully 1750 pts
1750 pts W/D/L 13/3/7
1750 pts W/D/L 11/2/2
"It's not stealing if you take it quick" and
"It's only illegal if you get caught"
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![[Post New]](/s/i/i.gif) 2010/09/22 12:24:29
Subject: Magic Lores: The Best for an Empire Wizard
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[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..
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Yes he would be useable.
Most players at Brisbane tourneys use WOTR models or models from other companies (myself included).
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2026: Games Played:23/Models Bought:377/Sold:70/Painted:135
2025: Games Played:21/Models Bought:299/Sold:294/Painted:199
2024: Games Played:8/Models Bought:393/Sold:519/Painted: 207
2023: Games Played:0/Models Bought:287/Sold:0/Painted: 203
2020-2022: Games Played:42/Models Bought:1271/Sold:631/Painted:442
2012-19: Games Played:781/Models Bought: 1935/Sold:1108/Painted:704 |
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![[Post New]](/s/i/i.gif) 2010/09/22 12:51:04
Subject: Magic Lores: The Best for an Empire Wizard
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Stubborn Hammerer
Weston-super-mare
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Knights and high armour save models are a real pain for empire as the helbaster is rubbish and mortars are usually hard to wound toughness 4 or more. And missile weapons took a hit 5's/6's to hit will be most common and then vs knights they still got there 2+save etc so metal on a lvl 2 with the signature spell is a must have.
I havent tried a light mage because i just use my war altar in combination with a level 4 life mage and it works very well.
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![[Post New]](/s/i/i.gif) 2010/09/23 20:52:43
Subject: Magic Lores: The Best for an Empire Wizard
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Regular Dakkanaut
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Cannons will deal with knights. If you're tailoring a list then take a BSB with a razor banner on a block of 40 swordsmen, couple that with life/light lvl 2's in the backfield and you'll put the owie down. Throw in a 20 man detachment of halberdiers and now it's scary. You can actually run three blocks, with detachments, like this and be secure in the knowledge that your opponent is going to hate you.
If I played empire I'd definately be running 2/3 warpriests as they add a dispel dice each and they have a very nice buff/heal spell set.
And a Stank (aren't these an auto include in empire lists yet?)
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![[Post New]](/s/i/i.gif) 2010/09/24 03:42:21
Subject: Magic Lores: The Best for an Empire Wizard
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Commanding Orc Boss
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Shadow Absolutely. The Signiture Spell makes the opponent slower (-D3 Movement) and Mortars are incredible when you have an enemy unit with T1 or T2 (-D3 Toughness) Also who cares if you are only T3 when your enemy becomes S2 (-D3 Str)? And then you get to laugh at slann, lizards, orcs, and dwarfs with your pit of cheeze, and Okkam's Mindrazor is just NASTY!
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I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. |
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![[Post New]](/s/i/i.gif) 2010/09/24 04:10:47
Subject: Magic Lores: The Best for an Empire Wizard
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Auspicious Aspiring Champion of Chaos
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I have to say, despite trials and tribulations at the hands of purple sun, I think I'm a believer in Shadow. De-buffs and Okkam's!
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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![[Post New]](/s/i/i.gif) 2010/09/24 04:33:06
Subject: Magic Lores: The Best for an Empire Wizard
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Death-Dealing Devastator
Utah
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Waaagh_Gonads wrote:Life should be the default lore for level 4 mages in the hope of throne of vines. Stick a steam tank within 12 inches so you can replenish its wounds for fun and giggles.
Shadow is my second pick as all the hexes and okams mind razor will make your average troops, much improved vs enemy.
Basically this for any wizard that can get these lores, which an empire wizard can.
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Warhammer 40k Ultramarines 5000pts Green Tide 2500pts Foot sloggin' Romanoth 1st-5th 3000pts Eldar 1250 pts
Warhammer Fantasy Woc (emphasis warriors) 3500 |
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![[Post New]](/s/i/i.gif) 2010/09/24 04:59:05
Subject: Magic Lores: The Best for an Empire Wizard
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Poxed Plague Monk
USA
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LucasLAD wrote:
And a Stank (aren't these an auto include in empire lists yet?)
You can get 3 cannons for the price of a Stank and they pound for pound hit harder. Add that to your 3 mortars and now your talking. I can see why taking the stank is good though, its still nasty and takes a lot of heat off the rest of your army. On topic wise I've seen a lot of guys running Shadow lately at my FLGS.
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![[Post New]](/s/i/i.gif) 2010/09/24 14:31:25
Subject: Re:Magic Lores: The Best for an Empire Wizard
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Obergefreiter
USA
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I have a soft spot for lore of metal, its great against dwarves and warriors and its final spell can criple large units
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H.B.M.C. wrote:My aunt had that hairstyle for years, so whenever I saw a Sister of Battle army it just looked like rows and rows of my aunt.
Very weird. |
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![[Post New]](/s/i/i.gif) 2010/09/24 15:00:27
Subject: Magic Lores: The Best for an Empire Wizard
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Auspicious Aspiring Champion of Chaos
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Have you really found it to be that awesome against Dwarves? Besides my characters, my most heavily armored units are 4+ armor...
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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![[Post New]](/s/i/i.gif) 2010/09/25 01:12:44
Subject: Re:Magic Lores: The Best for an Empire Wizard
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Wicked Warp Spider
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I find that Metals hexs more useful than the direct damage. Plague of Rust (-1 Armor Save) + Armor Piercing in some form does wonders for my Dark Elves.
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"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes
DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. |
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![[Post New]](/s/i/i.gif) 2010/09/27 15:11:52
Subject: Magic Lores: The Best for an Empire Wizard
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Dakka Veteran
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I think the best lores for low-level wizards (1 or 2) are Beasts, heavens, and Light. I'd argue that when you take a level 1 or 2 wizard, you MUST take a lore where the basic spell is helpful, or else you end up with 100 points or so just sitting around all game when you don't roll what you want.
Each of these lores has a basic spell that is incredibly useful. Heavens works best if you can stack it with the War Altar and lore of light... then -2 to hit means that even a bloodthirster is only hitting swordsmen (or whoever) about half the time.
Beasts isn't quite as good for survivability with only +1 T, but it's also basically the only way your state troops are going to do any killing.
Finally, light gives you access to a powerful flaming attack (to burn hydras or hellpits), and just by existing, that wizard can buff the str of the banishment spell on the war altar. However, you really take this guy so you can use the upgraded version of burning gaze.
Empire has (or can have) LOTS of state troops, so you get a much better return, point for point, on things that buff cheap troops. Shadow is also slightly helpful here, because it nerfs the other guy instead of buffing you, but the basic is not really very helpful.
Metal is too situational. Life loses most of its effectiveness without enough slots to fit in throne of vines. Fire is too heavily focused on damage output and its casting costs are too high. Death requires you to get too close, putting your wizard (who will normally be totally unprotected) in harm's way, and also its basic sucks.
Those are some things to think about. good luck!
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Manchu wrote:It's a lie, K_K, pure Imperial propaganda. Where's the Talon of Horus, huh? Plus everyone knows the Imperium planned and carried out the invasion of Cadia itself. Bin Abaddon was just a convenient scapegoat. |
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