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Made in sg
Fresh-Faced New User




Hello everyone ! I'm a keen W40k Eldar player and I've only managed to get a quick glance of the Eldar Codex !
I've absolutely no experience in W40k but I am willing to start an army that I had planned out !

I've only managed to grasp a cheap 900 points army I can find ( I'm a little tight on the budget :( )

HQ :
Avatar of Khaine - 155 points

Troops :
10 X Guardians with starcannon - 105 points
10 X Guardians with starcannon - 105 points
10 X Guardians with scatter laser - 95 points
5 X Dire Avengers - 60 points
10 X Guardians with starcannon - 105 points

Transport :
1 X Eldar Wave Serpent with twin linked missiles - 120 points

Fast Attack :
5 X Warp Spiders with Exarch ( Additional death spinner + Withdrawal + surprise assault ) - 152 points

Total point count - 897 points

Any advice or help from anyone would be greatly appreciated to help this craftworld newbie

   
Made in us
Shrieking Guardian Jetbiker






Nice to see a new face and one that wants to try footdar too

on to the list
In 5th edition starcannons tend not to be the way to go, cover saves being so easy to get means that whatever those 2 expensive starcannon shots are hitting will still get a 4+ save couple that with the poor BS of Guardians and it gets worse

The two ways I equip my guardians are with Scatter laser to just pump out shots making sure some will hit (95 pts) or EML for versatility and range (100 pts)

These two options ive found are far superior to a starcannon also nids and orks are able to mob the Avatar just giving him boyz or gaunts to cut through all game the scatter laser or EML blast will give you the ability to clear some of them out before the assault

The main problem I see here is that you are trying to spread out your battle tactics too much the addition of the wave serpent and warp spiders are a good idea but you would be better served by a Wraith lord

This is the 1000pt eldar "swarm" list ive found to work well for me

Hq:
Avatar (155)

Troops:
10 Guardians, Scatter laser (95)
10 Guardians, Scatter laser (95)
10 Guardians, Scatter laser (95)
10 Guardians, EML, Warlock, Conceal (140)

Heavy Support:
Wraith Lord, BL, Sword (140)
Wraith Lord, BL, Sword (140)
Wraith Lord, BL, Sword (140)

hope this helps you some

2k
2k 
   
Made in gb
Tower of Power






Cannock

Hmmm FootDar! If you want to keep it as foot then ditch the single Serpent as it will be singled out. THen get Warlocks with conceal power so your troops get 5+ cover save. You might want to consider Wraithguard as a shield wall as they're pretty tough.

I'd then use triple Wraithlords as support purposes.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

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Made in sg
Fresh-Faced New User




Hey guys ! really appreciate ya'll for helping this little bonesinger

Are the wraithlords suppose to act as my damage soakers while I move my avatar and guardians behind them ?
   
Made in gb
Tower of Power






Cannock

Sort of. They can move in front and give cover to the units behind, or move behind and lay down surpressing fire, they won't get cover save though.

Ideally you want Avatar in the middle, squads then get fearless. Squads must have Warlock to get 5+ cover. Stick Wraithguard in front, they're T5 if I remember right and now give 4+ cover to the units behind. Wraithlords lumber behind giving out heavy support, they can move up and attack units.

However, FootDar lists aren't that good so don't expect it to work brilliantly.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

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Made in sg
Fresh-Faced New User




Heya guys , do I move all my guardians the same as how I will move my avatar ? Should I place my guardians like a firing line while my wraithlords go up front alone ?
   
Made in gb
Sneaky Striking Scorpion





South Africa

mercer wrote:. Stick Wraithguard in front, they're T5 if I remember right and now give 4+ cover to the units behind.


Wraithguard are T6. Super Tough troop.

mercer wrote:.
However, FootDar lists aren't that good so don't expect it to work brilliantly.


This said, don't be discouraged. It's still fun to play and for a very low points you get LOTS of troop choices which are really good in 5ed.

Personally I am a HUGE fan of wraitguard and have a list which sports 20 of them at 1500 pts.

All critique I have about the list is that the wave serpent does not fit in very well. And starcannons are GAK

Something that does work well in terms of footdar is the following:

Harlequins as a counter-strike unit, with a shadowseer to have them be concealed. They will provide a cover save to a wraithguard unit, and the wraithguard are big enough to provide a cover save to your Wraithlords. So you have a 4+ cover save throughout your army. You still run the Avatar and guardians for troops. Just an idea.

War is my master; Death my mistress - Maugan Ra 
   
Made in gb
Tower of Power






Cannock

Thanks for the info. I don't play with Wraithguard but know they're pretty tough.


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

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Made in us
Longtime Dakkanaut





US

As a new player, if you don't have wraithguard don't waste your money. Despite the above claims they are terrible for their point cost. 381pts+ for a 11 man unit without an invul save that has one attack in CC is aweful. If your opponent is smart they will just charge it with power weapons, Powerfist, etc. For 381pts+ you can take 2 wave serpents with 5 man DA inside, all be it not fitting to this list's theme.

On a Footdar list the only suggestion I can make is to attempt to fit in a base seer with fortune for your avatar. Opponents that know this list's weakness will divert all AT firepower to him to break your fearless bubble. Once fearless is down, non-emboldened guardians will scatter like flies.

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Tower of Power






Cannock

Don't get me wrong I'm not saying they're brilliant. I just think in a foot list they would be good for a bullet shield. Expensive? Yes. Durable? Yes.

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Made in sg
Fresh-Faced New User




Thanks for the help guys ! tried out my proto type army alspal8me ! It worked pretty well against an Ork Green Tide . Encountered several problems with the Space Marines ( lost that round ) .
Am gonna try BlueDagger's idea out !
   
Made in us
Deadly Dire Avenger





New Jersey

I think with the list you currently have, if you don't alter it at all.....


March everything up to about quarter-to-mid field while fire all heavy weapons. When the opponent gets closer move the avatar out of the flank for a counter charge. Use the wave serpent and DA for a last minute objective grab. Keep the guradians with the longest weapon in the back on your objective. Lastly, use the spiders as either A) a harass unit to single out enemies, then hop back with their assault move, or B) hold your flanks if the opponent tries to outflank you.


Changes I would make;
DEF get rid of starcannons. With guardians low BS, you need either lots of scatter laser shots or EML blast templates. The EML can be used as krak for anti-mech.

Drop the wave serpent and DA for 1 unit of jetbikes and as many wraithlords as you can fit. The wraithlords will double up as mock-avatars, while the jetbikes will still be last minute obj grab/contest... just dont get into assault!

Lastly, I would exchange the spiders for a counter-assault unit. Harlies will work well with veil of tears, or banshees for anti-armor. Both squads really benefit from a farseer, either fortune+harlies or doom+banshees. Just remember to watch your flanks.

5000
 
   
Made in us
Longtime Dakkanaut






Scyzantine Empire

I like spiders. Yes, MellowYellow's recommendation of harlies is pretty standard fare - harlies are kick a$$ - but spiders with power blades and hit and run are a very nice counter charge unit. While their S3 isn't great, Doom is a nice counter-buff and the exarch gets 4 WS5 PW attacks on the charge. Of course, every banshee in the squad gets a PW and their exarch can get a S6 PW or +2 attacks while harlies get FC and hit and run and rending and invulnerables and veil, etc.

Spiders also give a nice element of mobility to an otherwise slow-moving army. They're pretty good at popping transports and walkers w/ 9ish shots hitting, AV11 should take a glance and/or pen a few times and a Spinnerette Rifle is even more effective here being S6 AP1. Add an autarch to the unit with jump pack, power weapon, mandiblasters, and fusion gun for some nice anti-charge, anti-vehicle, anti-MC versatility.

While normal deathspinners lack ap, S6 will ID T3 characters, so they're great against other eldar as well as IG. A larger squad would be more effective (I usually use 7) than 5, but use what you've got, they're fun and most eldar players eschew them in favor of other units.

Don't worry about surprise assault for your spiders though - they're jump infantry and able to deep strike anyway. The only time it's really useable is in a mission that doesn't allow for deep strikes which, apart from the occassional tourney game where the TO likes to complicate things, doesn't happen.

This message was edited 1 time. Last update was at 2010/09/23 00:28:26


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Made in us
Longtime Dakkanaut





US

Just like to point out here that he is talking about a 1k pt army. Harlies have no place being in such a small point cost list as the minimum rolling with is around 250pts. T3 5+ invul is fodder without fortune and even with has a hard time holding up. Without eldrad don't bank on anything getting fortune except the avatar.

If you want to go foot style roll with something of this nature...

Avatar
Farseer Runes of Warding, Spirit Stones, Fortune, Doom

10x Guardians w/ Scatter Laser + Warlock w/ Conceal
10x Guardians w/ Scatter Laser + Warlock w/ Conceal
10x Guardians w/ Scatter Laser + Warlock w/ Destructor

Wraithlord w/ Dual Flamers, Wraithsword
Wraithlord w/ Dual Flamers, Wraithsword
Wraithlord w/ Dual Flamers, Wraithsword

Plan is simple, avatar and wraithlords out front. Guardians follow behind firing while they move upfield. Farseer keeps fortune on the Avatar, and guides what is needed the most.

Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
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Made in gb
Tower of Power






Cannock

Interestined BlueDagger. I wrote a list like that yesterday minus the wraithswords as they don't need them and a bigger points. It can be found here: http://www.imperiusdominatus.com/2010/09/army-lists-eldar-footdar-powwwaaa-2000.html

Here's the list:

Eldar "FootDar - The Powwwwaaa!!" - 2,000 points

HQ

Avatar of Khaine


Farseer fortune

Elite

5 x Wraithguard w/ Warlock conceal

5 x Wraithguard w/ Warlock conceal

5 x Wraithguard w/ Warlock conceal

Troops

15 x Guardians w/ Warlock Eldar Missile Launcher - Warlock w/ Conceal

15 x Guardians w/ Warlock Eldar Missile Launcher - Warlock w/ Conceal

15 x Guardians w/ Warlock Eldar Missile Launcher - Warlock w/ Conceal

15 x Guardians w/ Warlock Eldar Missile Launcher - Warlock w/ Conceal

Heavy Support
Wraithlord 2 x flamers & brightlance

Wraithlord 2 x flamers & brightlance

Wraithlord 2 x flamers & brightlance

Total: 1,995

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

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Made in sg
Fresh-Faced New User




Heya guys ! Thanks for all the help so far ! 2 question

The farseer's purpose in the army is to simply cast fortune onto the avatar right ?

If my Avatar's dead , my army's pretty much decimated right?
   
Made in gb
Tower of Power






Cannock

You can cast fortune on any unit. Cast conceal on a unit to get cover save then fortune that unit to re-roll that cover saves

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

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Made in us
Longtime Dakkanaut





US

mercer wrote:Interestined BlueDagger. I wrote a list like that yesterday minus the wraithswords as they don't need them and a bigger points. It can be found here: http://www.imperiusdominatus.com/2010/09/army-lists-eldar-footdar-powwwaaa-2000.html

Here's the list:

Eldar "FootDar - The Powwwwaaa!!" - 2,000 points

HQ

Avatar of Khaine


Farseer fortune

Elite

5 x Wraithguard w/ Warlock conceal

5 x Wraithguard w/ Warlock conceal

5 x Wraithguard w/ Warlock conceal

Troops

15 x Guardians w/ Warlock Eldar Missile Launcher - Warlock w/ Conceal

15 x Guardians w/ Warlock Eldar Missile Launcher - Warlock w/ Conceal

15 x Guardians w/ Warlock Eldar Missile Launcher - Warlock w/ Conceal

15 x Guardians w/ Warlock Eldar Missile Launcher - Warlock w/ Conceal

Heavy Support
Wraithlord 2 x flamers & brightlance

Wraithlord 2 x flamers & brightlance

Wraithlord 2 x flamers & brightlance

Total: 1,995


Not meaning to come off offensive, but this list is pretty terrible.

3x Wraithguard... why? You have 5 so they are not troops, 5 wraithguard can kill vehicles yes... if someone is dumb enough to get within 12" of you. Majority of players will just assault them and call it a day.

15 man Guardian packs... why? 10man + warlocks are fine for fearless annoyance. 5 more doesn't accomplish anything as if they get assaulted they are still dead.

EMLs on guardian packs... why? BS3 = 50% to even hit a vehicle, let alone make it to a pen, and a solid damage result.

Wraithlord with a single Bright lance, not a good choice. By taking an anti-tank weapon you are forgoing your run to get them in combat faster. With only a single AT weapon you're not using them to a full AT capabilities, if you are going dakka lord it's a different tactic and you take EML/BL to sit in the backfield. Wraithsword allows them to reroll their vital few hits and keeps their point cost dirt cheap, so when you run them down your opponent's throat and one dies... big whoop you lost a 100pts in exchange for those 3-5 krak missile shots it took to take it down.

Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
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Made in gb
Tower of Power






Cannock

The list is just a experiment list not something I'd use TBH. No offense taken, but if it's terrible then I guess yours ain't far off as the only difference is Wraithguard - minus those and the lists are pretty much the same.

Seems you asked why Wraithguard, for bullet shield. T6 is pretty tough. Sure they're weak, in assault.

You asked why 15 Guardians because 10 x T3 5+ guys won't last long fortune or not even with cover saves. What they do is asborb fire power long.

Why do you want a Wraithlord in combat? It's not no invulnerable and things like power weapons will smash it. Plus it has 2 attacks, not good. I know what a wraithsword does btw...

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

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Made in us
Longtime Dakkanaut





US

That is the probelm with Wraithguard, they WILL get assaulted. If you are in range to actually fire at something, then you are in range to be assaulted. Yes, T6 can absorb a long of long range firepower, unfortunely that long range fire power is going to wound T6 easier then you think. Most long range firepower IS s6+, it's your close range rapid fire and basic weapons that are going to have issues with T6. at 215 for one of those squads you could have another pack of 10 fearless guardians w/ scatter laser warlock etc and still have a pile of points left over... which sadly will survive longer and be scoring.

You would be shocked how long 10 fearless guardians will stick around, jsut make sure they aren't in a pieplate formation and use cover.

You are downplaying Wraithlords CC abilities, even a powerfist has a 50/50 chance to land a wound on one adn that is after a 50/50 chance to hit. You need Str5 to even wound a Wraithlord so typical power weapons won't have a chance to wound you. You eat vehicles with wraithlords and if you are in assault range of the enemy you are in dual flamer range as well. Now take all that x3 and you will scare the bejesus out of your opponent in a 1k match.

This message was edited 1 time. Last update was at 2010/09/23 17:20:40


Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
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Tower of Power






Cannock

Mate I can't argue with you on Wraithlords as never used them. Only thing I can say is T6 isn't to be snuffed at.

I've used a Wraithlord plenty of times, they're crap in combat. WS4 S10 2 attacks. You've got to hit. Can get tar pitted and chewed up by power fists, 3 wounds aren't they?

Are Wraithlords scary like you said? Yes to someone who doesn't know how to deal with them. You get the right tools for the job they go down. Not a fan of Wraithlords, sold all 3 of mine and they are custom posed as well!

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Made in us
Longtime Dakkanaut





US

Oh not arguing they go down like a German hooker to the right weaponry. With a wraithsword you will pretty much be gibbing 2 things per turn and 3 things when you assault. The key is for 100pts, how much weaponry does your opponent have to divert to focus on that wraithlord. If you run a single wraithlord into a pack of 10 SM with a powerfist, chances are you are dead... not a smart choice. If you soften up the pack to a 5ish man with a powerfist, your chances of killing them isn't bad since that powerfist has a 25% to land a wound with 2 attacks. Try running a single swordlord with your mechdar sometime. Move/Run the wraithlord straight upfield, obviously using terrain where you can and you'll find that you vehicles last a lot longer, and get into position easier because those kraks that typically threaten your vehiles are all trying to take him down.

T6 isn't to be snuffed at, but sadly the majority of the things that will go after them are str8+ which still means a wound on a 2+

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BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
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Made in ca
On a Canoptek Spyder's Waiting List



Canada

I run 3 wraithlords with my footdar and they never get tarpited but then again the 10 harlys behind them make quick work of any tarpit
   
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Sureshot Kroot Hunter



Las Vegas Sin City USA!

Sticking with what you've got, I would make thwe following suggestions:

1) replace the star cannons with scatter lasers and EMLs, 2 of each.

2) load the Dire Avengers into the Wave Serpent and use it as cover for them to babysit an objective or two

3) use your Avatar as the Big Distraction to soak up enemy fire and assaults while your scatter lasers and EML's do their thing. Never underestimate the power of psychological warfare against your opponent.

4) I would personally replace the twin EMLs on the Wave Serpent with scatter lasers, but there is no reason not to keep the EMLs. It's just what I would do.

In the event that you want to upgrade to 1000 points, I would suggest 4 Warlocks for the Guardian squads, with either Conceal or Destructor (depending on how close you plan on getting to the enemy.)

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Made in gb
Tower of Power






Cannock

BlueDagger wrote:Oh not arguing they go down like a German hooker to the right weaponry. With a wraithsword you will pretty much be gibbing 2 things per turn and 3 things when you assault. The key is for 100pts, how much weaponry does your opponent have to divert to focus on that wraithlord. If you run a single wraithlord into a pack of 10 SM with a powerfist, chances are you are dead... not a smart choice. If you soften up the pack to a 5ish man with a powerfist, your chances of killing them isn't bad since that powerfist has a 25% to land a wound with 2 attacks. Try running a single swordlord with your mechdar sometime. Move/Run the wraithlord straight upfield, obviously using terrain where you can and you'll find that you vehicles last a lot longer, and get into position easier because those kraks that typically threaten your vehiles are all trying to take him down.

T6 isn't to be snuffed at, but sadly the majority of the things that will go after them are str8+ which still means a wound on a 2+


I ran a Wraithlord as you said before, managed to kill a unit of Black Templars then got assaulted by a full 10 men squd with a power fist and slowly got chipped down.

Wraithlords don't go in mech lists.


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Irked Necron Immortal




Rhizome 9

I would reccomend giving your Exarch Powerblades. If your giving it withdraw, you might as well give it powerblades. +1 attack and all power weapons can really make a diffrerence. WS5 can compensate for strength 3 in most cases.




 
   
Made in us
Longtime Dakkanaut





US

mercer wrote:
BlueDagger wrote:Oh not arguing they go down like a German hooker to the right weaponry. With a wraithsword you will pretty much be gibbing 2 things per turn and 3 things when you assault. The key is for 100pts, how much weaponry does your opponent have to divert to focus on that wraithlord. If you run a single wraithlord into a pack of 10 SM with a powerfist, chances are you are dead... not a smart choice. If you soften up the pack to a 5ish man with a powerfist, your chances of killing them isn't bad since that powerfist has a 25% to land a wound with 2 attacks. Try running a single swordlord with your mechdar sometime. Move/Run the wraithlord straight upfield, obviously using terrain where you can and you'll find that you vehicles last a lot longer, and get into position easier because those kraks that typically threaten your vehiles are all trying to take him down.

T6 isn't to be snuffed at, but sadly the majority of the things that will go after them are str8+ which still means a wound on a 2+


I ran a Wraithlord as you said before, managed to kill a unit of Black Templars then got assaulted by a full 10 men squd with a power fist and slowly got chipped down.

Wraithlords don't go in mech lists.



So what you are saying is you killed about 100+ points of Black Templar Marines then tied up a 10 man squad for a few turns in exchange for a 100pt model?

This message was edited 1 time. Last update was at 2010/09/24 14:22:48


Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
Made in gb
Tower of Power






Cannock

No, assaulted I think about 5 maybe as wasn't huge unit then a counter unit charged in with power fist.

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Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in sg
Fresh-Faced New User




Heya guys ! regarding the farseer and warlocks ( 3 ) , is this set okay for me to purchase ? http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1060080

I have 30 guardians in total :x
   
Made in ca
On a Canoptek Spyder's Waiting List



Canada

Yes that would work very good if you need 1 seer and 3 warlocks
   
 
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