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![[Post New]](/s/i/i.gif) 2010/09/21 14:27:05
Subject: Nurgle's Mudlings
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Longtime Dakkanaut
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Made from the ground of one of Nurgle's Chaos worlds and a spawn that has been blessed a little too often, these beings are slow like quicksand although quick to silence those that struggle.
60 pts each
WS BS S T W A I Ld Sv
2 2 5 5 4 1 1 10 3+/3++
Squad size 1-3
Special rules:
Cavalry
Eternally Mud: A mudling cannot be instant death-ed by the double strengthed condition (Ie str 10 weaponry)
Slow as Mud: In normal movement phase roll 2D6. The lowest is the movement for this phase. This roll includes Difficult terrain.
Feal No Pain
Fearless
Mindless
Mudlings come with the Nurgle's Rot ability and a 4+ poisoned weapon. They also come with Blight grenades.
Slot "Fast" Attack.
What do you guys think?
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"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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![[Post New]](/s/i/i.gif) 2010/09/21 14:54:05
Subject: Nurgle's Mudlings
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Powerful Pegasus Knight
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Interesting idea.
You might want to give them a 5+ daemonic invurnable (or do they have it already, I belive they are C:CD yes?).
Cavalry seems a little odd, fleet and 12" charge seems a little strange. ..
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![[Post New]](/s/i/i.gif) 2010/09/21 14:58:11
Subject: Nurgle's Mudlings
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Longtime Dakkanaut
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Its 3+ Armor, 3+ Invul
Cavalry was to keep them resembling their spawn bretheren. Plus it keeps them relatively movable without them stuck on the back edge twiddling their thumbs. Automatically Appended Next Post: Extra suggestion that was made:
Muddlings take wounds made by flame weaponry at a +1 to strength. (Ie a scorcha shot is str 6)
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This message was edited 1 time. Last update was at 2010/09/21 15:36:06
"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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![[Post New]](/s/i/i.gif) 2010/09/23 22:32:42
Subject: Nurgle's Mudlings
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Longtime Dakkanaut
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So how would you price them if you gave them a 5+ invul instead?
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"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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![[Post New]](/s/i/i.gif) 2010/09/24 03:34:05
Subject: Nurgle's Mudlings
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Infiltrating Hawwa'
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the_ferrett wrote:So how would you price them if you gave them a 5+ invul instead?
So they move 12" like Cavalry...but roll 2d6 and the lowest is their movement...
Huh.
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DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2010/09/24 04:05:10
Subject: Nurgle's Mudlings
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Longtime Dakkanaut
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Cavalry is a 12" charge IIRC.
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"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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![[Post New]](/s/i/i.gif) 2010/09/24 06:29:08
Subject: Nurgle's Mudlings
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Infiltrating Hawwa'
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the_ferrett wrote:Cavalry is a 12" charge IIRC.
Lacking my rulebook atm. I believe that it is 12" movement, normal charge. I may be wrong.
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DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2010/09/24 07:35:24
Subject: Nurgle's Mudlings
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Powerful Pegasus Knight
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Teaches me to read statlines... But I'm a little confused, is the C: CSM or C:CD, I can see that you want to add in a nurgle fast attack into the daemon codex, but in that case it seems redundant to use blight grenades and psedo-eternal warrior when daemons alreadt got both in their codex.
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This message was edited 1 time. Last update was at 2010/09/24 07:35:41
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![[Post New]](/s/i/i.gif) 2010/09/24 14:28:09
Subject: Nurgle's Mudlings
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Longtime Dakkanaut
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I ended up somewhere between the two codecii, I would prefer to be more in either camp but I honestly have no clue.
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"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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