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Made in us
Impassive Inquisitorial Interrogator





Hooper

So my wife just called and said she was gonna go and pick up the new playstation toy and was wondering if anyone here has had any hands on time with it?

I know there isn't alot of support for it right now but the future looks bright.

Ill post my toughts of it once i get my hands on it. But I thought I would see what the dakkaites had to say.

Good or Bad



This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!


 
   
Made in ca
Long-Range Ultramarine Land Speeder Pilot






So far it has failed to move me...



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Made in gb
Yellin' Yoof on a Scooter




London

It's clearly good tech, but is it really worth buying right now just so you can play a slightly more realistic version of Wii Sports table tennis?

£40+ is a lot of money and until the game's start coming out for it I will not be upgrading my PS3 periperals and will be sticking with my Wii for the motion titles.
   
Made in au
Long-Range Black Templar Land Speeder Pilot




Behind the guy that says he's behind you.

The only thing that will cause me to stop using a controller and get out of my chair is Star wars on Xbox 360 kinect.

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Made in us
Longtime Dakkanaut





New Jersey, USA

The release of the move really has me wondering. Sony pushed it fairly hard, and it got alot of hype. The day it released though, I went into Walmart and Gamestop and both places had a shelf full of them. Its also fairly hard to find an unbiased review of the setup. I really do think that motion control is going to go the way of Nintendos VR Boy.


 
   
Made in gb
Yellin' Yoof on a Scooter




London

Catyrpelius wrote:The release of the move really has me wondering. Sony pushed it fairly hard, and it got alot of hype. The day it released though, I went into Walmart and Gamestop and both places had a shelf full of them. Its also fairly hard to find an unbiased review of the setup. I really do think that motion control is going to go the way of Nintendos VR Boy.


I think Sony have to push it hard because they have a limited window. Their maketing budget for Move is nowhere near that of Kinect and with Kinect out soon Sony don't have a lot of time to sell the idea of Move to the public.

I think like it or not, Motion controls will be here to stay, bear in mind that as an idea it's still only in it's infancy. But who knows whether the games that utilise the tech will take full advantage of it or not. IMO well implemented motion control in games like Metroid prime 3 add to the experience, and no one can deny that being able to play table tennis etc. with a swing of your controller is a fun experience. The Wii has shown that the there is massive moolah to be earned from tapping the casual market that has been opened up with simple motion control games, right now Sony and Microsoft are desperately trying to grab a slice of that pie before it's too late.
   
Made in us
[DCM]
.







I'm somewhat interested, but that's beause I own, and love, a PS3.

What's the breakdown in costs?

$99 gets you a camera, a Move controller and a game.

For two player games, you need:

1) Another Move controller
2) 2 x the controller thing (not sure what they're calling it!)

..bringing the total buy in cost to... what exactly?

Probably something depressingly close to the cost of a Wii, right?
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Penny Arcade like it.

http://www.penny-arcade.com/2010/9/22/

It is a lot more accurate than the Wii.

The range of games is limited right now, but there is some good stuff coming.

The additional controller (I think the official name is the Navigation controller) isn't needed for all games, though it will be essential for some designs. For example in a Shoot'Em'Up you will move around and shoot using a combination of the Navigation controller and the Move in a gun thingy that looks like a pistol.

I haven't played Kinect, so I can't comment on it. As it is camera based, I think it might have issues with lighting and background conditions, but they may have figured out a way around that.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

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Made in nl
Decrepit Dakkanaut






Motion controls = auto fail if you ask me.
   
Made in gb
Willing Inquisitorial Excruciator





England

I've tried it out and it works waaaaaaay better than the Wii. Remember that you always had to stand up and hold the wii remote with both hands if you wanted precision? Well I can do much better precision, with the move remote, while sitting down! Epic!

@ alpharius: Wait! Don't you own normal PS3 controlers? The second move controller can be replaced by holding a sixaxis controller in the middle... it probably still comes out cheaper with more support than kninect....

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

G_Model101 wrote:
Catyrpelius wrote:The release of the move really has me wondering. Sony pushed it fairly hard, and it got alot of hype. The day it released though, I went into Walmart and Gamestop and both places had a shelf full of them. Its also fairly hard to find an unbiased review of the setup. I really do think that motion control is going to go the way of Nintendos VR Boy.


I think Sony have to push it hard because they have a limited window. Their marketing budget for Move is nowhere near that of Kinect and with Kinect out soon Sony don't have a lot of time to sell the idea of Move to the public.

Wrong.

Sony's been dumping as much, if not more, money into marketing the Move as Microsoft is planning to do with Kinect.

The difference is, Sony originally was going to try to aim the PS Move at the "hardcore" gamers and wasted a buttload of their resources doing ads, etc to set that up.

Then the E3 feedback from the "hardcore" gamer crowd was overwhelmingly "Meh" and they realized they'd be better off marketing it towards the "Family Gamers".

Alpharius wrote:What's the breakdown in costs?

$99 gets you a camera, a Move controller and a game.

For two player games, you need:

1) Another Move controller
2) 2 x the controller thing (not sure what they're calling it!)

..bringing the total buy in cost to... what exactly?

Probably something depressingly close to the cost of a Wii, right?

Try something closer to the cost of a 360 Arcade to play the party/family games.

There's whisperings cropping up that more than two Moves can "confuse" an Eye Toy, meaning you'll potentially need another Eye Toy.

Breakdown so far is:
$99.99 for the Move Starter Bundle(Eye Toy, a Move Controller, and the Sports Champions game).
A Move Controller is $59.99.
A Move Navigation Controller is set at $29.99, each(that's the second part for playing FPSes, some of the Sports Champions content, etc).
Sony's "official" charging station can only charge one Move(and its accompanying Navigation part) at a time, and that's $29.99 also.
Sony's little pistol bit is $19.95, but looks like you'll end up holding the Navigation part and looking like an ass while doing that(gogo third parties like ION selling a "Battle Rifle" bit).
Eyes are $39.99 now, but that's only if you plan on playing with more than two people and if you're unlucky enough to have issues with your Eye futzing up and not detecting everyone properly.

That's $279.99 for two Moves(1x Starter Bundle, a Move Controller, 2x Navigations, and 2x charging stations).

Yeah. I really do hope the people who claimed the Kinect is "overpriced" take note of that.
$149.99 for 4 people vs $279.99 for two...
   
Made in gb
Willing Inquisitorial Excruciator





England

Kanluwen wrote:.Yeah. I really do hope the people who claimed the Kinect is "overpriced" take note of that.
$149.99 for 4 people vs $279.99 for two...


Arh, OK, thanks. I take back what I said about the kinect probably ending up cheaper. But at the moment, if I wanted to play a kinect game, I might as well buy a wii. The few games with kinect support announced so far are mostly sporty, or that weird adventure thing (IMHO, if you buy that game, you have to be weird) and then there is that star wars games which I'm still [nerd]raging about because of what footage I've seen (seriously! your a jedi fighting empire clones supported by CiS tanks then vader pops up. What!?).

I'll admit that this is biased as I'm a PS3 player first and foremost, but I'll go play RUSE or SOCOM SF on the move when you go and care for your pets


Thought I guess the technology for Kinect is kinda cool though...
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

wizard12 wrote:
Kanluwen wrote:.Yeah. I really do hope the people who claimed the Kinect is "overpriced" take note of that.
$149.99 for 4 people vs $279.99 for two...


Arh, OK, thanks. I take back what I said about the kinect probably ending up cheaper. But at the moment, if I wanted to play a kinect game, I might as well buy a wii. The few games with kinect support announced so far are mostly sporty, or that weird adventure thing (IMHO, if you buy that game, you have to be weird) and then there is that star wars games which I'm still [nerd]raging about because of what footage I've seen (seriously! your a jedi fighting empire clones supported by CiS tanks then vader pops up. What!?).

I'll admit that this is biased as I'm a PS3 player first and foremost, but I'll go play RUSE or SOCOM SF on the move when you go and care for your pets


Though I guess the technology for Kinect is kinda cool though...

Oh I know the Kinect is going to be stunningly useless to someone who's not into family games or the weird sport games(really? you're going to play video game sports when you can instead go outside and get exercise? Yeah. Brilliant...).

But the Kinect wasn't really designed for people like me, who spend most of their gaming time playing FPSes or 3PSes.
It was designed for people who like the Wii's "party" idea, but with the functionality of the 360 at their disposal too. And for them that $149.99 is gonna go a long way.


Automatically Appended Next Post:
Also: That $149.99 was for the Kinect. Just so you know

You're looking at roughly $159 for a Move Starter Bundle, a single Move Navigation accessory, and a charging station.

That's more expensive for one Move to get started than a Kinect.

Interestingly enough, the price to buy the parts without the Sports Champions game?
It comes out to $159.96(same price as buying the Starter Bundle) to buy an Eye, a Move Controller and a Move Navigation along with a charging station.

This message was edited 1 time. Last update was at 2010/09/28 19:56:19


 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

I could care less about Move, and I think Kinect will be a spectacular dud.

'nuff said.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
[DCM]
.







Thanks for the info!

As it stands right now, I don't see myself going for the 2 player setup for the PS3 Move, and it is still very doubtful that I'll even get a single player setup...
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Yeah, I don't see myself getting Move(don't own a PS3 anyway) or Kinect. Can't see myself justifying the price when there are other, better things to buy(and conventions to go to)

Plus, I already have a Wii.

This message was edited 1 time. Last update was at 2010/09/29 16:55:00


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Made in gb
Longtime Dakkanaut






Sheffield, City of University and Northern-ness

I have a PS3, but unless there are lots of games that come out that I really want, but are Move exclusive, I won't be buying it, because I already have a Wii.

   
Made in gb
Sagitarius with a Big F'in Gun






I've tried move out at my flgs, and i think it's quite good, especially with better graphics. I had a demo of The Shoot, which was reasonably cool, and sport champions, which kind of rips off wii sports resort imo. i also feel that the technology is bit of a rip off too. i third having a wii.
   
Made in us
The Last Chancer Who Survived





Norristown, PA

one of the reasons I got a Wii was because of the controls, I love video games but I can't play with thumb pads for very long (even going back to the original nintendo that started it all). I love my PS3 also, but I'm not sold on the move yet. I dunno, it just seems like Sony and Xbox are just ripping off the Wii and will ultimately waste a lot of money for something that most of their customers don't really want.

but if someone wants to get me a move starter pack for xmas I'll take one

 
   
Made in gb
Sagitarius with a Big F'in Gun






As the story goes, microsoft hardly have any other ideas of their own (i admit they have some, but they are just in beta, like google's wave service etc., and then they disappear after a year or so). Also consider them vs. apple with the zune (microsoft's version of an ipod) and the PC.

Like the wii, the amount of different move games seems very few.

This message was edited 1 time. Last update was at 2010/09/29 21:33:42


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

@YmeLoc...
Because the PS3's Move isn't an attempt to cash in on the Wii's success?

They actually spelled it out at their E3 conference.
It's also worth noting that they had planned their entire unveiling around mocking the Kinect requiring "ponchos"(which was an inside joke from Microsoft created entirely to screw with Sony's marketing tactics for the Move) and how the "Move controller was so much different than the Wiimote".

Because adding a circle to the top is completely different!
   
Made in au
Sybarite Swinging an Agonizer



The Ministry of Love: Room 101

In Sonys defence, the way the move works is significantly different to the Wiimote.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Not even kind of.

The only difference is it involves a Webcam and a Lollipop.

SIGNIFICANT!
   
Made in au
Sybarite Swinging an Agonizer



The Ministry of Love: Room 101

Except theres more to it than that.

This goes into it a little bit:
http://www.digitaltrends.com/gaming/playstation-move-vs-nintendo-wii-under-the-hood/
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Have demoed it personally.

It's a Wiimote with a lollipop and webcam. End of story.
   
Made in au
Sybarite Swinging an Agonizer



The Ministry of Love: Room 101

I take it you didn't read the article at all?

Untapped Potential
Boring technical minutiae aside, does it make any difference? The first titles certainly make it hard to tell.

Playing with the Move feels a lot like playing with the Wii. You punch, your character punches. You swing, your character swings. You dive, your character dives. There’s an extra degree of accuracy, to be sure, but the experience of playing feels much the same.

The real potential might still be left untapped by programmers still stuck in the groove of the Wii.

Anton fires up a technical demo. It takes a live feed of you standing in front of the TV and superimposes virtual objects into your hand. The remote becomes a mallet, a globe, a sword. And every single motion translates fluidly to the screen. You can take a ping-pong paddle and twist it around in your hand, watching the item do the same.

The Wii cannot do this.

In another demo, one controller turns into a spinning tube of clay on screen. The other controller deforms it like a finger on a virtual pottery wheel. In yet another, Anton effortlessly repositions images like posters in 3D space. He can even twist and bend them as if they’re real. After slapping a few down, he turns one controller into a virtual camera, looking around his newly created virtual living room as if he were there, while moving things around with his other hand. You could open a door with one hand and peek behind it with another. Take things apart naturally in 3D space without touching a mouse. Shoot 3D movies the same way you shoot real movies, without awkward camera controls.


So yes, currently there may be no noticable difference in use, but the technology behind the Move works quite differently, which was my point.
   
Made in us
[MOD]
Solahma






RVA

I'm surprised that no one's mentioned that Move basically released against Reach. That was a brilliant move on Microsoft's part (as I'm sure it was calculated). For an entire week, I didn't even notice move was out thanks to the Halo displays. And I don't even like Halo.

   
Made in au
Sybarite Swinging an Agonizer



The Ministry of Love: Room 101

Not to mention the release titles for move sound entirely unimaginitive and arbitrary.

The Fight....wow...

The Shoot....wow....

Although I guess there is a couple of re-released games that now support it such as Heavy Rain.

Come to think of it, has a patch been released to upgrade pre-move versions of Heavy Rain to work with the Move?
   
Made in us
[MOD]
Solahma






RVA

Don't forget Aragorn's Quest!

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

del'Vhar wrote:I take it you didn't read the article at all?

Untapped Potential
Boring technical minutiae aside, does it make any difference? The first titles certainly make it hard to tell.

Playing with the Move feels a lot like playing with the Wii. You punch, your character punches. You swing, your character swings. You dive, your character dives. There’s an extra degree of accuracy, to be sure, but the experience of playing feels much the same.

The real potential might still be left untapped by programmers still stuck in the groove of the Wii.

Anton fires up a technical demo. It takes a live feed of you standing in front of the TV and superimposes virtual objects into your hand. The remote becomes a mallet, a globe, a sword. And every single motion translates fluidly to the screen. You can take a ping-pong paddle and twist it around in your hand, watching the item do the same.

The Wii cannot do this.

In another demo, one controller turns into a spinning tube of clay on screen. The other controller deforms it like a finger on a virtual pottery wheel. In yet another, Anton effortlessly repositions images like posters in 3D space. He can even twist and bend them as if they’re real. After slapping a few down, he turns one controller into a virtual camera, looking around his newly created virtual living room as if he were there, while moving things around with his other hand. You could open a door with one hand and peek behind it with another. Take things apart naturally in 3D space without touching a mouse. Shoot 3D movies the same way you shoot real movies, without awkward camera controls.


So yes, currently there may be no noticable difference in use, but the technology behind the Move works quite differently, which was my point.

Don't need to read an article when I've used the bloody thing and have been following the technical specs on it since it was first announced.

"The technology behind the Move" is for all intents and purposes, the exact same as the Wiimote. Seriously. This is not news, nor was it ever. Sony's well-known for ripping off other people's ideas, repackaging them as an exclusive to their brand, and then using it as long as they can get away with it(Dual Shock anyone?).
   
 
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