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Made in no
Fresh-Faced New User





I got to play a game the other day, so here is a battle report on how the battle went.

I must apologize but my punctuation button is broken, so will use commas instead.

I used this list.

Rune priest, jaws, storm caller.
8 grey hunters, meltagun, banner, + wolf guard, powerfist&combi melta.
9 grey hunters, meltagun, banner, + wolf guard, wolf claw&combi melta.
5 grey hunters, flamer + wolf guard, power weapon&combi flamer.
5 scouts, meltagun + wolf guard, powerfist&combi melta.
5 scouts, meltagun + wolf guard, powerfist&combi melta.
landspeeder, multimelta, heavy flamer.
landspeeder, multimelta, heavy flamer.
land raider, multimelta.
land raider, multimelta.
land raider, multimelta.

He had.

Deamonprince, MoN, warptime, wings
Deamonprince, MoS, lash, wings
10 possessed, icon of tzeentch
7 plague marines, 2 melta guns, powerfist, and rhino
7 plague marines, 2 plasma guns, power fist, and rhino
Dreadnought, twinlas, missile
Dreadnought, 2 ccw's
Land raider
Defiler

We rolled up a battle mission and got the implacable advance. This mission you split the board in 3 and have 3 objectives placed in the center of each section. Deployment is in one of the sections from the short side of the board, up to 24” in. when you hold an objective uncontested for a turn it’s considered “secured” and you will hold it even if the troop moves away, you can only lose control if the enemy secures it. This means you can’t do late turn’s contesting with vehicles, as you need troops to take away objectives.

Extra special rule is that no units can outflank.

I won the roll off and deployed on the left side leaving land speeders in deep strike,

(Some of the pictures turned up very blurry, but they should give you an idea where things are)



In this picture I have started moving my land raiders

Since I could not use outflank, I infiltrated my scouts instead




Space wolves turn 1

In my first turn I start by shooting a little with my land raiders immobilizing his backfield rhino. I move and shoot with my scouts on the daemon prince only doing one wound, one squad is in charge range so assaults him

In assault I lost 4 scouts and takes another wound on the prince



Chaos turn 1

His shooty dreadnought goes crazy and runs forward against my lines, his plague marines disembark from the immobilized rhino readying their bolters on my scouts,

The rest of his army holds their ground,



His shooting does nothing on my raiders, and his plague marines only killed two scouts, yey!

In assault he fears my shooting so elects to not use warptime, so he can stay locked in assault, he only kills the last scout leaving the wolf guard left, he takes another wound on the prince, and he is left standing with one wound,

Space wolves turn 2

(We both got a little confused about the turns in this game, and the effect is I forget to roll for my deep strikers this turn)

Land raiders advance and claim the center objective, (the hydra emplacement)

My scouts only rolls 2 on their terrain test, and I end up being “maybe” at the edge of 6” from the daemon prince,



I decide I will most likely not reach and assault the plague marines after shooting down one, I knew it was an assault I would not win, but it was better than being gunned down,



In assault his prince kills the wolf guard, and the scouts takes down another plague marine at the loss of the wolf guard and 3 scouts,

Chaos turn 2

The chaos player goes for the push, advancing with the raider, lash prince, and defiler, and plague marines covering the rear,



In his shooting phase he fail to kill the raider, only shaking it, so he runs his possessed into the emplacement,



In assault the two remaining scouts kills another plague marine, while suffering no losses

Space wolves turn 3

Land speeders does not arrive

The two raiders with large squads disembarks them, while the other land raider advance forward,




The 2 ccw dread looses a ccw too shooting

With shooting and assault the top squad kills the lash prince with the loss of two grey hunters

The rune priest and his squad not doing so well, killing 3 possessed with the loss of three grey hunters



The scouts drag down another plague marine, but the scouts die leaving 3 plague marines left,

Chaos turn 3

His one wound prince fly up to support the possessed, as do the dread, his defiler lines up for a shot and assault on the grey hunters that decapitated the lash prince

His melta squad moves and disembark, readying their meltas on the rune priest land raider

His meltas explode the land raider, his defiler kills 5 grey hunters with battle cannon, and kills the rest in assault,

His possessed, daemon prince and dread kills the entire squad including the rune priest, at the loss of two possessed,





Space wolves turn 4

Well this is starting to look grim, losing two squads this turn really hurt, now I just need to keep contesting the center objective and I can still win this,

Both land speeders arrive, one the landing pad, and one close to the defiler

The raider with the small squad disembarks them and they go after the plague marines, they only roll 3” on their difficult terrain leaving them longer away from them, then I hoped,

The land raider pivots to bring all weapons to bear against the one wound prince, the last raider moves to contest the center objective,



Flaming from the last grey hunter squad kills a single plague marine, fire from the land raider kills the prince, one land speeder kills the defiler, and the last raider take away the last ccw from the dread and stuns him,




The grey hunters roll another 3” for assault, and does not reach,

Chaos turn 4

His possessed move against my grey hunters, and his plague marine’s advance against the objective, his backfield plague marines advance going for the land speeder on the landing pad,



His shooty dread kills one speeder, while the other plague marine squad kills the other speeder in assault, he actually forgets to shoots his meltas at my
raider assaulting it instead doing immobilizing it,

His possessed charge and kills the wolf guard and one grey hunter, loosing nothing in return,

Space wolves turn 5

Well, now I basically only have two raiders left, so now I can only hope I can contest the center objective and that the game ends now,

The other raider moves to contest the center objective, and both fires at the plague marines killing another one leaving 5



The possessed kill another grey hunter while suffering no losses,

Chaos turn 5

He fire his melta squad killing the immobilized raider, while his possessed kills another grey hunter losing a possessed on return,



We roll the dice, and turn 6 starts,

Space wolves turn 6

The single land raider kill another plague marine, and in the assault with the possessed nothing happens



Chaos turn 6

His melta squad kills the last raider, while in the assault I lose another grey hunter, and the last one flees,



Game ends,

Massacre to chaos!
(had more pictures, but there was a picture limit, so had to take away some.)

After thoughts

Well that did not go entirely after plan, being wiped out is never a good thing.

I did learn lots in this game, first that I really need more experience with raiders, I probably should have been more defensive since I had the long range
advantage.

He only had 1 squad with meltas and i allowed it to kill 3 raiders, so i should have prioritised better.

I also need to remember to roll for reserves, getting those speeders inn a turn earlier could have been game changing, killing the defiler before it killed an entire squad would have been nice.

I need to send my wolves on terrain training, failing two assaults because of difficult terrain was very bad.

His possessed were damn ard! even if they rolled up "scout"

Anyway, I’m not ready to give up on this army yet. As I Feel it “should” work, so I will keep trying until it do.

Any tips on what i should have done is greatly apriciated.

But why is the rum gone?
My Deathwing.
www.photobucket.com/albums/h283/KaldCB/ 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Interesting battle report in spite of the blurry pictures.

I am surprised you bailed out of your LR, I usually try to stay in them as long as possible but failed DT makes it a bit hard to charge.

Seems like your scouts performed pretty well taking down PM and most of a DP!

Daemons Blog - The Mandulian Chapel 
   
Made in se
Been Around the Block




If you like to move forwards and use Landraiders I would recommend the Redeemer instead. It has two weapons that can destroy light transports and 1 who can wreck any vehicle within 12" if you buy a multimelta for it for 10 points. Also those flamers can wipe out whole units in one shot if a bit lucky. These are the reasons I never use any othe rlandraider these days and if any it woudl be crusader versus horde armies and if I need space for 4 more models inside.

Nice battle report otherwise mate, the pictures were a bit blurry but not too bad.
   
Made in gb
Death-Dealing Dark Angels Devastator





Havent really played a chaos player recently. sounds like those possessed were a bit of a pain though.

Redeemer doesnt come with a MM?? hmm.... ive only ever fielded LRC cos i cant have redeemer for Dark Angels :(

Regards

Doublewing DA - 3000Pts
Eldar - 1000Pts
Blood Angels - 500Pts
Skaven - 2000Pts

Sammael would happy slap Belial  
   
Made in au
I'll Be Back





3 land raiders!!!!!! thats a lot over the top for 1750 pts against chaos a vindicator does nicely and the spare points could be used to bring ure squads to full strength

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Made in no
Fresh-Faced New User





Thanks everyone.

The scouts where awsome, so they are getting paint now

I actually don't like to be so agressive with my raiders, which is why i use the godhammer pattern, with the redeemer you are kinda forced to be agressive, as you have very little long range fire. With las cannon raiders i can choose to stay back and open transports, or advance and assault or both. in a list involving only land raiders the godhammer pattern is superior.

I attended a turnament last week using 4 raiders in 1750. It did decent as i got 5 place, but i really missed some disrupter units. So now i tried removing one raider and adding scouts and land speeders, and i think it makes the list much more dangerus, as not only does i have raiders, but i can pop in frome everywhere killing vital units with cheap throw away units.

His possessed where much harder then i expected them too, with strenght 5 and 4++ save they did not die easy while killing my guys.

And every land raider can get a multimelta now for 10 points taking away one of the advantages the crusader had over the godhammer.

This message was edited 1 time. Last update was at 2010/09/28 11:45:44


But why is the rum gone?
My Deathwing.
www.photobucket.com/albums/h283/KaldCB/ 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Redeemers or Crusaders work best when assaulting.

But if you're set on godhammers then take wolf guard who are really into shooting. plasma to the max!
   
Made in no
Fresh-Faced New User





Not that i think crusaders or redeemers are bettern then regualar raiders.
But There is no way im buying more raiders for my wolves as i have 4 painted up already.

Going to try my more "old" style list with razorbacks and vindicators a little as i think they are better, and maybe more fun for the other player to play against.

But why is the rum gone?
My Deathwing.
www.photobucket.com/albums/h283/KaldCB/ 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

I think you can get conversion kits as well, with a little messing around you could probably make the weapons swappable and save both the painting and the cost of a new LR

Daemons Blog - The Mandulian Chapel 
   
Made in no
Fresh-Faced New User





I know, and i actually planned that.

But in the end i just did not bother, and just glued the weapons on. I have magnets on almost every vehicle I have. So in after thought i should have done so with my raider too, but I ran out of time for a tournament. Now i just have to live with it.

IMHO regular raider rock anyways.

This message was edited 1 time. Last update was at 2010/10/01 21:02:47


But why is the rum gone?
My Deathwing.
www.photobucket.com/albums/h283/KaldCB/ 
   
Made in us
Longtime Dakkanaut





Pasadena

Wolf Scouts are pure awesome. I think they are easily one of the best units from the new codex. Those pre-heresy plague marines are awesome as well! The paint job is great they remind me of the ones from BoLS.

Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato

 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

I've had to do this before too, I usually try to use only a small bit to 'tack' it in place so I can play with it and deal with the magnetizing later.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Fixture of Dakka





San Jose, CA

I used to play LR-spam. I've learned since then that it doesn't work against a balanced army in 5th edition.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
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7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Regular Dakkanaut





I couldn't tell what daemon-kin ability the Possessed had - what was it?
   
Made in no
Fresh-Faced New User





I forgot to mention what power they rolled, as they rolled the useless 1.

This giving them scout, that they could not use, since they were deployed in the raider.

But why is the rum gone?
My Deathwing.
www.photobucket.com/albums/h283/KaldCB/ 
   
Made in us
Blood-Raging Khorne Berserker





Riverside, Cali

Nice battle report, I have to report that my chaos lost to Space Wolfs as well this weekend via plasma spam big time a total slaughter. Next time Chaos will rule......

Chaos rules you all drool! Blood for the Blood God!
10,000 pts Black Legion
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8,000 point Sam Hain Eldar.
2,000 pts Squat Biker Force.
1,500 Orc Hoard (painting for a friend).
 
   
 
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