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![[Post New]](/s/i/i.gif) 2010/09/29 06:44:09
Subject: IG Platoons and Kill Points
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Fresh-Faced New User
Iowa
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My IG friend has just recently started using a semi-infantry based guard army, and we came to an odd situation involving kill points. The answer is probably very clear, but I haven't read through how platoons work as I don't own the codex. But here is the question: Is a platoon worth 1 kill point as it takes up 1 slot in the FOC, or does each individual squad in the platoon count as a kill point? To my limited knowledge, platoons started together but the squads can then break up during the game? Alright, so yea that's my question. And if someone would like to give a short, maybe 3 sentence long description on how platoons work (if what I explained is incorrect), that would be greatly appreciated. EDIT: A conclusion was difficult to come by during the game because it seemed like if the entire platoon was worth one kill point, that's a lot of killin for not a lot of winnin. If each squad was a kill point. . .well, orks are born for fightin and winnin, nuff said.
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This message was edited 1 time. Last update was at 2010/09/29 07:06:53
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![[Post New]](/s/i/i.gif) 2010/09/29 07:11:08
Subject: IG Platoons and Kill Points
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Powerful Pegasus Knight
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Each unit is worth a KP, and each platoon has a certain set of units.  Dedicated transports also count, so a single Infantry platoon can be worth 20 KP's... Note that a blob squad (2-5 combined infantry squads) is only worth 1.
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This message was edited 2 times. Last update was at 2010/09/29 07:26:14
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![[Post New]](/s/i/i.gif) 2010/09/29 07:24:11
Subject: IG Platoons and Kill Points
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Hurr! Ogryn Bone 'Ead!
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Oscarius has it correct.
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![[Post New]](/s/i/i.gif) 2010/09/29 07:56:06
Subject: IG Platoons and Kill Points
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Decrepit Dakkanaut
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Yes - as above:
Each unit you kill is worth 1 KP
Vehicles are seperate units
Different squads are seperate units.
Thus, despite what you may have seen in another thread, one platoon is NOT one unit, it is composed of multiple units.
This is the reason, mainly, that guard can blob squad - it drastically reduces a platoons KPs.
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![[Post New]](/s/i/i.gif) 2010/09/29 08:30:37
Subject: IG Platoons and Kill Points
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Infiltrating Hawwa'
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nosferatu1001 wrote:Yes - as above:
Each unit you kill is worth 1 KP
Vehicles are seperate units
Different squads are seperate units.
Thus, despite what you may have seen in another thread, one platoon is NOT one unit, it is composed of multiple units.
This is the reason, mainly, that guard can blob squad - it drastically reduces a platoons KPs.
50 Guardsmen, 1 Commissar, 5 Meltas, 5 Lascannons.
Gross, hard to beat, and 1 KP.
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![[Post New]](/s/i/i.gif) 2010/09/29 10:10:44
Subject: IG Platoons and Kill Points
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Powerful Pegasus Knight
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And also cost close to 450p, without any power weapons.
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![[Post New]](/s/i/i.gif) 2010/09/29 13:07:22
Subject: IG Platoons and Kill Points
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Hanging Out with Russ until Wolftime
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Oscarius wrote:And also cost close to 450p, without any power weapons. 
Armour wont save you against 60+ Attacks.
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![[Post New]](/s/i/i.gif) 2010/09/29 13:49:35
Subject: IG Platoons and Kill Points
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Longtime Dakkanaut
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CodyScheer wrote:Is a platoon worth 1 kill point as it takes up 1 slot in the FOC
The correct answer has already been given in spades, but it's worth mentioning that kill points and the FOC have no connection whatsoever. If they did, units that didn't take up an FOC slot, such as Honour Guards, Ministorum Priests, and Dedicated Transports would never give up killpoints.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/09/29 16:37:22
Subject: IG Platoons and Kill Points
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Fresh-Faced New User
Iowa
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Alright, good point on the last post.
What's with the blob squad you're talkin about though. What's the difference between that and a platoon that hasn't broken up. Or was my friend incorrect, and platoons start broken up into the seperate squads?
Maybe I just oughta steal his codex and take a look at the set up.
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This message was edited 1 time. Last update was at 2010/09/29 16:39:28
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![[Post New]](/s/i/i.gif) 2010/09/29 16:41:58
Subject: IG Platoons and Kill Points
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Powerful Pegasus Knight
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Platoons start out broken. Then you can join together the infantry squads (and only them, not the special weapons, not the heavy weapons, nothing else) with other infantry squads to get one big unit, otherwise know as "the blob". And yes, this one eats humans too.
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This message was edited 1 time. Last update was at 2010/09/29 16:42:42
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![[Post New]](/s/i/i.gif) 2010/09/29 16:43:19
Subject: IG Platoons and Kill Points
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Decrepit Dakkanaut
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Platoon start "broken up". It's a single FoC selection with multiple individual units. Of those, some may join to form a larger single unit. I'll note that ONLY the Platoon Infantry Squads may do this, not Special Weapon Squads, Heavy Weapon Squads, Conscripts, or the Platoon Command Squad, despite that they're all the same Platoon.
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This message was edited 1 time. Last update was at 2010/09/29 16:43:41
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![[Post New]](/s/i/i.gif) 2010/09/29 17:09:38
Subject: IG Platoons and Kill Points
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Arch Magos w/ 4 Meg of RAM
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Gwar! wrote:Oscarius wrote:And also cost close to 450p, without any power weapons. 
Armour wont save you against 60+ Attacks. 
And if you replace the special weapons with power swords and give the commy melta bombs, the only thing that can save you is going first or lots of bodies
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![[Post New]](/s/i/i.gif) 2010/09/29 17:15:20
Subject: IG Platoons and Kill Points
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Powerful Pegasus Knight
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I wouldn't swap out the special weapons though, the lascannons feel like the better bet.
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![[Post New]](/s/i/i.gif) 2010/09/29 18:10:36
Subject: IG Platoons and Kill Points
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Fresh-Faced New User
Iowa
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Ahhh, ok yea that pretty much clears it up then, thanks. As I already stated, he told me that platoons started together. It makes much more sense when they start broken up.
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![[Post New]](/s/i/i.gif) 2010/09/30 00:39:42
Subject: IG Platoons and Kill Points
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Heroic Senior Officer
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Grundz wrote:Gwar! wrote:Oscarius wrote:And also cost close to 450p, without any power weapons. 
Armour wont save you against 60+ Attacks. 
And if you replace the special weapons with power swords and give the commy melta bombs, the only thing that can save you is going first or lots of bodies 
Except, of course, that the commie cannot have meltabombs. So you just put them on the Sgts.
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2010/09/30 03:25:53
Subject: IG Platoons and Kill Points
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Infiltrating Hawwa'
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don_mondo wrote:Grundz wrote:Gwar! wrote:Oscarius wrote:And also cost close to 450p, without any power weapons. 
Armour wont save you against 60+ Attacks. 
And if you replace the special weapons with power swords and give the commy melta bombs, the only thing that can save you is going first or lots of bodies 
Except, of course, that the commie cannot have meltabombs. So you just put them on the Sgts.
5 Power Weapons...5 meltabombs.
I'd rather have 5 lascannons, and 5 meltas, that can fire as twin-linked when ordered to "Bring It Down"
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![[Post New]](/s/i/i.gif) 2010/09/30 15:18:02
Subject: IG Platoons and Kill Points
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Heroic Senior Officer
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Che-Vito wrote:don_mondo wrote:Grundz wrote:Gwar! wrote:Oscarius wrote:And also cost close to 450p, without any power weapons. 
Armour wont save you against 60+ Attacks. 
And if you replace the special weapons with power swords and give the commy melta bombs, the only thing that can save you is going first or lots of bodies 
Except, of course, that the commie cannot have meltabombs. So you just put them on the Sgts.
5 Power Weapons...5 meltabombs.
I'd rather have 5 lascannons, and 5 meltas, that can fire as twin-linked when ordered to "Bring It Down"
Oddly enough, the codex lets you have BOTH!!!!! Yep, you can have lascannons, and meltabombs, and meltaguns, and power weapons. All in one squad! And you can join 5 of those squads togehter (I prefer three, much more manageable).
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2010/09/30 15:48:41
Subject: IG Platoons and Kill Points
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Mekboy Hammerin' Somethin'
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So does this mean that sniper teams from the Tau army can be worth a total of up to 3 KP?
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2010/09/30 15:49:34
Subject: IG Platoons and Kill Points
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Decrepit Dakkanaut
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Yes. Each team is a seperate unit.
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