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![[Post New]](/s/i/i.gif) 2010/09/29 08:49:14
Subject: Deathwatch requisition question
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Mutilatin' Mad Dok
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Trying to figure out how exactly requisition works.
p273 makes it sound like the requisition amount for the mission is is divided amongst the members (i.e., 2 Skilled Primaries and a Skilled Secondary = 70 requisition, which is divided amongst the team). However, the example on the next page describes the requisition total as being for EACH battle-brother.
I know it comes down to GM fiat (I'm leaning towards dividing requisition to emphasize the standard kit [and to make Signature Wargear a more useful buy]), but I'm wondering how others are playing/plan to play this.
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![[Post New]](/s/i/i.gif) 2010/09/29 11:57:32
Subject: Deathwatch requisition question
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Devastating Dark Reaper
VA
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The rule is you give a Req number (70) and each member has that many (70) points to spend. If Bjorn and Torvald only spend 55 of their 70 points they can pool their remainder for a bigger item.
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![[Post New]](/s/i/i.gif) 2010/09/29 20:50:41
Subject: Deathwatch requisition question
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Nasty Nob
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Grimpost wrote:The rule is you give a Req number (70) and each member has that many (70) points to spend. If Bjorn and Torvald only spend 55 of their 70 points they can pool their remainder for a bigger item.
Really? That's not the way I read it. I thought the Requisition number was divided among the marines. That made more sense to me, since that way, you could prepare an adventure and not know how many players were going to show up. If more showed up, each Marine would get (and need) less gear. If only a few could play that night, each of their Marines would be able to have more wargear (and would probably need it). However, since I try to read the book before I post (getting better about it, at least)....
Now I can see why I was confused. On 273, the black box says "Requisition is divided among each Battle-Brother equally...", but the example on the next page clearly shows that the Requisition total is awarded to each battle brother.
I guess, however, that a GM should consider the number of Marines in the group, when deciding whether an objective requires a team which is Novice, Skilled, or Veteran. An objective which is fairly easy for 10 Deathwatch Marines might be very hard for 3.
My own confusion is that Tertiary Objectives are also Targets of Opportunity. By definition, it would seem like the team wouldn't be briefed on Targets of Opportunity during a briefing, since those will only arise depending on what actions you take. Why would you award more Requisition for Targets of Opportunity, when the team might not ever even stumble across the "Opportunity".
Say that one of the Tertiary Objectives is to kill a significant Tyranid beast (like a Warrior) in close combat. That's pretty tough for a starting Marine, so lets call it a Veteran Objective. This means that every marine gets 15 Requisition for it. Now, the Marines are there to rescue an important Imperial servant. They decide to use stealth and subterfuge and create distractions, sneak in, rescue this guy, and hightail it to the transport. Why did they get the extra gear?
What if one of the players decides that he wants a Target of Opportunity you didn't anticipate? You knew that someone might choose to challenge a Chaos Space Marine for the glory and renown, but what if one player wants to capture the cult leader and turn his skull into a servo skull? Isn't that just as valid of a Target of Opportunity, but one (the one the GM forsaw) gets Requisition, and the other doesn't. That's odd.
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![[Post New]](/s/i/i.gif) 2010/09/30 01:31:35
Subject: Re:Deathwatch requisition question
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Devastating Dark Reaper
VA
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It's meant to show the fog of war. You never get perfect information entering the battle field. They prep you for what they think you need. And if you want to take out someone that you weren't paid for, more power to you... if you live. When you do take down a bonus target then you get renown. What fun is it to get the perfect Requisition and then having your target fed to you on a conveyor belt.
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![[Post New]](/s/i/i.gif) 2010/09/30 10:22:14
Subject: Deathwatch requisition question
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Da Butcha wrote:Really? That's not the way I read it. I thought the Requisition number was divided among the marines. Really? That's not the way I read it. I thought the rulebook said that: " Each Battle-Brother on the mission has a number of Requisition Points equal to that rating with which to arm himself." - Deathwatch Core Rulebook, Page 138. Seems pretty cut and dry to me. There is a Requisition Rating value (x) and each Marine on the mission has an amount of Requisition (y) equal to the Requisition Rating (therefore, x=y).
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This message was edited 1 time. Last update was at 2010/09/30 10:23:59
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![[Post New]](/s/i/i.gif) 2010/10/03 05:18:41
Subject: Re:Deathwatch requisition question
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Nasty Nob
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I wan't trying to be snarky. I noted what I had thought, and then noticed that I was confused. I admitted, right there in the same post, that I was wrong in my initial assumption about the Requistion, but since you seem determined to point out what the rulebook says:
The rulebook says exactly what you posted.
It ALSO says:
"Requisition is divided among each Battle-Brother equally, but it also reflects the Kill-team's total available resources and can be shared out among the group as they see fit." -Deathwatch Core Rulebook, page 273.
In view of the total rule set, when reading both sections together, it is clear that the second quote simply means that each Marine gets the same amount of Requisition, but can share it with the others. However, when you are on a page about setting Requisition, and it tells you a table details the amount of Requisition a Mission should have, based on Objectives, and then tells you that Requisition is divided equally, it doesn't seem unreasonable to read that information as "divide the Requisition for the Mission among the Battle-brothers". Clearly, when you add the information on page 138, that isn't what it means, but page 273 doesn't reference page 238.
If the Mission calls for 50 Requisition, and each of four Marines gets 50 requisition, the requisition hasn't been dividedamong them. 50 divided by 4 isn't 50.
Looking at all of the rules on 138, it is clear how Requisition is supposed to be handled. Looking at the rules on 273 and 274, it is harder to understand, since the example given and the common usage of "divided" are in conflict. If you and I divide a pie between us, both of us don't end up with a whole pie each.
I wasn't trying to confuse anyone or mislead anyone or give them the wrong information, I was posting what I thought, then actually looking it up, and realizing I was wrong, all of which I owned up to in the same post.
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![[Post New]](/s/i/i.gif) 2010/10/03 05:23:00
Subject: Deathwatch requisition question
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Unless the interpretation of divided equally is that you work out the rating (say 50) and then with four members that would be 200 Req total, and then that is divided equally (50 each) which they can spend on themselves, or pool together to buy the Watch Commander a nice present for Emperor's Day.
That's the way I'd do it.
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![[Post New]](/s/i/i.gif) 2010/10/04 04:20:15
Subject: Deathwatch requisition question
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Nasty Nob
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H.B.M.C. wrote:Unless the interpretation of divided equally is that you work out the rating (say 50) and then with four members that would be 200 Req total, and then that is divided equally (50 each) which they can spend on themselves, or pool together to buy the Watch Commander a nice present for Emperor's Day.
That's the way I'd do it.
Oh, you would want to spend the Requisition on something for the Watch Commander, wouldn't you, you little brown-noser. Your Ambitious Demeanor is why we can't have anything nice!
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![[Post New]](/s/i/i.gif) 2010/10/04 04:31:45
Subject: Re:Deathwatch requisition question
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Mutilatin' Mad Dok
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"Brother Da Butcher, you brought me another chainsword... how nice..."
"Brother H.B.M.C.! A master-crafted, sanctified powerfist? It's what I've always wanted!"
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![[Post New]](/s/i/i.gif) 2010/10/04 13:21:53
Subject: Deathwatch requisition question
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Devastating Dark Reaper
VA
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"The Emperor frowns on brown nosing and favoritism. But I don't! Choose your next mission!"
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![[Post New]](/s/i/i.gif) 2010/10/07 08:23:08
Subject: Re:Deathwatch requisition question
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Ultramarine Scout with Sniper Rifle
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This is from a mail a guy on FFG forum sent to Ross about the requisition issue:
> Rule Question:
> There has been some controversy surrounding the replies you have been giving out as relates the proper way to set requisition. It has been asserted >that table 9-4 on page 273 is intended to be used to set the total requisition a group has access to among all members, rather than the total requisition >each member has access to on an individual basis (which can then be pooled). The problem is that this contradicts the text on 273 which reads:
> "The final part of creating the mission is to choose its Requisition total. This is the amount of resources that each Battle-Brother has to >draw weapons, >armour, and equipment from the Chapter armouries for >use in the field."
> and the text in the example on 274 which reads:
> "A GM creates a mission with one Skilled Primary Objective, One Veteran Secondary Objective, and two Novice Tertiary Objectives. Adding all of >these together gives a total of 62 requisition for each Battle Brother."
> The only thing even *vaguely* contradicting this is the box relating to pooling requisition on 273 which mostly seems like a clarification of an optional >way to spread resources around the group rather than anything contradicting the "per member" interpretation.
> This is important because it's causing a furor on the forums and has pretty HUGE implications for games- using the "clarified" method means that a >straightforward mission like the one used in the example is going to give a party of 4-5 Deathwatch members around 60-70 requisition total, which >means that a load of Hellfire rounds for a Devastator's heavy bolter, an auspex and a single melta bomb are going to tap a squad's "budget" for an >entire campaign. This seems at odds both with common sense, the described setting, the rules text on 273 and 274 and the text in the armoury chapter >on page 138 where the per-Battle Brother requisition of a "straightforward mission" is said >to be around 50, a number that would be VERY difficult to >reach using >the numbers from table 9-4 as a measure of total kill-team resources >(as it would imply a "straightfoward mission" for 5 players had >around 10 primary and secondary objectives).
> So my question is- is the requisition REALLY determined by taking the number generated from table 9-4 as an aggregate total, or should >that table >be used on a per player basis as my reading of the text on 273, 274 and the rest of the book would imply? If I'm wrong, I'm wrong, but I feel it's more >likely this is just an innocent minor error that has gotten blow way out of proportion.
> Thanks for your time and your wonderful game!
Please post this answer on the message boards if you wish:
Mea culpa...It would seem that my logis implant failed due to irregular maintenance and not enough blessed oils!
The correct answer for Requisition is that it is per Space Marine in the Kill-team, not per group as I had previously stated.
The servitor responsible has been duly re-lobotomized.
Ross Watson
Senior RPG Developer
Fantasy Flight Games
rwatson@fantasyflightgames.com
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Ultramarines 3500 points.
Sons of Ultramar 1500 points.
Grey Knights 2000 points. |
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![[Post New]](/s/i/i.gif) 2010/10/08 06:22:20
Subject: Deathwatch requisition question
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Well that solves that.
Good post!
Thanks.
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![[Post New]](/s/i/i.gif) 2010/10/10 02:37:59
Subject: Re:Deathwatch requisition question
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Nasty Nob
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Thanks for posting that. Now I feel like less of an Ogryn (I'm at least a B.O.N.E.head) for being confused.
On the topic of Requistion, I do wish that FFG had stated somewhere that Requsition totals DO NOT have to include all of the Objectives. In their own adventure, they exclude several of the Tertiary Objectives from the final Requisition calculation. This makes a great deal of sense, as Objectives (particularly Tertiary) ones can arise during a mission, or be dismissed by the Kill Team. There's a reason that they are called Targets of Opportunity. It doesn't make any sense that the Watch Captain would equip you for objectives he might be unaware of, or for targets which you might choose yourself.
However, to the howls of Rules Lawyers everywhere, the table for calculating Req. doesn't mention this.
Myself, I would have even gone so far as to advise GMs to explicitly calculate Requisition based on the assumptions of the Mission Commander. If he thinks the team is going down to assist an Inquisitor in purging a genestealer cult, then he's going to allow them to requisition items appropriate to that objective. It doesn't matter if YOU know that the mission has gone to hell and the inquisitor is dead and the new mission has two Primary Objectives and Four Secondary ones (blah, blah, blah). If you give the party too much requisition for the stated mission, they are going to be suspicious (or at least, mine would be). Same if the requisition seems suspiciously light.
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This message was edited 1 time. Last update was at 2010/10/10 02:39:34
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![[Post New]](/s/i/i.gif) 2010/10/10 07:01:44
Subject: Deathwatch requisition question
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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GM > Rules Lawyers.
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![[Post New]](/s/i/i.gif) 2010/10/10 15:42:04
Subject: Re:Deathwatch requisition question
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The New Miss Macross!
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Da Butcha wrote:On the topic of Requistion, I do wish that FFG had stated somewhere that Requsition totals DO NOT have to include all of the Objectives.
i'm not planning on giving out requisition for tertiary objectives. i'm quite suprised that the total was reruled as per marine instead of the whole team because it seems like ALOT. your starting character tactical marine can almost get a chainsword, flamer, missle launcher, a red dot/telescopic sight for his bolter, and 3 clips of kraken rounds as a starting character in an intro mission with a single primary/secondary/tertiary objective (55 req given, needs 56 for the above). once you start adding in all those tertiary ones, it gets pretty ridiculous...
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