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Made in gb
Crafty Clanrat





Hi Everyone, below is my 2000 point Skaven army, so far I haven't played a 2000 point game with skaven, so is this list OK?

2000 point Skaven army

49 Clan Rats
· Spears
· Shields
· Standard + Musician
257 points

16 Plague Censer Bearers
256 points

24 Clanrats
· Shields
· Spears
· Standard + Musician
+ Warpfire Thrower
202 Points

Queek Headtaker
· Dwarf Gouger
· Warpshard Armour
215 points

21 Queek’s Crushers
· Stormvermin with +1 Strength and WS
· Halberds
· Heavy Armour
· Full Command
256 Points

Hell Pit Abomination
· Warpstone Spikes
250 points

Plague Priest
· Level 1 wizard
· Plague Censer
· Warp Scroll
151 points

Warlock Engineer
· Level 2 Wizard
· Dispel Scroll
125 points

Chieftain Battle Standard Bearer
· Halberd
72 points

5 Rat Ogres + 2 Pack Masters
216 points

Please put your (welcome) improvements and comments below.
I also have 1 other Warpfire thrower an 2 Poisoned wind mortars and thats ALL my models.
Thanks,
SkavenScreamer95 (I also play Lizardmen)

This message was edited 1 time. Last update was at 2010/09/30 21:36:27


 
   
Made in gb
Bane Knight






Imprisoned in stone, Canterlot Gardens.

i quite like that list, but it would help if it was better ordered
   
Made in us
Regular Dakkanaut




I would drop the 2 lesser casters for one Grey Seer, also I see where you are going with the list but I am not sure you have the unit size/count. Swap the Fire Thrower for a Mortar, atleast give em both a shot and see which ya like better. Without reworking the whole list, as long as you are enjoying it, go for it! Though I would avoid hardcore players as 5 block units at 2k for Skaven is light and I can see em getting folded, though that is all up to play style.
   
Made in gb
Crafty Clanrat





Thanks guys for the advice, and I will post a reworked skaven list soon
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

I think the censer bearers are excessively large too. Only the front rank will be getting the full number of attacks, but all of them will take gas tests. Trim the down, or perhaps make them two units of 8?

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in gb
Crafty Clanrat





good idea, I'll probably take a grey seer and a plague priest in reworked list, so i may trim them...
   
Made in gb
Crafty Clanrat





Here's the new list guys!
The idea is that the Plague priest is a support for the grey seer in casting and goes with the Plague monks for a bit more Umph! The Bsb goes with the Horde and the Grey seer and Warlord fit in where appropriate. Once again Improvements appreciated! ( I lost the game that I played with the former by 10 points! vs Lizards)


Skaven 2000 point list

Lords

Grey Seer
 Armour of destiny
 D3 Warpstone tokens
290 points

Warlord
 Ogre blade
 Enchanted shield
 Heavy Armour
138 points

Heroes

Plague Priest
 Warp scroll
 Plague censer
 Level 1 wizard
151 points

Chieftain
 Battle Standard Bearer
 Halberd
72 points

Core

49 Clanrats
 Spears
 Shields
 Full command
 Warpfire thrower
335 points

19 Clanrats
 Shields
 Spears
 Standard
 Musician
 Warpfire Thrower
177 points

20 Clanrats
 Shields
 Full Command
 Poisoned Wind mortar
175 points

20 Clanrats
 Shields
 Full Command
110 points

Special

7 Plaque Censer Bearers
 Plague Chanter
125 points

4 Rat Ogres + 2 Pack Masters
176 points

Rare

Hell Pit Abomination
 Warpstone spikes
250 points

This message was edited 1 time. Last update was at 2010/10/07 16:28:04


 
   
Made in us
Been Around the Block





CT

I honestly don't think that the Warpstone Spikes on the Hell Pit Abomination are necessary considering you have 2 magic uses, and that 6+ save most likely won't help you all that much. The 15 points it cost could be used to fill out the lacking command group and making the unit of 19 a unit of 20 (Clanrat units have a 20 minimum). Also, I know hordes are great, but I'd spread some of that love to the other units making them at least 25.

Quick question: Is the BSB allowed to take a Halberd? I thought he used both his hands to hold the big flag.

Why do I roll five 1's way more than I roll five 6's? 
   
Made in us
Orc Bully with a Peg Leg



toms river, nj

Bsb can use 2 handed weapons or even 2 hand weapons or even carry a normal shield the brb says its because of his. Resolve

 
   
Made in gb
Tunneling Trygon





Nottinghamshire- England

Hordes for skaven aren't that good though are they?

they have to rank up to get LD10 etc.?

Or am i missing something from the horde rule???

Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.


A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else.
 
   
Made in us
Commanding Orc Boss




I would suggest taking out the Cencer Bearers as they are I3 with no armour save whatsoever. Most likely anywhere from 4 to all of them will die before they get to strike.

Either go 4 Warpfire (assulty, running up to them, also absolute r*pe of monstrous infantry and normal infantry)
or 4 Plague Mortar (stand back and shoot until they get near you)

Going half and half makes the mortars practically useless. You will get a wound here and a wound there but at the end of the day you need them in bulk to really do damage. Also if you go half and half you will find 2/3 of your army moving up while the other third sits back and shoots. Pick a role and stick to it, if you go against a shooty army they will only need to deal with 66% of your army rather than 100%.

This message was edited 1 time. Last update was at 2010/10/08 12:36:50


I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. 
   
Made in gb
Crafty Clanrat





righto, will update soon then!
   
Made in gb
Scrap Thrall




Higher up the tables than you!!!!!!!!!!!!

The hellpit and grey seer is the only good unit you have imo.

The seer should have a feedback scroll or a power scroll.


Slaves are better than clanrats.

Warp Cannons are better than weapon teams. Weapon teams are good against people who can't shoot them sure. But Against people who can they are wasted points.

Plague censors are really bad vs a lot of units for the fact that they are I3. As for the rat ogres frenzy is really bad on low ld troops. People will just go within 18 of them and make them test not to fail charge. Dropping both those combat units for another hellpit would be a much better option.

Ghostfacekillah has it right, the DoW deployment allows you to deploy 1HQ unit and 2 troop units. A squad of boys is 1 unit, the transport is a second unit, for them to count as a single unit the transport would have to maintain coherency with a squad and be restricted to firing at the same target as the boys, that and it would be impossible for the transport to embark upon itself so the universe would implode if your boys squad attempted to embark. -TheAvengingKnee
 
   
Made in gb
Crafty Clanrat





Right, yet another list here, imho this is probably the best list to date. Strategy
- Skitterleap the engineer into the flank for a doomrocket present!
- Warlord goes with the horde, making them drink DA BREW
- Seer fits in where appropriate or free roams
- Chieftain goes in one of the 25 units, near the Rat ogres giving them the ld boost and the re-roll
- HPA storms up the flank
- Night Runners are a late game shock!

2000 point Skaven list

Grey Seer
- feedback scroll
- 3 Warpstone tokens + D3 Warpstone tokens
335 points

Warlord
- Great Weapon
- Skavenbrew
146 points

Chieftain
- Battle Standard Bearer
- Standard of Discipline
- Great Weapon
89 points

Warlock Engineer
- Dooooooooooooomrocket!!!
45 points

40 Clanrats
- Spears
- Shields
- Full Command
- Warpfire Thrower
290 points

25 Clanrats
- Spears
- Shields
- Full Command
- Warpfire Thrower
215 points

25 Clanrats
- Spears
- Shields
- Full Command
- Warpfire Thrower
215 points

15 Night Runners w/ nightleader
- Warpgrinder
173 points

Hell Pit Abomination
235 points

6 Rat Ogres + 2 Pack Masters
264 points

As always, your comments and improvements are very welcome!
   
Made in us
Lord of the Fleet





Texas

I would drop the spears on the clan rats to buff their numbers up. are night runners any good? I dont see them too often

 
   
Made in us
Angry Blood Angel Assault marine






In your thread, trolling.

Are those supposed to be Gutter Runners? I don't see the point of 15 Night Runners, even with the Warpgrinder.

 
   
Made in gb
Crafty Clanrat





Ive never used night runners before tbh, so i don't know how good they'll be, but I'll soon find out if they fit my style! The idea was with them that they come in near war machines/ shooters and charge the turn they emerge. You can place them after you've deployed so they can ambush the enemy. (bit like scouts) And about the clanrats @kenshin, I only have 120 and I'm using 15 for night runners so I only have 10 to spare, is It worth it?

This message was edited 2 times. Last update was at 2010/10/09 17:26:51


 
   
Made in us
Angry Blood Angel Assault marine






In your thread, trolling.

I don't have my army book on me, but are night runners rank and file? That'd actually be better then skirmishing Gutters. I'm interested to hear how they work out.

 
   
Made in gb
Crafty Clanrat





Yes, they are rank and file, just checked my codex. They have Strength in Numbers and a lofty ld 6, practically amazing for a skaven! also have 6 inch throwing star range and 2 attacks each. also slightly faster than ordinary with M of 6.

This message was edited 1 time. Last update was at 2010/10/10 17:16:47


 
   
Made in us
Lord of the Fleet





Texas

But they also cost as much as stormvermin and have no save at all I think except for the champion with a +6 ward

Best be careful with it (especially with the grinder tunnel rules)

This message was edited 1 time. Last update was at 2010/10/10 21:15:05


 
   
Made in gb
Crafty Clanrat





I'm not gunna lie, it is a pretty risky strategy, though one that could reap big rewards. I have a game next saturday, so I'll update then...
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

TBH, 7 points each isnt really alot cmopared to some armies troops.
Its also easy to add in numbers with cheaper troops if needs be.

But as said, stars and 2 attacks each isnt bad.
LD6 just helps more.
Granted they have no save, but if it means anything, they do move faster.

This message was edited 2 times. Last update was at 2010/10/10 22:28:04


   
Made in us
Angry Blood Angel Assault marine






In your thread, trolling.

I'm pretty stoked to hear how they work for you. I really think they'd be a good addition to my playing style.

 
   
 
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