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![[Post New]](/s/i/i.gif) 2010/10/02 16:46:36
Subject: Necrons - Triple monolith?
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Plummeting Black Templar Thunderhawk Pilot
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I've recently picked up a stack of necrons, and am now in the process of constructing an army. Having ficked through the codex, I had an idea - triple monolith and warrior spam (2000 point list). My question is, is this a viable tactic? Or am I leaving myself open to some serious pain?
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![[Post New]](/s/i/i.gif) 2010/10/02 17:09:43
Subject: Re:Necrons - Triple monolith?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Greetings!
Two notes.
1. Warriors are the worst unit in the codex, and only get taken in armies because we have to.
2. Triple monoliths are awesome.
I'm currently running Wraith Wing - Deceiver, Destroyer Lord, 9x Wraiths, 20 warriors, 3x Monoliths.
With those monoliths supporting my wraith wing and my destroyer lord supporting my wraiths....they just keep getting back up and back up and back up....
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![[Post New]](/s/i/i.gif) 2010/10/02 17:11:19
Subject: Necrons - Triple monolith?
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Longtime Dakkanaut
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How do you justify taking Deciever, Dash. With his 6" movement isnt he rather easy to ignore?
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In Reference to me:
Emperors Faithful wrote: I'm certainly not going to attract the ire of the crazy-giant-child-eating-chicken-poster
Monster Rain wrote:
DAR just laid down the law so hard I think it broke.
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![[Post New]](/s/i/i.gif) 2010/10/02 17:11:52
Subject: Necrons - Triple monolith?
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Lord of the Fleet
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Its a good way of saying "haha" to someone with only meltas. If they bring S10 though, best take them out quick before they pop your mono
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![[Post New]](/s/i/i.gif) 2010/10/02 17:28:44
Subject: Necrons - Triple monolith?
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Pyro Pilot of a Triach Stalker
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Daemon-Archon Ren wrote:How do you justify taking Deciever, Dash. With his 6" movement isnt he rather easy to ignore?
No you run him as the spear head, run when you can't assault and throwing Deceive shots as you advance to the enemy. You can try to ignore him but it is hard when he camps on an objective. Automatically Appended Next Post: Dashofpepper wrote:Greetings!
Two notes.
1. Warriors are the worst unit in the codex, and only get taken in armies because we have to.
2. Triple monoliths are awesome.
I'm currently running Wraith Wing - Deceiver, Destroyer Lord, 9x Wraiths, 20 warriors, 3x Monoliths.
With those monoliths supporting my wraith wing and my destroyer lord supporting my wraiths....they just keep getting back up and back up and back up....
How has phase out been working for you? (not a sarcastic criticism, actually asking)
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This message was edited 1 time. Last update was at 2010/10/02 17:29:29
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![[Post New]](/s/i/i.gif) 0033/01/02 17:38:17
Subject: Re:Necrons - Triple monolith?
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Wicked Canoptek Wraith
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The deceiver is pretty much necessary in a wraith list as he can actually take down MC's pretty reliably. I haven't lost a game where I used him yet.
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"You're right, we all know you are."
Tomb World Fabulosa 18/2/6 (Supreme conquerors of Dash's dark eldar ) |
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![[Post New]](/s/i/i.gif) 2010/10/02 18:45:46
Subject: Necrons - Triple monolith?
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Decrepit Dakkanaut
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Deceiver gives you the ability to reshuffle your deployment in response to an opponent's placement of his troops, and he acts as a "goalie" to keep opponents from running down all the Warriors as they are fragile in CC.
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![[Post New]](/s/i/i.gif) 2010/10/02 18:49:10
Subject: Necrons - Triple monolith?
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Ladies Love the Vibro-Cannon Operator
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Three Monos give you 1) lots of shots and 2) lots of maneuverabilty with your Necrons.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/08/29 11:03:44
Subject: Necrons - Triple monolith?
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Pyro Pilot of a Triach Stalker
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but there a lot of points, and you can do more damage with 15 destroyers
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![[Post New]](/s/i/i.gif) 2010/10/02 21:36:28
Subject: Re:Necrons - Triple monolith?
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Decrepit Dakkanaut
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You could do more damage with destroyers yes, but its the bonuses that you GET with having 3 liths. Being able to teleport units out of harms way, they have some REAL heavy weapons on them, not to mention they are with no argument the toughest "tanks" in 40k. Remeber, Monoliths are one of the few units in 40k, that the price tag is easily worth it
Im curious though how the Wraith lists are working out. About a year to 6 months ago people would swear Wraiths are just a laughing stop of the codex. Do they have power weapons or something? I havnt looked at my Necron dex in forever and just cant remember.
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![[Post New]](/s/i/i.gif) 2010/10/02 23:14:14
Subject: Re:Necrons - Triple monolith?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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KingCracker wrote:You could do more damage with destroyers yes, but its the bonuses that you GET with having 3 liths. Being able to teleport units out of harms way, they have some REAL heavy weapons on them, not to mention they are with no argument the toughest "tanks" in 40k. Remeber, Monoliths are one of the few units in 40k, that the price tag is easily worth it
Im curious though how the Wraith lists are working out. About a year to 6 months ago people would swear Wraiths are just a laughing stop of the codex. Do they have power weapons or something? I havnt looked at my Necron dex in forever and just cant remember.
They don't have power weapons, but they are STR6.
In terms of phase out, I have yet to be phased out. While I *do* have tremendous success with my Necrons, I don't pretend that they are undefeatable. Someone will come along with my number sooner or later; but it helps that I'm a very tactically proficient player.
Even my arch-nemesis Hulksmash has tied them instead of beating them.
In terms of justifying the Deceiver....he is a GOD. He's pinned daemon princes, units of bloodcrushers, ork mobs and more. While he does only move 6" per turn....all I need to do is get him into one combat, the first one I can find. From there, he's moving 2d6+6 per turn, and he can skip around the battlefield f****ing things up.
In terms of phasing out....its not an easy task to accomplish. My phase out number is 8. That's not even a full warriors unit of 10. With warriors in reserve, I can't be phased out until they're in play - and by turn 2-3+, there are more dire threats for my enemies to deal with than warriors who are mincing onto the table edge from the rear. The triple monolith wall also means that you can't pour fire onto my wraiths - they hide behind the monoliths (and the C'Tan can too). Not only do they have a 12" move and a 6" assault....but they can also teleport through a monolith (8"), deploy out 2" with a 2" base, and an 18" range from the monolith. If I'm hiding right behind the monoliths, I get an extra 12" of range, up to a maximum of 48" threat radius. Yes. Wraiths that can cover 48" of ground to assault something.
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![[Post New]](/s/i/i.gif) 2010/10/03 00:25:22
Subject: Re:Necrons - Triple monolith?
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Horrific Howling Banshee
Down Under, Newcastle
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Lol. Wraiths. hehehe... oh LOL!!!
Good times...
In one of my first games of 40k, I killed a singles wraith, in close combat, who charged me, with one single un-upgraded boy. After that, I can't help but laugh every time I see a wraith...
I honestly can't see wraiths doin much... I mean, I have seen them beaten down by tactical squads! In close combat! when they charged! (3 wraiths, 9 man tac squad, wraiths took out 2, wraiths were owned subsequently.)'
To me, they are kinda useless...
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1500 points of footslogging hell
500 points of curves
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
95% of teens would go into a panic attack if the jonas brothers were about to jump off the empire state building copy and paste this if you are the 5% who would pull up a lawn chair grab some popcorn and yell JUMP BITCHES!!!!!!!!!!!!!
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![[Post New]](/s/i/i.gif) 2010/10/03 01:33:32
Subject: Necrons - Triple monolith?
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Wicked Canoptek Wraith
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And? I'm sure there have been times were daemon princes have been taken down by tac squads. Just because they died from having bad luck doesn't make them useless.
I've lost 1 game where I've used wraiths and from my actual experience playing them they're not the crap that some people think they are. Hell, I beat dash with an army using wraiths.
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"You're right, we all know you are."
Tomb World Fabulosa 18/2/6 (Supreme conquerors of Dash's dark eldar ) |
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![[Post New]](/s/i/i.gif) 2920/10/03 01:41:40
Subject: Re:Necrons - Triple monolith?
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Loyal Necron Lychguard
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3 lones wraiths is usually a waste. 3 wraiths supported by a destroyer lord, monos, and more units of wraiths is a different story.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2010/10/03 02:52:11
Subject: Necrons - Triple monolith?
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Horrific Howling Banshee
Down Under, Newcastle
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SamplesoWoopass wrote:And? I'm sure there have been times were daemon princes have been taken down by tac squads. Just because they died from having bad luck doesn't make them useless.
I've lost 1 game where I've used wraiths and from my actual experience playing them they're not the crap that some people think they are. Hell, I beat dash with an army using wraiths.
That's the thing. I've only seen this happen a few times, but it has happened EVERY time I see wraiths...
And I didn't say that they were useless, I said they were kinda useless to ME. Meaning that they simply would not fit my playstyle.
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1500 points of footslogging hell
500 points of curves
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
95% of teens would go into a panic attack if the jonas brothers were about to jump off the empire state building copy and paste this if you are the 5% who would pull up a lawn chair grab some popcorn and yell JUMP BITCHES!!!!!!!!!!!!!
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![[Post New]](/s/i/i.gif) 2010/10/03 02:59:49
Subject: Necrons - Triple monolith?
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Renegade Inquisitor de Marche
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Golden Sabres wrote:SamplesoWoopass wrote:And? I'm sure there have been times were daemon princes have been taken down by tac squads. Just because they died from having bad luck doesn't make them useless.
I've lost 1 game where I've used wraiths and from my actual experience playing them they're not the crap that some people think they are. Hell, I beat dash with an army using wraiths.
That's the thing. I've only seen this happen a few times, but it has happened EVERY time I see wraiths...
And I didn't say that they were useless, I said they were kinda useless to ME. Meaning that they simply would not fit my playstyle.
My scouts, a dreadnought and a SM captain were in a combat for 2 turns with a single wraith which kept passing it's 3+ inv. stupid wraiths...
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![[Post New]](/s/i/i.gif) 2010/10/03 04:20:18
Subject: Necrons - Triple monolith?
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Pyro Pilot of a Triach Stalker
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woodbok wrote:but there a lot of points, and you can do more damage with 15 destroyers
Not when they face a duel-lash army or simply get swept by any competent CC unit.
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![[Post New]](/s/i/i.gif) 2010/10/03 04:55:46
Subject: Necrons - Triple monolith?
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Grisly Ghost Ark Driver
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Triple Monoliths can work very well. You just need support. 40kenthusiast ran the strongest 3 monolith list I have seen to date.
3 monoliths
deceiver
10 warriors
10 warriors
5 destroyers
5 destroyers
5 destroyers
8 immortals
That might not be it exactly, but it was something like this. It is a list that has answers to a lot of the threats out there in 5th edition.
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Falcon Punch!
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![[Post New]](/s/i/i.gif) 2010/10/03 09:02:42
Subject: Necrons - Triple monolith?
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Ladies Love the Vibro-Cannon Operator
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3 monoliths
deceiver
10 warriors
10 warriors
5 destroyers
5 destroyers
5 destroyers
8 immortals
Well, this list looks more promising to me than the Wraith-heavy one.
Destroyers also have an incredible fast move when going through the portal of a Mono.
This amounts to fast redeployment of the army bar the Monos.
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This message was edited 1 time. Last update was at 2010/10/03 09:03:09
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/10/03 12:30:50
Subject: Re:Necrons - Triple monolith?
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Willing Inquisitorial Excruciator
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Wraiths+resorb+Monolith makes for a unit that is stupidly hard to kill.
1) you gat a 3++ save, and then a rerolled 4+ WBB. With a res orb, this means you ignore 1/12 of all of the wounds you take. This is equivalent to a Terminator with FNP, but against everything.
2) you are more resistant to massed fire due to the way the "saves" are rolled. If a wraith fails 3 INV saves, it only needs to pass WBB once. In effect, two of the unsaved wounds dealt to the wraith are ignored. If you look at WBB as a save, then it is a save where you can only ever take one wound at a time.
3) The one disadvantage is that in close combat WBB is rolled later so there is the chance that the wraiths will not be able to attack, but this is countered by their I6 so often they will get to make their attacks first. Also, they lose out in terms of combat resolution as well. However, with a detroyer+Warscythe Lord they should be fine and I6 helps them not to get swept by the enemy.
4) In total, I would argue that this makes wraiths one of the hardest models with Toughness to deal wounds to. Their saves are all INV protecting them from the big stuff, the WBB protects them from lots of the small stuff.
Monoliths are in the Necron Codex for durability and mobility. If you use units that capitalize on these aspects then the Monoliths will serve you well. The damage that monoliths deal is a nice bonus if you get the chance to use it.
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This message was edited 1 time. Last update was at 2010/10/03 12:35:31
40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
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![[Post New]](/s/i/i.gif) 2010/10/03 14:40:38
Subject: Necrons - Triple monolith?
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Grisly Ghost Ark Driver
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Yes, you are right. Monolith summonig makes wraiths very hard to kill. The issue is that a wraith squad can only have 3 models in it. And it is not very hard to kill three wraiths. If you down three wraiths they join the squad closest to them, even if you summon them. So very quickly, you end up with just one squad of wraiths, which is much easier to bog down, and cannot engage as much at one time.
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Falcon Punch!
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![[Post New]](/s/i/i.gif) 2010/10/03 16:09:26
Subject: Re:Necrons - Triple monolith?
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Drop Trooper with Demo Charge
Tongala, Victoria, Australia
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svendrex wrote:Wraiths+resorb+Monolith makes for a unit that is stupidly hard to kill.
1) you gat a 3++ save, and then a rerolled 4+ WBB. With a res orb, this means you ignore 1/12 of all of the wounds you take. This is equivalent to a Terminator with FNP, but against everything.
2) you are more resistant to massed fire due to the way the "saves" are rolled. If a wraith fails 3 INV saves, it only needs to pass WBB once. In effect, two of the unsaved wounds dealt to the wraith are ignored. If you look at WBB as a save, then it is a save where you can only ever take one wound at a time.
3) The one disadvantage is that in close combat WBB is rolled later so there is the chance that the wraiths will not be able to attack, but this is countered by their I6 so often they will get to make their attacks first. Also, they lose out in terms of combat resolution as well. However, with a detroyer+Warscythe Lord they should be fine and I6 helps them not to get swept by the enemy.
4) In total, I would argue that this makes wraiths one of the hardest models with Toughness to deal wounds to. Their saves are all INV protecting them from the big stuff, the WBB protects them from lots of the small stuff.
Monoliths are in the Necron Codex for durability and mobility. If you use units that capitalize on these aspects then the Monoliths will serve you well. The damage that monoliths deal is a nice bonus if you get the chance to use it.
Very well said, and all very valid points.
This is why if you keep the wraith wing in the 6" Res Orb Bubble, and the 18" Monolith Teleporting bubble, they are a tough unit.
Combine with reserved warriors, and 18-24" of LOS blocking goodness, and "Go fa phase oot!" becomes a much less viable tactic
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![[Post New]](/s/i/i.gif) 2010/10/03 16:33:58
Subject: Re:Necrons - Triple monolith?
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Decrepit Dakkanaut
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svendrex wrote:Wraiths+resorb+Monolith makes for a unit that is stupidly hard to kill.
1) you gat a 3++ save, and then a rerolled 4+ WBB. With a res orb, this means you ignore 1/12 of all of the wounds you take. This is equivalent to a Terminator with FNP, but against everything.
2) you are more resistant to massed fire due to the way the "saves" are rolled. If a wraith fails 3 INV saves, it only needs to pass WBB once. In effect, two of the unsaved wounds dealt to the wraith are ignored. If you look at WBB as a save, then it is a save where you can only ever take one wound at a time.
3) The one disadvantage is that in close combat WBB is rolled later so there is the chance that the wraiths will not be able to attack, but this is countered by their I6 so often they will get to make their attacks first. Also, they lose out in terms of combat resolution as well. However, with a detroyer+Warscythe Lord they should be fine and I6 helps them not to get swept by the enemy.
4) In total, I would argue that this makes wraiths one of the hardest models with Toughness to deal wounds to. Their saves are all INV protecting them from the big stuff, the WBB protects them from lots of the small stuff.
Monoliths are in the Necron Codex for durability and mobility. If you use units that capitalize on these aspects then the Monoliths will serve you well. The damage that monoliths deal is a nice bonus if you get the chance to use it.
Yea after reading that I can now see why Wraith wing is such a bitch to take down. I was thinking "well they dont have power weapons so whats the big deal?" but the fact that they have 3 chances to come back to life, have the lord AND deceiver there to do some major damage, and the warriors to grab objectives/shoot if the can, holy cow that would be some seriously tough build to beat. If I ever played Necrons (the thoughts been in my head believe me) Id still go for a more shooty build, that one with all the destroyers, 3 monoliths and whatever build really grabs my attention. But I gotta admit this one would be a killer build as well.
Best part is, Ive always liked the idea of wraiths, and their minis, but they were always shunned as crap. This is a very viable way to use them
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![[Post New]](/s/i/i.gif) 2010/10/03 18:12:36
Subject: Necrons - Triple monolith?
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Ladies Love the Vibro-Cannon Operator
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Well, Wraith are fast and can engage an enemy unit very quickly.
The enemy will have no time shooting them before the charge.
But once they are among the enemy lines and the enemy has a chance to shoot them,
they are dead.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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