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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

So here is the situation.

i have an Ogre tyrant who comes standard with an Ogre club which is a Hand weapon that has the AP rule.

i have bought the tyrant the Tenderizer and the Enchanted Shield(+2 to armor save)

lets say he is in CC with some Empire Swordsmen.


the Tenderizer doesn't do much for me in this situation, but according to the rules for special weapons you must use the special weapons before using Hand weapons so i have to use the Tenderizer.

however, the way i see it is that Ogre Clubs are special weapons because they have a special rule. so i could use the Ogre club and the Enchanted shield together to get the 6+ parry and the +2 to my armor.

Can i do this? or do magic weapons have a rule above the special weapon rule or do ogre clubs count as normal handweapons for the purpose of using tem.

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Made in gb
Lieutenant Colonel





Somewhere in warp space

I am not compleatly sure but I think the oger club would count as a special weapon as hand weapons are the same for all armies, a weapon with no special properties.

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Made in us
Gnawing Giant Rat





Page 173 of the IoB rulebook, the "I'm Using This One" rule.

If you've got a magic weapon, you can't opt to use a non-magic magic.

If you had two magic weapons, you choose which to use.

This message was edited 1 time. Last update was at 2010/10/04 17:03:24


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Cosmic Joe





Bulgaria

Zygh wrote:Page 173 of the IoB rulebook, the "I'm Using This One" rule.

If you've got a magic weapon, you can't opt to use a non-magic magic.

If you had two magic weapons, you choose which to use.

This.


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Decrepit Dakkanaut




As above.

If you had another special weapon, say a Great weapon, then you could choose - Ogre Clubs are handweapon + something special, so are not a normal weapon.

As it is you MUST, as in 7th, use a magic weapon if you have one.
   
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The Conquerer






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Danka

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Made in ca
Ork Boy Hangin' off a Trukk




Canada

Pg. 88. A special weapon is anything that isn't a hand weapon.

An ogre club specifically says it is a hand weapon. Parry is granted.

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Cosmic Joe





Bulgaria

Noone said parry is refused with the club, not on this thread anyway. The topic was compleeetly different.
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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
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Nimble Pistolier





Victoria, Australia

Pretty sure you can't parry with a magical shield though right? Or is my memory failing? haha

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Your memory is not failing. A magic weapon or magic shield will prevent a parry save.

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Nimble Pistolier





Victoria, Australia

Wooo score one for the brain!

But to the opening question and the problem present, any weapon other than a hand weapon is deemed to be special, whether it's magical or non-magical. There was another thread where this came up... here http://www.dakkadakka.com/dakkaforum/posts/list/319728.page

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Utah

How would a magical shield prevent it, it has all the properties of a normal shield as well as magical effects.

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Decrepit Dakkanaut




Because they changed the rules this edition. Annoyingly did this in the magic armour section of the rules and not in the parry section
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

it really is stupid.


just because my shield has some shiny bits on it i can't block my opponents attack.

maybe its because our heroes don't want to scratch the paint

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Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in au
Nimble Pistolier





Victoria, Australia

With most rules don't they justify the reasoning in the book? Isn't this the case here?

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The Dread Evil Lord Varlak





Jake Bake A Cake wrote:With most rules don't they justify the reasoning in the book? Isn't this the case here?


No, they don't. The just say a magical shield is just like a normal shield, but can't be used alongside a hand weapon.

They've done similar things in the past, it's really just a check on stacking abilities to stop people going silly. THhere's been similar rules in the past - it used to say your magic sword could actually be any kind of weapons - halberd, two hander or whatever, but that was just for modeling fun and couldn't be used to say 'this is a halberd of swift slaying so I get +1 to Str in addition to always striking first'.

This message was edited 1 time. Last update was at 2010/10/07 04:37:15


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Nimble Pistolier





Victoria, Australia

If it's an attempt to prevent special rule stacking then it makes a little more sense. Though if it can't used alongside a hand weapon (Given that's straight from the book) would that mean you can't use it for the additional +1 to your AS in combat? If you're using a one handed weapon of course

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Decrepit Dakkanaut




Jake Bake A Cake wrote:If it's an attempt to prevent special rule stacking then it makes a little more sense. Though if it can't used alongside a hand weapon (Given that's straight from the book) would that mean you can't use it for the additional +1 to your AS in combat? If you're using a one handed weapon of course


No such thing anymore. Parry is now a ward save. And no, you CANNOT use it with a hand weapon to get your parry save
   
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Nimble Pistolier





Victoria, Australia

So a a model with say Light Armour, Shield and a hand weapon would get a 5+ Armour save from shooting and in combat a 6+/6+?

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Decrepit Dakkanaut




5+/6+, you still get the armour save bonus from the shield, just not the EXTRA +1 you used to get.
   
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Nimble Pistolier





Victoria, Australia

Ah ok. Sweet as. Thanks for clearing that up =)

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