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![[Post New]](/s/i/i.gif) 2010/10/05 23:47:17
Subject: 1750 Ork Speed Freak (Competitive). No battlewagons No bikers
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Sneaky Kommando
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At the minute it seems to be battlewagons orks, are the way to go and was just wondering whether or not this list would effective, and with 9 trucks and 9 War Buggies I think it would be quite effective on the tabletop up close and personal so what do you think.
HQ
Big Mek Choppa, Kustom Force Field
Elites
3x3 Meganobz Twin linked shoota
In Trukk
Troops
6x12 Ork Boys Nob Bosspole Power Klaw
In Trukk
Fast Attack
3x3 War Buggies Twin-linked Rokkit Launcha
1747 on the nose
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This message was edited 1 time. Last update was at 2010/10/05 23:49:36
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![[Post New]](/s/i/i.gif) 2010/10/06 00:00:10
Subject: 1750 Ork Speed Freak (Competitive). No battlewagons No bikers
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Calm Celestian
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unite all action wrote:
Elites
3x3 Meganobz Twin linked shoota
In Trukk
It might be worthwhile to try to equip these guys uniquely within squads. That is, one TL shoota, one combi-rokkit, one combi-scorcha. Dunno where to get the points, but it will keep your Nobz alive a bit longer.
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The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
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![[Post New]](/s/i/i.gif) 2010/10/06 00:08:55
Subject: 1750 Ork Speed Freak (Competitive). No battlewagons No bikers
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Sneaky Kommando
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good point and I really do not have the points to spare, as things are a bit minimal
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This message was edited 1 time. Last update was at 2010/10/06 00:09:22
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![[Post New]](/s/i/i.gif) 2010/10/06 13:58:52
Subject: 1750 Ork Speed Freak (Competitive). No battlewagons No bikers
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Tower of Power
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Trukks are just fail all round I'm afriad :( They're so weak that any army can take them down and don't need dedicated anti tank weapons to do it.
Another problem with Trukks is unit sizes. 12 Orks don't threaten a lot, you'll have to pile two units onto one target to get the job done. Also, 3 Meganobz in Trukks don't work - pop the Trukks Meganobz walking with SnP - NOT COOL. Get different wargear on them at least to play wound shenigans.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/10/06 21:57:10
Subject: Re: 1750 Ork Speed Freak (Competitive). No battlewagons No bikers
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Sneaky Kommando
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Wow, you have succeed in creating a worse than I think you should be able to list.
Get battlewagonz and dump the meganobz for regular nobs. The Reg. nobz ARE WAY better.
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Professionals are predictable, it's the amateurs that are dangerous.
Anything you do can get you shot. Including doing nothing. |
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![[Post New]](/s/i/i.gif) 2010/10/06 22:02:49
Subject: 1750 Ork Speed Freak (Competitive). No battlewagons No bikers
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Regular Dakkanaut
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Not a fan of MegaNobz.
Could the list work? I have no idea. Every time I've used the Kult of Speed/Freak list my opponent has blown my Trukks wide open, then I lose 2-3 Orks from the ramshackle - then I lose 1-2 more from shooting, then they're not fearless anymore.
IMO Trukks fail unless they're backed by Wagons, and completely and utterly out of LOS, and within KFF range
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Armies | Orks (2000 - Magna-Waaagh!) - | Blood Angels (1500 - Sylvania Company) - | Dark Eldar - (1500 - Kabal of the Golden Sorrow) - | Salamanders (1000 - Vulkan Ravens) - | Chaos (1500 - Wisdom and Wrath) - |
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![[Post New]](/s/i/i.gif) 2010/10/07 20:09:29
Subject: Re: 1750 Ork Speed Freak (Competitive). No battlewagons No bikers
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Sneaky Kommando
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Overall it seems to be a very mixed bag of opinions in regards to see how effective this would be.
Although at this year's European team championships all the top speed freak lists had mega-armour boys either in trucks or in battlewagons.
POLAND (first place)
DANEMARK (second place)
See for yourselves
http://warhammer.org.uk/phpBB/viewtopic.php?f=19&t=75250
All ran mega-armour boys
And yes you are quite right they are very fragile but considering you have nine of them its in-your-face on turn 2.
The only thing I can think about doing is to reduce the size of the boys in the trucks which would enable me to buy a little more upgrades.
Or replace the mega-armour boys with10 Nobz w/ truck powerklaws cybork with pain boy and banner?
If I can afford it although I have not done the maths.
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This message was edited 1 time. Last update was at 2010/10/07 20:31:30
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![[Post New]](/s/i/i.gif) 2010/10/08 00:26:50
Subject: 1750 Ork Speed Freak (Competitive). No battlewagons No bikers
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Growlin' Guntrukk Driver with Killacannon
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I think its a pretty cool list and it would be pretty fun to play. The only thing i would suggest changing is... -Drop the Buggies for Koptas. If you get first turn, the ability to pop almost any tank on the field is amazing. Buzz saws FTW -Add in a second KFF Mech. This would allow you to split your army up into a couple trukk mobs and still get the 4+ save. Over all i would give it a whirl and just play the hell out of it. Just because people think trukks suck doesnt really mean they do. I mean if you run the Koptas, you create a HUGE distraction on turn 1 that will prob take a lot of the fire away from your trukks. Not to mention you can use the koptas to tie up any squads that might have heavy weapons. Hope this helps man.
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This message was edited 1 time. Last update was at 2010/10/08 00:27:21
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