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Made in gb
Plummeting Black Templar Thunderhawk Pilot






Terminators - should they lose their 5+ inv but be given +1 W?

I think this is a good idea, as it makes them more survivable against light fire, but the bigger weapons still retain their threat level.

Thoughts?

Please check out my video battle report series! 50 games in 50 weeks!

Part 1: http://www.youtube.com/playlist?list=PLF20FCCD695F810C2&feature=edit_ok
Part 2: http://www.youtube.com/playlist?list=PL36388662C07B319B&feature=view_all
Part 3: http://www.youtube.com/playlist?list=PLrPdNlJMge2eUv55aJag2cMj4znP8YfOT&feature=view_all
Part 4: http://www.youtube.com/watch?v=JxrTKHXULnQ&list=PLrPdNlJMge2cN6_lo1RbXvbvFZbto5wXB

=====Begin Dakka Geek Code=====
DQ: 80+S+++G+++MB+I+Pw40k98#+D+++A++++/cWD-R+++T(G)DM+
======End Dakka Geek Code======
 
   
Made in se
Wicked Warp Spider






Ios

Price hike would be needed. They are very durable against light arms fire and against that you gain 100% survivability. Against heavy arms fire (non-instant death) you gain +2/3 survivability. On HQ characters additional concerns would be needed to be addressed.

It's not a bad suggestion, however.

I really need to stay away from the 40K forums. 
   
Made in us
Fixture of Dakka





Chicago

It would make them very vulnerable to melta weapons.

But, against massed small arms fire, they go from loosing 1 model for every 6 wounds to 1 model for every 12.

This might come out balanced in the end. It's worth playtesting.

Although, I think you'd have to modify Terminator squads to remove customization and therefor any wound allocation shenanigans. They'd already be hard enough to kill without having to do 4-5 wounds before killing a single model.

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in us
Long-Range Land Speeder Pilot




So now thunder hammer/storm shield terminators get two wounds with no disadvantage at all?
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot






Maybe a points increase for the TH/SS termies?

Please check out my video battle report series! 50 games in 50 weeks!

Part 1: http://www.youtube.com/playlist?list=PLF20FCCD695F810C2&feature=edit_ok
Part 2: http://www.youtube.com/playlist?list=PL36388662C07B319B&feature=view_all
Part 3: http://www.youtube.com/playlist?list=PLrPdNlJMge2eUv55aJag2cMj4znP8YfOT&feature=view_all
Part 4: http://www.youtube.com/watch?v=JxrTKHXULnQ&list=PLrPdNlJMge2cN6_lo1RbXvbvFZbto5wXB

=====Begin Dakka Geek Code=====
DQ: 80+S+++G+++MB+I+Pw40k98#+D+++A++++/cWD-R+++T(G)DM+
======End Dakka Geek Code======
 
   
Made in ca
Decrepit Dakkanaut





Bigger weapons will become much more effective against Terminators. They have an Iv5+ for a reason, to ameliorate their problems with AP2 weapons.

Spoiler:
On a side note, and sorry to ruin your thread, but what is it with people trying to turn back the clock on modifications that were made to the rules for the sake of game play? People who want to replace Cover saves with To Hit Modifiers, or have weapons cause Multiple Wounds, or characteristics that go beyond all reason. 2nd edition is dead: if you still want to waste your own time playing it, go get a copy and get it out of your system so at least you have some idea why most of its baggage has been abandoned in the modern game.
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot






@Nurglitch

I understand what you mean in your concerns about AP1 and AP2. Remember though that most ap2 fire that comes their way is plasma - not enough for ID.

As for your other comment.....

NOTHING pisses me off more than when people say "I'm sorry if I do X", and then do X right after!

I don't think this suggested rule was as overcomplicated as your comment seems to suggest. Furthermore, why this thread? You're in a dedicated online warhammer forum, its not like you don't have a place to share your opinions.

Next time save your rants for a more appropriate context.



Please check out my video battle report series! 50 games in 50 weeks!

Part 1: http://www.youtube.com/playlist?list=PLF20FCCD695F810C2&feature=edit_ok
Part 2: http://www.youtube.com/playlist?list=PL36388662C07B319B&feature=view_all
Part 3: http://www.youtube.com/playlist?list=PLrPdNlJMge2eUv55aJag2cMj4znP8YfOT&feature=view_all
Part 4: http://www.youtube.com/watch?v=JxrTKHXULnQ&list=PLrPdNlJMge2cN6_lo1RbXvbvFZbto5wXB

=====Begin Dakka Geek Code=====
DQ: 80+S+++G+++MB+I+Pw40k98#+D+++A++++/cWD-R+++T(G)DM+
======End Dakka Geek Code======
 
   
Made in au
Longtime Dakkanaut







>.> As an aside.... play orks. Take Meganobz. Rejoice you have your exact want.

"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push

My Current army lineup 
   
Made in us
Ship's Officer






Honestly, Terminators are pretty good right now. They're only major drawback is that they only have 1 good delivery system, and it costs 250 points.

A character or upgrade that gives them greater incentive to deep strike would probably see them used in a greater variety of roles, as opposed to simply putting TH/SS terminators in a Land Raider with a Null Zone Librarian and rushing across the board.

Chaos Terminators suffer from this even worse. They definitely need some better delivery options.

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
 
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