Lanrak wrote:Hi folks.
If you want to make a travel version of 40k, why not just play a small game of epic?
Why use the model focused rules of 40k, when the UNIT focused rules of epic are more suitable for this scale?
Just a thought...
Because Epic is designed to be played on the same size table as
40k. It's the gaming space that's the issue here.
Re: Original post:
Sounds like a good idea. You'd need to allow more abstraction to make the game work, as you can't really bend down and get
TLOS to check out whether a 6mm high model is more than half obscured by a 3mm wall.
Why not use hexes? Mount a paper hex sheet on a thin metal foldable board. Magnetise the bases of your models.
Measurement:
1 hex = 1 inch in game/measuring terms. Rather than direct measurement, count the hexes. You'll lose something in accuracy, but it'll work in this scale.
Templates:
Small = target hex and all others touching.
Large = as small plus all others touching those.
Terrain:
Either colour the hexes or magentise small scale terrain. Definite abstraction here, but easier with hexes; if you're on the terrain hex, you get the effects, whether cover save, difficult terrain etc.
Obscuring:
As with terrain, you define whether a hex blocks
LOS or obscures a shot that passes through it.
You'd be limited in your armies, of course.
IIRC, a devastator squad all carried the same weapon, so you'd need a way of depicting exactly what a model was carrying, or limit your army choices. WYSIWIG is probably not a good idea at this scale - "No, that's not a normal sword, it's a power sword. Can't you see the 5 micron wide wires I've modelled onto it?"
I'll watch this thread with interest.