Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/10/08 18:25:55
Subject: 500 pnt. space marine...... first turny list
|
 |
Krielstone Bearer
|
HQ:
1 space marine captain w/ CCW weps
Troops:
5 man tac. squad w/ seargent , melta bombs , Razorback , tl Lascannon
10 man squad w/ seargent combi plasma gun, melta bombs, plasma gun, multi melta, DROP POD
This is 500 pts. on the dot....
Tell me what you think.
I am vs. IG, tau, chaos, BT, SOB
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/08 18:41:50
Subject: 500 pnt. space marine...... first turny list
|
 |
Willing Inquisitorial Excruciator
|
Right, IMO there are some odd combination's here.
1) your army is split in halve by drop podding one unit and razoring the other. At these point levels you either want to do full drop pods or all mech. If you face tau your lone razor will be gone in the first turn leaving the 5 men and captain stuck in a killing ground while the 10 drop guys are left to deal with the rest of the force. The same could be applied to IG but there are so many ways to field them it'll be unpredictable. Against the rest you'll have to think cleverly to succeed.
2) This irks me a bit. The sergeant in the 10man squad has a combi-plasma and melta bombs. It just seems a slightly odd combination. Thats all so YMMV
3)Multi-melta. Tactical squad. No. You have the option of a missle launcher which will be much, much more useful than a weapon tanks can avoid easily. It has a 12" threat range where it is more useful than a ML which has a 48" threat range.
Also, IMO, at this point level a chaplain will serve you much better than a plain captain. Another this of opinion is the razorback. If you decide to keep it, I'd go with a lascannon and Tl plasmagun instead of just lascannon.
Also watch the spelling in your tittle. You'll get more replies with a well spelt tittle.
PS: As a bit of fore warning, marines tend to suffer slightly in the low point games. Just saying...
|
This message was edited 1 time. Last update was at 2010/10/08 18:42:51
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/08 18:43:51
Subject: 500 pnt. space marine...... first turny list
|
 |
Powerful Pegasus Knight
|
Quick pointer, change the captain for a libby. A naked captain does close to nothing (kit him out with a relic blade or dual claws it's another story).
A libby gains a power weapon aswell as 2 powers of you choice, avenger in a pod can hurt the enemy bad and might of the ancients make him kind of good in combat.
Note that "normally" nullzone is always taken, but it is of little value in a 500p game.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/08 18:54:14
Subject: Re:500 pnt. space marine...... first turny list
|
 |
Revving Ravenwing Biker
|
I would trade the pod out for a normal rhino, and drop the captain for a chaplain. Also change the Razor to be Lascannon + TL Plasma. Also, drop the melta bombs for a Combi-Melta for the Sergeant. Multi-Melta should probably become a Missile Launcher.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/08 19:47:12
Subject: 500 pnt. space marine...... first turny list
|
 |
Stern Iron Priest with Thrall Bodyguard
|
500 points is a difficult level for vanilla Space Marines, partially because you are required to take an HQ, but it's hard for them to find a place to ride. Tactical Squads ideally should be a full 10 men, as 5 guys is just not worth the investment since you cannot take a heavy weapon or special weapon unless the squad is full. Additionally, a basic Tactical Squad in a Rhino with basic equipment is 205 points, and if you take a pair of them it leaves you with only 90 points to spend on an HQ (all of which are 100 points or more) and no place for him to ride.
The result is that it's better to take a non-mech list at this level unless you are fielding Space Wolves or Blood Angels, which can effectively run undersized units. (I know, I know! That goes against everything I normally advocate!). I'd run something like this:
Librarian (Null Zone, The Avenger) - 100
10 Tactical Marines (Missile Launcher, Meltagun) - 175
9 Scouts (Sniper Rifles, Missile Launcher) - 137
Predator (Autocannon, heavy Bolter Sponsions) - 85
Total 497
It's a gunline list to the core, but it should be able to handle most anything as it approaches with the exception of a Land Raider (which you should not see at 500 points!).
Just my thoughts on the matter.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/09 17:25:47
Subject: 500 pnt. space marine...... first turny list
|
 |
Fixture of Dakka
|
Papaskittels wrote:Capt pace marine captain w/ CCW weps
As other said, go libby or Cap't with Relic blade, but libby is best. Given your mostly non-psy enemy list, you'll have a decided advantage.
Papaskittels wrote: 5 man tac. squad w/ seargent , melta bombs , Razorback , tl Lascannon
10 man squad w/ seargent combi plasma gun, melta bombs, plasma gun, multi melta, DROP POD
Why so many meltabombs at 500 points? A TL-AssaultCan will serve you better as you'll be needing to deal with more infantry than tanks at such a low level.
Changes I'd make:
Out: TL-LAsCan, Meltabombs, plasmagun and combi- plas. Captain.
In: Librarian, sgt. Pfists and TL Assault Can (or HB if points aren't available), lastly meltagun for the Drop Pod crew. The MM (or Missile Launcher, if you take wizard12's advice item #3 on the heavy weps) can't fire when the DP arrives. A meltagun can.
|
"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/09 18:37:06
Subject: 500 pnt. space marine...... first turny list
|
 |
Krielstone Bearer
|
ok well i just got the dex and am trying to figure out the combo.... i will make a better list with revisions later..
so chaplin or libby?
Drop the drop pod and get a rhino?
and no plasma
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/09 19:04:11
Subject: 500 pnt. space marine...... first turny list
|
 |
Ladies Love the Vibro-Cannon Operator
|
In small pt games, you need numbers.
I'd delete the Pod as you want to play defensively keeping the enemy at arm's length.
Any special rules at the RTT?
Are one HQ and two troops mandatory?
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/09 21:49:56
Subject: 500 pnt. space marine...... first turny list
|
 |
Krielstone Bearer
|
yea you have to have atleast 1 hq and atleast 2 troop -_-
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/09 22:10:37
Subject: Re:500 pnt. space marine...... first turny list
|
 |
Long-Range Land Speeder Pilot
|
I'll go with Aldarionn's list, except change the Null Zone to Gate of Infinity or Might of the Ancients. In 500 points you'll have a hard time occupying objectives or escaping certain death from assault (hello orks), so Gate might work out for you better than Null zone, since only a few will bring units with Invulnerable saves on 500 points.
|
Violence is not the answer, but it's always a good guess. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/09 22:23:50
Subject: 500 pnt. space marine...... first turny list
|
 |
Ladies Love the Vibro-Cannon Operator
|
Librarian (Null Zone, The Avenger) - 100
10 Tactical Marines (Missile Launcher, Meltagun) - 175
9 Scouts (Sniper Rifles, Missile Launcher) - 137
Predator (Autocannon, heavy Bolter Sponsions) - 85
Total 497
Its a rather good list.
However, the Scouts cannot be combat squadded - they should in some games.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/10 08:19:18
Subject: 500 pnt. space marine...... first turny list
|
 |
Krielstone Bearer
|
thank you i am going with aldarionn's list
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/10/12 01:25:10
Subject: 500 pnt. space marine...... first turny list
|
 |
Krielstone Bearer
|
Do you think i could trop the transports somehow, and get 1-2 attack bikes in there? i
|
|
|
 |
 |
|