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Made in gb
Thinking of Joining a Davinite Loge





Somewhere in the dark...

Since it looks like Grey Knights are getting a revamp next year, I was wondering what people would like to see in terms of new models/units. Now, bear with me as I've only just started collecting them and have no battle experience (only one short AoBR skirmish in the store) but these would be the units I would like to see:

Jump Pack Grey Knights - They would have jump packs. No Storm Bolter but a large Nemesis Halberd (like the size of a GKT halberd) that counts as a Power weapon even for the regular Grey Knights, not just for the Justicar.

A heavy weapons squad - kind of like the purgation squad but two members of the squad could upgrade their psycannons to 'heavy' psycannons that could fire armour penetration rounds to help out with the armies general anti armour weakness.

What I don't want to see in the new codex is more units/vehicles that will effectively make them grey space marines.

As I've said, I dont have experience with them but I've been reading up on all the rules and looking through the different codices and I think that the two units I'd like to see would help out with some of the weaknesses they have whilst ensuring they keep their 'Grey Knightness'



 
   
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Grisly Ghost Ark Driver






Inquisition
   
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USA

I'd like to see Grey Knights filled out to a full army, including a teleport movement fast attack like the warp spiders.

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Made in se
Ferocious Black Templar Castellan






Sweden

More anti-tank. The heavy psycannon idea sounds like it could work, maybe some kind of psychic shooting attack with high S too?

Greatly buffed GKGMs is a must IMO though. As it is now, their saving grace is that they can cheese past EW with their NFW, since it "slays outright". I'd prefer if they removed the ability to field Grand Masters and added special characters as Grand Masters instead, so they can get the stats they deserve (upgraded Stern anyone?). I'd love to see Daemonhammers improved in some way too.

In the end though, the most important changes that I believe is neccesary is to either lower the cost of PAGK or give them better stats and rules, and to improve the anti-tank, especially in the melta-esque department. Meltas on stormtroopers, dreads and LRs aren't enough, we need some kind of anti-tank weapon for GKs.

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Made in gb
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Somewhere in the dark...

Yeah, I really like the idea of expensive troops that are hard to win with but because they are so good you will win so long as you get your tactics spot on.

I would therefore go for the expensive models with new rules rather than making them cheaper and bulking out the army.



 
   
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USA

I think, rather than amking them cheaper, they should make them more worth their current price.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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Made in gb
Thinking of Joining a Davinite Loge





Somewhere in the dark...

Are they definitely not worth the points they cost right now or is the main issue they have the fact that their numbers are so small?



 
   
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USA

They'd be fine if they were actually powerful enough to merit their cost.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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Made in gb
Fixture of Dakka






Lincolnshire, UK

Exactly, they are supposed to be limited in number (hence expensive) but freakin' awesome!

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New York, NY

i wanna see them combined with WH, XH, Sistas and Assassins so we can be that much closer to a cap on these extraneous loyalist codexes. Enough is enough. I cannot even believe GW still has to update BT and DA. The power armor loyalist rule sets have been out of control for a very long time.

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Apprehensive Inquisitorial Apprentice





1: some way to give most of my GK's Furious Charge or Init 5.
2: "Free"/discount Psycannon/Incinerator upgrade option. In the same way Tac squads for Space marines get special weapons.
3: I'd like to see melta by another name.

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Scotland

Anything anti armour. It doesn't have to be a normal space marine unit. Something suitably esoteric. Maybe give some models ( commanders/some squad leaders) the ability to use a weapon that forces re-rolls on invulnerable saves made successfully in close combat? It could be a wargear upgrade for force weapons maybe. Maybe make it so you could only take 1 in the army if its too powerful.
   
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Australia

A range of plastic conversion kits like what the Space Wolves get!


Automatically Appended Next Post:
Oops, that's not really codex is it? But still, I mean come on!

This message was edited 1 time. Last update was at 2010/10/09 10:33:52


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Made in au
Longtime Dakkanaut







If they are coming I'd like to see them gain a few more psychic weapons like psycannon.... while losing other SM options. Spread out the differences between them and the vanilla boys as for me, they've always been different enough (apart from the landraiders) from the main rulebook forces.

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Australia

Melissia wrote:I'd like to see Grey Knights filled out to a full army, including a teleport movement fast attack like the warp spiders.

Agreed. I'd like to see an option for an all GK terminator army, with psionics like The Gate for the FA terminator squads.

Jihadnik wrote:A range of plastic conversion kits like what the Space Wolves get!

I think they should get their own kits for TAGK and PAGK, not just add-on sprues. Certainly they need it more than the Death Company did.

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Regular Dakkanaut




Nothing. They shouldn't have their own codex. One inquisition codex to cover all of them and one space marine codex to cover all of them. Problems solved.
   
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SumYungGui wrote:Nothing. They shouldn't have their own codex. One inquisition codex to cover all of them and one space marine codex to cover all of them. Problems solved.

*Sigh*

*Waits for flame war to commence*

This message was edited 1 time. Last update was at 2010/10/09 21:17:23


 
   
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Combat Jumping Ragik






SumYungGui wrote:Nothing. They shouldn't have their own codex. One inquisition codex to cover all of them and one space marine codex to cover all of them. Problems solved.


Agreed. Not that I don't think the chapters deserve their own codexes its just that for each marine codex that gets an update, one of the others doesn't & you get codexes that span 2 editions of the game (DE, I know they JUST got their new one & Necrons). Lump the marines together & make more frequent updates that way we don't have wildly varied power levels and rule sets.

Honestly they could just condese the marne codexes. I don't see why we have 2 assault marines (BA & BT) and I don't understand the DA codex at all, surely a special character that makes terminator troops would work & C:SM is already better than DA at doing biker lists.

This message was edited 1 time. Last update was at 2010/10/09 22:45:15


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