Done some modifications to my Angels list, trying Baal Predators so will see how it goes.
Blood Angels "Wing Striker" - 2,000 points
HQ
Librarian shield of sanguinus & unleash rage
Librarian shield of sanguinus & unleash rage
Honour Guard w/ Razorback chapter banner, 1 x flamer & 2 x power weapons - Razorback w/ lascannon & twin-linked plasma gun
Elite
Sanguinary Priest
Sanguinary Priest
Troops
5 x Assault Marines w/ Razorback 1 x flamer - sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasmagun
5 x Assault Marines w/ Razorback 1 x flamer - sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasmagun
5 x Assault Marines w/ Razorback 1 x flamer - sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasmagun
5 x Assault Marines w/ Razorback 1 x meltagun sgt w/ infernus pistol - Razorback w/ lascannon & twin-linked plasmagun
5 x Assault Marines w/ Razorback 1 x meltagun sgt w/ infernus pistol - Razorback w/ lascannon & twin-linked plasmagun
5 x Assault Marines w/ Razorback 1 x meltagun sgt w/ infernus pistol - Razorback w/ lascannon & twin-linked plasmagun
Fast Attack
Baal Predator
Baal Predator
Heavy Support
5 x Devastators 4 x missile launchers
Total: 2,000
Blood Angels "Book of Blood" - 2,000 points
HQ
Librarian - melta bombs, jump packs, shield of sanguinus & unleash rage
Librarian - melta bombs, jump packs, shield of sanguinus & unleash rage
Honour Guard - jump packs & 4 x meltaguns
Elite
Sanguinary Priest - jump pack
Sanguinary Priest - jump pack
Troops
10 x Assault Squad - 2 x meltaguns - sgt w/ power fist
10 x Assault Squad - 2 x meltaguns - sgt w/ power fist
10 x Assault Squad - 2 x meltaguns
10 x Assault Squad - 2 x flamers
5 x Assault Squad - plasma gun
Heavy Support
5 x Devastators - 4 x missile launchers
5 x Devastators - 4 x missile launchers
Game: Pitched Battle + Annilation
Deployment
I won the roll off and decided to go first, reason for this is so I can hang back and get a first turn of shooting and make Kris come out and expose himself to me, ohhh errr

. I deployed all my stuff pretty much in the centre of the game to give me a broad spectrum range of fire power.
Kris deployed his Angles clustered mostly together on my right flank far away from my guns, two of his
Dev units deployed in a ruin on the right flank and one unit directly opposite me with two Assault Squads with meltaguns.
Btw I'm proxying the two red Razorbacks as Baals, all the rest are las/
plas Razorbacks
*Tactical Notes
I'm going to target the Devastators right in front of me and use terrain to get cover or block LOS from the other two squads, if I disable Kris' long range fire power he will need to bring his melta units to close to me, which means plasma death or bail out and assault with multiple units. I'll be tackling the Honour Guard first and then the other melta units.
Turn 1
Kris attempts to seize the initiative but fails.
I move a few Razorbacks around, nothing major, and plough one Baal through terrain. That's it for me.
Shooting I blast everything at the Devastators in front but only manage to kill two but force a morale test, which fail.
Kris' first turn, he moves the
Devs which failed morale back into position thanks to the Marines funky
ATSKNF special rule. He starts to move his Angels out using terrain as a shield to block
LOS.
Shooting Kris unleashes krak missiles at a Baals side armour but does nothing. I think that's about it.
Points are me 0: Kris 0.
*Tactical Notes
I'm a bit bummed I didn't kill Kris' Devs, every time my lascannons fired they got a 1 to wound! At least I've stopped them shooting for a turn I guess.
Next turn I'll move the Baals so ontop of the hill so they can rain down assault cannon shots on Kris' exposed Angels and the Devs have the front armour to crack. I'll reposition the Baals but keep the range and hopefully maul a unit of take one down.
Turn 2
In my movement turn I move both Baals to ontop of the hill by the shrine, one goes through terrain ok. I reposition my Razorbacks but that's about it.
Shooting I blast that
Dev squad which regrouped and kill them. I blast Kris' Honour Guard with krak rockets but I get poor rolls and kill a single Honour Guard Marine. I blast a melta Assault Squad with plasma and lascannons but they get cover, I fire the Baals at them and after it's all done only three Marines from that squad have died.
Kris' turn he moves his Angels towards me with two squads getting up close to my tanks.
Shooting he blasts his
Devs at my
Devs and kills two, my squad passes morale. He blasts his other
Dev squad at a Baal and immobilised and stuns it. He fires meltas at my Razorbacks and manages to stun one and explode another.
In assault Kris charges his some of his Angels at my tanks and manages to pop one with a melta bomb from the Librarian.
Kill points are me 1: Kris 3
* Tactical Notes
Ok I've lost three Razorbacks which I expected with the melta shots to be honest. Though, Kris hasn't been able to assault me because he did the damage in the assault phase and didn't pop one which now means I can mass charge him and kill several of his squads.
Turn 3
I debus a melta Assault Squad ready to mass charge Kris' Angels. My Honour Guard got busted out their ride and so did another melta Assault Squad. I also debus a flamer unit ready to bring on the pain.
Shooting I use the flamer on one of Kris' squads along with bolt pistol fire. I use Razorbacks along with Devastators to wipe out Kris Honour Guard.
In assault I charge Kris' two Assault Squads, I win combat, one squad falls back with just the Priest left and the other squad falls back with just the Librarian and two Marines, though I did lose my Librarian in combat :(
In Kris' turn he the Librarian and Marines fail morale and fall back, he joins the Priest with them so at least they get fill no pain if assaulted or shot at. Kris moves the rest of his Angels towards me.
Shooting Kris' meltas pop a Razorback exposing a squad inside. He fires the two Devastator units at my Baals and pops them both :(
In assault Kris charges his 7 man melta Assault Squad into my unit, I fail combat and fall back 5".
Kill points are me 2: Kris 5
*Tactical Notes
It's not looking too hot at the moment. First dumb ass mistake was I didn't allocate my attacks onto Kris' Librarian, could have killed that sucker, ah well.
Kris is now closing in on me, but he's lost his Honour Guard squad, got a melta unit left and one which is falling back. I'll run a melta squad of mine towards Kris' Librarian who will fall back when my Marines get close. I'll debus another flamer squad and charge those into the Assault Squad which made my Marines fall back, which that falling back squad should regroup and charge back in with another Assault Squad close by.
Turn 4
I run a melta Assault Squad towards Kris' Librarian and Priest so within 6" and will make them fall back. I do morale on my own squad, which fails and falls back off the table giving Kris another kill point :( . I debus a flamer Assault Squad ready to charge into Kris' Marines along with another melta Assault Squad of mine and the Honour Guard.
Shooting I blast Kris' Marines which made my Marines fall back and unleash plasma and lascannons on his 5 man plasma Assault Squad wiping them out.
In assault I charge Kris' melta Assault Squad with my flamer and melta Assault Squads, the Honour Guard are out of range, I win combat and consolidate the flamer unit away from Kris' Marines though the melta unit doesn't get a good roll.
In Kris' turn he spilts his Librarian off ready to melta bomb a Razorback while his flamer squad move in for the kill.
Shooting his flamer squad unleash bolt pistols and double flamers on my melta Assault Squad.
Assault the Librarian fails to destroy the Razorback, just immobilises it, though his flamer squad does better and wipes out my squad.
Kill points are me 5: Kris 7
*Tactical Notes
Kris is starting to sneek ahead here though I managed to claw back 3 points in one from the Librarian, Marines he was attached with and Priest when they ran off the table - I do feel a bit bad as I mentioned to Kris the Priest could give feel no pain to them and attach to the unit, I just thought about chasing them off after, honestly!
This turn I'm going to blow that Librarian away and score me a point and finish off that flamer Assault Squad which should put me even.
Turn 5
I move squads towards Kris flamer Marine squad ready to blast and assault them. I firstly blast the Librarian and get myself a point, I blast the flamer unit with plasma, lascannons and bolt pistols and only three remain - but they fail morale and leg it denying me the assault! Bah!
Kris smartly pulls his Assault Marines back towards his two
Dev units and runs them into terrain, he then torrents my
Devs with krak missiles and kills them, doh!
Kill points are me 6: Kris 8
*Tactical Notes
Doh, just as I was catching up Kris pulls the rug from under my feet with his lucky dice rolls and flees his Assault Marines. I also should have gone to ground with my Devs which I forgot about until his second volley but by then it was too late.
If there's a turn 6 I'll mount up and move 12" towards Kris' lines, I can't move 18" as fast vehicles cannot mount up and do one so I'll pop smoke and then next turn move up and blast.
Turn 6
We roll for turn 6 and game rages on.
I mount up what I can and move towards Kris' board edge, popping smoke on which tanks I can. No shooting from me.
Kris turn sees him fire volleys of krak missiles into the Razorback carrying the other Librarian, first volley sees it immobilised second volley sees it destroyed and gives Kris another point.
Points are me 6: Kris 9
We roll for turn 7 and it doesn't happen. Kris wins with 9 kill points!
Summary
That was a short and brutal fight. There was plenty of psychic battles with the psychic hoods and furious charge going on, it was a contest who can get into assault first and use their psychic powers to get the advantage!
I had some bad luck at the start with those lascannon roll to wound rolls, I cannot believe how many 1's I got! I also made a mistake no allocated attacks onto Kris' Librarian when in combat and should have allocated more on his Priest, but I guess I got those points back. It was alos unlucky for me and lucky for Kris his final Assault Squad ran off and those
Devs failed saves or might have been a draw. I also forgot about the Honour Guards banner giving re-roll to my morale tests, ah well live and learn.
The abd thing about my list is how many kill points it gives away, even if I table the other player doesn't mean I am going to win. Oh, Baal Predators should be called Ball Predators because that's exactly what they sucked - as I thought they're not good really and even against hordes don't have enough shots. I don't think I'm going to try flamestorm, not sure, might go a Vindicator instead but I haven't got enough points for two of those. I think I'm going to drop the Devastators though and get another Honour Guard squad.
Kris played pretty well. I'd say his mistakes were deploying that centre Devastator squad so close to me, others I couldn't touch. He also flanked around first turn using terrain to block
LOS which means he didn't make combat until turn 3, if he would have come straight at me he would have got me by turn 2. He also attached the Priest to the falling back Librarian which wasn't a good idea, though I guess I put that in his head, honestly no sabotage intended
Good job on the win Kris