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Made in us
Stealthy Grot Snipa





Right behind you. No, really.

so.... suggestions anyone?

HQ
shas'o-PR, Fusion blasta, multitracker, stim injector
sahas'vre bodyguardsx2-PR, Fusion blasta, multitracker
266pts

Troops
12x FIre warriors, shas'ui, markerlight, target lock, bonding knife-150
12x Fire warriors, shas'ui, markerlight, target lock, bonding knife-150
all FWs have pulse rifles



Heavy
Hammerhead, Railgun, SMS, target lock, dispod-170
HAmmerhead, railgun, SMS, target lock, dispod-170


total-906pts


waht should i do with the remainder? i was thinking a cheap kroot squad for objective purposes/to add a little punch in cc. what do you guys think?

also, what should I add to move up to 1500pts?


Automatically Appended Next Post:
how should it do against chaos marines?

This message was edited 1 time. Last update was at 2010/10/22 22:41:34


(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination

one dakka poster's view on the Tau.....("Damn liberal Hindu anime commie nazis led by a pope, curse those peace loving fish-cow-men doing massacres and genocides all the time")

ChiliPowderKeg, about his tau, thinks
Unlike you lot I love playing my space Hindu utilitarian anime robot fish cow people.

WAAAGH! dumbuzz-1500pts

Tau cadre-1500 (almost) 
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Breaking Something Valuable

I don't know tau, but kroot should work just fine for raising up the troops and objective holders, and filling points.

Also, maybe take some crisis battlesuits?

YOU ALL!
DS:90S++G++MB++I+Pw40k09#+D++A+/eWD-R++T(S)DM+

: ANGRY MARINES! RAGE INFINITE!
Tyr Redfang's Great Company
: The Primal Host- Double as Angry Marines who went to far... 
   
Made in us
Stealthy Grot Snipa





Right behind you. No, really.

thats what the HQ unit is....
the commander is essentially a superpimped crisis suit and his bodyguards are crsis suits. 3 suits isnt bad for 1000pts when one is WS4 BS5 S5 T4 W4 I3 A4 LD9

(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination

one dakka poster's view on the Tau.....("Damn liberal Hindu anime commie nazis led by a pope, curse those peace loving fish-cow-men doing massacres and genocides all the time")

ChiliPowderKeg, about his tau, thinks
Unlike you lot I love playing my space Hindu utilitarian anime robot fish cow people.

WAAAGH! dumbuzz-1500pts

Tau cadre-1500 (almost) 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Drop the 2 body guards to normal xv8s you lose there added combat ability but gain 20 points (tau should never be in combat)

Drop 1 of the HH for a 2 man broadside team(ASS or TA), you lose movement and the anti horde blast but you gain the best anti vechicle team in the game. if you can spare points for a leader, bonding knife and 2 shield drones and target lock on the leader then go for it.

With the spare you can try a unit of plain kroot or 2 cheap crisis suits. Something like missle pod and burst cannon

Oh for 1.5k you will want to add devilfish (2 or 3 either a warfish or bare with disruption pods) and a 2nd suit team (3 man team) or a 4-6 man pathfinder team

This message was edited 4 times. Last update was at 2010/10/22 23:43:29


~You can sleep when you're dead.~
 
   
Made in ca
Fresh-Faced New User




stompydakka wrote:so.... suggestions anyone?

HQ
shas'o-PR, Fusion blasta, multitracker, stim injector
Shas'o is always a waste of points. Take a Shas'el with a Shield Drone and Targeting Array.
sahas'vre bodyguardsx2-PR, Fusion blasta, multitracker
Bodyguard are also a waste of points, don't take them until your Elite slots are full.
Also, I'm not that keen on the loadout. That's more personal preference of course but I would recomend FireKnife or DeathRain loadouts.
266pts

Troops
12x FIre warriors, shas'ui, markerlight, target lock, bonding knife-150
12x Fire warriors, shas'ui, markerlight, target lock, bonding knife-150
all FWs have pulse rifles
Firewarriors are not good and should be in groups of six, packed into fish, or else they'll get obliterated.

Heavy
Hammerhead, Railgun, SMS, target lock, dispod-170
HAmmerhead, railgun, SMS, target lock, dispod-170
No complaints here realy. Would recomend giving them Multi-trackers so they can move around more.

total-906pts


waht should i do with the remainder? i was thinking a cheap kroot squad for objective purposes/to add a little punch in cc. what do you guys think?
Kroot are good, replace some Firewarriors with Kroot. That said they aren't a C.C. punch, they're a C.C. Sponge and should be used for blocking assaulters.

also, what should I add to move up to 1500pts?
More Crisis suits, some Broadsides, some Pathfinders, more Crisis Suits, and some Devilfish.
I have two, more or less identical, lists for 1k. Since your expecting to go up agains Chaos Marines I'll post this one.

HQ

Shas'el Crisis Commander
- Plasma Rifle
- Missile Pod
- Multi-Tracker
- Hard-wired Drone Controller
- Shield Drone

Elites

Shas'ui Crisis Battlesuit
- Plasma Rifle
- Missile Pod
- Multi-Tracker
Shas'ui Crisis Battlesuit
- Plasma Rifle
- Missile Pod
- Multi-Tracker
Shas'ui Crisis Battlesuit
- Plasma Rifle
- Missile Pod
- Multi-Tracker

Shas'ui Crisis Team Leader
- Twin-Linked Missile Pod
- Targeting Array
- Hard-wired Drone Controller
- Shield Drone
Shas'ui Crisis Battlesuit
- Twin-Linked Missile Pod
- Target Lock

Shas'ui Crisis Team Leader
- Twin-Linked Missile Pod
- Targeting Array
- Hard-wired Drone Controller
- Shield Drone
Shas'ui Crisis Battlesuit
- Twin-Linked Missile Pod
- Target Lock

Troops

Fire Warrior Team (6)
- Devilfish
- Smart Missile System
- Multi-Tracker
- Targeting Array
- Disruption Pods

Kroot (10)
- Hounds (5)

Heavy Support

Broadside Team Leader
- Advanced Stabilization System
- Hard-wired Drone Controller
- Shield Drone

Broadside Team Leader
- Advanced Stabilization System
- Hard-wired Drone Controller
- Shield Drone

Total: 1000


Comments in Red. 
   
Made in gb
Blood-Drenched Death Company Marine






put the bodyguards into monats (1 man teams) in elites, split the FW into 3x8 and drop the marker lights and target locks as a shas'ui cannot mark a squad for his own guys to fire at.

Broadsides would be a good filler. Drop the commander down a notch and he needs to have more hard points filled - try fusion blaster, missile pod (cheap, long range) targeting array, HW multi-tracker, stimm injector.
   
Made in us
Stealthy Grot Snipa





Right behind you. No, really.

ok, trying to take everyone's suggestions into account here....
HQ

shas'el
plasma rifle, fusion blaster, targettign array, HW multi tracker, HWDC, shielld drone, stimulant injector-122pts

Elites
Crisis battlesuit team(2xshas'ui)
Crisis Battlesuit-PR, FB, HWMT, TA-72pts
x2=144pts


Troops
Fire Warriorsx8-80pts.
Fire Warriorsx8-80pts.
Fire Warriorsx8-80pts.

Kroot squad-82 pts.
kroot carnivoresx10
houndsx2

heavy-
HAmmerhead, railgun, SMS, dispod, multitrcker-180
x2=360

ok, now ive got 50 pts left over. 52 to be precise. Anything else?

(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination

one dakka poster's view on the Tau.....("Damn liberal Hindu anime commie nazis led by a pope, curse those peace loving fish-cow-men doing massacres and genocides all the time")

ChiliPowderKeg, about his tau, thinks
Unlike you lot I love playing my space Hindu utilitarian anime robot fish cow people.

WAAAGH! dumbuzz-1500pts

Tau cadre-1500 (almost) 
   
Made in us
Fixture of Dakka





Los Angeles

stompydakka wrote:ok, now ive got 50 pts left over. 52 to be precise. Anything else?
Crisis battlesuit team(2xshas'ui)
Crisis Battlesuit-PR, FB, HWMT, TA-
Yeah, split 'em one more time as Phototoxin suggested, making the other suit a team leader with Target Array.

stompydakka wrote:Fire Warriorsx8-80pts.
Fire Warriorsx8-80pts.
Fire Warriorsx8-80pts.
4 Scoring units (including your kroot) at 1k is a bit much. I'd combine the 3 FW units into two full 12 packs, maybe Bonding one.

That ought to eat up your extra 50 points.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

For 50 points you might as well take a drone squad or more kroot. I would remove the hounds.

Also ur suits can't take hardwired stuff unless they are both team leaders (so seperate units) or are bodyguard which are ten points more each.

As for the three teams, that's good. Sure that may be 4 scoring units but think of them as a mobile gunline, same volume of shots, but able to pick 1 more target to fire at and many more moveability tactics you can use.

I still suggest you get 2 broadsides

~You can sleep when you're dead.~
 
   
Made in us
Xeno-Hating Inquisitorial Excruciator




syanticraven wrote:For 50 points you might as well take a drone squad or more kroot. I would remove the hounds.

Also ur suits can't take hardwired stuff unless they are both team leaders (so seperate units) or are bodyguard which are ten points more each.

As for the three teams, that's good. Sure that may be 4 scoring units but think of them as a mobile gunline, same volume of shots, but able to pick 1 more target to fire at and many more moveability tactics you can use.

I still suggest you get 2 broadsides


Remove hounds!? Hounds are great! If you can afford the models. They help make up for what the kroot lack, high initiative.

+1 to the broadsides.
   
Made in us
Stealthy Grot Snipa





Right behind you. No, really.

yeah, but if i get broadsides not railheads, i have no anti horde. And i like the h ounds. What seems ti be thte consensus here? 2 of 12 or 3 of 8?

(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination

one dakka poster's view on the Tau.....("Damn liberal Hindu anime commie nazis led by a pope, curse those peace loving fish-cow-men doing massacres and genocides all the time")

ChiliPowderKeg, about his tau, thinks
Unlike you lot I love playing my space Hindu utilitarian anime robot fish cow people.

WAAAGH! dumbuzz-1500pts

Tau cadre-1500 (almost) 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

stompydakka wrote:yeah, but if i get broadsides not railheads, i have no anti horde. And i like the h ounds. What seems ti be thte consensus here? 2 of 12 or 3 of 8?


I was only suggesting you remove 1HH for the 2 broadsides.
Which means you lose one anti horde shot for 2 anti vehicle shots with re rolls for miss.
My BS team is:

2 man Broadside Team with Targeting array. -(or ASS)
Leader,BK,hard wired target lock, Hardwired Drone Controller with 2 shield drones
205pt

But you can cut points on it to get to the cost of ur HH or less.

I would say the consensus is what ever you feel is stronger.
2 units of 12 is a large unit that pumps out 24 shots each at rapid fire and takes 7 kills before it gets to below 50% (possibility of breaking and running losing 5 FW) so they stay on ground longer, they are more survivable on their own to.

3 units of 8 only pump out 16 shots each at rapid fire but they can target 3 things in total increasing the chances of weakening multiple units at once, or they can do like the units above and condense all firing into one unit. The problem is they run the chance of running after 5 kills but you will only lose 3 FW and they wont stay on an objective as long. It gives you more of an option for firing (larger firing arc due to them being spaced out a bit)

This message was edited 2 times. Last update was at 2010/10/24 01:59:15


~You can sleep when you're dead.~
 
   
Made in us
Stealthy Grot Snipa





Right behind you. No, really.

soooooooo..... yes? from that i seem to be heaering yes. Its not like i need the extra gunz


Automatically Appended Next Post:
by yes i mean 2 of 12.

This message was edited 1 time. Last update was at 2010/10/25 01:36:41


(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination

one dakka poster's view on the Tau.....("Damn liberal Hindu anime commie nazis led by a pope, curse those peace loving fish-cow-men doing massacres and genocides all the time")

ChiliPowderKeg, about his tau, thinks
Unlike you lot I love playing my space Hindu utilitarian anime robot fish cow people.

WAAAGH! dumbuzz-1500pts

Tau cadre-1500 (almost) 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Well they are both good in there own ways.

I like the 3 units better because of more targets and wider arc of fire and if they run I lose 3 models.

But many people like 2 large units because of there staying power increased output.

I just dont like the idea of 1 unit charging my 1 unit of FW and thats it game over for half my Objective takers.

This message was edited 1 time. Last update was at 2010/10/25 01:49:19


~You can sleep when you're dead.~
 
   
Made in us
Stealthy Grot Snipa





Right behind you. No, really.

noooo but thats why i have the kroot

(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination

one dakka poster's view on the Tau.....("Damn liberal Hindu anime commie nazis led by a pope, curse those peace loving fish-cow-men doing massacres and genocides all the time")

ChiliPowderKeg, about his tau, thinks
Unlike you lot I love playing my space Hindu utilitarian anime robot fish cow people.

WAAAGH! dumbuzz-1500pts

Tau cadre-1500 (almost) 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

stompydakka wrote:noooo but thats why i have the kroot


Yeah yeah I know, I dont use kroot though, I just use DF to keep mines out of harms way for a while.

~You can sleep when you're dead.~
 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





FWs out of a devilfish are dead. They'll just get assaulted or flamed in turn 1. I'd get more hounds in the Kroot squad. But over all I'd spend less points on troops and get more crisis suits. At this point level Tau can't afford more than 2 troops choices. Either 2 DF riding FW squads or 1 FW squad in a fish and 1 kroot squad.

I'd get some missile pods on the suits as you are seriously lacking in ranged anti-transport fire. I'd also dump the SMS down to Burstcannons, more shots for fewer points.

Here's what I'd do:

Shas'el;
AFP, Missile Pod, targetting array, HW multi tracker, HWDC, HWTL, shield drone -112pts

Elites
Crisis battlesuit team: 2xPR, MP, MT-124pts

Crisi battlesuit team: 2xTLMP,TA-106


Troops
Fire Warriorsx8-80pts.

Kroot squad: carnivoresx10, houndsx4-94 pts.

Fast Attack

6 Pathfinders: Devilfish, DP-157

heavy-
Hammerhead: railgun, BC, dispod, multitracker-165

2 Broadsides: ASS - 160

You've still got 2 large clasts for horde control, you've now got 5 Crisis suits and plenty of S7 shots plus more S10 shots to cripple your opponents mobility. You've also got MLs in the list to help with accuracy.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Actually that iss a pretty good list.
Although the Twinlinked MP and TA? I would say either lose the TA or replace the 2nd mp with a flamer

This message was edited 2 times. Last update was at 2010/10/25 02:42:53


~You can sleep when you're dead.~
 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Although the Twinlinked MP and TA? I would say either lose the TA or replace the 2nd mp with a flamer


I like the reliability. But yes you can dump the TA for a flamer which is a cheaper option but then you'll find you won't as reliably take down vehicles particularly as they are only a pair (rather than a 3).

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Perfect Shot Dark Angels Predator Pilot





Tallinn, Estonia

Dorion wrote:
stompydakka wrote:so.... suggestions anyone?

HQ
shas'o-PR, Fusion blasta, multitracker, stim injector
Shas'o is always a waste of points. Take a Shas'el with a Shield Drone and Targeting Array.
sahas'vre bodyguardsx2-PR, Fusion blasta, multitracker
Bodyguard are also a waste of points, don't take them until your Elite slots are full.
Also, I'm not that keen on the loadout. That's more personal preference of course but I would recomend FireKnife or DeathRain loadouts.
266pts

Troops
12x FIre warriors, shas'ui, markerlight, target lock, bonding knife-150
12x Fire warriors, shas'ui, markerlight, target lock, bonding knife-150
all FWs have pulse rifles
Firewarriors are not good and should be in groups of six, packed into fish, or else they'll get obliterated.

Heavy
Hammerhead, Railgun, SMS, target lock, dispod-170
HAmmerhead, railgun, SMS, target lock, dispod-170
No complaints here realy. Would recomend giving them Multi-trackers so they can move around more.

total-906pts


waht should i do with the remainder? i was thinking a cheap kroot squad for objective purposes/to add a little punch in cc. what do you guys think?
Kroot are good, replace some Firewarriors with Kroot. That said they aren't a C.C. punch, they're a C.C. Sponge and should be used for blocking assaulters.

also, what should I add to move up to 1500pts?
More Crisis suits, some Broadsides, some Pathfinders, more Crisis Suits, and some Devilfish.
I have two, more or less identical, lists for 1k. Since your expecting to go up agains Chaos Marines I'll post this one.

HQ

Shas'el Crisis Commander
- Plasma Rifle
- Missile Pod
- Multi-Tracker
- Hard-wired Drone Controller
- Shield Drone

Elites

Shas'ui Crisis Battlesuit
- Plasma Rifle
- Missile Pod
- Multi-Tracker
Shas'ui Crisis Battlesuit
- Plasma Rifle
- Missile Pod
- Multi-Tracker
Shas'ui Crisis Battlesuit
- Plasma Rifle
- Missile Pod
- Multi-Tracker

Shas'ui Crisis Team Leader
- Twin-Linked Missile Pod
- Targeting Array
- Hard-wired Drone Controller
- Shield Drone
Shas'ui Crisis Battlesuit
- Twin-Linked Missile Pod
- Target Lock

Shas'ui Crisis Team Leader
- Twin-Linked Missile Pod
- Targeting Array
- Hard-wired Drone Controller
- Shield Drone
Shas'ui Crisis Battlesuit
- Twin-Linked Missile Pod
- Target Lock

Troops

Fire Warrior Team (6)
- Devilfish
- Smart Missile System
- Multi-Tracker
- Targeting Array
- Disruption Pods

Kroot (10)
- Hounds (5)

Heavy Support

Broadside Team Leader
- Advanced Stabilization System
- Hard-wired Drone Controller
- Shield Drone

Broadside Team Leader
- Advanced Stabilization System
- Hard-wired Drone Controller
- Shield Drone

Total: 1000





I would cry if this list was put down on the table opposite me, nasty nasty nasty ..

3000 Points
500 Points
 
   
Made in us
Water-Caste Negotiator




Dorion wrote:
stompydakka wrote:so.... suggestions anyone?

HQ
shas'o-PR, Fusion blasta, multitracker, stim injector
Shas'o is always a waste of points. Take a Shas'el with a Shield Drone and Targeting Array.
sahas'vre bodyguardsx2-PR, Fusion blasta, multitracker
Bodyguard are also a waste of points, don't take them until your Elite slots are full.
Also, I'm not that keen on the loadout. That's more personal preference of course but I would recomend FireKnife or DeathRain loadouts.
266pts

Troops
12x FIre warriors, shas'ui, markerlight, target lock, bonding knife-150
12x Fire warriors, shas'ui, markerlight, target lock, bonding knife-150
all FWs have pulse rifles
Firewarriors are not good and should be in groups of six, packed into fish, or else they'll get obliterated.

Heavy
Hammerhead, Railgun, SMS, target lock, dispod-170
HAmmerhead, railgun, SMS, target lock, dispod-170
No complaints here realy. Would recomend giving them Multi-trackers so they can move around more.

total-906pts


waht should i do with the remainder? i was thinking a cheap kroot squad for objective purposes/to add a little punch in cc. what do you guys think?
Kroot are good, replace some Firewarriors with Kroot. That said they aren't a C.C. punch, they're a C.C. Sponge and should be used for blocking assaulters.

also, what should I add to move up to 1500pts?
More Crisis suits, some Broadsides, some Pathfinders, more Crisis Suits, and some Devilfish.
I have two, more or less identical, lists for 1k. Since your expecting to go up agains Chaos Marines I'll post this one.

HQ

Shas'el Crisis Commander
- Plasma Rifle
- Missile Pod
- Multi-Tracker
- Hard-wired Drone Controller
- Shield Drone

Elites

Shas'ui Crisis Battlesuit
- Plasma Rifle
- Missile Pod
- Multi-Tracker
Shas'ui Crisis Battlesuit
- Plasma Rifle
- Missile Pod
- Multi-Tracker
Shas'ui Crisis Battlesuit
- Plasma Rifle
- Missile Pod
- Multi-Tracker

Shas'ui Crisis Team Leader
- Twin-Linked Missile Pod
- Targeting Array
- Hard-wired Drone Controller
- Shield Drone
Shas'ui Crisis Battlesuit
- Twin-Linked Missile Pod
- Target Lock

Shas'ui Crisis Team Leader
- Twin-Linked Missile Pod
- Targeting Array
- Hard-wired Drone Controller
- Shield Drone
Shas'ui Crisis Battlesuit
- Twin-Linked Missile Pod
- Target Lock

Troops

Fire Warrior Team (6)
- Devilfish
- Smart Missile System
- Multi-Tracker
- Targeting Array
- Disruption Pods

Kroot (10)
- Hounds (5)

Heavy Support

Broadside Team Leader
- Advanced Stabilization System
- Hard-wired Drone Controller
- Shield Drone

Broadside Team Leader
- Advanced Stabilization System
- Hard-wired Drone Controller
- Shield Drone

Total: 1000



Broadside Team Leader
- Advanced Stabilization System
- Hard-wired Drone Controller
- Shield Drone

Broadside Team Leader
- Advanced Stabilization System
- Hard-wired Drone Controller
- Shield Drone

Why bother with the a.s.s.?
The only time they should be moving in dawn of war, at which point you should be far enough away where you wouldn't see the enemy anyways or they will be assaulted.

If Bruce Lee is advocate and does kick someone between the legs in a fight, why would I be to good to do it?

My fighting style: Hit em hard, hit em fast, hit em where it hurts, hit em where they can't see you or hit back.

It's funny how everyone wants their opponent list to be fun to play against and yet their own playlists are often tough as nails and impossible to modify.-Q'iq'el on ATT
 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

That movement helps make the difference between hitting AV14 and AV12.
The TA could be useful but the railguns are TL anyways.
The only other viable option is MT but only if you then pay for target Lock as well.

This message was edited 1 time. Last update was at 2010/10/26 00:12:38


~You can sleep when you're dead.~
 
   
Made in us
Stealthy Grot Snipa





Right behind you. No, really.

thanks for all the helpp guys!

(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination

one dakka poster's view on the Tau.....("Damn liberal Hindu anime commie nazis led by a pope, curse those peace loving fish-cow-men doing massacres and genocides all the time")

ChiliPowderKeg, about his tau, thinks
Unlike you lot I love playing my space Hindu utilitarian anime robot fish cow people.

WAAAGH! dumbuzz-1500pts

Tau cadre-1500 (almost) 
   
Made in us
Water-Caste Negotiator




syanticraven wrote:That movement helps make the difference between hitting AV14 and AV12.
The TA could be useful but the railguns are TL anyways.
The only other viable option is MT but only if you then pay for target Lock as well.


They're broadsides, even against av14 they have a 75%chance to hit and a 50% chance to get a glancing/penetrating hit, and can kill the vehicle on even a glancing (ap1 gives +1 on damage chart). Now I don't know about you, but I find that shooting even 2 at a land raider is more than enough to at least neuter it (killing after 2 rounds of shooting normally). A.S.S. is imo much less effective if you know how to get good placement and los at the beginning of the game, true it makes them a little more forgiving for mistakes, but imo something like a targeting array (t.l. hitting on 2s anyone?) is much more effective if you actually know how to use a broadside.

If Bruce Lee is advocate and does kick someone between the legs in a fight, why would I be to good to do it?

My fighting style: Hit em hard, hit em fast, hit em where it hurts, hit em where they can't see you or hit back.

It's funny how everyone wants their opponent list to be fun to play against and yet their own playlists are often tough as nails and impossible to modify.-Q'iq'el on ATT
 
   
Made in us
Stealthy Grot Snipa





Right behind you. No, really.

hmmmm... I did like some of those lists, but does anyone have any modifications to the original so that it will be anti MEQs seeing as that is what i am up against most of the time?

(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination

one dakka poster's view on the Tau.....("Damn liberal Hindu anime commie nazis led by a pope, curse those peace loving fish-cow-men doing massacres and genocides all the time")

ChiliPowderKeg, about his tau, thinks
Unlike you lot I love playing my space Hindu utilitarian anime robot fish cow people.

WAAAGH! dumbuzz-1500pts

Tau cadre-1500 (almost) 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Now I don't know about you, but I find that shooting even 2 at a land raider is more than enough to at least neuter it (killing after 2 rounds of shooting normally).


Then you're very lucky on average it takes about 6 railgun shots to take out a RHINO!

So if you're that lucky why bother with the TA?

hmmmm... I did like some of those lists, but does anyone have any modifications to the original so that it will be anti MEQs seeing as that is what i am up against most of the time?


Get as many fireknife suits into your list as you can when up against MEQ. They have the MP for taking down the transports and the plasma to deal with the unfantry. Flavour with markerlights and railguns. Keep Troops to a minimum and ideally in reserve. MEQ armies are generally the best armies for turn 1 assaults so I advise getting either a posaitional relay to make ninja work for you or a Kroot wrap to reduce the damage the turn 1 assaulters can do.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Water-Caste Negotiator




FlingitNow wrote:
Now I don't know about you, but I find that shooting even 2 at a land raider is more than enough to at least neuter it (killing after 2 rounds of shooting normally).


Then you're very lucky on average it takes about 6 railgun shots to take out a RHINO!

So if you're that lucky why bother with the TA?


Well first off, 6 shots to kill a Rhino? With a railgun?

*note: I'm not showing my work cuz I'm doing this using a laptop without a mouse and the standard microsoft calculator...(way too lazy to go to my car to get my 84+silver )

assuming front or side armor of 11 with twin linked bs 5:
1 Destroyed Rhino=2 penetrating shots=2.4 Hits=2.469 Shots

assuming front or side armor of 11 with twin linked bs 4:
1 Destroyed Rhino=2 penetrating shots=2.4 hits=2.75 Shots

So granted, You need to be a LITTLE lucky if only using 2 sides to turn 1 a Rhino, but still, 6 shots?

Secondly,
True, a land raider is not as likely to be 1 turn wiped, I said neuter it. And by that I mean at least a weapon destroyed or immobilized (let's face it, take out the scariest gun and then there are often more pressing targets). After 2 turns of this I normally at least (with 2-4 railguns) have 2 or 3 weapon destroyed and maybe an immobilize. At that point, even if it's not dead I don't really care. I'll be using the sides to take out higher priority targets. If you really want the math I suppose I can do it tomorrow when i get my calculator outa my car...Just let me know.

If Bruce Lee is advocate and does kick someone between the legs in a fight, why would I be to good to do it?

My fighting style: Hit em hard, hit em fast, hit em where it hurts, hit em where they can't see you or hit back.

It's funny how everyone wants their opponent list to be fun to play against and yet their own playlists are often tough as nails and impossible to modify.-Q'iq'el on ATT
 
   
Made in sg
Regular Dakkanaut




FlingitNow wrote:

Then you're very lucky on average it takes about 6 railgun shots to take out a RHINO!

So if you're that lucky why bother with the TA?
How did you do your math?

We are talking about Broadsides with TL RailGun and TA ... ...
   
Made in gb
Ultramarine Chaplain with Hate to Spare





How did you do your math?

We are talking about Broadsides with TL RailGun and TA ... ...


I was talking without a TA here it goes:

3/4 hit = 15/24 penetrate = 15/48 after smoke = 15/96 destroy

3/4 hit = 3/24 penetrate = 3/48 after smoke = 3/288 destroy

48/288 = 1/6 exactly

Even chucking in the TA will not dramatically improve that maybe to 1 in 5 tops. Remember it takes 4.5 railgun hits to take down a Rhino on average.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in sg
Regular Dakkanaut





FlingitNow wrote:I was talking without a TA here it goes:

3/4 hit = 15/24 penetrate = 15/48 after smoke = 15/96 destroy

3/4 hit = 3/24 penetrate = 3/48 after smoke = 3/288 destroy

48/288 = 1/6 exactly

Even chucking in the TA will not dramatically improve that maybe to 1 in 5 tops. Remember it takes 4.5 railgun hits to take down a Rhino on average.
Weas. King said over the course of 2 turns. You can smoke twice in a game? Tell me that when Marines have disruption pods or KFF Mek...

And obviously we are comparing A.S.S Broadsides against TA Broadsides.... If not what? Take Blacksun's Filter?


That's not proper mathhammering ...

This message was edited 3 times. Last update was at 2010/10/27 09:44:10


 
   
 
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