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![[Post New]](/s/i/i.gif) 2010/10/22 22:07:26
Subject: Tau 1000 pt
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Stealthy Grot Snipa
Right behind you. No, really.
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so.... suggestions anyone?
HQ
shas'o-PR, Fusion blasta, multitracker, stim injector
sahas'vre bodyguardsx2-PR, Fusion blasta, multitracker
266pts
Troops
12x FIre warriors, shas'ui, markerlight, target lock, bonding knife-150
12x Fire warriors, shas'ui, markerlight, target lock, bonding knife-150
all FWs have pulse rifles
Heavy
Hammerhead, Railgun, SMS, target lock, dispod-170
HAmmerhead, railgun, SMS, target lock, dispod-170
total-906pts
waht should i do with the remainder? i was thinking a cheap kroot squad for objective purposes/to add a little punch in cc. what do you guys think?
also, what should I add to move up to 1500pts? Automatically Appended Next Post: how should it do against chaos marines?
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This message was edited 1 time. Last update was at 2010/10/22 22:41:34
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![[Post New]](/s/i/i.gif) 2010/10/22 22:52:55
Subject: Tau 1000 pt
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Khorne Chosen Marine Riding a Juggernaut
Breaking Something Valuable
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I don't know tau, but kroot should work just fine for raising up the troops and objective holders, and filling points.
Also, maybe take some crisis battlesuits?
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YOU ALL!
DS:90S++G++MB++I+Pw40k09#+D++A+/eWD-R++T(S)DM+
: ANGRY MARINES! RAGE INFINITE!
Tyr Redfang's Great Company
: The Primal Host- Double as Angry Marines who went to far... |
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![[Post New]](/s/i/i.gif) 2010/10/22 23:03:09
Subject: Tau 1000 pt
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Stealthy Grot Snipa
Right behind you. No, really.
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thats what the HQ unit is....
the commander is essentially a superpimped crisis suit and his bodyguards are crsis suits. 3 suits isnt bad for 1000pts when one is WS4 BS5 S5 T4 W4 I3 A4 LD9
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![[Post New]](/s/i/i.gif) 2010/10/22 23:32:59
Subject: Tau 1000 pt
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Purposeful Hammerhead Pilot
Scotland
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Drop the 2 body guards to normal xv8s you lose there added combat ability but gain 20 points (tau should never be in combat)
Drop 1 of the HH for a 2 man broadside team(ASS or TA), you lose movement and the anti horde blast but you gain the best anti vechicle team in the game. if you can spare points for a leader, bonding knife and 2 shield drones and target lock on the leader then go for it.
With the spare you can try a unit of plain kroot or 2 cheap crisis suits. Something like missle pod and burst cannon
Oh for 1.5k you will want to add devilfish (2 or 3 either a warfish or bare with disruption pods) and a 2nd suit team (3 man team) or a 4-6 man pathfinder team
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This message was edited 4 times. Last update was at 2010/10/22 23:43:29
~You can sleep when you're dead.~
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![[Post New]](/s/i/i.gif) 2010/10/23 07:06:44
Subject: Tau 1000 pt
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Fresh-Faced New User
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stompydakka wrote:so.... suggestions anyone?
HQ
shas'o-PR, Fusion blasta, multitracker, stim injector
Shas'o is always a waste of points. Take a Shas'el with a Shield Drone and Targeting Array.
sahas'vre bodyguardsx2-PR, Fusion blasta, multitracker
Bodyguard are also a waste of points, don't take them until your Elite slots are full.
Also, I'm not that keen on the loadout. That's more personal preference of course but I would recomend FireKnife or DeathRain loadouts.
266pts
Troops
12x FIre warriors, shas'ui, markerlight, target lock, bonding knife-150
12x Fire warriors, shas'ui, markerlight, target lock, bonding knife-150
all FWs have pulse rifles
Firewarriors are not good and should be in groups of six, packed into fish, or else they'll get obliterated.
Heavy
Hammerhead, Railgun, SMS, target lock, dispod-170
HAmmerhead, railgun, SMS, target lock, dispod-170
No complaints here realy. Would recomend giving them Multi-trackers so they can move around more.
total-906pts
waht should i do with the remainder? i was thinking a cheap kroot squad for objective purposes/to add a little punch in cc. what do you guys think?
Kroot are good, replace some Firewarriors with Kroot. That said they aren't a C.C. punch, they're a C.C. Sponge and should be used for blocking assaulters.
also, what should I add to move up to 1500pts?
More Crisis suits, some Broadsides, some Pathfinders, more Crisis Suits, and some Devilfish.
I have two, more or less identical, lists for 1k. Since your expecting to go up agains Chaos Marines I'll post this one.
HQ
Shas' el Crisis Commander
- Plasma Rifle
- Missile Pod
- Multi-Tracker
- Hard-wired Drone Controller
- Shield Drone
Elites
Shas'ui Crisis Battlesuit
- Plasma Rifle
- Missile Pod
- Multi-Tracker
Shas'ui Crisis Battlesuit
- Plasma Rifle
- Missile Pod
- Multi-Tracker
Shas'ui Crisis Battlesuit
- Plasma Rifle
- Missile Pod
- Multi-Tracker
Shas'ui Crisis Team Leader
- Twin-Linked Missile Pod
- Targeting Array
- Hard-wired Drone Controller
- Shield Drone
Shas'ui Crisis Battlesuit
- Twin-Linked Missile Pod
- Target Lock
Shas'ui Crisis Team Leader
- Twin-Linked Missile Pod
- Targeting Array
- Hard-wired Drone Controller
- Shield Drone
Shas'ui Crisis Battlesuit
- Twin-Linked Missile Pod
- Target Lock
Troops
Fire Warrior Team (6)
- Devilfish
- Smart Missile System
- Multi-Tracker
- Targeting Array
- Disruption Pods
Kroot (10)
- Hounds (5)
Heavy Support
Broadside Team Leader
- Advanced Stabilization System
- Hard-wired Drone Controller
- Shield Drone
Broadside Team Leader
- Advanced Stabilization System
- Hard-wired Drone Controller
- Shield Drone
Total: 1000
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![[Post New]](/s/i/i.gif) 2010/10/23 09:33:49
Subject: Tau 1000 pt
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Blood-Drenched Death Company Marine
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put the bodyguards into monats (1 man teams) in elites, split the FW into 3x8 and drop the marker lights and target locks as a shas'ui cannot mark a squad for his own guys to fire at.
Broadsides would be a good filler. Drop the commander down a notch and he needs to have more hard points filled - try fusion blaster, missile pod (cheap, long range) targeting array, HW multi-tracker, stimm injector.
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![[Post New]](/s/i/i.gif) 2010/10/23 13:55:08
Subject: Tau 1000 pt
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Stealthy Grot Snipa
Right behind you. No, really.
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ok, trying to take everyone's suggestions into account here....
HQ
shas'el
plasma rifle, fusion blaster, targettign array, HW multi tracker, HWDC, shielld drone, stimulant injector-122pts
Elites
Crisis battlesuit team(2xshas'ui)
Crisis Battlesuit-PR, FB, HWMT, TA-72pts
x2=144pts
Troops
Fire Warriorsx8-80pts.
Fire Warriorsx8-80pts.
Fire Warriorsx8-80pts.
Kroot squad-82 pts.
kroot carnivoresx10
houndsx2
heavy-
HAmmerhead, railgun, SMS, dispod, multitrcker-180
x2=360
ok, now ive got 50 pts left over. 52 to be precise. Anything else?
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![[Post New]](/s/i/i.gif) 2010/10/23 20:44:47
Subject: Tau 1000 pt
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Fixture of Dakka
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stompydakka wrote:ok, now ive got 50 pts left over. 52 to be precise. Anything else?
Crisis battlesuit team(2xshas'ui)
Crisis Battlesuit-PR, FB, HWMT, TA-
Yeah, split 'em one more time as Phototoxin suggested, making the other suit a team leader with Target Array.
stompydakka wrote:Fire Warriorsx8-80pts.
Fire Warriorsx8-80pts.
Fire Warriorsx8-80pts.
4 Scoring units (including your kroot) at 1k is a bit much. I'd combine the 3 FW units into two full 12 packs, maybe Bonding one.
That ought to eat up your extra 50 points.
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2010/10/23 21:32:37
Subject: Tau 1000 pt
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Purposeful Hammerhead Pilot
Scotland
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For 50 points you might as well take a drone squad or more kroot. I would remove the hounds.
Also ur suits can't take hardwired stuff unless they are both team leaders (so seperate units) or are bodyguard which are ten points more each.
As for the three teams, that's good. Sure that may be 4 scoring units but think of them as a mobile gunline, same volume of shots, but able to pick 1 more target to fire at and many more moveability tactics you can use.
I still suggest you get 2 broadsides
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~You can sleep when you're dead.~
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![[Post New]](/s/i/i.gif) 2010/10/24 00:04:29
Subject: Tau 1000 pt
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Xeno-Hating Inquisitorial Excruciator
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syanticraven wrote:For 50 points you might as well take a drone squad or more kroot. I would remove the hounds.
Also ur suits can't take hardwired stuff unless they are both team leaders (so seperate units) or are bodyguard which are ten points more each.
As for the three teams, that's good. Sure that may be 4 scoring units but think of them as a mobile gunline, same volume of shots, but able to pick 1 more target to fire at and many more moveability tactics you can use.
I still suggest you get 2 broadsides
Remove hounds!? Hounds are great! If you can afford the models. They help make up for what the kroot lack, high initiative.
+1 to the broadsides.
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![[Post New]](/s/i/i.gif) 2010/10/24 01:19:05
Subject: Tau 1000 pt
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Stealthy Grot Snipa
Right behind you. No, really.
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yeah, but if i get broadsides not railheads, i have no anti horde. And i like the h ounds. What seems ti be thte consensus here? 2 of 12 or 3 of 8?
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![[Post New]](/s/i/i.gif) 2010/10/24 01:54:16
Subject: Tau 1000 pt
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Purposeful Hammerhead Pilot
Scotland
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stompydakka wrote:yeah, but if i get broadsides not railheads, i have no anti horde. And i like the h ounds. What seems ti be thte consensus here? 2 of 12 or 3 of 8? I was only suggesting you remove 1HH for the 2 broadsides. Which means you lose one anti horde shot for 2 anti vehicle shots with re rolls for miss. My BS team is: 2 man Broadside Team with Targeting array. -(or ASS) Leader,BK,hard wired target lock, Hardwired Drone Controller with 2 shield drones 205pt But you can cut points on it to get to the cost of ur HH or less. I would say the consensus is what ever you feel is stronger. 2 units of 12 is a large unit that pumps out 24 shots each at rapid fire and takes 7 kills before it gets to below 50% (possibility of breaking and running losing 5 FW) so they stay on ground longer, they are more survivable on their own to. 3 units of 8 only pump out 16 shots each at rapid fire but they can target 3 things in total increasing the chances of weakening multiple units at once, or they can do like the units above and condense all firing into one unit. The problem is they run the chance of running after 5 kills but you will only lose 3 FW and they wont stay on an objective as long. It gives you more of an option for firing (larger firing arc due to them being spaced out a bit)
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This message was edited 2 times. Last update was at 2010/10/24 01:59:15
~You can sleep when you're dead.~
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![[Post New]](/s/i/i.gif) 2010/10/25 01:36:28
Subject: Tau 1000 pt
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Stealthy Grot Snipa
Right behind you. No, really.
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soooooooo..... yes? from that i seem to be heaering yes. Its not like i need the extra gunz Automatically Appended Next Post: by yes i mean 2 of 12.
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This message was edited 1 time. Last update was at 2010/10/25 01:36:41
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![[Post New]](/s/i/i.gif) 2010/10/25 01:46:13
Subject: Tau 1000 pt
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Purposeful Hammerhead Pilot
Scotland
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Well they are both good in there own ways. I like the 3 units better because of more targets and wider arc of fire and if they run I lose 3 models. But many people like 2 large units because of there staying power increased output. I just dont like the idea of 1 unit charging my 1 unit of FW and thats it game over for half my Objective takers.
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This message was edited 1 time. Last update was at 2010/10/25 01:49:19
~You can sleep when you're dead.~
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![[Post New]](/s/i/i.gif) 2010/10/25 02:00:21
Subject: Tau 1000 pt
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Stealthy Grot Snipa
Right behind you. No, really.
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noooo but thats why i have the kroot
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![[Post New]](/s/i/i.gif) 2010/10/25 02:01:59
Subject: Tau 1000 pt
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Purposeful Hammerhead Pilot
Scotland
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stompydakka wrote:noooo but thats why i have the kroot 
Yeah yeah I know, I dont use kroot though, I just use DF to keep mines out of harms way for a while.
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~You can sleep when you're dead.~
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![[Post New]](/s/i/i.gif) 2010/10/25 02:08:10
Subject: Tau 1000 pt
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Ultramarine Chaplain with Hate to Spare
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FWs out of a devilfish are dead. They'll just get assaulted or flamed in turn 1. I'd get more hounds in the Kroot squad. But over all I'd spend less points on troops and get more crisis suits. At this point level Tau can't afford more than 2 troops choices. Either 2 DF riding FW squads or 1 FW squad in a fish and 1 kroot squad.
I'd get some missile pods on the suits as you are seriously lacking in ranged anti-transport fire. I'd also dump the SMS down to Burstcannons, more shots for fewer points.
Here's what I'd do:
Shas'el;
AFP, Missile Pod, targetting array, HW multi tracker, HWDC, HWTL, shield drone -112pts
Elites
Crisis battlesuit team: 2xPR, MP, MT-124pts
Crisi battlesuit team: 2xTLMP,TA-106
Troops
Fire Warriorsx8-80pts.
Kroot squad: carnivoresx10, houndsx4-94 pts.
Fast Attack
6 Pathfinders: Devilfish, DP-157
heavy-
Hammerhead: railgun, BC, dispod, multitracker-165
2 Broadsides: ASS - 160
You've still got 2 large clasts for horde control, you've now got 5 Crisis suits and plenty of S7 shots plus more S10 shots to cripple your opponents mobility. You've also got MLs in the list to help with accuracy.
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![[Post New]](/s/i/i.gif) 2010/10/25 02:41:00
Subject: Tau 1000 pt
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Purposeful Hammerhead Pilot
Scotland
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Actually that iss a pretty good list. Although the Twinlinked MP and TA? I would say either lose the TA or replace the 2nd mp with a flamer
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This message was edited 2 times. Last update was at 2010/10/25 02:42:53
~You can sleep when you're dead.~
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![[Post New]](/s/i/i.gif) 2010/10/25 02:51:31
Subject: Tau 1000 pt
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Ultramarine Chaplain with Hate to Spare
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Although the Twinlinked MP and TA? I would say either lose the TA or replace the 2nd mp with a flamer
I like the reliability. But yes you can dump the TA for a flamer which is a cheaper option but then you'll find you won't as reliably take down vehicles particularly as they are only a pair (rather than a 3).
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![[Post New]](/s/i/i.gif) 2010/10/25 18:04:32
Subject: Tau 1000 pt
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Perfect Shot Dark Angels Predator Pilot
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Dorion wrote:stompydakka wrote:so.... suggestions anyone?
HQ
shas'o-PR, Fusion blasta, multitracker, stim injector
Shas'o is always a waste of points. Take a Shas'el with a Shield Drone and Targeting Array.
sahas'vre bodyguardsx2-PR, Fusion blasta, multitracker
Bodyguard are also a waste of points, don't take them until your Elite slots are full.
Also, I'm not that keen on the loadout. That's more personal preference of course but I would recomend FireKnife or DeathRain loadouts.
266pts
Troops
12x FIre warriors, shas'ui, markerlight, target lock, bonding knife-150
12x Fire warriors, shas'ui, markerlight, target lock, bonding knife-150
all FWs have pulse rifles
Firewarriors are not good and should be in groups of six, packed into fish, or else they'll get obliterated.
Heavy
Hammerhead, Railgun, SMS, target lock, dispod-170
HAmmerhead, railgun, SMS, target lock, dispod-170
No complaints here realy. Would recomend giving them Multi-trackers so they can move around more.
total-906pts
waht should i do with the remainder? i was thinking a cheap kroot squad for objective purposes/to add a little punch in cc. what do you guys think?
Kroot are good, replace some Firewarriors with Kroot. That said they aren't a C.C. punch, they're a C.C. Sponge and should be used for blocking assaulters.
also, what should I add to move up to 1500pts?
More Crisis suits, some Broadsides, some Pathfinders, more Crisis Suits, and some Devilfish.
I have two, more or less identical, lists for 1k. Since your expecting to go up agains Chaos Marines I'll post this one.
HQ
Shas' el Crisis Commander
- Plasma Rifle
- Missile Pod
- Multi-Tracker
- Hard-wired Drone Controller
- Shield Drone
Elites
Shas'ui Crisis Battlesuit
- Plasma Rifle
- Missile Pod
- Multi-Tracker
Shas'ui Crisis Battlesuit
- Plasma Rifle
- Missile Pod
- Multi-Tracker
Shas'ui Crisis Battlesuit
- Plasma Rifle
- Missile Pod
- Multi-Tracker
Shas'ui Crisis Team Leader
- Twin-Linked Missile Pod
- Targeting Array
- Hard-wired Drone Controller
- Shield Drone
Shas'ui Crisis Battlesuit
- Twin-Linked Missile Pod
- Target Lock
Shas'ui Crisis Team Leader
- Twin-Linked Missile Pod
- Targeting Array
- Hard-wired Drone Controller
- Shield Drone
Shas'ui Crisis Battlesuit
- Twin-Linked Missile Pod
- Target Lock
Troops
Fire Warrior Team (6)
- Devilfish
- Smart Missile System
- Multi-Tracker
- Targeting Array
- Disruption Pods
Kroot (10)
- Hounds (5)
Heavy Support
Broadside Team Leader
- Advanced Stabilization System
- Hard-wired Drone Controller
- Shield Drone
Broadside Team Leader
- Advanced Stabilization System
- Hard-wired Drone Controller
- Shield Drone
Total: 1000
I would cry if this list was put down on the table opposite me, nasty nasty nasty ..
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3000 Points
500 Points
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![[Post New]](/s/i/i.gif) 2010/10/25 18:35:29
Subject: Tau 1000 pt
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Water-Caste Negotiator
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Dorion wrote:stompydakka wrote:so.... suggestions anyone?
HQ
shas'o-PR, Fusion blasta, multitracker, stim injector
Shas'o is always a waste of points. Take a Shas'el with a Shield Drone and Targeting Array.
sahas'vre bodyguardsx2-PR, Fusion blasta, multitracker
Bodyguard are also a waste of points, don't take them until your Elite slots are full.
Also, I'm not that keen on the loadout. That's more personal preference of course but I would recomend FireKnife or DeathRain loadouts.
266pts
Troops
12x FIre warriors, shas'ui, markerlight, target lock, bonding knife-150
12x Fire warriors, shas'ui, markerlight, target lock, bonding knife-150
all FWs have pulse rifles
Firewarriors are not good and should be in groups of six, packed into fish, or else they'll get obliterated.
Heavy
Hammerhead, Railgun, SMS, target lock, dispod-170
HAmmerhead, railgun, SMS, target lock, dispod-170
No complaints here realy. Would recomend giving them Multi-trackers so they can move around more.
total-906pts
waht should i do with the remainder? i was thinking a cheap kroot squad for objective purposes/to add a little punch in cc. what do you guys think?
Kroot are good, replace some Firewarriors with Kroot. That said they aren't a C.C. punch, they're a C.C. Sponge and should be used for blocking assaulters.
also, what should I add to move up to 1500pts?
More Crisis suits, some Broadsides, some Pathfinders, more Crisis Suits, and some Devilfish.
I have two, more or less identical, lists for 1k. Since your expecting to go up agains Chaos Marines I'll post this one.
HQ
Shas' el Crisis Commander
- Plasma Rifle
- Missile Pod
- Multi-Tracker
- Hard-wired Drone Controller
- Shield Drone
Elites
Shas'ui Crisis Battlesuit
- Plasma Rifle
- Missile Pod
- Multi-Tracker
Shas'ui Crisis Battlesuit
- Plasma Rifle
- Missile Pod
- Multi-Tracker
Shas'ui Crisis Battlesuit
- Plasma Rifle
- Missile Pod
- Multi-Tracker
Shas'ui Crisis Team Leader
- Twin-Linked Missile Pod
- Targeting Array
- Hard-wired Drone Controller
- Shield Drone
Shas'ui Crisis Battlesuit
- Twin-Linked Missile Pod
- Target Lock
Shas'ui Crisis Team Leader
- Twin-Linked Missile Pod
- Targeting Array
- Hard-wired Drone Controller
- Shield Drone
Shas'ui Crisis Battlesuit
- Twin-Linked Missile Pod
- Target Lock
Troops
Fire Warrior Team (6)
- Devilfish
- Smart Missile System
- Multi-Tracker
- Targeting Array
- Disruption Pods
Kroot (10)
- Hounds (5)
Heavy Support
Broadside Team Leader
- Advanced Stabilization System
- Hard-wired Drone Controller
- Shield Drone
Broadside Team Leader
- Advanced Stabilization System
- Hard-wired Drone Controller
- Shield Drone
Total: 1000
Broadside Team Leader
- Advanced Stabilization System
- Hard-wired Drone Controller
- Shield Drone
Broadside Team Leader
- Advanced Stabilization System
- Hard-wired Drone Controller
- Shield Drone
Why bother with the a.s.s.?
The only time they should be moving in dawn of war, at which point you should be far enough away where you wouldn't see the enemy anyways or they will be assaulted.
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If Bruce Lee is advocate and does kick someone between the legs in a fight, why would I be to good to do it?
My fighting style: Hit em hard, hit em fast, hit em where it hurts, hit em where they can't see you or hit back.
It's funny how everyone wants their opponent list to be fun to play against and yet their own playlists are often tough as nails and impossible to modify.-Q'iq'el on ATT
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![[Post New]](/s/i/i.gif) 2010/10/26 00:11:17
Subject: Tau 1000 pt
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Purposeful Hammerhead Pilot
Scotland
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That movement helps make the difference between hitting AV14 and AV12. The TA could be useful but the railguns are TL anyways. The only other viable option is MT but only if you then pay for target Lock as well.
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This message was edited 1 time. Last update was at 2010/10/26 00:12:38
~You can sleep when you're dead.~
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![[Post New]](/s/i/i.gif) 2010/10/26 00:33:49
Subject: Tau 1000 pt
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Stealthy Grot Snipa
Right behind you. No, really.
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thanks for all the helpp guys!
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![[Post New]](/s/i/i.gif) 2010/10/26 18:51:40
Subject: Tau 1000 pt
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Water-Caste Negotiator
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syanticraven wrote:That movement helps make the difference between hitting AV14 and AV12.
The TA could be useful but the railguns are TL anyways.
The only other viable option is MT but only if you then pay for target Lock as well.
They're broadsides, even against av14 they have a 75%chance to hit and a 50% chance to get a glancing/penetrating hit, and can kill the vehicle on even a glancing (ap1 gives +1 on damage chart). Now I don't know about you, but I find that shooting even 2 at a land raider is more than enough to at least neuter it (killing after 2 rounds of shooting normally). A.S.S. is imo much less effective if you know how to get good placement and los at the beginning of the game, true it makes them a little more forgiving for mistakes, but imo something like a targeting array (t.l. hitting on 2s anyone?) is much more effective if you actually know how to use a broadside.
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If Bruce Lee is advocate and does kick someone between the legs in a fight, why would I be to good to do it?
My fighting style: Hit em hard, hit em fast, hit em where it hurts, hit em where they can't see you or hit back.
It's funny how everyone wants their opponent list to be fun to play against and yet their own playlists are often tough as nails and impossible to modify.-Q'iq'el on ATT
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![[Post New]](/s/i/i.gif) 2010/10/26 21:10:12
Subject: Tau 1000 pt
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Stealthy Grot Snipa
Right behind you. No, really.
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hmmmm... I did like some of those lists, but does anyone have any modifications to the original so that it will be anti MEQs seeing as that is what i am up against most of the time?
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![[Post New]](/s/i/i.gif) 2010/10/26 23:12:16
Subject: Tau 1000 pt
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Ultramarine Chaplain with Hate to Spare
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Now I don't know about you, but I find that shooting even 2 at a land raider is more than enough to at least neuter it (killing after 2 rounds of shooting normally).
Then you're very lucky on average it takes about 6 railgun shots to take out a RHINO!
So if you're that lucky why bother with the TA?
hmmmm... I did like some of those lists, but does anyone have any modifications to the original so that it will be anti MEQs seeing as that is what i am up against most of the time?
Get as many fireknife suits into your list as you can when up against MEQ. They have the MP for taking down the transports and the plasma to deal with the unfantry. Flavour with markerlights and railguns. Keep Troops to a minimum and ideally in reserve. MEQ armies are generally the best armies for turn 1 assaults so I advise getting either a posaitional relay to make ninja work for you or a Kroot wrap to reduce the damage the turn 1 assaulters can do.
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![[Post New]](/s/i/i.gif) 2010/10/27 05:53:35
Subject: Tau 1000 pt
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Water-Caste Negotiator
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FlingitNow wrote:Now I don't know about you, but I find that shooting even 2 at a land raider is more than enough to at least neuter it (killing after 2 rounds of shooting normally).
Then you're very lucky on average it takes about 6 railgun shots to take out a RHINO!
So if you're that lucky why bother with the TA?
Well first off, 6 shots to kill a Rhino? With a railgun?
*note: I'm not showing my work cuz I'm doing this using a laptop without a mouse and the standard microsoft calculator...(way too lazy to go to my car to get my 84+silver  )
assuming front or side armor of 11 with twin linked bs 5:
1 Destroyed Rhino=2 penetrating shots=2.4 Hits=2.469 Shots
assuming front or side armor of 11 with twin linked bs 4:
1 Destroyed Rhino=2 penetrating shots=2.4 hits=2.75 Shots
So granted, You need to be a LITTLE lucky if only using 2 sides to turn 1 a Rhino, but still, 6 shots?
Secondly,
True, a land raider is not as likely to be 1 turn wiped, I said neuter it. And by that I mean at least a weapon destroyed or immobilized (let's face it, take out the scariest gun and then there are often more pressing targets). After 2 turns of this I normally at least (with 2-4 railguns) have 2 or 3 weapon destroyed and maybe an immobilize. At that point, even if it's not dead I don't really care. I'll be using the sides to take out higher priority targets. If you really want the math I suppose I can do it tomorrow when i get my calculator outa my car...Just let me know.
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If Bruce Lee is advocate and does kick someone between the legs in a fight, why would I be to good to do it?
My fighting style: Hit em hard, hit em fast, hit em where it hurts, hit em where they can't see you or hit back.
It's funny how everyone wants their opponent list to be fun to play against and yet their own playlists are often tough as nails and impossible to modify.-Q'iq'el on ATT
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![[Post New]](/s/i/i.gif) 2010/10/27 07:38:40
Subject: Tau 1000 pt
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Regular Dakkanaut
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FlingitNow wrote:
Then you're very lucky on average it takes about 6 railgun shots to take out a RHINO!
So if you're that lucky why bother with the TA?
How did you do your math?
We are talking about Broadsides with TL RailGun and TA ... ...
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![[Post New]](/s/i/i.gif) 2010/10/27 08:46:34
Subject: Tau 1000 pt
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Ultramarine Chaplain with Hate to Spare
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How did you do your math?
We are talking about Broadsides with TL RailGun and TA ... ...
I was talking without a TA here it goes:
3/4 hit = 15/24 penetrate = 15/48 after smoke = 15/96 destroy
3/4 hit = 3/24 penetrate = 3/48 after smoke = 3/288 destroy
48/288 = 1/6 exactly
Even chucking in the TA will not dramatically improve that maybe to 1 in 5 tops. Remember it takes 4.5 railgun hits to take down a Rhino on average.
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![[Post New]](/s/i/i.gif) 2010/10/27 09:29:27
Subject: Tau 1000 pt
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Regular Dakkanaut
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FlingitNow wrote:I was talking without a TA here it goes:
3/4 hit = 15/24 penetrate = 15/48 after smoke = 15/96 destroy
3/4 hit = 3/24 penetrate = 3/48 after smoke = 3/288 destroy
48/288 = 1/6 exactly
Even chucking in the TA will not dramatically improve that maybe to 1 in 5 tops. Remember it takes 4.5 railgun hits to take down a Rhino on average.
Weas. King said over the course of 2 turns. You can smoke twice in a game? Tell me that when Marines have disruption pods or KFF Mek...
And obviously we are comparing A.S.S Broadsides against TA Broadsides.... If not what? Take Blacksun's Filter?
That's not proper mathhammering ...
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This message was edited 3 times. Last update was at 2010/10/27 09:44:10
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