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![[Post New]](/s/i/i.gif) 2010/10/26 10:32:45
Subject: Orks vs. 10 Terminators
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Hooded Inquisitorial Interrogator
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How?
Im playing a friendly game with my roomate, he's been running 10 terms with 5 pf to counter my warbiker diversified nobs. That invuln. save is making the difference and he's going the distance. How do I stand up to 10 chaos terms?
Thanks!
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![[Post New]](/s/i/i.gif) 2010/10/26 10:42:07
Subject: Orks vs. 10 Terminators
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Longtime Dakkanaut
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Your nobz are "diversified" and your opponent has 5PF in a ten man squad. This is all the information we receive? Well then, roll higher on your dice that's a sure way to kill them terminators more often =_= We need to know what kind of hammer and how big it is mate.
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This message was edited 1 time. Last update was at 2010/10/26 10:42:41
"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
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![[Post New]](/s/i/i.gif) 2010/10/26 13:25:07
Subject: Orks vs. 10 Terminators
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Longtime Dakkanaut
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tldr wrote:How?
Im playing a friendly game with my roomate, he's been running 10 terms with 5 pf to counter my warbiker diversified nobs. That invuln. save is making the difference and he's going the distance. How do I stand up to 10 chaos terms?
Thanks!
How about having something other in your army besides lame-o biker nobz?
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Mr Vetock, give back my Multi-tracker! |
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![[Post New]](/s/i/i.gif) 2010/10/26 13:28:06
Subject: Orks vs. 10 Terminators
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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How about contributing to the discussion, perhaps by offering a good alternative to biker nobz?
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![[Post New]](/s/i/i.gif) 2010/10/26 13:36:27
Subject: Re:Orks vs. 10 Terminators
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Decrepit Dakkanaut
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Well how many PK are in your nob bikers? Those guys go the same time as the termies, and sure the termies have a 5++ save, but you GOING to kill some termies.
Also the best way to take out terminators is either burna boyz, or large boyz mobs. Both are MUCH cheaper then hoped up nob bikers
As I said in a previous post you made, BE MORE SPECIFIC when posting asking questions. Itll get much better responses from people, as well as better answers
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![[Post New]](/s/i/i.gif) 2010/10/26 13:45:43
Subject: Orks vs. 10 Terminators
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Lord of the Fleet
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Swarm him with boyz. 180 shoota boyz is not fun for 10 termies
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![[Post New]](/s/i/i.gif) 2010/10/26 13:51:02
Subject: Re:Orks vs. 10 Terminators
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Decrepit Dakkanaut
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Yea, but you wont need 180 boyz to pull that off. Hell 1 30 mob would do ALOT of damage. If nothing else, those termies are stuck the rest of the game. And that sounds pretty good for 180pts(stock of course) worth of orks to hold up/kill how many pts of terminators? I dont have my CSM dex here to check, but I bet its ALOT more then 180
Burnas though are the tits against normal termies. They go first......and ignore armor. So those termies gotta roll 5s to save? Yea, good luck on that one
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![[Post New]](/s/i/i.gif) 2010/10/26 13:54:30
Subject: Orks vs. 10 Terminators
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Longtime Dakkanaut
New Zealand
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TH/SS Terminators are a great counter for Ork Nob units, standard PF/SB Terminators can do the job ok but will be hurt badly if they assault (5++ vs 3++). Fortunately Orks have a very easy counter to Terminators anyway, a standard Shoota unit can easily beat a squad of Terminators to death just by overwhelming them with attacks. You should of course be shooting them with as much stuff as possible as well. A full 10 man unit of Terminators might take a bit more killing, but point wise you should be happy trading a squad of Boyz for a Terminator unit. For Orks the biggest struggle is usually getting them out of the ever present Land Raiders, once they are in the open they can be easily dealt with.
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![[Post New]](/s/i/i.gif) 2010/10/26 13:59:18
Subject: Orks vs. 10 Terminators
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Regular Dakkanaut
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Ride your motorcycles away from them? How could they even get to assault your nobz? Ride around and kill the rest of his armies, capture objectives that the terminators aren't on, etc.
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This message was edited 1 time. Last update was at 2010/10/26 13:59:34
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![[Post New]](/s/i/i.gif) 2010/10/26 14:01:45
Subject: Re:Orks vs. 10 Terminators
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Decrepit Dakkanaut
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That is true, we talk about throwing boyz at them and what not. But like telling people to just phase out Necrons, there is more to it. BW are really our only close to guarantee to pop a LR. Sure dreds/kans/warboss can do it, but thats even harder, specially if the LR moves (and really why wouldnt it? Who lets a LR sit when Orks are close enough to assault)
BUT thats up to the player to figure out. And yea, as I said, losing 1 boyz mob to handle a terminator squad? Yep, its a fair trade
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![[Post New]](/s/i/i.gif) 2010/10/26 14:24:34
Subject: Orks vs. 10 Terminators
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Regular Dakkanaut
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Burnas in close combat. 30+ attacks, all power weapons - only a few will live depending on the circumstance.
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Armies | Orks (2000 - Magna-Waaagh!) - | Blood Angels (1500 - Sylvania Company) - | Dark Eldar - (1500 - Kabal of the Golden Sorrow) - | Salamanders (1000 - Vulkan Ravens) - | Chaos (1500 - Wisdom and Wrath) - |
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![[Post New]](/s/i/i.gif) 2010/10/26 14:33:49
Subject: Re:Orks vs. 10 Terminators
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Stabbin' Skarboy
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If you really need to remove them, shoot them a couple times and then assault. Depending on the size of your nob biker squad you should be killing a couple with your dakkaguns each time you fire. Last time I played against chaos with a big termie squad and a character I just ran circles around them, murdering everything else in their army with the nobs while the terminators humped about ineffectually.
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![[Post New]](/s/i/i.gif) 2010/10/26 14:38:47
Subject: Orks vs. 10 Terminators
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Regular Dakkanaut
Charleston, SC
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The easiest way to deal with the termies with your nob squad is to stay out of close combat and use your dakka guns - whittle the termies down by death thru armor save. Remember, 1's happen. How many nobs in your unit? Your dakka guns have an 18' range - out of termie assault range.
Here's and example using just 6 nob bikers.
6 bikes with 3 shots a piece
18 shots = 6 hits
re-roll 12 misses = 4 more hits
total of 10 hits
str 5, wounding on 3's = 7 wounds
Statistically that should be 1 dead termie but you could always get more thru and you're not losing any nobs to the termies - with your T5, FNP, 4+ cover save, and diversied wound rules - you can easily survive to out shoot the termies.
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![[Post New]](/s/i/i.gif) 2010/10/26 14:42:25
Subject: Orks vs. 10 Terminators
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Decrepit Dakkanaut
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If you run a partial mechanized list, you could soften up the Terminators by inserting in some shooting burnaboyz, who can then template from a vehicle and deal a large amount of damage to them (maybe not wipe them off the board, but nonetheless get a few of their numbers down).
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This message was edited 1 time. Last update was at 2010/10/26 14:42:36
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![[Post New]](/s/i/i.gif) 2010/10/26 17:33:52
Subject: Re:Orks vs. 10 Terminators
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Decrepit Dakkanaut
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Yea, if anything I think a huge ass Terminator squad would become a hindrance ya? That would be ALOT more bodies to count under a template, as well as not hide behind cover as easy
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![[Post New]](/s/i/i.gif) 2010/10/26 17:36:27
Subject: Re:Orks vs. 10 Terminators
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Longtime Dakkanaut
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KingCracker wrote:Hell 1 30 mob would do ALOT of damage. If nothing else, those termies are stuck the rest of the game.
This. Bog 'em down and ignore 'em. If they're contesting an objective, just assault them with tons of slugga boyz.
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There's just an acre of you fellas, isn't there? |
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![[Post New]](/s/i/i.gif) 2010/10/26 17:57:47
Subject: Orks vs. 10 Terminators
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Lead-Footed Trukkboy Driver
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Use boyz, or ignore them. A unit like that is the last thing you want to assault with your nobz.
Basically anything that ignores armor and or FNP or causes intsa death is too tough for your nobz to handle.
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This message was edited 3 times. Last update was at 2010/10/26 18:01:12
orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.
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![[Post New]](/s/i/i.gif) 2010/10/26 18:39:37
Subject: Orks vs. 10 Terminators
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Mekboy Hammerin' Somethin'
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Burna boyz are our can opener unit... if it has saves you assault them with burna boyz...
I use burna boyz in a open-topped transport, I hear that 15 flame templates can lead to a lot of saves to be made.
Lets say that with a flame template that you get 4 terminators, that is 60 S4 hits, 30 of them wound... 5 are going to fail their saves, and 2.5 will fail FNP roll.
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2010/10/26 19:01:43
Subject: Orks vs. 10 Terminators
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Longtime Dakkanaut
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QuietOrkmi wrote:I use burna boyz in a open-topped transport, I hear that 15 flame templates can lead to a lot of saves to be made.
The works wonderfully as well, but the positioning is tricky, seeing as you're not allowed to shoot out of cruising-speed transports.
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There's just an acre of you fellas, isn't there? |
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![[Post New]](/s/i/i.gif) 2010/10/26 19:14:51
Subject: Orks vs. 10 Terminators
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Regular Dakkanaut
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MekanobSamael wrote:The works wonderfully as well, but the positioning is tricky, seeing as you're not allowed to shoot out of cruising-speed transports.
And if one Thunder Hammer even hits (not even counting pens or glances), your Wagon is automatically shaken. Not a great deal.
I'd recommend jumping out and putting your lot into assaulting, by ignoring their 2+, forcing them to take a 5++.
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Armies | Orks (2000 - Magna-Waaagh!) - | Blood Angels (1500 - Sylvania Company) - | Dark Eldar - (1500 - Kabal of the Golden Sorrow) - | Salamanders (1000 - Vulkan Ravens) - | Chaos (1500 - Wisdom and Wrath) - |
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![[Post New]](/s/i/i.gif) 2010/10/27 01:01:14
Subject: Orks vs. 10 Terminators
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Lethal Lhamean
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i agree with the above....use lots of cheap units, such as shootas or slugga boys to simpy mob them down and armor save them to death. with a 20 man mob, youll dish 60 attacks on the charge, 80 if they are sluggas. shootas also get those 40+ shots before charging. (if also taking the big shoota) you wont hit often, but any save he has to make has chances of rolling that 1. also, his powerfists are wasted on cheap no save boys. you can then use your nobs as the "uppercut" to finish them off. i like the big choppa...its high str, but goes before powerfists.
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![[Post New]](/s/i/i.gif) 2010/10/27 01:24:32
Subject: Re:Orks vs. 10 Terminators
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Decrepit Dakkanaut
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Dont put a big choppa on a boyz mob nob. It totally defeats the purpose of paying points for a nob. Always find the points for a pk. Now if your talking about nobs mob, then go right ahead its fine. But you wouldnt be silly enough to charge nobs into terminators now would you?
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![[Post New]](/s/i/i.gif) 2010/10/27 01:29:53
Subject: Re:Orks vs. 10 Terminators
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Storm Trooper with Maglight
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Shoot them down with dakkaguns... they have 3 twin shots s5 each on 18". so stay out of 12" and outshoout the terminators and go for the final charge if they are seriously crippled.
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![[Post New]](/s/i/i.gif) 2010/10/27 16:26:09
Subject: Orks vs. 10 Terminators
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Growlin' Guntrukk Driver with Killacannon
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Shoot em to soften them up, then swarm em... they'll prove no problem!
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Waaagh! Skarshak - Back after being lost in the Warp, an' ready to Krump sum 'eads! |
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![[Post New]](/s/i/i.gif) 2010/10/27 17:16:47
Subject: Orks vs. 10 Terminators
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Powerful Chaos Warrior
Reading, UK
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a squad of 30 slugga boys charging a squad of 10 termies will most likely win the combat. You go first, nearly 90 attacks, even with a 2up save they will not be able to save them all!
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ULTRAMARINES LIVE LONGER WITH CALGAR!
Blood Angels-2000pts
Tau-1000pts
Empre: 2400pts
Warriors of Chaos: 2000pts
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