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Made in us
Growlin' Guntrukk Driver with Killacannon






HQ:
Biker Boss
-PK
-Heavy Armor
-Cybork

Troops:
30x Sluggas
-Nob w/PK

30x Sluggas
-Nob w/PK

30x Sluggas
-Nob w/PK

Fast:
20x Storm Boyz
-Nob w/PK

Elite:
12x Lootas

I have to shave a few points but its pretty close to 1250. I would like to be able to get an attack squig on the boss but I dont think I can make it fit. The Lootas are awesome, but are only utilized for the first 2 turns. After that, the tide gets everything stuck in. Any suggestions on making this a little better? Maybe dropping the Lootas for a few Biker Nobz?

Thanks in advance.



 
   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

Why have you got a biker boss and no warbikes? Drop one unit of boyz (or reduce the number of them) for ome warbikers, or stick him in the tide.

Personally though i would drop one boyz squad down to 20 and stick it in battle wagon. I'd also drop some stormboyz and perhaps more boyz for some warbikers to go with your boss.

"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3

Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Biker Boss is in there to tear through the armor that my Lootas cant Pop. The Storm Boyz are there to screen my Foot sloggers and give them a cover save.

I could throw in a wagon but then I would need the KFF Mech for the cover saves. Not to mention 1 wagon is going to get popped rather easy.

If im using Footsloggers, I cant justify dropping their numbers. IMO they need to be 30 Strong to survive the 2 turns of shooting before they get stuck in.

I could drop the Lootas for some warbikers. The Storm boyz IMO should stay 20 strong. Any less and I should just take some Trukk Mobs and call it a day. IMO orks suck under 20.

Are warbikers worth it?


 
   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

Bad_Sheep37 wrote:Biker Boss is in there to tear through the armor that my Lootas cant Pop. The Storm Boyz are there to screen my Foot sloggers and give them a cover save.

I could throw in a wagon but then I would need the KFF Mech for the cover saves. Not to mention 1 wagon is going to get popped rather easy.

If im using Footsloggers, I cant justify dropping their numbers. IMO they need to be 30 Strong to survive the 2 turns of shooting before they get stuck in.

I could drop the Lootas for some warbikers. The Storm boyz IMO should stay 20 strong. Any less and I should just take some Trukk Mobs and call it a day. IMO orks suck under 20.

Are warbikers worth it?

Well, if i was facing a tide of orks, screened by more orks, i would shoot the orks in front. Your cover save idea will not work. And why do you plan on using something relatively expensive, like stormboyz? Why not just get more orks, or better still, gretchin? Or, the best option, scrap your current cover save idea and get a KFF Mek instead.

Well, i presume your using the biker boss too zoom round and get to big shooty units that'll kill handfuls of orks, that you lootas can't kill? Ok. Thing is, roaming around on his own, he's gonna get shot by a lascannon or something, and that wouldn't be good. If you want something to zoom round and kill threatening units quickly, use the stormboyz, they're perfect for it, especially if you get Zagstrukk to lead them.

So here's the summary, based on the fact you want to keep your numbers high:

Drop bike on boss, and stick him in a boyz squad. Drop enough boyz (perhaps taking 4 or something from each unit) and a few stormboyz to get a Mek with KFF and Bozz Zagstrukk
Use the stormboys to eliminate shooty threats, and leaving the cover saving to the Mek

"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3

Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
 
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