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Made in gb
Tower of Power






Cannock

Justicar gave his Grey Knights a dust off today, I brought the Space Elves!

Eldar "The Lost" - 2,000 points


HQ

Farseer doom, guide & spirit stones

Farseer doom, guide & spirit stones

Elites

5 x Fire Dragons w/ Wave Serpent serpent w/ eldar missile launcher & shuriken cannon

5 x Fire Dragons w/ Wave Serpent serpent w/ eldar missile launcher & shuriken cannon

5 x Fire Dragons w/ Wave Serpent serpent w/ eldar missile launcher & shuriken cannon

Troops

10 x Dire Avengers w/ Wave Serpent serpent w/ eldar missile launcher & shuriken cannon

10 x Dire Avengers w/ Wave Serpent serpent w/ eldar missile launcher & shuriken cannon

10 x Dire Avengers w/ Wave Serpent serpent w/ eldar missile launcher & shuriken cannon

6 x Guardian jetbikes 2 x shuriken cannon

Heavy Support

Fire Prism

Fire Prism

Total: 2,002



Grey Knights

HQ

Grand Master - psycannon bolts, 4+ invulnerable save wargear, and anything else I missed lol

Elite

7 x Grey Knight Terminators w/ Land Raider - psycannons & 1 x incinerator

5 x Grey Knight Terminators w/ Land Raider Crusader - psycannons & 1 x incinerator

Troops

5 x Grey Knights w/ Razorback - Razorback w/ twin-linked plasma gun & lascannon

5 x Grey Knights w/ Razorback - Razorback w/ twin-linked heavy bolter

10 x Storm Troopers w/ Chimera - 2 x meltaguns


** Me and Kris had a pre-game discussion and agreed for Kris to use dedicated transports from the Space Marine codex.

Game: Pitched Battle & Annilation

Deployment

I can't remember who won the roll off but Kris went first, he deployed his army in the centre of the board with the two Land Raiders carrying the Terminators on the right wing and then the remaining transports together on the left wing.

I deployed my three Dragon Serpents on the right wing to get Kris' Land Raiders. At the side and inside a small ruin I deployed the Prisms which had direct LOS to the Storm Trooper Chimera, though it would get a cover save. Finally I deployed the remaining Serpents on the left side of the board where they can get side armour shots on the Chimera from a distance.






*Tactical Notes

Kris has gone first which means he'll roll his Land Raiders towards me putting them in melta range for my Fire Dragons, I'll be sending two units of Dragons towards the Raiders and the other one I'll hold back until they can get in. I'll then blast the other transports with Prism focused fire and mass EMLs until gone, finally when the transports are gone I'll roll up disembark cast some psychic power goodness and unleash shuriken cannon power.


Turn 1

Kris rolls out his Land Raiders splitting them off slightly, one takes cover behind the large tower ruin the other behind another ruin giving them both cover saves. The transports on the left move out with the Chimera popping smoke and blocking LOS from on front towards the Razorbacks.

Kris fires a single lascannon from the Land Raider at a Dragon Serpent but it does no good.

In my turn I move two Dragon Serpents 12" towards the Land Raiders, one lands in terrain but passes a terrain test ok - both Dragon squads bail out. Prisms hold position while mass Serpents on the left move to get better LOS on the Razorbacks.

Shooting the Chimera is popped by a Prism, the troops then get blasted by another Prism but pass morale and get some cover saves. EMLs from the Serpents blast the Razorbacks what they can see, I think one is crew shaken. Dragons unleash the pain on the Raiders; Crusader is immobilised and crew stunned the Land Raider goes boom killing a Dragon in the blast.

Points are Eldar 2: Knights 0





* Tactical Notes

Ok decent start with one Raider none existant and another immobilised stuck behind a building where it cannot see lol, also the Chimera just a wreck with meltaguns running around on foot.

Next turn I can see those Dragons been dead, that's not a problem as they cost little and done their job. If any do survive I'll blast the Terminators, failing that I'll move Prisms to drop down AP2 blasts on them.

What I need to do now is take care of those Storm Troopers on foot so the only meltas are gone and open up the Razorbacks to get at the troops inside.


Turn 2

Kris' Grand Master and 7 Terminators bail out the immobilised Crusader looking extremely pissed off and in my Dragons direction. The Storm Troopers flank around the ruin which had blocked or gave cover to their tank during deployment while the Razorbacks move 12" on top of a hill, the lascannon one pops smoke giving cover to itself and the other one behind it.

Shooting the Grand Master and Terminators unleash incincerator and psycannon bolts at the Dragons which sees them dead. The other Terminators unleash incincerator at the other Dragons and BBQ them. The Crusader blasts the Dragon Serpent by it with the multi melta leaving it a wreck.

In my turn I move the Serpent out of terrain by the 5 Terminators ready to blast them as the Jetbikes zoom around to support it. The Serpents on the left flank move to blast the lascannon Razorback as a unit of Dire Avengers bails out to blast the Storm Troopers through the terrain opening. The rest of the units hold position.

Shooting the Jetbikes and Serpent blast the 5 man Terminators, one Terminator dies thanks to a plasma blast from the Serpent, lol. The lascannon Razorback gets stunned if I remember right. Storm Troopers get blasted by the Prisms, they survive thanks to cover, but don't have much look with mass shuri catapult fire leaving just the 2 melta Troopers left; they pass morale.

Eldar 2: Grey Knights 3





*Tactical Notes

As I thought the Dragons were toasted though I wasn't expecting the Serpent to go up in flames too. I'm behind on kill points but I expect to draw at least and with the Dragons sacrifice I've at least got those Terminators out and now on foot away from anything.

Next turn I'll move the remaining Dragons up to blast that small Terminator squad with melta death, I'll drop AP2 blasts from the Prisms on the Terminators now minimum threat from the Storm Troopers is left and continue blasting the Razorbacks until the troops are exposed.


Turn 3

Kris moves his small Terminator unit towards the empty Dragon Serpent which plasma blasted them previous turn, the large Terminator unit flanks around using terrain for cover as the Troopers move to get into melta range of the Serpent which the Avengers bailed out of.

Shooting the meltas unleash the pain and score crew stunned and immobilised result on the Wave Serpent. Lascannon from the Razorback blasts out but does nothing.

In assault Kris small Terminator squad charges and makes the empty Wave Serpent go boom, two Jetbikes are caught in the blast but they're ok.

In my movement turn I move the Avengers through terrain way from the incoming Grand Master and Terminators and to get better LOS on the Troopers. I move the remaining Dragons up in their Serpent towards the smaller Terminator squad, they bail out ready to unleash melta pain.

I cast doom on the Troopers and guide on the Avenger unit.

Shooting I blast the small Terminators with meltas and wipe them out. I unleash a torrent of shuri catapult fire with only one miss after re-rolls at the Troopers, they die put it this way lol. I blast the lascannon Razorback with EMLs and it's totalled, one Grey Knight dies in the blast. Fire Prisms drop AP2 fire on the Terminators killing a few, but they do get cover saves.

Kill points are Eldar 5: Grey Knights 3




* Tactical Notes

Ok all anti armour threats are now dealt with, the lascannon Razorback is toasted and the meltaguns are shredded. The S6 nemesis force weapons are a concern, but I'm hoping with more AP2 blasts and shuri catapult fire I can put enough wounds on them to make them die, fingers crossed.

Next turn I'll move into terrain by the remaining Razorback and unleash hell on that Grey Knight squad now in the open. I'll blast the Razorback open and hopefully blast the Grey Knights inside back to the Emperor and lay down AP2 blasts on the Terminators.


Turn 4

Kris moves his Grey Knights on foot into terrain for cover and the Terminators around the ruin more. That's it for Kris and shooting too!

In my turn I move two Wave Serpents towards the ruin on the hill (removed for access) but immobilise them both! Both Avenger units bail out ready to unleash a storm of shuri fire. The Avengers already on foot move into terrain in case get assaulted by the Terminators, at least the Avengers will strike first then. The Dragons mount up and move 12" towards the fight while the Jetbikes just float about.

I cast doom on the Grey Knights ok and guide on both my Avenger units which just bailed out.

Shooting I blast the Grey Knights to pieces scoring 17 wounds. I blast the Terminators with AP2 Prism fire leaving the Grand Master on his own, the Grand Master then gets blasted with shuriken fire and only has two wounds left.

Kill points are Eldar 7: Grey Knights 3





* Tactical Notes

It's going well but that Grand Master won't go down! Hopefully I can tackle him in assault with weight of attacks as I suspect he'll assault the Avengers next turn - shame the Dragons cannot shoot at him then :( .

Next turn I'll fire what EMLs I can at the remaining Razorback and blast the troops with shuri fire.


Turn 5

Kris bails his Grey Knights out the Razorback ready to blast my Avengers. The Grand Master moves around with murder in his eyes against the Avengers.

Shooting Grey Knights blast a squad of Avengers leaving just 4 left; they pass morale ok. Grand Master blasts Avengers but they pass cover saves ok.

In assault the Grand Master batters some puny Eldar and takes no wounds, combat stays on. Grey Knights multi assault both Avenger units in terrain, the unit of 4 is halfed and the full man squad is left with 6 - both squads fail morale and fall back - the Avenger unit with only 2 models left is under half strength and cannot regroup so gives a kill point to Kris.

In my turn I move the Fire Dragon's Serpent towards the immobilised Land Raider and bail them out. I turbo boost the Jetbikes towards the Grand Master ruckus. I manage to regroup the 6 man Avengers squad, they move back into terrain while the 2 man squad falls back and end up near the board edge.

I cast doom and guide with the Farseer near the 6 man Avenger squad, doom fails thanks to the Grey Knights protection. I cast doom on the Grand Master and it fails also thanks to the psychic hood things they have.

Shooting I blast the Grey Knights with shuri catapults but only kill one. I blast the Land Raider with mass meltas and destroy the hurricane bolters closest to me and the multi melta along with crew stunning it.

In assault I charge the Grey Knights with the 6 man Avenger unit, I lose but stay in combat but only a few Grey Knights left and only 4 Avengers. The Grand Master batters some more Eldar, they fail to slay him and combat rages on.

Kill points are Eldar 7: Grey Knights 5





* Tactical Notes

Ok it's starting to go all pete tong in combat, the Grand Master is whooping my ass and the Grey Knights have given my puny pointy earred people a right good beating. I'm also disappointed the Dragons didn't pop the Crusader; hopefully next time as it's not going any where.

Next turn I'll pile the Jetbikes into the Grand Master and hopefully that will even the odds. I'll disembark the Farseer and charge into the combat with the Knights and Avengers and hopefully can turn the tide, maybe.


Turn 6

No movement from Kris.

In assault his Grand Master opens more whoop ass but combat stays on. The Grey Knights leave 2 Eldar left but I don't think they have many themselves.

In my turn I move the Jetbikes and Farseer towards combat. Shooting I manage to pop the Crusader. As I have the previous turns I blast the remaining Razorback with EMLs and just crew stun it again.

Combat Farseer and Jetbikes charge in but make no odds, Grey Knight combat rages on but the Avengers lose, the Avengers get taken down in sweeping advance but the Jetbikes are alright.

Kill points are Eldar 7: Grey Knights 6 - Eldar win!

Summary

Well it started off well nailing the Land Raiders with the Dragons which put those Terminators on foot so I could drop blasts and melta shots on them. Then the melta Troopers were exposed and chipped away even in cover, sure they immobilised a Serpent but it was were I wanted it anyway. The lascannon Razorback was next and after that was just the Terminators, which never reached combat - only the Grand Master did. Other than that it went alright apart for some bad luck at the end immobilising two Serpents.

Mistake wise I should have moved those Jetbikes sooner towards the Avenger fight as for a turn I left out, I also forgot they can move in the assault phase. I also remembered when writing the report Eldar powers must be cast at the start of the turn, not shooting turn.

Kris played pretty well and if I'm honest I think he did better with this army than his Blood Angels. Not down to his own fault, but the army lacks anti tank, though having 7 Terminators is a lot - I would have ditched some and got some more Storm Troopers with double meltaguns and then consider some Dreadnoughts with missile launchers or something - those Land Raiders and Terminators really sucked some points up leaving only three other units and neither were that tough.

This message was edited 1 time. Last update was at 2010/11/01 15:45:43


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Sybarite Swinging an Agonizer




Alabama

Great Game, Did you roll for shrouding to shoot his Grey Knights?
   
Made in gb
Tower of Power






Cannock

No, something which was totally forgot about.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Sybarite Swinging an Agonizer




Alabama

Ouch, that could have helped alot, oh well still a good game.
   
Made in gb
Tower of Power






Cannock

Well Kris said it wouldn't make any difference how close how I was - how does it work?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Sybarite Swinging an Agonizer




Alabama

3d6 x3 to check range, if not within range you miss, basically a "weaker" night fighting.
   
Made in gb
Tower of Power






Cannock

I see. Well max range is 54" which is further than the board, the smallest gap between us was 24" so that power was useless as Kris said, can't see it doing much unless rolled 3 1's lol

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Sybarite Swinging an Agonizer




Alabama

Would hardly call that worthless... As 24 is completely possible to roll under and GK's need every model, so one unit "missing" its shot is worth it.

This message was edited 1 time. Last update was at 2010/11/01 17:28:28


 
   
Made in gb
Annoyed Blood Angel Devastator





Birmingham UK

At 24 you only need to roll 8 on 3D6 which to be quite honest isn't the hardest roll in the world to make. Not only that but it doesn't affect vehicles so would have made no difference to the outcome of the game.

FOR SANGUINIUS, FOR THE EMPEROR AND FOR BAAL, FORWARD MY BROTHERS LET US SMITE THE ENEMIES OF MANKIND!!!
Give me enough Guard Regiments and I will choke the eye of terror
6000pts
4500pts
http://codeximperialis.blogspot.com/ 
   
Made in us
Stubborn Temple Guard






Justicar Alaric wrote:At 24 you only need to roll 8 on 3D6 which to be quite honest isn't the hardest roll in the world to make. Not only that but it doesn't affect vehicles so would have made no difference to the outcome of the game.


Shrouding is the only thing that keeps Grey Knights competitive. You can always roll badly. I've seen it happen many times. And since you roll for every unit shooting, that increases the chances of lost fire.

Shrouding ALWAYS helps Grey Knights. I have had shots at 13" away be unable to be fired due to Shrouding.

27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. 
   
Made in us
Willing Inquisitorial Excruciator





Sarasota, FL

That Grand Master is a epic hero! Cool report guys, like the variety.

7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters  
   
Made in us
Fixture of Dakka





San Jose, CA

Wow...I'm surprised the GK's did as well as they did. Mechdar is not a good matchup for the Grey Knights. Good thing they didn't take lance-spam.

Just a few tips on playing the Grey Knights:

1) Get Smokes and Extra armor on the land raiders. While smokes is not free, it does reduce all pens to glances, so that you can benefit from both cover and glancing hits only. EA is just so cheap it's a no-brainer.

2) Instead of giving the GKT a psycannon, give the psycannon to the GKGM instead to take advantage of his better BS.

3) If you take a GKT unit as a retinue for the GKGM, then you don't have to spend to points to get another Brother-Captain. That would also prevent the GKGM from being singled-out in cc.

4) It is generally better not to mix-n-match special weapons, meaning either 2x psycannons or 2x incinerators (just like it's not really good to give your IST squad 1 melta + 1 flamer).

5) Get IST's in units of 5 with 2 special weapons and a rhino. They sacrificial units so keep them as cheap as possible.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Tower of Power






Cannock

BladeWalker wrote:That Grand Master is a epic hero! Cool report guys, like the variety.


I concour; this guy was whipping pointy ear ass.

jy2 wrote:Wow...I'm surprised the GK's did as well as they did. Mechdar is not a good matchup for the Grey Knights. Good thing they didn't take lance-spam.


TBH so I am, but I was doing alright until combat - mass shooting for my Eldar is what did the victory. However, mass lances make little odds as the Dragons took care of the Raiders which do a lot better job, and Prisms laid down blasts on the Terminators which is a lot better. Honestly, lances are over rated and that's from from a guy who used to use mass lacnes.

Though, for the Grey Knight tips I'm sure Kris may find useful, however not sure on point 4 as Kris didn't mix and match weapons...

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in ph
Hard-Wired Sentinel Pilot





Philippines, Pasig City

Hopefully the performance of GK would improve on the codex update due next year

Blessed is the mind too small for doubts.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
 
   
Made in gb
Tower of Power






Cannock

I am hoping to too as they look to be a good army.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Pauper with Promise




Ohio

Also Grey Knight, i believe cant have razor backs, Also to have grey knights who are powerful, and then to throw in 10 storm troopers, i have found ends up to be a waste unless you put them in a land raider and they sit on an objective, they are just not very good, ud be better off with more grey knights on foot

This message was edited 1 time. Last update was at 2010/11/03 18:38:40


Plays:  
   
Made in gb
Tower of Power






Cannock

As mentioned in the report me and kris agreed for him to use razors

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Pauper with Promise




Ohio

Then my apologies! I missed that part

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Made in ie
Norn Queen






Dublin, Ireland

Always enjoy the batreps merc but could you switch some of your camera angles a bit? sometiems its hard to see whats going on and the visual aid always embelishes the batreps.

Also is that a space marine on the PC in the background (pic 4)?

Dman137 wrote:
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By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Tower of Power






Cannock

Will see what I can do Ratius I have to do them at certain angles for personal reasons between me and Kris

Yeah, Kris' pc, Blood Angel probably

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Annoyed Blood Angel Devastator





Birmingham UK

Ratius wrote:Also is that a space marine on the PC in the background (pic 4)?


Yes I was showing Mark BF40K it's a mod for Battlefield 1942. Lets you play as either Blood Angels or Emperors Children.

FOR SANGUINIUS, FOR THE EMPEROR AND FOR BAAL, FORWARD MY BROTHERS LET US SMITE THE ENEMIES OF MANKIND!!!
Give me enough Guard Regiments and I will choke the eye of terror
6000pts
4500pts
http://codeximperialis.blogspot.com/ 
   
Made in us
Crazed Spirit of the Defiler




New Jersey

very nice report, I love reading your reports.



Sihamoni takes great pride in the league he helped create, as was conveyed in his recent advertising campaign for the CMFL that stated his midgets will "... take on anything; man, beast, or machine."

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Made in gb
Tower of Power






Cannock

Many thanks dude

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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