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![[Post New]](/s/i/i.gif) 2010/11/02 01:33:50
Subject: If Ordnance had 2D6 to penetrate, how would you play it?
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Devestating Grey Knight Dreadknight
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Because of Ordnance's rule for 2d6pen choose highest, would you roll 2, then pick the highest, then roll another 2, then pick the highest? Or would you just use 2D6 to pen.
Did a search not much came up, sorry if there is a thread about this
EDIT: It has been determined no such weapon exists. Melta-Ordnance are roll 2d6 pick highest then add d6 to find the armour penetration. The original question was based on bastion breacher medusa shells, but I found out they are not ordnance.
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This message was edited 1 time. Last update was at 2010/11/03 02:51:29
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![[Post New]](/s/i/i.gif) 2010/11/02 01:59:30
Subject: If Ordnance had 2D6 to penetrate, how would you play it?
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Heroic Senior Officer
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Hmmm, don't know. Probably just roll 2d6. Is there a purpose to this question? Or is it just hypothetical?
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2010/11/02 02:21:27
Subject: If Ordnance had 2D6 to penetrate, how would you play it?
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Ship's Officer
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So what you're suggesting is an Ordnance Melta weapon, or something similar in function? Unless I'm mistaken, no such weapon exists, so hypothetically: An Ordnance Melta weapon within melta range would break the game, IIRC, as both rules are equally specific in that case, with one telling you to pick the highest, and one telling you to add them together. If it's not a melta weapon per se, then it would depend on the wording. Hopefully in either case GW would actually specify how this worked for the given instance. A good house rule for such a devastating piece of technology IMHO would be 4D6 and pick the highest two. However, that's just a design suggestion for if you're going to invent new stuff.
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This message was edited 1 time. Last update was at 2010/11/02 02:22:00
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![[Post New]](/s/i/i.gif) 2010/11/02 03:23:18
Subject: If Ordnance had 2D6 to penetrate, how would you play it?
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Longtime Dakkanaut
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I would play it like so:
1" - half range: 2d6 AP
half range - full range: roll 2d6 and use the higher
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There's just an acre of you fellas, isn't there? |
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![[Post New]](/s/i/i.gif) 2010/11/02 04:29:29
Subject: Re:If Ordnance had 2D6 to penetrate, how would you play it?
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Bloodthirsty Chaos Knight
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Roll two sets of 2d6 and pick the highest set
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![[Post New]](/s/i/i.gif) 2010/11/02 04:38:53
Subject: If Ordnance had 2D6 to penetrate, how would you play it?
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Longtime Dakkanaut
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Actual weapon that uses this: Daemonhunters - Melta Torpedo.
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"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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![[Post New]](/s/i/i.gif) 2010/11/02 05:09:12
Subject: Re:If Ordnance had 2D6 to penetrate, how would you play it?
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Confessor Of Sins
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scubasteve04 wrote:Roll two sets of 2d6 and pick the highest set
Seconded. It's the reasonable thing to do.
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![[Post New]](/s/i/i.gif) 2010/11/02 09:29:29
Subject: Re:If Ordnance had 2D6 to penetrate, how would you play it?
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Junior Officer with Laspistol
University of St. Andrews
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I can think of a situation right now where this could come up.
Medusa with Bastion Breacher Shells
It's a model with 2d6 for armor pen and ordnance.....I'm not sure how I would play that as the situation has never come up. Usually , just plain 2d6 added together is enough for S10 to go through ANYTHING. But if the situation did come up, I would do what was said above. Roll two sets of 2d6, pick the highest out of each, and add them together. Unless you rolled four 1s, that almost guarantees getting through almost any armor.
Just one more reason why Medusas are awesome.
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"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
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Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2010/11/02 09:58:16
Subject: Re:If Ordnance had 2D6 to penetrate, how would you play it?
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Purposeful Hammerhead Pilot
Murrieta, CA
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I believe the issue is addressed in one of the FAQS (Grey knights I think, but I'm not overly sure). You are to roll 2 then pick the highest, then roll an additional d6 and add it to the roll you picked out of the first two.
Edit:
I searched the Main rulebook faq and Daemon Hunters faq and couldn't find the reference. But my logic is that the ordinace rule modifies the first die you get to roll and then the melta rule allows you to roll a second one. I could have sworn I had read it somewhere though. If anyone has anything definitive on this please post it.
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This message was edited 1 time. Last update was at 2010/11/02 10:06:43
Space Marines (Anything but BA or GK): 6k
Tau: 3k
-Thaylen |
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![[Post New]](/s/i/i.gif) 2010/11/02 10:46:46
Subject: If Ordnance had 2D6 to penetrate, how would you play it?
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Hardened Veteran Guardsman
Lawndale
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Thaylen's logic is in keeping with standard GW wackiness.
Would read 2d6 pick the highest + 1d6.
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![[Post New]](/s/i/i.gif) 2010/11/02 11:28:28
Subject: If Ordnance had 2D6 to penetrate, how would you play it?
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Painlord Titan Princeps of Slaanesh
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Seconding Thaylen's conclusions. Apply the ordinance rule to the first d6 (ie 2d6 and choose one) and the melta rule to the second (roll a d6).
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![[Post New]](/s/i/i.gif) 2010/11/02 13:37:48
Subject: Re:If Ordnance had 2D6 to penetrate, how would you play it?
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Fixture of Dakka
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Ordnance rule (p60): "...roll two dice instead of one and pick the highest result!"
Melta rule (p32): "They roll an extra d6 when rolling to penetrate a vehicle's Armor Value..."
So, to satisfy both of these, I'd agree with Thaylen's conclusion. You roll an extra die due to melta, and replace one of your two dice with 2, taking the highest. So, it's (Highest of 2D6)+1D6
Although, you may be able to make an argument for 3d6 take the two highest, or even 3d6 take the one highest.
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![[Post New]](/s/i/i.gif) 2010/11/02 13:49:55
Subject: Re:If Ordnance had 2D6 to penetrate, how would you play it?
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Ship's Officer
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Grakmar wrote:Ordnance rule (p60): "...roll two dice instead of one and pick the highest result!"
Melta rule (p32): "They roll an extra d6 when rolling to penetrate a vehicle's Armor Value..."
So, to satisfy both of these, I'd agree with Thaylen's conclusion. You roll an extra die due to melta, and replace one of your two dice with 2, taking the highest. So, it's (Highest of 2D6)+1D6
Although, you may be able to make an argument for 3d6 take the two highest, or even 3d6 take the one highest.
I should have read the melta rule again. That makes sense.
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![[Post New]](/s/i/i.gif) 2010/11/02 15:41:25
Subject: If Ordnance had 2D6 to penetrate, how would you play it?
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Junior Officer with Laspistol
University of St. Andrews
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Are we discussing an ordnance weapon with the melta special rule, or an ordnance weapon that had 2d6 armor pen? The examples posted here make perfect sense if I'm firing an ordnance weapon with melta, but what about an ordnance with 2d6?
How would dakka play that? I personally say roll 2 sets of 2d6, and add together the highest out of each.
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"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2010/11/02 16:04:58
Subject: If Ordnance had 2D6 to penetrate, how would you play it?
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Painlord Titan Princeps of Slaanesh
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The rules really do not address an Ordinance weapon that rolls 2d6 for basic (without the Melta rule) armor penetration (say similar to a chain fist). It just states 'when rolling to penetrate a vehicle's armor roll two dice instead of one and pick the highest.'
I would say this is house rule territory.
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![[Post New]](/s/i/i.gif) 2010/11/02 16:30:00
Subject: Re:If Ordnance had 2D6 to penetrate, how would you play it?
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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ChrisWWII wrote:I can think of a situation right now where this could come up.
Medusa with Bastion Breacher Shells
It's a model with 2d6 for armor pen and ordnance.....I'm not sure how I would play that as the situation has never come up. Usually , just plain 2d6 added together is enough for S10 to go through ANYTHING. But if the situation did come up, I would do what was said above. Roll two sets of 2d6, pick the highest out of each, and add them together. Unless you rolled four 1s, that almost guarantees getting through almost any armor.
Just one more reason why Medusas are awesome.
Bastion Breacher shells are not ordnance.
OnT, I would roll two sets of 2d6 pick highest in each set and add them.
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I cannot believe in a God who wants to be praised all the time.
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![[Post New]](/s/i/i.gif) 2010/11/02 16:34:03
Subject: If Ordnance had 2D6 to penetrate, how would you play it?
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Lone Wolf Sentinel Pilot
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I think you all misinterpreted the question. Jaon is asking about the normal rules for ordnance weapons, not some crazy melta/ordinance weapon. You would roll 2D6 and pick the highest. Add that to your strength and that is your penetration roll. You would then roll one d6 against the vehicle damage chart to determine the effect of the shot, adding in any modifiers.
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![[Post New]](/s/i/i.gif) 2010/11/02 16:38:00
Subject: If Ordnance had 2D6 to penetrate, how would you play it?
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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PraetorDave wrote:I think you all misinterpreted the question. Jaon is asking about the normal rules for ordnance weapons, not some crazy melta/ordinance weapon. You would roll 2D6 and pick the highest. Add that to your strength and that is your penetration roll. You would then roll one d6 against the vehicle damage chart to determine the effect of the shot, adding in any modifiers.
" If Ordnance had 2D6 to penetrate, how would you play it?"
It is you who misunderstood the question
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I cannot believe in a God who wants to be praised all the time.
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![[Post New]](/s/i/i.gif) 2010/11/02 17:17:35
Subject: Re:If Ordnance had 2D6 to penetrate, how would you play it?
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Fixture of Dakka
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Well, I think we all agree on melta+ordnance meaning "highest on 2d6 and add an additional d6"
For a hypothetical ordnance gun that has 2d6 penetration base:
Well, it would depend on the wording on this hypothetical weapon
Fortunately, this issue is a moot point, as no such weapon exists (that I'm aware of)
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![[Post New]](/s/i/i.gif) 2010/11/02 17:21:53
Subject: If Ordnance had 2D6 to penetrate, how would you play it?
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Hanging Out with Russ until Wolftime
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Aye, an Ordnance Weapon that rolls 2D6 to pen is a non issue.
For Melta ordnance (aka Melta Torpedo thing) Thaylen has it spot on, you roll (2d6 pick highest)+(1D6).
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![[Post New]](/s/i/i.gif) 2010/11/02 20:35:23
Subject: Re:If Ordnance had 2D6 to penetrate, how would you play it?
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Junior Officer with Laspistol
University of St. Andrews
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I apologize for making the 2d6 ordnance weapon an issue....I thought bastion breachers were ordnance weapons, but it turns on they're just blast weapons. My bad.
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"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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