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Made in gb
Crazed Cultist of Khorne





England, Ashbourne

I think people tau players need more assaulty units NOT KROOT because they suck and as tau are based on the Japanese i thought of these

3-10
WS BS S T W I A Ld Sv
3 ...3..3.3..1.3.2.8..4+

Equipment: Pulse pistol, close combat weapon

Special rules: Fleet, Re-roll failed rolls to hit.

Please comment for points and improvement


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Made in gb
Regular Dakkanaut





North Wales

Thank you, you have inspired me to complete my Kroot merc army, and then find you...

I'm not an expert on rules, but fluffwise I think the Tau should stay as they are. They rely on technology, not poking people with sticks.

 
   
Made in nl
Death-Dealing Devastator





The Box

A Close combat unit needs I4 or at the very least 3 with FC and neither of them are very Tau like.

Also; offensive grenades?

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Made in gb
Crazed Cultist of Khorne





England, Ashbourne

Ok but there not supposed to be maniacs just to hold up units like Imperial guardsmen but i do agree Initive 4 would be ok, and frag grendes

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Made in us
Regular Dakkanaut





I would imagine if Tau made a close-combat unit it would be a suit..only way I could imagine a decent tau combat unit would be if they had a special rule like "FOR THE GREATER GOOD!" or something and they gain fearless and FC for a turn or something and try to hold a squad in combat for a turn

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Made in gb
Crazed Cultist of Khorne





England, Ashbourne

I would imagine if Tau made a close-combat unit it would be a suit..only way I could imagine a decent tau combat unit would be if they had a special rule like "FOR THE GREATER GOOD!" or something and they gain fearless and FC for a turn or something and try to hold a squad in combat for a turn

I have already made rules for a assault battlesuit but thanks for the rule. il post it later

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Made in za
Drop Trooper with Demo Charge





South Africa

bagley wrote:Thank you, you have inspired me to complete my Kroot merc army, and then find you...

I'm not an expert on rules, but fluffwise I think the Tau should stay as they are. They rely on technology, not poking people with sticks.


Agreed. The whole idea of a Tau army is that of being a bang bang army.
In the fluff they hate cc, and see it as barbaric. Thats why they have auxiliaries in their army, to fulfill areas that they are kak at.
Although what Vespids are their for is anyones guess.
The only solution I can think of is maybe in the next codex they allow IG type dudes. But that would just be SILLY!
But I enjoy Tau because they are completely different play style to other armys.
I dont use kroot as cc units, rather as a unit to by time for my fw to reposition them, or to be able to shoot at a smaller amount of enemy's.

Leave the Tau alone! What did they ever do to you?

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Made in us
Combat Jumping Ragik






This makes no sense fluff wise. Tau see close combat as savage & bloody. They prefer the grace of long range combat. Also kroot suck? I think not, learn to use them properly.

Stick them in woods or similar cover and they provide a great firebase or if close enough to other tau, a violent counter-charge. If none exists, park them in a devilfish near a unit of firewarriros. If the devilfish doesn't move the kroot may exit and assault. So str 4 A3 not fun to deal with, true the I 3 hurts but add in some kroot hounds and that becomes I 5. That will make any good player think twice about assaulting those firewarriors.

This message was edited 1 time. Last update was at 2010/11/06 16:32:59


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Made in ca
Insect-Infested Nurgle Chaos Lord






specially designed CC Drones might do the trick, especially if you can produce more of them during the game (so they would act more like a distraction). However the appeal of Tau is a Shooty army. If they got competent in close quarters they'd turn into Veteran Imp Guard armies.

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Made in au
Incorporating Wet-Blending






Australia

I think a Tau CC unit should have a similar role to the one I suggested for the Repentia here. A unit - probably of drones - that is not primarily intended to win combats, but to charge into a melee and create enough of a distraction that your engaged squad(s) can break off and regroup. You could even give them a special rule allowing you to fire into the combat, at the expense of your opponent including your drones in their squad for the purposes of wound allocation.

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Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






The Claw

Sorry, but I just don't see this working. This makes no sense in the fluffical sense.

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Made in gb
Longtime Dakkanaut





Scotland

JUST.... NO!!! Sorry you are not allowed this. Tau must be rubbish in close combat... There has to be something guardsmen can BEAT in CC, that's the whole point of the tau army in Game balance terms.

Here is a better suggestion: Some sort of Close Quarter Intervention Battlesuits. Initiative 3 Toughness 5, stormshields and hit and run; designed to take a battering in CC from assault armies. Done. May you never speak of I3 tau with cc weapons and pistols ever again.

Mary Sue wrote: Perkustin is even more awesome than me!



 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





I think instead of a crappy infantry Squad that would just be a waste of points, how about instead Battlesuits equipped with +1 Str Power Weapons to accompany Farsight?

 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

The only way you could get away with cc units is if they could only be used in a farsight army, kroot are kinda good if you infiltrate them and run them into the back of a unit + lol if they manage to get the traped rule.

   
Made in us
Boom! Leman Russ Commander




Jacksonville Florida

As others have said. CC Tau=No. I've never even seen any CC Tau conversions that looked good or fit the Tau asthetic.

If you want CC Tau take O'shovah or if someone will let you use him take Aun'shi or make up auxiliaries.

 
   
Made in gb
Longtime Dakkanaut





Scotland

I'm not a tau expert but i think i'm on to a winner with 'Defender Battlesuits' equipped with stormshield equivalents. The 'hit and run' could be automatic or tested at I5 due to 'inbuilt threat sensors'.... They would not be offensive (perhaps only having one weapon mount) merely a way to stop rampaging assault units and then hit and run to leave them open to a horrendous torrent of fire. Tau are a conscientious race who would not see their people charge into a meat grinder. I would think they would much rather find a way to 'Weather the storm' and then attack from a vantage point.

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Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

Perkustin wrote:I'm not a tau expert but i think i'm on to a winner with 'Defender Battlesuits' equipped with stormshield equivalents. The 'hit and run' could be automatic or tested at I5 due to 'inbuilt threat sensors'.... They would not be offensive (perhaps only having one weapon mount) merely a way to stop rampaging assault units and then hit and run to leave them open to a horrendous torrent of fire. Tau are a conscientious race who would not see their people charge into a meat grinder. I would think they would much rather find a way to 'Weather the storm' and then attack from a vantage point.


lovvve this. It would also fit the ideas of hunter cashe perfectly in terms of the luring and traping strategy.

   
Made in gb
Crazed Cultist of Khorne





England, Ashbourne

Thanks I think these are a pretty rubbish idea but what about assault drones
WS BS S T W I A Ld Sv
3....2..4.3.1..5.2..8..4+

Equipment: Power weapon.

This message was edited 1 time. Last update was at 2010/11/07 10:25:36


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Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

WTF? I told you it was stupid, but the idea of 'hold up' Battlesuits is good, not sure about the Drones though.

 
   
Made in us
Horrific Howling Banshee




Tau with WS3 Rerolls to hit and 4Attacks on the charge A2+1+1 is a big NOOOOOOOOOO

However why no some close combat drones

Defense Drones
WS2 BS2 S3 T3 W1 I4 A1 LD10 Sv 4+

Special Rules
Hit and Run, Uncatchable
Uncatchable: Hit and Run tests are made that Initiative 5

Attack Drones
Ws2 BS2 S3 T3 W1 I4 A1D6 LD10 Sv 4+

Special Rules
Rending

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Made in us
Infiltrating Hawwa'





Australia

DakkaDakka wrote:

This message was edited 1 time. Last update was at 2020/03/15 03:14:17


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Made in us
Lone Wolf Sentinel Pilot





In Revelation Space

bronzemonkey wrote:I think people tau players need more assaulty units NOT KROOT because they suck and as tau are based on the Japanese i thought of these

3-10
WS BS S T W I A Ld Sv
3 ...3..3.3..1.3.2.8..4+

Equipment: Pulse pistol, close combat weapon

Special rules: Fleet, Re-roll failed rolls to hit.

Please comment for points and improvement




How do kroot suck? I took out three termies and put two wounds on a SM captain with ONE of them. It was my last remaining one, and I'll admit that is FETHING INSANE luck, but I've loved kroot ever since



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Made in us
Longtime Dakkanaut





Gulf Breeze Florida

Close Combat Tau: No. Never.

A "Defender" battlesuit that is supposed to tie people up in Close Combat, not kill anything in close combat, just hold them down and hop out at the end of the enemy turn: Forgeworld beat you to it. It is called the XV9 Hazard Suit.

This message was edited 1 time. Last update was at 2010/11/08 01:14:57



 
   
Made in us
Lone Wolf Sentinel Pilot





In Revelation Space

Will there ever even BE a fifth edition codex for the Tau? That would be awesome to have "Human helpers" in a Tau army. The only people who use them that i've seen use them as fire warriors.



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Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

I dont know the details but we must hope

   
Made in gb
Longtime Dakkanaut





Scotland

Darn, knew it was the kinda thing forgeworld would do. Don't think i've read that IA book, so you'll have to believe me when i say the defender battlesuit was an 'Original' idea. How about something a bit out there? 'Repulsion fields' that are activated if the tau lose a combat but stay 'locked' in the assault. The enemy must take a leadership test to keep in the fight. Representing somekinda Non-lethal suppression device. It wouldn't be game winning but at least maybe frees the odd squad from a slow and painful defeat in a prolonged close combat.

Mary Sue wrote: Perkustin is even more awesome than me!



 
   
Made in us
Trustworthy Shas'vre





Mt. Gretna, PA

Tau with BS 2???

That is horrible. All Tau are known for their shooting, that should remain with Assault Tau. Tau with the the shooting value of orks is just sad.

Also, what points were you thinking, a power weapon with them shouldn't make them a cheap unit. I'd say at least 18 points for that.


Automatically Appended Next Post:
Perkustin wrote:Darn, knew it was the kinda thing forgeworld would do. Don't think i've read that IA book, so you'll have to believe me when i say the defender battlesuit was an 'Original' idea. How about something a bit out there? 'Repulsion fields' that are activated if the tau lose a combat but stay 'locked' in the assault. The enemy must take a leadership test to keep in the fight. Representing somekinda Non-lethal suppression device. It wouldn't be game winning but at least maybe frees the odd squad from a slow and painful defeat in a prolonged close combat.


How about a repulsion field that has a 1/3 chance of repulsing the assault in the first place. If you fail that roll and they assault, you can skip your attacks (if you have any models left) and automatically repulse out of combat.

This message was edited 1 time. Last update was at 2010/11/08 20:00:38


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Made in gb
Longtime Dakkanaut





Scotland

@the Bringer, I like it.

Mary Sue wrote: Perkustin is even more awesome than me!



 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

The Bringer wrote:
Perkustin wrote:Darn, knew it was the kinda thing forgeworld would do. Don't think i've read that IA book, so you'll have to believe me when i say the defender battlesuit was an 'Original' idea. How about something a bit out there? 'Repulsion fields' that are activated if the tau lose a combat but stay 'locked' in the assault. The enemy must take a leadership test to keep in the fight. Representing somekinda Non-lethal suppression device. It wouldn't be game winning but at least maybe frees the odd squad from a slow and painful defeat in a prolonged close combat.


How about a repulsion field that has a 1/3 chance of repulsing the assault in the first place. If you fail that roll and they assault, you can skip your attacks (if you have any models left) and automatically repulse out of combat.


How about giving everything the usr Evade evade? when they are assulted, they run 2d6 backwards

   
Made in us
Fixture of Dakka





Runnin up on ya.

People always talk about fluff but GW will change the fluff if it suits them....and it has numerous times in the past.

The problem is with how to keep the feeling of a Tau army without making them resemble IG.

I agree that a suit or drone unit would be a better choice than some firewarriors running across the field.

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