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![[Post New]](/s/i/i.gif) 2010/11/06 13:35:27
Subject: CLOSE COMBAT TAU
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Crazed Cultist of Khorne
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I think people tau players need more assaulty units NOT KROOT because they suck and as tau are based on the Japanese i thought of these
3-10
WS BS S T W I A Ld Sv
3 ...3..3.3..1.3.2.8..4+
Equipment: Pulse pistol, close combat weapon
Special rules: Fleet, Re-roll failed rolls to hit.
Please comment for points and improvement
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![[Post New]](/s/i/i.gif) 2010/11/06 13:46:42
Subject: CLOSE COMBAT TAU
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Regular Dakkanaut
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Thank you, you have inspired me to complete my Kroot merc army, and then find you...
I'm not an expert on rules, but fluffwise I think the Tau should stay as they are. They rely on technology, not poking people with sticks.
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![[Post New]](/s/i/i.gif) 2010/11/06 13:48:13
Subject: Re:CLOSE COMBAT TAU
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Death-Dealing Devastator
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A Close combat unit needs I4 or at the very least 3 with FC and neither of them are very Tau like.
Also; offensive grenades?
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![[Post New]](/s/i/i.gif) 2010/11/06 13:51:00
Subject: CLOSE COMBAT TAU
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Crazed Cultist of Khorne
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Ok but there not supposed to be maniacs just to hold up units like Imperial guardsmen but i do agree Initive 4 would be ok, and frag grendes
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![[Post New]](/s/i/i.gif) 2010/11/06 13:59:00
Subject: CLOSE COMBAT TAU
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Regular Dakkanaut
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I would imagine if Tau made a close-combat unit it would be a suit..only way I could imagine a decent tau combat unit would be if they had a special rule like "FOR THE GREATER GOOD!" or something and they gain fearless and FC for a turn or something and try to hold a squad in combat for a turn
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2000'ish Blood Angels 2-0-1 |
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![[Post New]](/s/i/i.gif) 2010/11/06 14:03:53
Subject: CLOSE COMBAT TAU
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Crazed Cultist of Khorne
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I would imagine if Tau made a close-combat unit it would be a suit..only way I could imagine a decent tau combat unit would be if they had a special rule like "FOR THE GREATER GOOD!" or something and they gain fearless and FC for a turn or something and try to hold a squad in combat for a turn
I have already made rules for a assault battlesuit but thanks for the rule. il post it later
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CHECK OUT FACE FORWARD GAMING ON YOUTUBE |
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![[Post New]](/s/i/i.gif) 2010/11/06 14:43:32
Subject: CLOSE COMBAT TAU
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Drop Trooper with Demo Charge
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bagley wrote:Thank you, you have inspired me to complete my Kroot merc army, and then find you...
I'm not an expert on rules, but fluffwise I think the Tau should stay as they are. They rely on technology, not poking people with sticks.
Agreed. The whole idea of a Tau army is that of being a bang bang army.
In the fluff they hate cc, and see it as barbaric. Thats why they have auxiliaries in their army, to fulfill areas that they are kak at.
Although what Vespids are their for is anyones guess.
The only solution I can think of is maybe in the next codex they allow IG type dudes. But that would just be SILLY!
But I enjoy Tau because they are completely different play style to other armys.
I dont use kroot as cc units, rather as a unit to by time for my fw to reposition them, or to be able to shoot at a smaller amount of enemy's.
Leave the Tau alone! What did they ever do to you?
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Lost my old page, so check out Ricekake87 for all my old stuff
1500 and growing 2000+pts 3000+pts
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![[Post New]](/s/i/i.gif) 2010/11/06 16:32:03
Subject: CLOSE COMBAT TAU
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Combat Jumping Ragik
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This makes no sense fluff wise. Tau see close combat as savage & bloody. They prefer the grace of long range combat. Also kroot suck? I think not, learn to use them properly. Stick them in woods or similar cover and they provide a great firebase or if close enough to other tau, a violent counter-charge. If none exists, park them in a devilfish near a unit of firewarriros. If the devilfish doesn't move the kroot may exit and assault. So str 4 A3 not fun to deal with, true the I 3 hurts but add in some kroot hounds and that becomes I 5. That will make any good player think twice about assaulting those firewarriors.
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This message was edited 1 time. Last update was at 2010/11/06 16:32:59
Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2010/11/06 17:08:56
Subject: CLOSE COMBAT TAU
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Insect-Infested Nurgle Chaos Lord
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specially designed CC Drones might do the trick, especially if you can produce more of them during the game (so they would act more like a distraction). However the appeal of Tau is a Shooty army. If they got competent in close quarters they'd turn into Veteran Imp Guard armies.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2010/11/06 18:08:24
Subject: CLOSE COMBAT TAU
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Incorporating Wet-Blending
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I think a Tau CC unit should have a similar role to the one I suggested for the Repentia here. A unit - probably of drones - that is not primarily intended to win combats, but to charge into a melee and create enough of a distraction that your engaged squad(s) can break off and regroup. You could even give them a special rule allowing you to fire into the combat, at the expense of your opponent including your drones in their squad for the purposes of wound allocation.
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2010/11/06 18:10:57
Subject: CLOSE COMBAT TAU
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Tzeentch Aspiring Sorcerer Riding a Disc
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Sorry, but I just don't see this working. This makes no sense in the fluffical sense.
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![[Post New]](/s/i/i.gif) 2010/11/06 19:47:28
Subject: CLOSE COMBAT TAU
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Longtime Dakkanaut
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JUST.... NO!!! Sorry you are not allowed this. Tau must be rubbish in close combat... There has to be something guardsmen can BEAT in CC, that's the whole point of the tau army in Game balance terms.
Here is a better suggestion: Some sort of Close Quarter Intervention Battlesuits. Initiative 3 Toughness 5, stormshields and hit and run; designed to take a battering in CC from assault armies. Done. May you never speak of I3 tau with cc weapons and pistols ever again.
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Mary Sue wrote: Perkustin is even more awesome than me!
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![[Post New]](/s/i/i.gif) 2010/11/07 01:53:01
Subject: CLOSE COMBAT TAU
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Homicidal Veteran Blood Angel Assault Marine
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I think instead of a crappy infantry Squad that would just be a waste of points, how about instead Battlesuits equipped with +1 Str Power Weapons to accompany Farsight?
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![[Post New]](/s/i/i.gif) 2010/11/07 02:01:20
Subject: CLOSE COMBAT TAU
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Trustworthy Shas'vre
In a hole in New Zealand with internet access
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The only way you could get away with cc units is if they could only be used in a farsight army, kroot are kinda good if you infiltrate them and run them into the back of a unit + lol if they manage to get the traped rule.
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![[Post New]](/s/i/i.gif) 2010/11/07 02:07:31
Subject: CLOSE COMBAT TAU
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Boom! Leman Russ Commander
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As others have said. CC Tau=No. I've never even seen any CC Tau conversions that looked good or fit the Tau asthetic.
If you want CC Tau take O'shovah or if someone will let you use him take Aun'shi or make up auxiliaries.
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![[Post New]](/s/i/i.gif) 2010/11/07 02:14:24
Subject: CLOSE COMBAT TAU
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Longtime Dakkanaut
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I'm not a tau expert but i think i'm on to a winner with 'Defender Battlesuits' equipped with stormshield equivalents. The 'hit and run' could be automatic or tested at I5 due to 'inbuilt threat sensors'.... They would not be offensive (perhaps only having one weapon mount) merely a way to stop rampaging assault units and then hit and run to leave them open to a horrendous torrent of fire. Tau are a conscientious race who would not see their people charge into a meat grinder. I would think they would much rather find a way to 'Weather the storm' and then attack from a vantage point.
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Mary Sue wrote: Perkustin is even more awesome than me!
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![[Post New]](/s/i/i.gif) 2010/11/07 02:25:31
Subject: CLOSE COMBAT TAU
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Trustworthy Shas'vre
In a hole in New Zealand with internet access
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Perkustin wrote:I'm not a tau expert but i think i'm on to a winner with 'Defender Battlesuits' equipped with stormshield equivalents. The 'hit and run' could be automatic or tested at I5 due to 'inbuilt threat sensors'.... They would not be offensive (perhaps only having one weapon mount) merely a way to stop rampaging assault units and then hit and run to leave them open to a horrendous torrent of fire. Tau are a conscientious race who would not see their people charge into a meat grinder. I would think they would much rather find a way to 'Weather the storm' and then attack from a vantage point.
lovvve this. It would also fit the ideas of hunter cashe perfectly in terms of the luring and traping strategy.
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![[Post New]](/s/i/i.gif) 2010/11/07 10:25:07
Subject: CLOSE COMBAT TAU
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Crazed Cultist of Khorne
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Thanks I think these are a pretty rubbish idea but what about assault drones WS BS S T W I A Ld Sv 3....2..4.3.1..5.2..8..4+ Equipment: Power weapon.
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This message was edited 1 time. Last update was at 2010/11/07 10:25:36
CHECK OUT FACE FORWARD GAMING ON YOUTUBE |
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![[Post New]](/s/i/i.gif) 2010/11/07 11:53:54
Subject: CLOSE COMBAT TAU
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Sadistic Inquisitorial Excruciator
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WTF? I told you it was stupid, but the idea of 'hold up' Battlesuits is good, not sure about the Drones though.
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![[Post New]](/s/i/i.gif) 2010/11/07 20:53:40
Subject: Re:CLOSE COMBAT TAU
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Horrific Howling Banshee
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Tau with WS3 Rerolls to hit and 4Attacks on the charge A2+1+1 is a big NOOOOOOOOOO
However why no some close combat drones
Defense Drones
WS2 BS2 S3 T3 W1 I4 A1 LD10 Sv 4+
Special Rules
Hit and Run, Uncatchable
Uncatchable: Hit and Run tests are made that Initiative 5
Attack Drones
Ws2 BS2 S3 T3 W1 I4 A1D6 LD10 Sv 4+
Special Rules
Rending
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Quoted from "The Defenestrator":
"Yes, I don't buy into the goody goody image the Tau PR machine has churned out . They're all dirty cold-blooded space-communists if you ask me! Besides, their shiny, selfless "we love everyone for the Greater Good" vibe is so unfitting for the "lulz we're all badass jerks" future of 40k. GW needs to play up their cold, calculating, "join us or die, and probably still die anyway" Borg-y style. That's just me of course."
Altanis wrote Vindicare. Hes like Santa he watches when your sleeping. He knows when your awake. I doesn't matter if youve been bad or good because the inquisition put a hit out on you and a shield breaker round is gonna go through your head when your eating your weaties.
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![[Post New]](/s/i/i.gif) 2010/11/08 00:39:46
Subject: [quote=DakkaDakka]
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Infiltrating Hawwa'
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This message was edited 1 time. Last update was at 2020/03/15 03:14:17
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2010/11/08 01:09:10
Subject: CLOSE COMBAT TAU
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Lone Wolf Sentinel Pilot
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bronzemonkey wrote:I think people tau players need more assaulty units NOT KROOT because they suck and as tau are based on the Japanese i thought of these
3-10
WS BS S T W I A Ld Sv
3 ...3..3.3..1.3.2.8..4+
Equipment: Pulse pistol, close combat weapon
Special rules: Fleet, Re-roll failed rolls to hit.
Please comment for points and improvement

How do kroot suck? I took out three termies and put two wounds on a SM captain with ONE of them. It was my last remaining one, and I'll admit that is FETHING INSANE luck, but I've loved kroot ever since
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![[Post New]](/s/i/i.gif) 2010/11/08 01:13:58
Subject: Re:CLOSE COMBAT TAU
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Longtime Dakkanaut
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Close Combat Tau: No. Never.
A "Defender" battlesuit that is supposed to tie people up in Close Combat, not kill anything in close combat, just hold them down and hop out at the end of the enemy turn: Forgeworld beat you to it. It is called the XV9 Hazard Suit.
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This message was edited 1 time. Last update was at 2010/11/08 01:14:57
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![[Post New]](/s/i/i.gif) 2010/11/08 01:14:59
Subject: CLOSE COMBAT TAU
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Lone Wolf Sentinel Pilot
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Will there ever even BE a fifth edition codex for the Tau? That would be awesome to have "Human helpers" in a Tau army. The only people who use them that i've seen use them as fire warriors.
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![[Post New]](/s/i/i.gif) 2010/11/08 04:52:54
Subject: CLOSE COMBAT TAU
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Trustworthy Shas'vre
In a hole in New Zealand with internet access
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I dont know the details but we must hope
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![[Post New]](/s/i/i.gif) 2010/11/08 19:26:57
Subject: CLOSE COMBAT TAU
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Longtime Dakkanaut
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Darn, knew it was the kinda thing forgeworld would do. Don't think i've read that IA book, so you'll have to believe me when i say the defender battlesuit was an 'Original' idea. How about something a bit out there? 'Repulsion fields' that are activated if the tau lose a combat but stay 'locked' in the assault. The enemy must take a leadership test to keep in the fight. Representing somekinda Non-lethal suppression device. It wouldn't be game winning but at least maybe frees the odd squad from a slow and painful defeat in a prolonged close combat.
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Mary Sue wrote: Perkustin is even more awesome than me!
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![[Post New]](/s/i/i.gif) 2010/11/08 19:58:57
Subject: CLOSE COMBAT TAU
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Trustworthy Shas'vre
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Tau with BS 2???
That is horrible. All Tau are known for their shooting, that should remain with Assault Tau. Tau with the the shooting value of orks is just sad.
Also, what points were you thinking, a power weapon with them shouldn't make them a cheap unit. I'd say at least 18 points for that. Automatically Appended Next Post: Perkustin wrote:Darn, knew it was the kinda thing forgeworld would do. Don't think i've read that IA book, so you'll have to believe me when i say the defender battlesuit was an 'Original' idea. How about something a bit out there? 'Repulsion fields' that are activated if the tau lose a combat but stay 'locked' in the assault. The enemy must take a leadership test to keep in the fight. Representing somekinda Non-lethal suppression device. It wouldn't be game winning but at least maybe frees the odd squad from a slow and painful defeat in a prolonged close combat.
How about a repulsion field that has a 1/3 chance of repulsing the assault in the first place. If you fail that roll and they assault, you can skip your attacks (if you have any models left) and automatically repulse out of combat.
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This message was edited 1 time. Last update was at 2010/11/08 20:00:38
Goliath wrote: Whichever they are, I'm not on the Reich ones, clearly. |
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![[Post New]](/s/i/i.gif) 2010/11/08 20:21:15
Subject: CLOSE COMBAT TAU
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Longtime Dakkanaut
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@the Bringer, I like it.
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Mary Sue wrote: Perkustin is even more awesome than me!
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![[Post New]](/s/i/i.gif) 2010/11/08 20:33:11
Subject: CLOSE COMBAT TAU
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Trustworthy Shas'vre
In a hole in New Zealand with internet access
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The Bringer wrote:Perkustin wrote:Darn, knew it was the kinda thing forgeworld would do. Don't think i've read that IA book, so you'll have to believe me when i say the defender battlesuit was an 'Original' idea. How about something a bit out there? 'Repulsion fields' that are activated if the tau lose a combat but stay 'locked' in the assault. The enemy must take a leadership test to keep in the fight. Representing somekinda Non-lethal suppression device. It wouldn't be game winning but at least maybe frees the odd squad from a slow and painful defeat in a prolonged close combat.
How about a repulsion field that has a 1/3 chance of repulsing the assault in the first place. If you fail that roll and they assault, you can skip your attacks (if you have any models left) and automatically repulse out of combat.
How about giving everything the usr Evade evade? when they are assulted, they run 2d6 backwards
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![[Post New]](/s/i/i.gif) 2010/11/08 20:36:19
Subject: CLOSE COMBAT TAU
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Fixture of Dakka
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People always talk about fluff but GW will change the fluff if it suits them....and it has numerous times in the past.
The problem is with how to keep the feeling of a Tau army without making them resemble IG.
I agree that a suit or drone unit would be a better choice than some firewarriors running across the field.
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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