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Made in gb
Fresh-Faced New User




Hi All,

The other half is looking to start a guard army. I came up with this from 2 Battleforces, An extra Command squad box and a Chimera. Any feedback appreciated as I only have the codex and some websites for ideas.

HQ - CCS, Commander with Las Pistol, Medic, Vox-Caster, 1 Melta, 1 Plasma, Regimental Advisor (Not sure which one) in Chimera

Troops 1 - PCS, Power Wep, 3 x Grenade Launcher, Vox caster
20 x Guardsmen, Serg with Power Wep's
2 x Heavy Weapon Squad, Missile Launchers

Troops 2 - PCS, Power Wep, 3 x Grenade Launcher, Vox Caster
20 x Guardsmen, Serg with Power Wep's
Heavy Weapons Squad, AC's

Fast Attack - 2 x Armoured Sentinel, Camo Netting, Smoke, Plasma Cannon.

This comes out at exactly 1000pts and is relatively cheap to put together, but does it stand any chance on the table? Im not looking for something competative/tournament based, just playing friends for fun etc.

Thanks in advance for any feedback, WZ!
   
Made in us
Hurr! Ogryn Bone 'Ead!





Dallas, TX

On the CCS spam one weapon you won't need the vox and the medic will only be good if you do plasama, as for regimental advisor, very niche models to have in a list. Get rid of voxes and spam weapons on the PCS i suggest flamers and throw them in chimeras.

The pen is mightier then the sword, but you must keep a sword handy for when the pen runs out of ink.
 
   
Made in us
Regular Dakkanaut





If you're looking for "fun" then sure it'll be fun to play...

Competitively speaking...Nope

   
Made in gb
Fresh-Faced New User




Was thinking to add 3 Leman Russ with HB sponsons to take it up to 1500. Good addition?
   
Made in us
Impassive Inquisitorial Interrogator





Drop the PW from the PCS. That's not what they're meant for.

You'll need a Commissar if you want to use your guard in CC; otherwise they'll be swept up and done before you know it.

Drop the camo netting on the sentinels, drop the vox casters and the medic in the CCS and trick out your special weapons there. Get something else besides a GL for your PCS, (either melta, plasma or a flamer depending on who you are playing.) they don't perform well.

I'd also consider picking up Captain Al'rahem. An entire outflanking platoon is ridiculously awesome.



1850 12/2/4

Playin' GKs since it was an incredibly painful experience. 
   
Made in gb
Fresh-Faced New User




Who would I put the commissar with? One in each pcs, in each unit or in the CCS?

Cheers
   
Made in gb
Purposeful Hammerhead Pilot





I would put one commissar per blob if possible, as they really help to keep your men in line.

   
Made in gb
Fresh-Faced New User




Ok cheers, Forgive my lack of knowledge as I dont play guard as of yet. In order to get 1 per blob, do I deploy my 20 infantry as a combined squad as per the codex with the commissar in the squad, or do I put 1 in each of my PCS.

Cheers!
   
Made in gb
Purposeful Hammerhead Pilot





I would put them in the combined squads, that's what I do with my Commissars and it tends to work. Though putting them in your PCS isn't a bad idea either.

This message was edited 1 time. Last update was at 2010/11/09 10:27:46


 
   
Made in gb
Lone Wolf Sentinel Pilot





Sitting on the roof of my house with a shotgun, and a six pack of beers

Hey WalmartZombie

how's tricks?

Ok here goes I agree with pretty much whta most people have said but here are a few pointers.

Your CCS there is generally speaking two ways to equip a CCS (of course there are loads of variantions but i'm talking general terms here). Aggressively and Defensively.

Agressive is when you give them something like 4 melta/plasma and a chimera and make the the most of the fact that they are 4 vets
Defensive is when you give them support equipment, and is more geared towards the orders ability. Something like heavy weapons team and regimental standards.

both have merits and it all depends on your play style. I persoanlly would avoid vox networks at lower points as IMHO they are just not worth it and netwokrs get expensive quickly.

PCS these guys are a more rubbish version on the CCS so the above applies to them as well , with the following difference. If your going to spam specials use the cheap ones e.g. flamers or grenade launchers. I've had good results with 4 flamers in a chimera.

Infantry blobs are very durable if you are going to add a commissar these are the guys to add it to. You might want to think about adding some specials into these squads as well. I try to avoid wasting any special weapon slots. Add some melta bombs and a pw on the commissar and you've got yourself a power blob. 30 is better than 20 but 20 is ok.

HWS - I'm not a huge fan of these especially with missile launchers. They are to easy to kill and there leadership is too low. Missile launchers are expensive considering they are a jack of all trades 1 shot weapon. With BS 3 they are going to miss half the time. I'd advise burying heavy weapons in squads to keep them alive but as you are limting your self to two battleforces I can see why you've got them.

Armored Sentinels - I love my sentinels but to be honest they are a second string option, if your taking armored then IMHO you've armed them right Plasma cannons all the way, might want to think about dropping the camo cloaks and Smoke though. Have you considered scouts sents though?

how much of the above is built?

Was thinking to add 3 Leman Russ with HB sponsons to take it up to 1500. Good addition


LRBT arn't a bad choice but I wouldn't take the sponsons unless you play a lot of horder armies and then i'd still try and spend the points else where. Problem is at 1500 your going to up against AV14 and SV 2+ so melta and plamsa become more important.

PM me and ask me about Warpath Wargames Norwich or send me an email

"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan

33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)

 
   
Made in gb
Fresh-Faced New User




Hi Spankhammer,

Thanks for the very informative post!

I have revised my list based on all the advice offered so far and I'm left with the following.

CCS - Commander with PP, 4 x Vet with Plasma, Master of Ordance (Negotiable ofc!) In Chimera

2 x PCS - Both with Plasma Pistol Officer, 2 guard with Melta, 2 guard with Flamer

2 x 20 Infantry Blobs - Serg with PW

3 x Heavy Wep Squads, 2 with ML, 1 with AC's

2 x Armoured Sents, Plasma, Smoke Launchers.


All in that comes to 1000 points on the nail. One of my friends recommended Scout Sent's due to outflank, possibly could change the armoured to Scouts and drop the Master of ordance to squeeze in some pimped up commisars for the blobs?

In regards to the size of the infantry squads, I hope the xmas fairy will bring me some more models, so I will have more flexibility to field more troops etc

Cheers for any input on the above list!! WZ!
   
Made in gb
Lone Wolf Sentinel Pilot





Sitting on the roof of my house with a shotgun, and a six pack of beers

No worries,

Guard can be tricky to get the hang off especially when people don't always appreciate a limited budget.

I'd drop the MoO he can't fire if you move and even when he does fire he'll miss most of the time. He only becomes worth it large point games where the board is so full of models he can't miss. I'd also drop the PP's especially on the PCS's. There 1 wound models with BS 3 5+ armour they are going to kill themselves as much as the enemy and when they do your not only losing the orders they provide but taking a leadership hit.

Also with the PCS it's best to spam the same weapons, so give one four flamers and one four meltas. The only time I take melta on a pcs is when it got Al'rahem in it because he had BiD, I’d be worried about the low BS, it will be ok if you can keep them close to the CCS to get order though.

I'd try and put some specials in the blobs even if its just grenade launchers and melta bombs are really handy. Without commissars these blobs are far less durable, I wouldn't recommend taking them without commissars. I nearly cried the first time my 20 man blob lost combat by 4 and then was run down. Commissars make blobs especially assault blobs.



PM me and ask me about Warpath Wargames Norwich or send me an email

"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan

33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)

 
   
 
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