AbaddonFidelis wrote:Maelstrom808 wrote:As I said, long range AT with mobility to move where needed. Mainly they pick off backline elements and have the mobility to quickly relocate if they need to get at something hiding behind terrain or to pull themselves away from a threat that pops up behind the lines. If the other elements of the army whiff in their shooting they can pick up the slack in poping transports and advancing armor or MCs. I'm not overly comfortable with blast markers to pop armor, and Baals don't really have the punch for anything higher than AV 11. Plus a weapons destroyed result on them doesn't immediately limit their offensive capability to tank shocking/ramming like vindis.
well I think you're better off killing vehicles up close for a couple of reasons.
....blood angels are an assault army so you want to be up close.
....meltaguns have a stronger stat line vs tanks, are cheap, and widely available throughout the army.
....spamming meltaguns throughout the army prevents your opponent from destroying your anti-tank capabilities just by killing a few key units.
....if you are assaulting you dont want some elements in the fight and others out - you want everything in so that you're hitting as hard as you possibly can.
....when you shoot at armored targets at range they are much more likely to take cover saves than if you shoot up close.
that being said if you've made up your mind to fight at range then the tri las pred is probably the way to go.
Meltaguns being common if anything should deter you from bringing your tanks (eg. Vindicators) up close. Those vindicators are at much greater risk than any back-line Predators.
Spamming meltagun can also restrict your options as against some armies (such as Eldar, Necrons, Tyranids, Daemons, Dark Eldar etc) the Meltagun can have relatively little effect due to a small number of high-armoured tanks or abilities that negate their effects. Similarly, many armies are the kind you want to stay away from (eg. Blood Angels) so trying to get up into their face with a meltagun can do more harm than good. Also, you could make a similar argument to your own about spamming ranged anti-tank throughout your army.
The problem with a Vindicator - for example - being up close whilst your main force is in assault is that you could either commit friendly fire (scatter) of suffer from a lack of available or unengaged targets. A Predator could sit back and destroy any transports to prevent the enemy getting out of reach of your assault troops, the Vindicator however will have a smaller range of available targets.
I'm not completely disputing your argument, for yes, Meltaguns are cheaper and more regularly available and yes, they are generally superior against tanks. However, they are not the be all and end all and the range of the Predator for example is a significant advantage, particularly for Codex Space Marines, which the
OP plays.
Finally, Vindicators are not meltaguns and a tri-las Predator is typically less cost-effective than an autocannon/lascannon sponson predator.
Ultimately, I'd say that a mix of ranged and melta anti-tank is best. The ranged can prevent the enemy from having too much freedom and manoeuvrability and allows you to stay out of reach of many armies which you won't want to close with. However, the meltagun can provide a significant threat and is typically superior for popping heavier armoured tanks. Hence a mix is best, not all meltaguns.
Basically, I'd say meltaguns are better for Landraiders and Main Battle Tanks, whereas Lascannons and the like are better for Transports.