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Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

DE have some poisoned shooting MCs would probably not like...and Dark Lances shearing off wounds sounds awful. So here's my list and their list. Any ideas for a list change?

1 Tyranid Prime (Lash Whip & Bonesword; Scything Talons)

1 Tyranid Prime (Lash Whip & Bonesword; Scything Talons)

3 Hive Guard Brood

3 Hive Guard Brood

3 Hive Guard Brood

8 Tyranid Warrior Brood (Lash Whip & Bonesword)
1 Tyranid Warrior (Lash Whip & Bonesword; Venom Cannon)

30 Termagant Brood (Devourer)

20 Termagant Brood (Devourer)
1 Mycetic Spore (Stinger Salvo)

20 Termagant Brood (Devourer)
1 Mycetic Spore (Stinger Salvo)

10 Genestealer Brood

Here is their list...I am a few points shy and don't remember the second HQ

HQ
Baron Sathonyx

Troops
Kabalite Warriors
Dark Lance, Blaster, Sybarite, Raider w/ Flickerfield, Night Shield

Kabalite Warriors
Dark Lance, Blaster, Sybarite, Raider w/ Flickerfield, Night Shield

15 Hellions
Helliarch w/ Agoniser

15 Hellions
Helliarch w/ Agoniser

15 Hellions
Helliarch w/ Agoniser, Phantasm Grenade Launcher

15 Hellions
Helliarch w/ Agoniser, Phantasm Grenade Launcher

Heavy Support
Ravager
Flickerfield, Night Shield

Ravager
Flickerfield, Night Shield

Thought devilgants would be a fun test?

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in it
Infiltrating Broodlord





Italy

I do not really know yet the last DE codex so I've no particular comments on the models choosed but one thing it's evident.

You risk to get short in synapse range very soon.
Try to sq the warriors in different teams or half of your troop risk to land out of synapse, a Hive Guards brood or two the same.

Devilgants are usually very good.
They can really make some serious noise for a good price/efficacity rapport.

Anyway, even if the usual DE armor isn't amazing around 12, they alwais have some little trick in the pocket and I'm not sure the Hive guards will be enough.

Sure to not want to take 1 or 2 MC? I see very well some Mawlock/Harpy combo in here.

Remember... I haven't read the new DE codex yet however..

This message was edited 1 time. Last update was at 2010/11/10 16:04:07


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Scuttling Genestealer





I don't particularly like knowing what their army is going to be and then building against it.. that's like my friends knowing I'm going to go swarm vs MC Nids and they throw flamers on everything in response.

That being said.. if you're asking what you can add.. look at all those units without a transport. Why not SPOD in a Doom? That could be devastating if he's grouped up or whatever

Also, you have 1 giant Warrior brood and 2 primes, why not split the brood up a bit?
   
Made in it
Infiltrating Broodlord





Italy

I don't think the doom is the good choice vs high D adversaryes. Take regular Zoanthropes instead, or even stay with the good Hive Guards. Just add something from the FA or HV sections.

You need some speed.
You'll be fastly out-ranged anyway but at least for a 2/3 turn with some winged bug you'll can follow one trasport or 2..

This message was edited 1 time. Last update was at 2010/11/10 16:38:58


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

The gants are spodded...should get there fast enough or at least to land in the backfield and push my enemy around the board.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in it
Infiltrating Broodlord





Italy

The Gaunt will work only vs infantry on foot.
Vs the crew inside you'll can't do anything so, once open a transport or 2 the Gaunts will be very good the turn they arrive but they will be irreparably shooted down after with the poor 6+ save.

You should hope to make a very good havoc with the Hive Guards early in the game, to prepare the targets for the Gaunts.

But if you'll be out-ranged? It will be easy stay out of yours 24" of shooty capacity.
I'll advice you OR some fast unit that will stop 1/2 transports OR something that will increase your shooty range.

Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Hellion spam is a neat idea. But Hellions are too expensive for spamming them.
I'd prefer splinter-cannon spam. It would allow the DE to stay in the backfield and take on the nasty MCs.
I'd complement the army with some Wracks engaging outflanking Genestealers and fast moving bugs.

Former moderator 40kOnline

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Made in gb
Ultramarine Chaplain with Hate to Spare






Anyway, even if the usual DE armor isn't amazing around 12, they alwais have some little trick in the pocket and I'm not sure the Hive guards will be enough.


The highest AV in the DE codex is 11, trust HiveGuard will reem the latest DE codex.

As for the list your up against. I honestly wouldn't worry too much. Devourers will tear through his troops and even his transports (AV10 open topped). Plus he's wasted points on Darklances in the warrior squad that will never ever fire so he's effectively fighting you 50 points down from the start.

In fact against this list I'd imagine your MCs would do rather well. He has almost no Darklances for this point level (I'm guessing 1750? With most DE looking at around 20 DL at that point level). Likewise he's very little poisoned weaponry by going with the Hellions. I'd argue guants are exactly what the Hellions are best at killing with no power weapons and a decent amount of S4 attacks. But having Tervigon near by and by staying in cover half his army would be going last if they assaulted you anyway and you'd be getting 2 attacks at him first re-rolling to wound even just 15 gants (allowing for casualties) would then kill 7-8 Hellions before he got to attack! So blow up the other half .

As for your list what is the point of taking a Tyranid Prime and not giving the squad any ranged weapons since the entire point of taking them is to buff your Bs to 4? Also you don't need such a large squad particularly as they are your only synapse! Give them deathspitters and split them.

The Gaunt will work only vs infantry on foot.
Vs the crew inside you'll can't do anything so, once open a transport or 2 the Gaunts will be very good the turn they arrive but they will be irreparably shooted down after with the poor 6+ save.


Firstly 9 Hiveguard should kill all the transports in 1 turn of shooting. 18 shots = 12 hits = 8 pens and 2 glances which is more than enough to blow 2 open topped vehicles, even with 5+ saves they're gone. So turn 1 you target the Ravagers that should be 6 pens (4 after saves) and again both gone or at least neutered, then turn 2 you take down the transports in time for the devilgaunts to arrive and annihilate the contents. Secondly the Devourers can also take down the transports (only Av10 and open topped). And finally most of the DE stuff is out of transports anyway.

So he can drop in next to a squad of Hellions unleash 60 shots that should kill about 13 (still 10 if they are in cover), squad is then well and truely neutered.

DE can put a lot of hurt out if they get the first attack in. But the list you're up against doesn't do this well so should be easy to deal with.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

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Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Posted my thoughts over here.

http://www.dakkadakka.com/dakkaforum/posts/list/327279.page

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in gb
Huge Hierodule





The centre of a massive brood chamber, heaving and pulsating.

Hang on. The Dark Eldar list is illegal. He has 4 Fast Attack choices.

And the list sucks. You don't need that many Hive Guard. Replace the 2 Warrior Primes for 1 Hive Tyrant.
Some Venomthropes would be good aginst Hellions, as they would force them to take Dangerous Terrain tests.
Termagaunts don't need Mycetic Spores.
Take a Trygon Prime. Prehaps buy it a retinue of Raveners with Rending Claws and Spinefists.

Squigsquasher, resident ban magnet, White Knight, and general fethwit.
 buddha wrote:
I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition!
 
   
Made in gb
Decrepit Dakkanaut






UK

Squigsquasher wrote:Hang on. The Dark Eldar list is illegal. He has 4 Fast Attack choices.

And the list sucks. You don't need that many Hive Guard. Replace the 2 Warrior Primes for 1 Hive Tyrant.
Some Venomthropes would be good aginst Hellions, as they would force them to take Dangerous Terrain tests.
Termagaunts don't need Mycetic Spores.
Take a Trygon Prime. Prehaps buy it a retinue of Raveners with Rending Claws and Spinefists.


He has the Hellions listed as troops, which makes me think that the Baron makes Hellions troops choices.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

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Made in us
Longtime Dakkanaut





baron sathonyx makes hellions troops.

I think venomthorpes would be a good idea.

I would also look at gargoyles and sky slasher broods.

Tie up the hellion units with large broods asap. shoot down the ravagers with hive guard if possible.

I would probably drop the genestealers, they are completely wasted against that dark eldar list. No need for rending, your going to overkill a unit and then get shot to pieces, if they dont just get shot to pieces before they charge.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Hang on. The Dark Eldar list is illegal. He has 4 Fast Attack choices.

And the list sucks. You don't need that many Hive Guard. Replace the 2 Warrior Primes for 1 Hive Tyrant.
Some Venomthropes would be good aginst Hellions, as they would force them to take Dangerous Terrain tests.
Termagaunts don't need Mycetic Spores.
Take a Trygon Prime. Prehaps buy it a retinue of Raveners with Rending Claws and Spinefists.


I don't see 1 fast attack choice in the DE list what list you looking at?

Venomthropes are not hugely necessary against helions, The cover save is wasted with no MCs and Hellions just don't hit hard enough particularly with no real delivery system or thought put behind the DE list.

Termagaunts not but Devilgaunts certainly need them!

How is take a Trygon Prime helpful advice? Taking 1 Trygon is never a good idea taking 1 in a list with no other MCs is frankly insane.

Again why the Raveners? What does he need them for and what should he replace to get them? Raveners are very expensive for what they do and you're advice just seems to be based on picking a few random units from the codex you happen to like.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Huge Hierodule





The centre of a massive brood chamber, heaving and pulsating.

Ahem.

I said quite clearly that he should take Venomthropes because it causes ultra-mobile Hellions to have to make Dangerous Terrain tests.

And I wasn't aware that the Baron caused Hellions to become troops. I just thought the Dark Eldar player didn't know how the Force Organization Chart works.

And the reason I suggest taking a Trygon Prime is because it's horrific against infantry. If he has the points, maybe he should take 2. Or he could go for something slightly less heavy on the points, and take a Carnifex or two with Adrenal Glands and Bio-Plasma.

Genestealers are unnecesary though. Get rid of them.

Squigsquasher, resident ban magnet, White Knight, and general fethwit.
 buddha wrote:
I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition!
 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I said quite clearly that he should take Venomthropes because it causes ultra-mobile Hellions to have to make Dangerous Terrain tests.


But he doesn't really need to and the Venomthrope isn't worth the points for that boost alone.

And I wasn't aware that the Baron caused Hellions to become troops. I just thought the Dark Eldar player didn't know how the Force Organization Chart works.


If you've no idea how a codex works why post about the legality of a list from it?


And the reason I suggest taking a Trygon Prime is because it's horrific against infantry. If he has the points, maybe he should take 2. Or he could go for something slightly less heavy on the points, and take a Carnifex or two with Adrenal Glands and Bio-Plasma.


Taking 1 trygon against any army is never good advice, taking any Carnifexes is even worse.

Genestealers are unnecesary though. Get rid of them.


Against DE agreed.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Squigsquasher wrote:Ahem.

I said quite clearly that he should take Venomthropes because it causes ultra-mobile Hellions to have to make Dangerous Terrain tests.

And I wasn't aware that the Baron caused Hellions to become troops. I just thought the Dark Eldar player didn't know how the Force Organization Chart works.

And the reason I suggest taking a Trygon Prime is because it's horrific against infantry. If he has the points, maybe he should take 2. Or he could go for something slightly less heavy on the points, and take a Carnifex or two with Adrenal Glands and Bio-Plasma.

Genestealers are unnecesary though. Get rid of them.



Firstly about the DE Codex, poisoned 4+ or better shooting on almost everything
MC's will get torn asunder by them before they even get out of the gate
As to the other post, how would the trygon take a retinue of raveners exactly?? In theory it's good but unless explicitly stated a MC cannot join a unit
Genestealers, sure ... Junk'em

personal opinion
Even though MC's are terrible in this matchup I still might try to sneak in a tervigon keep him in the backfield use LOS tricks, and the FnP psychic power and he might pay off big

   
Made in gb
Huge Hierodule





The centre of a massive brood chamber, heaving and pulsating.

I don't mean have the Trygon Prime actually join the unit, I just mean have him hang around with the Raveners.

Squigsquasher, resident ban magnet, White Knight, and general fethwit.
 buddha wrote:
I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition!
 
   
 
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