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![[Post New]](/s/i/i.gif) 2010/11/11 23:49:15
Subject: Drop pods
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Utilizing Careful Highlighting
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When you land in a drop pod do you have to disembark?
Thank you.
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![[Post New]](/s/i/i.gif) 2010/11/11 23:51:24
Subject: Drop pods
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Proud Phantom Titan
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Yes its part of the rules you must disembark (note there is one exception and thats when the exits are blocked)
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![[Post New]](/s/i/i.gif) 2010/11/12 00:16:31
Subject: Drop pods
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Longtime Dakkanaut
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"Once the Drop Pod has landed, the hatches are blown and all passengers must immediately disembark, if able."
-C:SM, p. 69, 2nd paragraph under "TRANSPORT"
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There's just an acre of you fellas, isn't there? |
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![[Post New]](/s/i/i.gif) 2010/11/12 02:38:25
Subject: Drop pods
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Nasty Nob on Warbike with Klaw
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yes they have, and I'd guess they'd be trapped/destroyed if unable
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![[Post New]](/s/i/i.gif) 2010/11/12 09:28:38
Subject: Drop pods
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Proud Phantom Titan
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jdjamesdean@mail.com wrote:yes they have, and I'd guess they'd be trapped/destroyed if unable
No. At worst they have to stay embarked untill there was space in their turn to disembark. Follow the rules for disembarking; if models are unable to be deployed they can't disembark.
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![[Post New]](/s/i/i.gif) 2010/11/12 12:18:34
Subject: Drop pods
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Plummeting Black Templar Thunderhawk Pilot
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If you need a fluffy explanation as to why, it's because the doors are supposed to be "blown off" on impact, meaning they couldn't stay inside.
Of course if they cant disembark, then they have to wait inside until they can legally do so as Tri says.
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![[Post New]](/s/i/i.gif) 2010/11/12 13:13:03
Subject: Re:Drop pods
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Sinewy Scourge
Long Island, New York, USA
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MekanobSamael wrote:"Once the Drop Pod has landed, the hatches are blown and all passengers must immediately disembark, if able."
-C:SM, p. 69, 2nd paragraph under "TRANSPORT"
Your quote is incorrect. What the rule says is; "Once the Drop Pod has landed, the hatches are blown and all passengers must immediately disembark, as normal." {emphasis mine}
Meaning you would refer back to the core rules on disembarking. It is never specified exactly what happens if all the exits are blocked and emergency disembarkation is not possible.
However, the general concensus is that the models would remain in the drop pod until able to disembark.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2010/11/12 13:56:23
Subject: Drop pods
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Imperial Recruit in Training
Murfreesboro, TN
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In the end though, isn't it anti-climatic to have a bunch of zealous space marines yelling for the Emperor! on the way down, only to be stuck inside once the pod has landed?
But yes, it does say "must immediately disembark as normal."
So the interesting thing would be that if you are in that situation if the pod is wrecked, then all your guys would die.
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![[Post New]](/s/i/i.gif) 2010/11/12 14:07:53
Subject: Drop pods
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Sinewy Scourge
Long Island, New York, USA
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Warboss Kannonblasta wrote:
So the interesting thing would be that if you are in that situation if the pod is wrecked, then all your guys would die.
Wouldn't take too much. Once the pod lands, it is immobile.
2 weapon destroyed or 2 immobilized or 1 of each on a pod would cause it to be destroyed.
If the marines hadn't disembarked and couldn't even emergency disembark, they would indeed be destroyed.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2010/11/12 14:09:53
Subject: Drop pods
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Bonkers Buggy Driver with Rockets
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I'm of the opinion that if you can't disembark, the unit inside is destroyed.
Logic process:
Must disembark > unable to disembark > unit destroyed.
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Codex: Grey Knights touched me in the bad place... |
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![[Post New]](/s/i/i.gif) 2010/11/12 14:13:11
Subject: Drop pods
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Proud Phantom Titan
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Miraclefish wrote:I'm of the opinion that if you can't disembark, the unit inside is destroyed.
Logic process:
Must disembark > unable to disembark > unit destroyed.
Must disembark ... fine
unable to disembark ... still fine
unit destroyed ... where in the rules did this come from?
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![[Post New]](/s/i/i.gif) 2010/11/12 14:25:09
Subject: Drop pods
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Fixture of Dakka
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Tri wrote:Miraclefish wrote:I'm of the opinion that if you can't disembark, the unit inside is destroyed.
Logic process:
Must disembark > unable to disembark > unit destroyed.
Must disembark ... fine
unable to disembark ... still fine
unit destroyed ... where in the rules did this come from?
It'd be like when you have to disembark from a fast vehicle that has moved flat out. You have to disembark but can't, therefor the unit is destroyed.
So, +1 to the squad being destroyed if it can't disembark.
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![[Post New]](/s/i/i.gif) 2010/11/12 14:29:36
Subject: Drop pods
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Furious Fire Dragon
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Wouldn't you have to be really unlucky to land in a pocket of enemy troops that exactly prevent the troops getting out? Do people leave 8" circles open amidst a horde of models/terrain?
Homer
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The only "hobby" GW is interested in is lining their pockets with your money.
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![[Post New]](/s/i/i.gif) 2010/11/12 15:13:03
Subject: Drop pods
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Proud Phantom Titan
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Grakmar wrote:Tri wrote:Miraclefish wrote:I'm of the opinion that if you can't disembark, the unit inside is destroyed. Logic process: Must disembark > unable to disembark > unit destroyed.
Must disembark ... fine unable to disembark ... still fine unit destroyed ... where in the rules did this come from? It'd be like when you have to disembark from a fast vehicle that has moved flat out. You have to disembark but can't, therefor the unit is destroyed. So, +1 to the squad being destroyed if it can't disembark.
Wrong, they are destroyed because the Destroyed-Wrecked rules tell you they are. Destroyed- Explodes (a worse result) on the other hand, has you place the models in the hole left by the vehicle. As you can see there is no Default models must be destroyed.
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This message was edited 2 times. Last update was at 2010/11/12 15:15:29
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![[Post New]](/s/i/i.gif) 2010/11/12 15:33:01
Subject: Drop pods
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Decrepit Dakkanaut
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But destroyed - explodes ISNT disembarking - it cant be, as you arent doing it from a point on the hull.
You are forced to disembark, but cannot - either the unit is destroyed (hosuerule), they ignore the must disembark (houserule) or the game stalls (Whiskey!)
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![[Post New]](/s/i/i.gif) 2010/11/12 15:39:17
Subject: Drop pods
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Plummeting Black Templar Thunderhawk Pilot
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+1 for whiskey...
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![[Post New]](/s/i/i.gif) 2010/11/12 15:42:41
Subject: Re:Drop pods
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Fixture of Dakka
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So the situation is that you must disembark, but you can't.
The other situations where this comes up are from vehicles being wrecked. If you have either a squad/impassible terrain fully surrounding the transport or it having moved flat out, both result in this same general situation and both result in the squad being destroyed. So, there is a precedent for must+can't=destroyed.
This is pretty similar to the situation where the entire board edge is covered by enemy models, and you have to bring reserves on. You must move the models on, but can't.
I agree with nos, that the RAW doesn't cover this, so a house rule is required. And the house rule that seems to fit the best with RAI is that the squad is destroyed.
Although, this situation shouldn't come up very often.
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![[Post New]](/s/i/i.gif) 2010/11/12 15:47:03
Subject: Drop pods
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Plummeting Black Templar Thunderhawk Pilot
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Agreed Grakmar. The odds of this happening by chance are low, especially when you consider the drop pod disembarkation points are 360° around the hull.
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![[Post New]](/s/i/i.gif) 2010/11/12 15:50:27
Subject: Drop pods
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Decrepit Dakkanaut
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+2 for whiskey...yes, it was my idea in the first place
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![[Post New]](/s/i/i.gif) 2010/11/12 15:51:53
Subject: Drop pods
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Heroic Senior Officer
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Miraclefish wrote:I'm of the opinion that if you can't disembark, the unit inside is destroyed.
Logic process:
Must disembark > unable to disembark > unit destroyed.
I'm in agreement that the unit is destroyed. Must disembark.
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2010/11/12 16:58:36
Subject: Drop pods
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Proud Phantom Titan
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"... must disembark, as normal" ....
Ignoring ",as normal" I feel; normally if you cannot disembark, you don't disembark.
Again only reason that models are destroyed when its wrecked is because the rule says so.
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![[Post New]](/s/i/i.gif) 2010/11/12 17:04:57
Subject: Drop pods
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Plummeting Black Templar Thunderhawk Pilot
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Doesn't the rulebook specifically say that if a unit cannot perform an emergency disembarkation, that its destroyed? Isn't this the same kind of deal?
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![[Post New]](/s/i/i.gif) 2010/11/12 17:10:55
Subject: Drop pods
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Apprehensive Inquisitorial Apprentice
In my garden being molested by an androgynous lamb.
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Brief answer to the original question, yes.
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97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are! |
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![[Post New]](/s/i/i.gif) 2010/11/12 17:59:25
Subject: Drop pods
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Proud Phantom Titan
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liam0404 wrote:Doesn't the rulebook specifically say that if a unit cannot perform an emergency disembarkation, that its destroyed? Isn't this the same kind of deal?
But the rule book doesn't say that; all the rule book has to say is that models that cannot disembark by using the access points or via emergency disembarkation, cannot disembark.
The rule you are thing off is when a Destroyed - wrecked result happens. The drop pod isn't wrecked so when they can't leave they'd stay in it.
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![[Post New]](/s/i/i.gif) 2010/11/12 18:36:27
Subject: Drop pods
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Decrepit Dakkanaut
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Hence they MUSt disembark, but cannot, so the game breaks.
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![[Post New]](/s/i/i.gif) 2010/11/12 18:53:49
Subject: Drop pods
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Jovial Plaguebearer of Nurgle
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liam0404 wrote:Doesn't the rulebook specifically say that if a unit cannot perform an emergency disembarkation, that its destroyed? Isn't this the same kind of deal?
I think it’s written that way because space marines head's will explode if they are stuck in vehicle too long, they yearn to dispense the emperor's justice.
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![[Post New]](/s/i/i.gif) 2010/11/12 19:12:03
Subject: Drop pods
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Longtime Dakkanaut
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spireland wrote:liam0404 wrote:Doesn't the rulebook specifically say that if a unit cannot perform an emergency disembarkation, that its destroyed? Isn't this the same kind of deal?
I think it’s written that way because space marines head's will explode if they are stuck in vehicle too long, they yearn to dispense the emperor's justice.
Which they may still do as a landed drop pod is open topped, is it not?
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What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money
"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell
DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+
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![[Post New]](/s/i/i.gif) 2010/11/12 20:08:47
Subject: Drop pods
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[MOD]
Making Stuff
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spireland wrote:liam0404 wrote:Doesn't the rulebook specifically say that if a unit cannot perform an emergency disembarkation, that its destroyed? Isn't this the same kind of deal?
I think it’s written that way because space marines head's will explode if they are stuck in vehicle too long, they yearn to dispense the emperor's justice.
Except, as was already pointed out, it's not written that way.
Counting them as destroyed is the easiest option, but it would be just as valid to allow them to remain in the vehicle and disembark at the earliest opportunity.
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![[Post New]](/s/i/i.gif) 2010/11/12 20:35:06
Subject: Drop pods
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Regular Dakkanaut
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If the hatches are blown but they cannot disembark (surrounded by impassable terrain and other units I guess) then they are in an open-topped vehicle that is immobilized. I don't see where they are destroyed - Why can't they shoot?
I don't think they would be destroyed - unless someone destroys the immobilized vehicle they are in! (That would certainly be a good idea if you are able)
Good ideas for house rules in this thread - it needs one.
Highly unlikely event, though. It would be sweet to have your sternguard in the middle of the enemy army 'trapped' in an open-topped vehicle.
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![[Post New]](/s/i/i.gif) 2010/11/12 20:54:41
Subject: Drop pods
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Decrepit Dakkanaut
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The reason people are saying they are destroyed is, in the other circumstance where you MUST deploy and cannot, you are destroyed (vehicle - wrecked result)
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