Switch Theme:

Drop pods  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Utilizing Careful Highlighting






A post Brexit Wasteland

When you land in a drop pod do you have to disembark?

Thank you.
   
Made in gb
Proud Phantom Titan







Yes its part of the rules you must disembark (note there is one exception and thats when the exits are blocked)
   
Made in us
Longtime Dakkanaut





"Once the Drop Pod has landed, the hatches are blown and all passengers must immediately disembark, if able."
-C:SM, p. 69, 2nd paragraph under "TRANSPORT"







There's just an acre of you fellas, isn't there? 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

yes they have, and I'd guess they'd be trapped/destroyed if unable

   
Made in gb
Proud Phantom Titan







jdjamesdean@mail.com wrote:yes they have, and I'd guess they'd be trapped/destroyed if unable
No. At worst they have to stay embarked untill there was space in their turn to disembark. Follow the rules for disembarking; if models are unable to be deployed they can't disembark.
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot






If you need a fluffy explanation as to why, it's because the doors are supposed to be "blown off" on impact, meaning they couldn't stay inside.

Of course if they cant disembark, then they have to wait inside until they can legally do so as Tri says.

Please check out my video battle report series! 50 games in 50 weeks!

Part 1: http://www.youtube.com/playlist?list=PLF20FCCD695F810C2&feature=edit_ok
Part 2: http://www.youtube.com/playlist?list=PL36388662C07B319B&feature=view_all
Part 3: http://www.youtube.com/playlist?list=PLrPdNlJMge2eUv55aJag2cMj4znP8YfOT&feature=view_all
Part 4: http://www.youtube.com/watch?v=JxrTKHXULnQ&list=PLrPdNlJMge2cN6_lo1RbXvbvFZbto5wXB

=====Begin Dakka Geek Code=====
DQ: 80+S+++G+++MB+I+Pw40k98#+D+++A++++/cWD-R+++T(G)DM+
======End Dakka Geek Code======
 
   
Made in us
Sinewy Scourge





Long Island, New York, USA

MekanobSamael wrote:"Once the Drop Pod has landed, the hatches are blown and all passengers must immediately disembark, if able."
-C:SM, p. 69, 2nd paragraph under "TRANSPORT"


Your quote is incorrect. What the rule says is; "Once the Drop Pod has landed, the hatches are blown and all passengers must immediately disembark, as normal." {emphasis mine}

Meaning you would refer back to the core rules on disembarking. It is never specified exactly what happens if all the exits are blocked and emergency disembarkation is not possible.
However, the general concensus is that the models would remain in the drop pod until able to disembark.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Imperial Recruit in Training




Murfreesboro, TN

In the end though, isn't it anti-climatic to have a bunch of zealous space marines yelling for the Emperor! on the way down, only to be stuck inside once the pod has landed?

But yes, it does say "must immediately disembark as normal."

So the interesting thing would be that if you are in that situation if the pod is wrecked, then all your guys would die.

 
   
Made in us
Sinewy Scourge





Long Island, New York, USA

Warboss Kannonblasta wrote:
So the interesting thing would be that if you are in that situation if the pod is wrecked, then all your guys would die.


Wouldn't take too much. Once the pod lands, it is immobile.
2 weapon destroyed or 2 immobilized or 1 of each on a pod would cause it to be destroyed.
If the marines hadn't disembarked and couldn't even emergency disembark, they would indeed be destroyed.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in gb
Bonkers Buggy Driver with Rockets





I'm of the opinion that if you can't disembark, the unit inside is destroyed.

Logic process:

Must disembark > unable to disembark > unit destroyed.

Codex: Grey Knights touched me in the bad place... 
   
Made in gb
Proud Phantom Titan







Miraclefish wrote:I'm of the opinion that if you can't disembark, the unit inside is destroyed.

Logic process:

Must disembark > unable to disembark > unit destroyed.

Must disembark ... fine
unable to disembark ... still fine
unit destroyed ... where in the rules did this come from?
   
Made in us
Fixture of Dakka





Chicago

Tri wrote:
Miraclefish wrote:I'm of the opinion that if you can't disembark, the unit inside is destroyed.

Logic process:

Must disembark > unable to disembark > unit destroyed.

Must disembark ... fine
unable to disembark ... still fine
unit destroyed ... where in the rules did this come from?


It'd be like when you have to disembark from a fast vehicle that has moved flat out. You have to disembark but can't, therefor the unit is destroyed.

So, +1 to the squad being destroyed if it can't disembark.

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in us
Furious Fire Dragon





Wouldn't you have to be really unlucky to land in a pocket of enemy troops that exactly prevent the troops getting out? Do people leave 8" circles open amidst a horde of models/terrain?

Homer

The only "hobby" GW is interested in is lining their pockets with your money.
 
   
Made in gb
Proud Phantom Titan







Grakmar wrote:
Tri wrote:
Miraclefish wrote:I'm of the opinion that if you can't disembark, the unit inside is destroyed.

Logic process:

Must disembark > unable to disembark > unit destroyed.

Must disembark ... fine
unable to disembark ... still fine
unit destroyed ... where in the rules did this come from?


It'd be like when you have to disembark from a fast vehicle that has moved flat out. You have to disembark but can't, therefor the unit is destroyed.

So, +1 to the squad being destroyed if it can't disembark.
Wrong, they are destroyed because the Destroyed-Wrecked rules tell you they are. Destroyed- Explodes (a worse result) on the other hand, has you place the models in the hole left by the vehicle. As you can see there is no Default models must be destroyed.

This message was edited 2 times. Last update was at 2010/11/12 15:15:29


 
   
Made in gb
Decrepit Dakkanaut




But destroyed - explodes ISNT disembarking - it cant be, as you arent doing it from a point on the hull.

You are forced to disembark, but cannot - either the unit is destroyed (hosuerule), they ignore the must disembark (houserule) or the game stalls (Whiskey!)
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot






+1 for whiskey...

Please check out my video battle report series! 50 games in 50 weeks!

Part 1: http://www.youtube.com/playlist?list=PLF20FCCD695F810C2&feature=edit_ok
Part 2: http://www.youtube.com/playlist?list=PL36388662C07B319B&feature=view_all
Part 3: http://www.youtube.com/playlist?list=PLrPdNlJMge2eUv55aJag2cMj4znP8YfOT&feature=view_all
Part 4: http://www.youtube.com/watch?v=JxrTKHXULnQ&list=PLrPdNlJMge2cN6_lo1RbXvbvFZbto5wXB

=====Begin Dakka Geek Code=====
DQ: 80+S+++G+++MB+I+Pw40k98#+D+++A++++/cWD-R+++T(G)DM+
======End Dakka Geek Code======
 
   
Made in us
Fixture of Dakka





Chicago

So the situation is that you must disembark, but you can't.

The other situations where this comes up are from vehicles being wrecked. If you have either a squad/impassible terrain fully surrounding the transport or it having moved flat out, both result in this same general situation and both result in the squad being destroyed. So, there is a precedent for must+can't=destroyed.

This is pretty similar to the situation where the entire board edge is covered by enemy models, and you have to bring reserves on. You must move the models on, but can't.

I agree with nos, that the RAW doesn't cover this, so a house rule is required. And the house rule that seems to fit the best with RAI is that the squad is destroyed.

Although, this situation shouldn't come up very often.

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot






Agreed Grakmar. The odds of this happening by chance are low, especially when you consider the drop pod disembarkation points are 360° around the hull.

Please check out my video battle report series! 50 games in 50 weeks!

Part 1: http://www.youtube.com/playlist?list=PLF20FCCD695F810C2&feature=edit_ok
Part 2: http://www.youtube.com/playlist?list=PL36388662C07B319B&feature=view_all
Part 3: http://www.youtube.com/playlist?list=PLrPdNlJMge2eUv55aJag2cMj4znP8YfOT&feature=view_all
Part 4: http://www.youtube.com/watch?v=JxrTKHXULnQ&list=PLrPdNlJMge2cN6_lo1RbXvbvFZbto5wXB

=====Begin Dakka Geek Code=====
DQ: 80+S+++G+++MB+I+Pw40k98#+D+++A++++/cWD-R+++T(G)DM+
======End Dakka Geek Code======
 
   
Made in gb
Decrepit Dakkanaut




+2 for whiskey...yes, it was my idea in the first place
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Miraclefish wrote:I'm of the opinion that if you can't disembark, the unit inside is destroyed.

Logic process:

Must disembark > unable to disembark > unit destroyed.


I'm in agreement that the unit is destroyed. Must disembark.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in gb
Proud Phantom Titan







"... must disembark, as normal" ....
Ignoring ",as normal" I feel; normally if you cannot disembark, you don't disembark.

Again only reason that models are destroyed when its wrecked is because the rule says so.
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot






Doesn't the rulebook specifically say that if a unit cannot perform an emergency disembarkation, that its destroyed? Isn't this the same kind of deal?

Please check out my video battle report series! 50 games in 50 weeks!

Part 1: http://www.youtube.com/playlist?list=PLF20FCCD695F810C2&feature=edit_ok
Part 2: http://www.youtube.com/playlist?list=PL36388662C07B319B&feature=view_all
Part 3: http://www.youtube.com/playlist?list=PLrPdNlJMge2eUv55aJag2cMj4znP8YfOT&feature=view_all
Part 4: http://www.youtube.com/watch?v=JxrTKHXULnQ&list=PLrPdNlJMge2cN6_lo1RbXvbvFZbto5wXB

=====Begin Dakka Geek Code=====
DQ: 80+S+++G+++MB+I+Pw40k98#+D+++A++++/cWD-R+++T(G)DM+
======End Dakka Geek Code======
 
   
Made in gb
Apprehensive Inquisitorial Apprentice




In my garden being molested by an androgynous lamb.

Brief answer to the original question, yes.

97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are! 
   
Made in gb
Proud Phantom Titan







liam0404 wrote:Doesn't the rulebook specifically say that if a unit cannot perform an emergency disembarkation, that its destroyed? Isn't this the same kind of deal?
But the rule book doesn't say that; all the rule book has to say is that models that cannot disembark by using the access points or via emergency disembarkation, cannot disembark.

The rule you are thing off is when a Destroyed - wrecked result happens. The drop pod isn't wrecked so when they can't leave they'd stay in it.
   
Made in gb
Decrepit Dakkanaut




Hence they MUSt disembark, but cannot, so the game breaks.
   
Made in us
Jovial Plaguebearer of Nurgle





SF Bay Area, California

liam0404 wrote:Doesn't the rulebook specifically say that if a unit cannot perform an emergency disembarkation, that its destroyed? Isn't this the same kind of deal?


I think it’s written that way because space marines head's will explode if they are stuck in vehicle too long, they yearn to dispense the emperor's justice.

   
Made in us
Longtime Dakkanaut






Scyzantine Empire

spireland wrote:
liam0404 wrote:Doesn't the rulebook specifically say that if a unit cannot perform an emergency disembarkation, that its destroyed? Isn't this the same kind of deal?


I think it’s written that way because space marines head's will explode if they are stuck in vehicle too long, they yearn to dispense the emperor's justice.


Which they may still do as a landed drop pod is open topped, is it not?

What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell

DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+

 
   
Made in au
[MOD]
Making Stuff






Under the couch

spireland wrote:
liam0404 wrote:Doesn't the rulebook specifically say that if a unit cannot perform an emergency disembarkation, that its destroyed? Isn't this the same kind of deal?

I think it’s written that way because space marines head's will explode if they are stuck in vehicle too long, they yearn to dispense the emperor's justice.

Except, as was already pointed out, it's not written that way.



Counting them as destroyed is the easiest option, but it would be just as valid to allow them to remain in the vehicle and disembark at the earliest opportunity.



 
   
Made in us
Regular Dakkanaut






If the hatches are blown but they cannot disembark (surrounded by impassable terrain and other units I guess) then they are in an open-topped vehicle that is immobilized. I don't see where they are destroyed - Why can't they shoot?

I don't think they would be destroyed - unless someone destroys the immobilized vehicle they are in! (That would certainly be a good idea if you are able)

Good ideas for house rules in this thread - it needs one.

Highly unlikely event, though. It would be sweet to have your sternguard in the middle of the enemy army 'trapped' in an open-topped vehicle.

   
Made in gb
Decrepit Dakkanaut




The reason people are saying they are destroyed is, in the other circumstance where you MUST deploy and cannot, you are destroyed (vehicle - wrecked result)
   
 
Forum Index » 40K You Make Da Call
Go to: