Points: 1500
Mission: Annihilation
Deployment: Pitched Battle
Roll Off: He won and took first turn.
My List:
HQ: 325
Haemonculus, Liquifier Gun, Venom Blade, Crucible of Malediction (85)
Haemonculus, Liquifier Gun, Venom Blade, Crucible of Malediction (85)
Haemonculus, Liquifier Gun, Venom Blade, Dark Gate (90)
Haemonculus, Liquifier Gun, Venom Blade (65)
TROOPS : 800
Wracks x9, Acothyst, Agonizer, Liquifier Gun, Raider, Flickerfields (200)
Wracks x9, Acothyst, Agonizer, Liquifier Gun, Raider, Flickerfields (200)
Wracks x9, Acothyst, Agonizer, Liquifier Gun, Raider, Flickerfields (200)
Wracks x9, Acothyst, Agonizer, Liquifier Gun, Raider, Flickerfields (200)
HEAVY: 375
Ravager, Flickerfields, Night Shields (125)
Ravager, Flickerfields, Night Shields (125)
Ravager, Flickerfields, Night Shields (125)
TOTAL: 1500
Notes: Yes, I know, I've included 2 Crucibles. We caught that before we started and then went about our business
His List:
HQ:
Farseer, Stones, Doom, Turbo Spear
TROOPS:
Dire Avengers x5, Serpent w/Twin Lances and Shuri-Cannon, Stones
Pathfinders x6
ELITES:
Banshees x8, Exarch, Warshout, Serpent w/Twin Lances and Shuri-Cannon, Stones
Dragons x8, Exarch, Flamer, Some Power, Serpent w/Twin Lances and Shuri-Cannon, Stones
HEAVY:
Prism, Holo, Shuri-Cannon
Prism, Holo, Shuri-Cannon
Prism, Holo, Shuri-Cannon
The Board:
There were scattered ruins and a few buildings on his side that BLOS. Not much to say that mattered really.
Deployment:
He throws all units on the board spread evenly across. Knowing that if I failed to steal initiative that most of my craft would most likely get shot down in the first turn I hold all in reserve.
First Turn:
(HIM) He moves all units all out to get 4+ saves.
(ME) Nothing
Second Turn:
(HIM) Does the same again.
(ME) Roll for reserves sees that 1 Ravager and 3 Raiders come in. *Let the Fail begin* Since most of his stuff is basically in my deployment zone already, I shimmy in and let the shooting phase begin. So, Ravager rolls a 4 and two 1's to hit and then another 1 to pen. . .k. All three Raiders quickly follow suit, either missing entirely or rolling so low that no damage can be done.
Third Turn:
(HIM) Deploys Dragons, moves dedicated serpent back a spell. Shooting phase sees 2 Raiders exploded and riding units reduced to 6 each. Thankfully I bought an Acothyst per unit, who has LD9, it saved my @
ss so many times this game. Both of those units had to go to ground to surivive volumes of fire from the prisms. Being in craters certainly help though
(ME) The rest of my reserves come in this turn. . .huzza. The Ravagers cram in behind whatever cover they can and the Raiders move out into the middle of the mess. I deploy one unit near the Dragons and another by the Banshee Serpent. In the shooting phase I finally wreck 1 Serpent and between all the rest only managed to shake/stun the other two. I rolled 1's and 2's for every other damage roll this turn. It was sad. In the assault phase I chage the Banshee serpent and the Dragons. Dragons are slaughtered completely without taking a single wound. I manage to Glance the other Serpent 6 times and rolled a 1, 1, 1, 2, 1, 2 for damage

*sigh*
Turn 4:
(HIM) He deploys banshees and Farseer. The stunned and shaken Serpents attempt to ram my vehicles. In turn I either avoid or save with Flickers. The prisms do blast a few Wracks and shake a Raider. In assault his Banshees defeat a unit in
CC and they begin to run off of the board.
(ME) My Wracks climb out of their hidy holes and surround the Banshees. 2 Ravagers move out and take aim at Prisms. Another unit of Wracks moves up to assault a Serpent. In the shooting phase roll a 5 and a 6 for
AP on my Liquifiers, twice in a row, f@#king figures. But, I still manage to kill 6 Banshees, including the Exarch. Ravagers on Prisms, I hit two of them twice, and roll 1's and 2's for all damage

The last Ravager rolls to hit a Serpent and misses completely with a roll consisting, again, of 1's and 2's

The raiders join and do, you guessed it, nothing. They missed entirely or rolled a 1 or 2 for damage. In assault I kill the Banshees off. A unit of wracks assaulted a serpent and immobilzed it. . .
Turn 5:
(HIM) Most of his stuff can't shoot because of damage results. He attempts to ram again and I dodge or save. The last Prism almost blows away an entire unit of Wracks but they hold becuase of LD9

Nothing else happens.
(ME) Ravager 1. . .fail with 1 hit and no pen

. Ravager 2. . .fail with 2 hit, 1 glance, and a 1 on the charts

Ravager 3. . .3 hit, 1 pen, and a wrecked result. . .*sigh* No assualting. I roll to end the game and, guess what. . .*sigh*. . .I roll another 1. . .
Outcome: Draw
Craftworld Eldar: 4
KP
Dark Eldar: 4KP
My rolling was so absolutely, abysmally, horrendously, awefully, terribly, disgustingly, miserably, vile that this game was boned. There was a little more shooting then listed in the Bat Rep. I seemed to make almost every Flickerfield save I made, about 7 in total

. It saved the game for me, no doubt about it. As mentioned earlier I had to take out the second Crucible and have since replaced them with Shock Prows because of my anger in this game. I figure "well, If I cant shoot them down, maybe I'll RAM!!!!!!!!!! them down

"

Despite my rolls the guy I was playing against and I were still having a good time. I tried to be a good sport about it

I'm sure we'll have a rematch soon and hopefully my rolling will be better.