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![[Post New]](/s/i/i.gif) 2010/11/13 01:22:23
Subject: Imperial Fists
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Bloodthirsty Chaos Knight
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What do you think about making Imperial Fists chapter tactics include stubborn AND making Devistators scoring. This would make it the equivilent to the current Crimson Fists chapter tactics.
Possibly dropping Lysanders bolter drill to make up for the points. What do you guys think?
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![[Post New]](/s/i/i.gif) 2010/11/13 01:25:10
Subject: Imperial Fists
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Legendary Master of the Chapter
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scubasteve04 wrote:What do you think about making Imperial Fists chapter tactics include stubborn AND making Devistators scoring. This would make it the equivilent to the current Crimson Fists chapter tactics.
Possibly dropping Lysanders bolter drill to make up for the points. What do you guys think?
Its ok. Can't really say that much. Apart from Lysander is awesome.
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2010/11/13 01:30:06
Subject: Re:Imperial Fists
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Bloodthirsty Chaos Knight
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Yea, his stats are awsome and he looks pretty hard to kill. Unfortunatly my first game I played with him, I split him off my termies and charged a 5 man tactical squad. Going first they rolled 5 hits at 4+ then another 5 wounds at 4+. For his saves I rolled 2,1,1,1,1. Yea not cool.
Hoping I have more luck with him in the future.
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This message was edited 1 time. Last update was at 2010/11/13 01:30:28
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![[Post New]](/s/i/i.gif) 2010/11/13 02:06:51
Subject: Imperial Fists
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Homicidal Veteran Blood Angel Assault Marine
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His Bolter Drill ability is pretty useless...
Just stick him with the Assault Terminator Squad and add Vulkan into the list so you have Rerolls for Melta/Flamer/ThunderHammer.
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![[Post New]](/s/i/i.gif) 2010/11/13 10:15:19
Subject: Re:Imperial Fists
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Fixture of Dakka
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TH/SS termies with him rocks. I had him and his 5-man hammernator squad take out 1,500pts worth of gribblies. It was a swarm (100 guants, 5 warriors, Prime, trygon, 2 carnifexes)
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DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. |
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![[Post New]](/s/i/i.gif) 2010/11/13 11:17:28
Subject: Re:Imperial Fists
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Regular Dakkanaut
Nottingham
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I think GW need to release a codex that covers special rules and tactics for some of the less well fielded chapters. blood angels get all the attention with there fancy rules and gunships and dreads :( Imperial fists would be firepower based, experts in planning to the last detail so would perhaps have special rules on reserves also?
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![[Post New]](/s/i/i.gif) 2010/11/13 11:38:53
Subject: Re:Imperial Fists
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Nervous Accuser
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Scoring devestators are a good idea, so is stubborn and maybe allow them to take immobile bunkers and fortifications that they can deep strike in like droppods.
Shield of the Faithful Class Battlebunker.
12 or 13 AV all around, Open-topped but do not count as such for all intents other than units shooting out and disembarking/embarking aslong as the entire unit got atleast power armour.
Inertial Guiding System
Deep Strike
Possible Heatshielding protecting it against Meltas?
You could possible change so Bolter Drill affects a single marine unit within 3/6" of Lysander instead of only the unit he is in also.
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![[Post New]](/s/i/i.gif) 2010/11/13 13:33:47
Subject: Imperial Fists
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Major
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really devastators isnt that hard to type
take lysander and voila you have IF army
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![[Post New]](/s/i/i.gif) 2010/11/13 16:53:27
Subject: Imperial Fists
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Bloodthirsty Chaos Knight
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Devastator wrote:really devastators isnt that hard to type
take lysander and voila you have IF army
Don't understand what you are trying to say here.
Heres my point. Currently, here are the chapter tactics:
Crimson Fists Pedro Kantor- Stubborn, Sternguard are scoring.
Imperial Fists Lysander- Stubborn.
Heres what it should be:
Crimson Fists Pedro Kantor- Stubborn, Sternguard are scoring.
Imperial Fists Lysander- Stubborn. Devastators are scoring.
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![[Post New]](/s/i/i.gif) 2010/11/13 16:58:24
Subject: Imperial Fists
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Major
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so why would their devastators be any different from ultamarine or raven guard ones?
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![[Post New]](/s/i/i.gif) 2010/11/13 17:28:41
Subject: Re:Imperial Fists
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Bloodthirsty Chaos Knight
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Same reason TH/SS termies are different for salamanders, Sternguard for Crimson fists, bikes for White scars ect. Imperial fists favor heavy weapons.
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![[Post New]](/s/i/i.gif) 2010/11/13 18:09:31
Subject: Imperial Fists
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Major
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so this is case of
"army x has z so MY army y must have q "
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![[Post New]](/s/i/i.gif) 2010/11/13 18:21:06
Subject: Imperial Fists
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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Yes, that is the logic. Do you have a problem with consistency?
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
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When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2010/11/13 18:34:22
Subject: Imperial Fists
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Bloodthirsty Chaos Knight
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Devastator wrote:so this is case of
"army x has z so MY army y must have q "
Wow, I didn't know the game being balanced was a bad thing.
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![[Post New]](/s/i/i.gif) 2010/11/13 19:30:34
Subject: Imperial Fists
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Bryan Ansell
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I can't see anything wrong with scoring Devs for Imperial Fists, fits their fluff as being siege specialists, Bolter drill could be expanded to include tactcial squads within 6"+ of Lysander.
Dropped in fortifications would be okay...not sure, could work quite nicely.
Devastator wrote:so this is case of
"army x has z so MY army y must have q "
Its not like the idea includes re-roll for melta's and flamers, 4 hq choices per FOC and para dropping LR's and Dreadnoughts! or sterngaurd as troops choices!
The ideas fits the fluff.
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![[Post New]](/s/i/i.gif) 2010/11/13 19:49:01
Subject: Imperial Fists
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Fixture of Dakka
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Devastator wrote:so why would their devastators be any different from ultamarine or raven guard ones?
Because of the way they use them, e.g: raven guard would bring them in on stealth ops, carefully find the best LOS to a target, destroy it, pull back before anyone has a clue as to what just happened, while for IF they would just cover the advancing units firing on all cylinders. Very different.
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DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. |
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![[Post New]](/s/i/i.gif) 2010/11/17 15:07:54
Subject: Imperial Fists
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Daemonic Dreadnought
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IF are siege specialists? Admittedly my fluff knowledge is pretty limited but..
I thought that the IW and IF were essentially opposites? So while Iron Warriors favour heavy wepaons and setting sieges, the Imperial Fists were the masters of defence and fortification?
Happy to be proved wrong though.
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![[Post New]](/s/i/i.gif) 2010/11/17 18:46:20
Subject: Imperial Fists
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Bloodthirsty Chaos Knight
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Praxiss wrote:IF are siege specialists? Admittedly my fluff knowledge is pretty limited but..
I thought that the IW and IF were essentially opposites? So while Iron Warriors favour heavy wepaons and setting sieges, the Imperial Fists were the masters of defence and fortification?
Happy to be proved wrong though.
Pre-Heresy, Ironwarriors were the siege masters, while Imperial fists were the masters at Defense and Fortifications. After Ironwarriors went traitor, the Fists picked up the job of siege experts as well. Now they are the all around siege specialists for the Adeptus Astartes.
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![[Post New]](/s/i/i.gif) 2010/11/18 03:33:18
Subject: Re:Imperial Fists
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Member of a Lodge? I Can't Say
Australia
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@ Scuba
Sorry, you have it slightly wrong. Pre heresy, both legions were dubbed experts of siege warfare but operated very differently. Pre heresy, the imperial fists would be held in reserve whilst allied units would pin the enemy. Once pinned, the imperial fists would break them. Post heresy, the imperial fists are as codex as they come, focusing on balanced, tactical, diverse and aggressive assaults that are designed to overwhelm the enemy. They will only use fortifications if other aggressive options have been exhausted. There's no info around to suggest that after the heresy, they were used as siege experts in the same fashion as the Iron Warriors or if they started to receive cross training from the priesthood from mars.
The Iron Warriors focused on war of attrition style siege warfare, focusing on trenches and fortifications, sieging the enemy until they either surrendered or dead. They would be broken up and deployed whenever a siege was needed. They also received training from mars.
Imperial Fist Info from 40k WikiaThrough most of the Great Crusade, the Imperial Fists would be held in reserve, waiting while other Legions pinned the enemy in position and identified the keystone of their defense. Inevitably, that position would then be shattered by the Fists. They were equally valuable when resolutely blocking, and often totally defeated enemy breakthroughs. The Legion had a willingness to fight until they won which few opponents could match. Rogal Dorn led from the front, a tireless warrior who, having set the strategy for a battle, would unerringly place himself in the most critical engagements.
After the losses incurred in the Iron Cage, what remained of the Imperial Fists was a hardened, veteran force fully able to embrace the concepts of the Codex Astartes; alongside the Ultramarines, the Imperial Fists have become the epitome of Codex doctrine. All ranks are able to make tactical decisions and are encouraged to act on their own initiative. The Imperial Fists combine all arms in flexible balanced battle groups each of which can present an opponent with a diversity of threats, then press their attack so swiftly that the foe is overwhelmed before he can react. They retain their traditional skills in urban and siege warfare, although they are quite willing to engage and defeat the enemy in open battle. They will use fortifications on the defensive, but only after all more aggressive options have been exhausted. Their only weakness is perhaps a reluctance to accept the possibility of defeat that sometimes blinds them to the risks inherent in their aggressive stratagems.
Iron Warriors Info from 40k WikiaThe Iron Warriors, under the leadership and guidance of Perturabo, became renowned as the Imperium's devastating siege troops. Expert engineers with cross-training from the Priesthood of Mars, they quickly built on their already impressive reputation. Whilst the Iron Warriors were determined to serve Mankind and their Emperor, their specialization was an unfortunate one. The nature of siege warfare requires long periods of dull, back-breaking labor broken by the most brutal, merciless combat imaginable. Men, even Space Marines, cannot withstand such hell indefinitely and combat fatigue began to brutalize the Iron Warriors. The custom had long existed in the Imperial armed forces that once the siege lines were complete the besieged must either surrender or they could expect no quarter from the besiegers. With each campaign, the Iron Warriors came more and more to prefer the latter. Battle was to these Space Marines a release from the tedium of life in the trenches.
As the Crusade moved forward, many Iron Warrior citadels were established on liberated worlds, guaranteeing a safe line of communications and an occupational force for the planet. Tiny numbers of Iron Warriors were garrisoned in these new fortifications, sometimes in ridiculously small numbers. One often-cited example was the Iron Keep on Delgas II, where a single Tactical Squad of ten Iron Warriors was stationed, despite the world having a disgruntled population of almost 130 million people. Where other Primarchs like Leman Russ, Vulkan and Magnus the Red refused to split their forces, Perturabo obeyed his orders with increasing bitterness. The Iron Warriors were being turned into a garrison Legion, with tiny deployments all over the Imperium. The Iron Warriors' indisputable success in siege warfare led to them being 'typecast' to the extent that they became an automatic choice for any siege or garrison mission, ignoring the basic needs of all the Legion's Marines for rest and reorganization
That being said, I don't know if scorring devastators really fit the bill of post heresy imperial fists.
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H.B.M.C. wrote: Goood! Goooood!
Your hate has made you powerful. Now take your Privateer Press tape measure and strike me down with all your hatred and your journey to the dark side will be complete!!!
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![[Post New]](/s/i/i.gif) 2010/11/18 06:34:20
Subject: Imperial Fists
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Nasty Nob on Warbike with Klaw
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Lysander also has bolter drill and the + 1 to cover thing ...
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![[Post New]](/s/i/i.gif) 2010/11/20 14:10:06
Subject: Re:Imperial Fists
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Dakka Veteran
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I always thought it was sort of off that IF even have chapter tactics at all. They're supposed to be codex yes?
Scoring havocs for IW in chaos 5e however, i could get behind.
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![[Post New]](/s/i/i.gif) 2010/11/20 14:10:53
Subject: Imperial Fists
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Legendary Master of the Chapter
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I love Imperial Fists :3
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2010/11/21 03:52:10
Subject: Re:Imperial Fists
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Water-Caste Negotiator
New Troy
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IMO, devastators aren't really a dire hard Imperial Fist unit. They are into siege weapons so maybe Thunderfires or Whirlwinds. Making them twin-linked?
But if you made devastators get missile launchers for 10 each, that'd be awesome.
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![[Post New]](/s/i/i.gif) 2010/11/21 06:31:06
Subject: Re:Imperial Fists
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Willing Inquisitorial Excruciator
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NamTaey wrote:IMO, devastators aren't really a dire hard Imperial Fist unit. They are into siege weapons so maybe Thunderfires or Whirlwinds. Making them twin-linked?
But if you made devastators get missile launchers for 10 each, that'd be awesome.
or free... that'd be better
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"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos
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![[Post New]](/s/i/i.gif) 2010/11/21 17:52:18
Subject: Re:Imperial Fists
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Water-Caste Negotiator
New Troy
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FREE ML! Die before 55 MLs!
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![[Post New]](/s/i/i.gif) 2010/11/21 19:24:50
Subject: Imperial Fists
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Focused Dark Angels Land Raider Pilot
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Giving up bolter drill? Bolter drill useless? Attach Lysander (or master Khydor, my count as DA Miniature) to a sternguard unit and watch them wiping out almost every infantry fool enough to get into 12". And don't forget that you can assign to Lysander wounds (4 wounds eternal warrior 3++ save) to keep squad members alive Actually I save 2 sternguard vets more per enemy fire round assigning them to lysander (with good chances of saving) simply attaching him to termies isn't his role (strange for a TDA character, I know, but that's it) I think imperial fists are well represented with his armywide stubborn... but I don't think giving up bolter drill is a good idea : it's fluffy, remembering the 3rd ed codex and the colonial bridge defense, and it's very imperial fisty. Scoring devs are nice but I would like to just increase his points value. (maybe 215?)
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This message was edited 2 times. Last update was at 2010/11/21 19:30:33
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![[Post New]](/s/i/i.gif) 2010/11/21 19:27:22
Subject: Re:Imperial Fists
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Ferocious Black Templar Castellan
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nevertellmetheodds wrote:I think GW need to release a codex that covers special rules and tactics for some of the less well fielded chapters.
They already exist, they're called Codex: Black Templars and Codex: Dark Angels.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2010/11/21 19:36:16
Subject: Re:Imperial Fists
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Focused Dark Angels Land Raider Pilot
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nevertellmetheodds wrote:I think GW need to release a codex that covers special rules and tactics for some of the less well fielded chapters.
They already exist, they're called Codex: Black Templars and Codex: Dark Angels.
Ouch!!! it hurts!!! Damn wolves !
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![[Post New]](/s/i/i.gif) 2010/11/29 22:39:35
Subject: Imperial Fists
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Confident Marauder Chieftain
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Drop pod with teleport beacon, ten man Sternguard squad and lysander, its a tactic i use in every game i play and it hasn't failed me yet, granted the sheer amount of firepower that the unit take the turn after means that pretty soon lysander is on on his own, hence the teleport beacon for the squad of TH/ SS assault terminators that teleport in, lysander can join and go tank hunting
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![[Post New]](/s/i/i.gif) 2010/11/29 22:43:51
Subject: Imperial Fists
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Bloodthirsty Chaos Knight
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punkow wrote:Giving up bolter drill? Bolter drill useless?
Attach Lysander (or master Khydor, my count as DA Miniature)
to a sternguard unit and watch them wiping out almost every infantry fool enough to get into 12".
And don't forget that you can assign to Lysander wounds (4 wounds eternal warrior 3++ save) to keep squad members alive
Actually I save 2 sternguard vets more per enemy fire round assigning them to lysander (with good chances of saving)
simply attaching him to termies isn't his role (strange for a TDA character, I know, but that's it)
I think imperial fists are well represented with his armywide stubborn... but I don't think giving up bolter drill is a good idea : it's fluffy, remembering the 3rd ed codex and the colonial bridge defense, and it's very imperial fisty. Scoring devs are nice but I would like to just increase his points value. (maybe 215?)
He can be attached to regular Termies for his bolter drill. I run him with 10 regulars with 2x cyclones. 20 twin linked storm bolter shots and 4 missiles
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