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Made in rs
Deadly Dark Eldar Warrior





Beograd

Chaos Lord
axe of khorne ,crimson armor of dargan,juggernout
310 (solo-hunts war machines and archers)


Sorcerer lord
disspel scroll,collar of khorne,Book of secrets lv3 310,Lore of Shadows
(in unit of warriors)


Wulfric 185 (lead marauders unit)

Sorcerer lv 1 mark of tzeench
third eye of tzeench 130 (steal incantation-so I can move in my magic phase)

ex hero of tzeench
banner of rage 180(in unit of warriors)

5 Marauder horsmen of slaanesh,chieften,flail x2 194
33 chaos w of tzeench,full command,shields 578
59 marauders of khorne,full command,great weapon,light armour 404

Hellcannon 205

total 2496





5000 BA
7000 Empire
7000 Daemons
5500 WoC
5000 O&G
4500 Dark Eldar
 
   
Made in kr
Fresh-Faced New User




It seems to me the 59 Marauders is a huge gamble. I think you're better off splitting them in to two groups, maybe 35 and 24 or something. Same with the warriors - maybe two groups of 16 and 18. More groups would be better for meta, whereas the two big groups will only work against certain builds.

Cheers.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I believe that taking book of secrets on your sorcerer lord is a really bad idea. Besides the terrible miscast roll (D6 + 1 gives you a really good chance of getting the < 4 result that can kill your caster) I believe he doesn't get to know his other spells? It's in the FAQ...

Third eye of tzeentch on the smaller caster- can you steal incantations? I thought you could only steal "spells" (which are different).

I think you need more units! Only 2 blocks is putting a lot of your eggs in one basket... if either one gets flank-charged by a large enough unit and disrupted / run-down (a possibility with all the movement incantations, despite careful deployment), it'll be basically game over.
   
Made in ca
Focused Dark Angels Land Raider Pilot





Don't put the Book of Secrets on your sorc lord. You'll have a very expensive lvl1 caster.

From the WoC FAQ:

Page 115 – Book of Secrets, second paragraph
Change to “Treat the bearer as a Level 1 Wizard, who may use
the Lore of Fire, Lore of Shadow or Lore of Death. He may
not attempt to channel. If he ever casts a spell with irresistible
force he must roll D6+1 rather than 2D6 on the Miscast
table.”


Also I'm pretty sure incantations are not spells as RiTides has said.

This message was edited 2 times. Last update was at 2010/11/15 19:54:51


nosferatu1001 wrote:That guy got *really* instantly killed.
 
   
Made in us
Omnipotent Lord of Change





Albany, NY

And even if you could steal the incantations (you can't), all but the magic missile specify that they only affect undead units IIRC. If you're actually building to suit TK - which is hilarious to me, because everything in a chaos army outfights them - I would think you'd want:
- 1+ disc hero, to go aggro and take out skull chuckers, his only real offense that matters (though be careful he or they don't get magic charged!)
- Good magic defense (you've got this about as much as 8th edition allows, though a +1 dispel stick on a level 4 might be useful)
- Death magic to snipe out those hierophants and to take advantage of TK trash initiative
- Warriors, warriors and some more warriors to grind down anything that's left

Your list also has some rather bad choices happening: book on the sorcerer lord, a magic banner on a BSB instead of his unit which has no banner, really too large units, even by 8th edition standards. Remember, TK kinda suck, and if you expect Khalida and her 100 poisoned archers, then take more warriors over more marauders

EDIT
Spoiler:
Here's how I would take roughly your list and build it towards reducing TK to bone dust. Note that I actually think the hellcannon is a liability, as it gives his chuckers something to insta-kill, but then it's pretty good at killing them too so meh.

L: Lord - MoK, sword of might, charmed shield, dawnstone, jugger = 325
L: Sorcerer Lord [DEATH] - level 4, talisman of endurance = 300

H: Exalted - MoT, BSB, collar, ironcurse icon, ahw = 179
H: Exalted - MoT, golden eye, halberd, shield, disc = 174
H: Sorcerer [SHADOW/DEATH] - dispel scroll = 110

C: 18 Warriors - MoK, full command, ahw, shields = 366
C: 18 Warriors - MoT, full command, shields = 338
C: 30 Marauders - MoK, full command, gw = 200
C: 30 Marauders - MoK, full command, gw = 200
C: 5 Horsemen - MoS, musician, flails, light armor = 96

R: Hellcannon = 205
---------
2493


- Salvage

This message was edited 2 times. Last update was at 2010/11/15 20:22:40


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in rs
Deadly Dark Eldar Warrior





Beograd

Ty all ... I'll split marauders ,drop book of secrets,give woc banner,and use wizz on disc



Automatically Appended Next Post:

EDIT
Spoiler:
Here's how I would take roughly your list and build it towards reducing TK to bone dust. Note that I actually think the hellcannon is a liability, as it gives his chuckers something to insta-kill, but then it's pretty good at killing them too so meh.

L: Lord - MoK, sword of might, charmed shield, dawnstone, jugger = 325
L: Sorcerer Lord [DEATH] - level 4, talisman of endurance = 300

H: Exalted - MoT, BSB, collar, ironcurse icon, ahw = 179
H: Exalted - MoT, golden eye, halberd, shield, disc = 174
H: Sorcerer [SHADOW/DEATH] - dispel scroll = 110

C: 18 Warriors - MoK, full command, ahw, shields = 366
C: 18 Warriors - MoT, full command, shields = 338
C: 30 Marauders - MoK, full command, gw = 200
C: 30 Marauders - MoK, full command, gw = 200
C: 5 Horsemen - MoS, musician, flails, light armor = 96

R: Hellcannon = 205
---------
2493


- Salvage



I think U solve my problem ,I'll deffenetly use your list )))))))))))

This message was edited 2 times. Last update was at 2010/11/15 20:38:10


5000 BA
7000 Empire
7000 Daemons
5500 WoC
5000 O&G
4500 Dark Eldar
 
   
 
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