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Made in us
Nimble Dark Rider





Land of Lincoln

ASL + ASF = strike at initiative, or so i've been told.
Is it possible to give my DE Executioners ASF somehow without turning them into a ridiculously expensive unit? The asf banner in the army book is too expensive for them to take on its own and the cauldron of blood doesnt appear to grant asf. Am i stuck with putting a master with bsb and the asf banner in the unit to get the desired effects? just for a unit of 10 with that set up is ~250pts

This message was edited 1 time. Last update was at 2010/11/15 15:49:19


Malifaux - Rezzers
The Other Side - King's Empire & Abysinnia
40K - Iron Hands


 
   
Made in gb
Decrepit Dakkanaut




Spell casting, lore of Light if you can get it, can gve a unit ASF.
   
Made in us
Automated Rubric Marine of Tzeentch






nosferatu1001 wrote:Spell casting, lore of Light if you can get it, can gve a unit ASF.

They can have Dark, Fire, Metal, Shadow, or Death.

I'd use a unit of 25-30 Executioners and use a Metal Supreme Sorcereress to cast the Scaly Skin metal lore spell on them to whether the attacks. The Cauldron's +5 ward also helps too.
   
Made in us
Smokin' Skorcha Driver





You can't put a master in the unit, as he's not khainite. Only way to get them the ASF banner, is putting a Hag in the unit, who has almost no save, and is sure to die in the first combat you get to.
I could use those lores to give them a chance to swing back, etc...


 
   
Made in bg
Cosmic Joe





Bulgaria

Ally with an army that can use lore of light.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Nimble Dark Rider





Land of Lincoln

What about the wizard hat from the brb? does that let me choose any lore, or does it limit me to what my army can take? (dont have access to my brb atm)

Malifaux - Rezzers
The Other Side - King's Empire & Abysinnia
40K - Iron Hands


 
   
Made in us
Omnipotent Lord of Change





Albany, NY

You randomize amongst the 8 lores and then dice out 2 spells from that lore in the usual manner. So a bit of a long shot to get the light spell you want!

To make executioners work you'll probably have to do what most all other great weapon troops do: take a lot of them to weather attaks, and back them up with the right augments / hexes to keep more alive longer, including the cauldron as noted.

- Salvage

This message was edited 1 time. Last update was at 2010/11/15 16:50:19


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Made in us
Wraith





Raleigh, North Carolina

Beer_&_Bolters wrote:What about the wizard hat from the brb? does that let me choose any lore, or does it limit me to what my army can take? (dont have access to my brb atm)

It's a random lore, you don't get to pick. Even if you could, you're then looking for a random spell. And then get a random number of power dice. See the trend? If Executioners could take their own ASF banner I feel they could be usable. It's sad, especially considering I rather like the models.

 
   
Made in us
Nimble Dark Rider





Land of Lincoln

So it kinda looks like a death hag might be the best option. she can still take gifts of khaine even with the bsb, and i believe there is a 5+ or maybe 6+ ward save in the gifts. Not the best set up, but its easier than finding (fluff based) allies that can use lore of light.

Malifaux - Rezzers
The Other Side - King's Empire & Abysinnia
40K - Iron Hands


 
   
Made in us
Dakka Veteran




Los Angeles, CA

Take a lot of them, give them the extra attack from the cauldron and suck up the pain you take before laying down a whole bunch of your own.

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in us
Fixture of Dakka





Steelcity

Could always piss people off by deploying the Executioner's 3 wide and deploying the BSB in the 2nd rank.. then moving up and going to a better formation on turn 1. The only time a character has to go in the front rank is when it initially joins!

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Made in us
Killer Klaivex




Oceanside, CA

cypher wrote:Take a lot of them, give them the extra attack from the cauldron and suck up the pain you take before laying down a whole bunch of your own.

If you want the killing blow, 6 point spears + cauldron works better. I don't like counting on cauldrons, they seem to catch cannon balls are just the wrong moment.

I run my executioners 6 wide and 3 deep, and I keep them back as a reserve, to deal with the flanks of whatever my huge spear units hit.
WS5 + flank charge really limits the swings on them and they can really bring the pain.

The Hag does have a shot at surviving. 6 to 8 attacks with man-bane, challenge, and hope for the best.

Option 2 would be to run a horde of executioners. 30 S6 attacks can net you something like 20+ S6 wounding hits. Against init 4 or less, you might just wipe a whole unit before it swings.
This is where I'd put an assassin in. Between the assassin and hag, + executioner horde, you've got a very good shot at cleaning house. Add the armor piercing banner, and those 11 to 15 manbane attacks will do good damage.

-Matt








 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Wraith





Raleigh, North Carolina

cypher wrote:Take a lot of them, give them the extra attack from the cauldron and suck up the pain you take before laying down a whole bunch of your own.

That's really the best way to do it, but I'd probably go with the Ward save instead. The bsb hag with save is around 14 executioners, the bodies are the better deal.

Or you could go with Matt's suggestion, but that's a 600+ point unit not including cauldron support...

This message was edited 1 time. Last update was at 2010/11/15 19:18:12


 
   
Made in us
Nimble Dark Rider





Land of Lincoln

Kirbinator wrote:
cypher wrote:Take a lot of them, give them the extra attack from the cauldron and suck up the pain you take before laying down a whole bunch of your own.

That's really the best way to do it, but I'd probably go with the Ward save instead. The bsb hag with save is around 14 executioners, the bodies are the better deal.

Or you could go with Matt's suggestion, but that's a 600+ point unit not including cauldron support...


Well im mainly considering fielding these guys when i know im going up against WoC, and with that in mind i'll prolly be using lore of metal too. That way i can beef up thier suvivability, and keep the unit smallish. A big unit might be able to take the punishment on its own, but its a lot of points, and a lot of $$$.

Malifaux - Rezzers
The Other Side - King's Empire & Abysinnia
40K - Iron Hands


 
   
Made in us
Wicked Warp Spider





South Carolina

Beer_&_Bolters wrote:
Kirbinator wrote:
cypher wrote:Take a lot of them, give them the extra attack from the cauldron and suck up the pain you take before laying down a whole bunch of your own.

That's really the best way to do it, but I'd probably go with the Ward save instead. The bsb hag with save is around 14 executioners, the bodies are the better deal.

Or you could go with Matt's suggestion, but that's a 600+ point unit not including cauldron support...


Well im mainly considering fielding these guys when i know im going up against WoC, and with that in mind i'll prolly be using lore of metal too. That way i can beef up thier suvivability, and keep the unit smallish. A big unit might be able to take the punishment on its own, but its a lot of points, and a lot of $$$.


Then they are not worth running. You need a big unit 20+ in order to hit back and have a chance of winning combat. WoC of any color will wreck executioners without the ASF banner.

"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes

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Made in us
Long-Range Black Templar Land Speeder Pilot




Cant Executioners take the Standard of Hag Grief, it is 35 points and i thought they could take up to 50 for thier banners?

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Made in us
Wraith





Raleigh, North Carolina

UNREALPwnage wrote:Cant Executioners take the Standard of Hag Grief, it is 35 points and i thought they could take up to 50 for thier banners?

Oh how we all wish. With such a thing they could be considered a decent unit. 25-point magic standard cap my friend.

 
   
Made in us
Long-Range Black Templar Land Speeder Pilot




That is quite unplesant. They are suppose to be some supper elite killing machines and they cant even carry a cool banner.

Warhammer 40k: 3000 DOC, 4000 SM
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Made in us
Fixture of Dakka





Steelcity

Every good ability went to the blackguard.. They forgot about executioners. Rather just use BG

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