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Made in dk
Snotty Snotling





Hey an idea came to my head i wanted to try it out, just wanna know if this might work and how to improve it, thanks.

Chaos Sorcerer 160 pts (Lore of Death)
Spell Familiar (25)
Shrieking Blade (10)
Level 2 Wizard (35)
Necrotic Phylactery (10)
Favour of the gods (5)


Chaos Warriors 333 pts
14 Warriors
Great Weapons
Musician
Champion
Standard Bearer
Banner of Rage
Mark of Nurgle


Chaos Marauders 150 pts
20 Marauders
Great Weapons
Musician
Champion
Standard Bearer
Mark of Khorne


Chaos Marauders 150 pts
20 Marauders
Great Weapons
Musician
Champion
Standard Bearer
Mark of Khorne


Chaos Ogres 200 pts
3 Ogres
Great Weapons
Chaos Armour
Mark of Nurgle
Champion


The idea was to create an army entirely of units wielding great weapons, except for the Hero whos for the dispel and taking out enemy general and heroes.
The nurgle/khorne thing is to mix a bit of damage and tanking, the chaos ogres are cruel because they cause fear and have mark of nurgle which can turn any enemy into a bloody pulp, because fear can reduce the enemy WS to 1 and mark of nurgle gives -1 to WS to any enemy in CC, which is automatic hits from the WS 3 ogres and they massive str 6 attacks.

Salamander!!!  
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Noooo no no no. First of all, nowhere does it say that ws 0 enemies are hit automatically. Second, that's a moot point anyway because the lowest you can go is 1 unless something says otherwise.

Nurgle warriors with greatweapons isn't bad, nor are greatweapon khorne marauders. I'm afraid your units will have to support each other quite well though, as they don't seem likely to stand up on their own.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in dk
Snotty Snotling





What are you sure? page 4 of 2010 edition says that:
"If any creature or object has a Weapon Skill of 0 then it is unable to defend itself in close combat, and any blows struck against it will therefore automatically hit."
Ive checked too in the warriors of chaos, mark of nurgle do not restrict to go below 1 in WS characteristics, and page 3 in the rulebook also says that all characteristics are rated between 0-10, so its clearly that a unit suffering from fear has reduced its weapon skill to 1 and because it is in close contact with a unit bearing the mark of nurgle its having -1 to WS, therefore WS 0...

Salamander!!!  
   
Made in ca
Dangerous Bestigor





Alberta

Another note is that in the mark of nurgle has been FAQed it now only gives -1 to attacks against your unit, it doesn't reduce WS when you attack them.

2000pts of beasty boys
1000pt rat pack - Clan Cozen
1000pt Savage Waagh
1500pt
(coming soon) 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Interesting addition to 8th edition, I stand corrected.

Even bigger shame, then, on the mark of nurgle errata.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

That's a pretty scary list, although I don't know if 3 ogres of any variety will really be worth it. And at 200 points!?You can run 6 of them naked for 210... and you can make those marauder blocks a lot more convincing with those 200 points. As it is they're pretty light in numbers, since they're going last. With that few I would be tempted to give them flails instead, but to keep your theme you could just add more numbers to them and stick with GWs.

   
Made in ca
Focused Dark Angels Land Raider Pilot





I really feel that geat weapons on your warriors is wasting their excellent I. Personally I think halberds would be better. Often striking first and at S5 is better then ASL and S6 IMO.

I would drop the Ogre champ out of the unit. It's a lot of points for something that only gets one extra attack. A musician and/or a standard bearer would be better I think. As noted before, Nurgle has been FAQ'd. The best case scenario for them is that they won't be able to attack while you get full attacks.

nosferatu1001 wrote:That guy got *really* instantly killed.
 
   
Made in dk
Snotty Snotling





Any link to the mark of nurgle FAQ?

Salamander!!!  
   
Made in us
Fixture of Dakka






Lancaster PA

It is on the GW site under gaming.

Also, I think RiTides has the right of it. 3 Ogres isn't too exciting, and the MoN on so few means a lot of points per model. I would dissolve them and use the points for the marauders.

Also, I dislike great weapons on Warriors instead of halberds. Paying extra for ASL hurts me.

One thing I might add are some warhounds for fast warmachine hunting/flank covering. Your army is really scary when it runs straight at you, but it doesn't have many options other than that, so you might find yourself in trouble against an enemy that can spread out and shoot you while your three blocks grind down one section of their army.

Looks like a good list though, with pleasingly large amounts of bodies at 1000k


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in dk
Snotty Snotling





sounds great but i went to GW and looked up under gaming, and looked in the FAQ and Errata section, in the Errata and FAQ there is only mention of Mark of Nurgle being changed into -1 to hit with ranged weapons and still -1 to WS though this only counts when hitting now and not in close contact, dagnammit.
But i look into the thing of getting halberds and changing the ogre unit into a warhound pack and a another marauder pack, though this means no more str 6 hits for big monsters and only str 5 hits on everything instead, though marauders are getting flails, since they are actually having a chance of striking first then, with their initiativ 4

Salamander!!!  
   
Made in us
Fixture of Dakka






Lancaster PA

I don't know if I would do another marauder pack instead of making the two blocks you have now bigger. Saves you on marks and command, though it makes them a little less maneuverable. At 1000 points though I wouldn't worry about big monsters as much, since if I recall most cost ~220+ points, which means you are just going to face one. Even with Str5 marauders you will roll enough 5's and 6's to whittle them down pretty quick; after all even if you only wound on 6 you are still getting -2 to their armor save, and most beasties have 4+ or 5+ it seems at that point level. When you go to 1500 points, then I think adding a monster killer unit would be worthwhile. Not to mention the fact your 7x2 warriors will have 28 Ws5 str5 attacks at I5, which will murder just about any monster!

This message was edited 1 time. Last update was at 2010/11/17 23:45:05



Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Killer Klaivex




Oceanside, CA

GoblinWizardry wrote:sounds great but i went to GW and looked up under gaming, and looked in the FAQ and Errata section, in the Errata and FAQ there is only mention of Mark of Nurgle being changed into -1 to hit with ranged weapons and still -1 to WS though this only counts when hitting now and not in close contact, dagnammit.
But i look into the thing of getting halberds and changing the ogre unit into a warhound pack and a another marauder pack, though this means no more str 6 hits for big monsters and only str 5 hits on everything instead, though marauders are getting flails, since they are actually having a chance of striking first then, with their initiativ 4


So, does a WS0 model not get to attack? Does it auto-miss?
-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Fixture of Dakka






Lancaster PA

That's debated, but I think the rule book is pretty clear that they don't get to attack. There is a You Make the Call thread somewhere you will want to look up about that.


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
 
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