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Made in us
Drew_Riggio




I'm just wondering, I know about Green Tide( So many bodies your enemy can't kill all of them ) Nob Bikers ( Small Army HARD hitting units ) Battlewagon Spam(...Battlewagon Spam ), and vaguely Kan Wall ( Using Killa Kanz for Cover Saves? ) but what are some other tactic and strategy and what do yo usually do? I'm just wondering so I can know where to start my Ork Army
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Well, think of it like this: Orkz are so damn versatile, that you could pretty much point to any unit in the list that isn't Flashgitz or Grot Batteries and build a list around it. And chances are it wouldn't do too badly either.

This message was edited 2 times. Last update was at 2010/11/17 08:50:04


 
   
Made in us
Drew_Riggio




Fafnir wrote:Well, think of it like this: Orkz are so damn versatile, that you could pretty much point to any unit in the list that isn't Flashgitz or Grot Batteries and build a list around it. And chances are it wouldn't do too badly either.

What wrong with Flash Gits?
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Overpriced, and what you pay for isn't exactly spectacular to begin with.
   
Made in au
Longtime Dakkanaut






Waaaaaaaaaaagh! (with Ghazghkull)

Or the tried and true, do one thing and do it well!

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in au
Waaagh! Warbiker




Nothing wrong with grot batteries, three kannons for a 60pt Rockit shot at BS3 In an ork army, with 36" range. Yes please.


"Da Mek'z tinker nd do their job
The boys 'll smash yah, so will da Nob
The Bos 'll stompa till your dead
Snikrot 'll kill ya wiff is hands behind is 'ead!"

^^^^ Ode to Snikrot, the Sneakiest, Stabbiest, Morkiest, Kommando to ever walk the face of whoever looked at him funny! Tourne W/D/L 6/0/0 Public W/D/l 24/2/8 All with my orksof course

squidhills wrote:It is for the same reason that Chaplains wear black: so that they will be inherantly more awesome than the guy in blue, and thus the purity of the Chapter is assured.

 
   
Made in gr
Sneaky Lictor





Greece

Agreed, nothing wrong with Grot batteries (except for the Zap gun) but you can't build a list around them and they are also in the Heavy support slot so they get alot of competition from Battlewagons and Killer Kans.

@OP The tactics you mentioned are the most competitive builds the codex has to offer, but other than that you can make plenty of list that will perform well vs most opponents as long as you stick to a theme

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in us
Yellin' Yoof




OKC

A friend of mine swears by Meganobz and Ghazgull. He has da Deffwing goin' on. He actually took it to 'Ard Boyz and got to the second round with it.

I personally use a pair of trukks or deffkoptas (three groups of one are wonderful) to tie up enemy units for a turn or two while the main thrust of my force trundles up. It usually works pretty well, unless I'm fighting a totally mechanized force.

How do I roll?



Check out my blog!

http://allpurposenerds.blogspot.com/ 
   
Made in us
Drew_Riggio




n3koj1n wrote:A friend of mine swears by Meganobz and Ghazgull. He has da Deffwing goin' on. He actually took it to 'Ard Boyz and got to the second round with it.

I personally use a pair of trukks or deffkoptas (three groups of one are wonderful) to tie up enemy units for a turn or two while the main thrust of my force trundles up. It usually works pretty well, unless I'm fighting a totally mechanized force.

Only bad thing this that it's 3 easy KP for your opponent
   
Made in us
Nasty Nob






Gardner, MA

Lord Typhus - Id go with Green Tide to start with. Say... 1850 points:

Ghaz
KFF Big Mek
4 units of 30 Boyz with 3x rokkits and a PK Nob with BP
2 units of 15 Lootas
a big mob of gretchin

should be about 175 models. A Marine army at 1850 will be about 55 models generally speaking. You'll have 3 to 1 numerical superiority. You have 6 units that can target transports. The Grots and KFF will provide cover saves when needed.

On this board, Ghaz is typically frowned upon if he isnt mounted in a Battlewagon. He's here to provide the ARMY a guaranteed 6 inch WAAAGH as well fearlessness for a turn, his 7 S10 attacks on the charge are a bonus.

I included him because the army has to slog it across no-man's land and his WAAAGH will help them immensely.

Going Green Tide first will set you up for success when you want to branch out (and you will, Orks have a way of doing that).

An advantage is that in KP missions - you only give up 9. This will help out tremendously against Mech'd up armies as they bleed kill points. In Objective missions you have 5 units EACH capable of claiming multiple OBJ's.

A disadvantage is that he will be able to concentrate fire into your units (if he's packing lascannons and meltaguns even better). Another downside - you will take lots of time both in the shooting phase, movement phase and CC phase. Pack a lunch and bring plenty of water.

A man's character is his fate.
 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

whats wrong with zzap guns? no need to roll to hit and 2d6 penagainst vehicles? yes please

as you can see..almost all units in the ork list are great! minus one or two units most people wouldnt take.. even then it would be fun to take and they arent a total waste.

burnas with kff mek in a trukk and two trukks with boyz is sometimes a nice trick pony.
   
Made in us
Nasty Nob






Gardner, MA

In 4ed - ZZAP guns hit automatically. I dont see that they still do looking at pg 51 of the Codex.

A man's character is his fate.
 
   
Made in us
Ork Boy Hangin' off a Trukk




in the stomp'n center of da WAAAAAAGGH!!!!

ya zapp guns generally not worth it,
there is a truckk spam you could do 10 trucks racing forwards turbo boosting = victory, unless that army you are faceing is ig they'll murder a truck spam

"I dunno wot you been told,
stormboyz mobs is mighty bold.
We're da hardest of da lot.
We make you look like gorts.
5,000 orks
2,500 black templar
1,000 pts of Sprue-crons  
   
Made in us
Xeno-Hating Inquisitorial Excruciator




LordTyphus wrote:
n3koj1n wrote:A friend of mine swears by Meganobz and Ghazgull. He has da Deffwing goin' on. He actually took it to 'Ard Boyz and got to the second round with it.

I personally use a pair of trukks or deffkoptas (three groups of one are wonderful) to tie up enemy units for a turn or two while the main thrust of my force trundles up. It usually works pretty well, unless I'm fighting a totally mechanized force.

Only bad thing this that it's 3 easy KP for your opponent


I find that my kopters normally make up their KPs, albiet in much more valuable units.
   
Made in us
Drew_Riggio




kaiservonhugal wrote:Lord Typhus - Id go with Green Tide to start with. Say... 1850 points:

Ghaz
KFF Big Mek
4 units of 30 Boyz with 3x rokkits and a PK Nob with BP
2 units of 15 Lootas
a big mob of gretchin

should be about 175 models. A Marine army at 1850 will be about 55 models generally speaking. You'll have 3 to 1 numerical superiority. You have 6 units that can target transports. The Grots and KFF will provide cover saves when needed.

On this board, Ghaz is typically frowned upon if he isnt mounted in a Battlewagon. He's here to provide the ARMY a guaranteed 6 inch WAAAGH as well fearlessness for a turn, his 7 S10 attacks on the charge are a bonus.

I included him because the army has to slog it across no-man's land and his WAAAGH will help them immensely.

Going Green Tide first will set you up for success when you want to branch out (and you will, Orks have a way of doing that).

An advantage is that in KP missions - you only give up 9. This will help out tremendously against Mech'd up armies as they bleed kill points. In Objective missions you have 5 units EACH capable of claiming multiple OBJ's.

A disadvantage is that he will be able to concentrate fire into your units (if he's packing lascannons and meltaguns even better). Another downside - you will take lots of time both in the shooting phase, movement phase and CC phase. Pack a lunch and bring plenty of water.


Only thing I don't like is using special characters, especially ones that wouldn't fit into my army theme at all ( Soviet Russian Orks ), I do like Trucks and Battle Wagons, also, how good are Looted Tanks?

This message was edited 1 time. Last update was at 2010/11/17 22:59:12


 
   
Made in us
Xeno-Hating Inquisitorial Excruciator




Trucks and Battlewagons, are great, nothing like crushing things with the Deff Rolla. Looted Wagons are marginal, they have a nice gun and not much else.
   
Made in us
Drew_Riggio




Mustela wrote:Trucks and Battlewagons, are great, nothing like crushing things with the Deff Rolla. Looted Wagons are marginal, they have a nice gun and not much else.


I'll leave them for apoc then, as soon as I get a job that pays WELL, I'm gonna loot a tank each month for 12 months then play a huge apoc game, it would only make sense because they're Russian, and Russians love tanks!
   
Made in us
Roarin' Runtherd





Other army types can also include speed freaks which focuses primarily on your fast attack slots, usually maxed out storm boyz squads,
possibly one with zagstrukk following a few trukks. Plays much like a mech army, but with more orky flare.

Another no one has mentioned is ork shooty lists. Yes, they do exist and they can do quite well. My personal favorite goes something like this:
3x15 man lootas
-in 3 battlewagons with guns on them
KFF mek in middle BW
Possible SAG in another.
3x30 man shoota squads with BS.

You sit on the back table edge with the BWs next to each other and boyz squads surrounding to protect against assaults/deep strike.
You can dish out anywhere from 225 to 350 shots depending on BW gear and loota rolls and a SAG shot.
It brings the pain.


You must understand that for an ork a day that starts off killing something with your bare hands, and ends with those same hands being chopped off in battle, is a good one.

What's betta than one choppa? Two choppas!!! Two choppas is one more than...is one times da...IS LOTS MORE FUN!! WAAAAGH!!! 
   
Made in us
Gargantuan Gargant





Binghamton, NY

kaiservonhugal wrote:Ghaz
KFF Big Mek
4 units of 30 Boyz with 3x rokkits and a PK Nob with BP
2 units of 15 Lootas
a big mob of gretchin
I'd swap those rokkits out for Big Shootas in a shoota squad or leave the special weapons behind in a slugga squad. Sluggas should be running in the shooting phase to get into (or at least closer to) assault range, not wasting d6" of movement to fire 3 BS2 rokkits. Shootas rely on volume of fire to take down softer targets. If you fire those 3 rokkits at a tank, you're wasting all of those shoota shots that will harmlessly plink off the sides of a tank, but might otherwise turn squishy infantry into swiss cheese. Since shoota boys should be focusing on taking out infantry, you might as well give them the better anti-infantry special weapon - the Big Shoota. Whether you see boys as assault troops, PK delivery vehicles, etc. one thing they are not are tank-hunters. It breaks the golden rule of orks: Do one thing and you'll do it well.

The Dreadnote wrote:But the Emperor already has a shrine, in the form of your local Games Workshop. You honour him by sacrificing your money to the plastic effigies of his warriors. In time, your devotion will be rewarded with the gift of having even more effigies to worship.
 
   
Made in us
Nasty Nob






Gardner, MA

I agree with your premise Oadie - but I limited the number of KPs in the list. Those shootas will still do a number with rokkits thrown in. On the off chance I need to shoot something, Id rather have the chance to do something useful than not.

A man's character is his fate.
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Meh.

I'm in a hotel on a company laptop with no Dakka bookmarks, otherwise I'd link you to one of my ridiculous book length posts on Ork tactics and theme possibilities. All I can offer now is for you to check out some of the ork battle reports in my signature and see how I use them and see if the style is something you like.

   
Made in us
Nasty Nob






Gardner, MA

I was going to link it but didnt want to steal your thunder. Honestly though Dash - a start point using your list is not where I would guide him. You bring alot more to your list than just its components.

A man's character is his fate.
 
   
Made in us
Drew_Riggio




Well, this information is helpful, but I still don't know whats right for me :/ I've never really clearly regonized my playstyle so I guess I'll just tell you guys because 1. It bumps this post, and 2. It tells you guys what games I play... oh and something about it being helpful

Team Fortress 2: Tend to play Scout ( CQC, Fast, Moblie, Low HP ) defensively, by staying around points of interest such as Flag, capture points, tunnels

Counter Strike: Source: I suck at this game but tend to do well taking it slow and with teammates, the way I can put this is Specialist/Meatshield

Halo: Tend to play very aggressive putting all my hopes in that either the enemy misses, or there connection is bad, most or less I run right into the face of danger

Call of Duty: Kinda same as Halo but a bit more defensive

Now I doubt that helped you at all but it did help me surprisingly ( sometimes you just have to write/type it down) I think I will do a variation of the wave idea but instead have a wave of at least 3-4 Trukks ( 3-4 works well to make up for the 12 man squads) and a Battle Wagon or two ( Holds the HQ's Unit, or a Mek with KFF, Warboss with Nobs would be better in screened trukk)
Followed by a turn 3-5 wave of Kans and such ( stuff which can't make it there really fast ) because by then everything will either be in Close Combat or it'll be dead so these units will act like a mop for the weaker units, and a sucker punch to units still in CC.

I don't have the codex so I don't know if I could fit all of it in but it certainly would be fun to play.

And Dash, I'll definitely will check those out, but when your able to, would love to read your tactics

EDIT: Also, the aggressive and quick way definitively would fit with Russian Armies if video games haven't lied to me, but I doubt it, it's not like videos games have lied to me before * Jumps of cliff and dies, respawns in bed 20 seconds later *

This message was edited 2 times. Last update was at 2010/11/18 08:45:36


 
   
Made in gb
Devastating Dark Reaper





York U.K

Personally i think that the best way to go is have lots of boyz a large unit of ard boyz is also very useful indeed. then have some hard hitting units that can take out tougher targets such as battle wagons, walkers and tank bustas. Be sure to have several PK's in your list aswell, I find that war bikers are a better alternative to deffkoptas as they have cover saves and can take PKs. Basically Lots of people with lots of PK's

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Made in gb
Apprehensive Inquisitorial Apprentice




In my garden being molested by an androgynous lamb.

Speed freeks, everything in transport or on bike and led by Wazdakka! Big Mek, lots of da big guns, very shooty. Remember to use lootas and flash gits.

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