I am very excited about this. On my blog, I have done some posts and battle-reports on the great game "Vor: The Maelstrom" that was published by the now-defunct FASA corporation (the guys who created Battletech). To make a long story short, when the company sold to another company, the rights for Vor went back to the IP's original creator. This creator moved to Canada and had some kids, so he has been quietly working on the title for several years now in his spare time. Now, he has the new edition of the rules fully written and is looking for funding to start commissioning artists for the artwork and printing services to get it launched again.
A website named "Kickstarter.com" has been a great resource for people looking to get some investment into an idea/product. The poster of a project offers incentives for "pledges", or promises to donate investment money to the project. If the project becomes fully funded in the time allotted, then you pay your portion of the pledge and the poster gets his/her funding. If the project is not fully funded, no money changes hands. That keeps the poster from being expected to still produce a product on partial funding. You can learn more in the website's
FAQ section.
Here is the direct link to the Vor 2.0 Kickstarter project:
http://www.kickstarter.com/projects/bioplazm/the-vor-20-project?ref=search
VOR GAME FEATURES:
A great setting- One of my favorites, this offers an alternative to the gothic space opera we are all familiar with. In Vor, the Earth in the near-future has been sucked into a celestial phenomenon known as the Maelstrom. An eater of worlds, the Maelstrom sucks its victims into itself, where it contains its own little universe. With all these planets being pulled in, some of them are bound to contain life. Bug, meet jar, start shaking! All the planets spiral towards certain doom at the Maelstrom's center, where the Maelstrom tears the planets apart with extreme prejudice. Therefore, all the sentient life gets desparate in their attempt to escape this alternate universe they've been sucked into.
Great writing- In the original version, they had some of Science Fiction's greatest writers work on the story. Bryan Nystul was one of my favorites.
Awesome Rules- Set in 28mm, we are familiar with the scale. The rules are intuitive, easy to learn, but hard to master. Kinda like that
GW game we all play. However, this game doesn't suffer from "Codex Creep" in the same way. In fact, if you don't like any of the pre-printed races (you'd have to be crazy but whatever), you can MAKE YOUR OWN. That's right, this system has a CUSTOM FORCE CREATION RULES set that allows you to use any of your 28mm (or close to it) scale miniatures to make your very own custom army. Finally, a FAIR breakdown of what makes a points value!
Superb Artwork- The art in the original version was some of the most spectacular illustrations I had ever seen, to this day. Since the creator personally knew some of these guys, I expect more of the same in the next edition of the rulebook.
Kickin' Miniatures- Ral Partha used to make the miniatures, but they have since sold the molds to Iron Wind Metals LLC. (
http://www.ironwindmetals.com/catalog/index.php ) You can still get most of the original models through them, which were highly detailed and realistic. Great stuff!
I'm not in any way involved with the design or production of this product, I'm just a huge fan! So do yourself a favor and check out this project, maybe donate a few dollars. Check out the project information page on information about the incentives to pledging!
Thanks for reading,
--Foxphoenix135