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Made in ca
On a Canoptek Spyder's Waiting List



Vancouver, B.C.

HQ:
Necron Lord
Res Orb
Veil of Darkness-200

Elite:
8 Immortals-222

Troops:
32 Warriors-596

Fast Attack:
6 Destroyers-300

Heavy Support:
3 Heavy Destroyers-195

Total 1498

The point of this army is to put the warriors and destroyers into a block in the middle of the field, and then have the lord and the immortals pop around the field taking care of HQ or artillery. The Lord/retinue would be anti HQ, the Destroyers would be anti Heavy Weapons, the warriors would be anti infantry, and the Heavy Destroyers would be anti tank/monstrous creature. What do you guys think?

1500 Point Necron 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

you need to fill the FoC, min 1 hq and 2 troops.

I find destroyers work better than heavy destroyers

the trick vs guard is to make their tanks junk not necesarily wreck them, just make them junk

   
Made in gb
Sneaky Striking Scorpion





South Africa

Let's assume the warriors are split into enough groups to satisfy the FoC.

Without Monolits your Warriors are walking pie-plate targets. I don't think this will do very well against guard. Since you have no targets for the big guns, they will be shooting at the heavy destroyers and probably managing to kill quite a few of them.

War is my master; Death my mistress - Maugan Ra 
   
Made in ca
On a Canoptek Spyder's Waiting List



Vancouver, B.C.

that wasnt the squad listing, id split them into 1x10 and 2x11. I think with a monolith it would just be a magnet for shots. Destroyers can duck out of line of sight, and then strike on turn 2. So maybe put the warriors in reserve

1500 Point Necron 
   
Made in gb
Tunneling Trygon






Necronicus wrote:that wasnt the squad listing, id split them into 1x10 and 2x11. I think with a monolith it would just be a magnet for shots. Destroyers can duck out of line of sight, and then strike on turn 2. So maybe put the warriors in reserve


Let them shoot the monolith. It means the warriors and destroyers are unscathed. Killing a lith with living metal rules is far from easy and will take a barrage of shots to down. Better choice than 3 heavy destroyers which are far more vulnerable. Split warriors into 3*10 and take skimmer body for lord. Not sure how immortals pop around the board wthout a lith; they're no quicker than warriors.

This message was edited 1 time. Last update was at 2010/11/19 12:02:39


"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in gb
Sneaky Striking Scorpion





South Africa

ruminator wrote:
Not sure how warriors pop around the board; they're no quicker than warriors.


I assume you mean Immortals?

War is my master; Death my mistress - Maugan Ra 
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot






If it was me, i'd drop the heavy destroyers (and a warrior or two) to fit a monolith in. Even if you don't fire the Particle Whip, the monolith can act as a "recycler" against the inevitable swathe of ordanance headed your way.

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Made in us
Irked Necron Immortal




Rhizome 9

If you're looking for anti guard list, what you want is monoliths. Most anti infantry units don't go much higher than STR 8(Leman Russ Executioner or Battle Cannon) while the usual tank killing weapon, Meltas, don't get 2d6. You migt have a few lascannons in that list somewhere, but hitting on 4+ and penetrating on a 6+ is nothing to change your list over.
There are few things that have a good chance to destroy a monolith. Anything that can(vindicator, demolisher) just make that a priority target.

Your guass flx arcs here are very good. It's hard to find anything with a 4+ save, and glancing on 6 means you have a great chance to stop some tanks, and maybe even penetrate them . While you're at it, if you move just right you can also ram tanks, and if you pull off an automatically hitting STR 7 hit. And you can also use the power matrix for some teleporting fun.

You're goal is to stop these vehicles from shooting. And although you're not getting any kill points, they probably won't get any off you. You acn usually glance some vehicles to death, but if you have some close combat dudes like the deciever or wraiths, then you can usually expect to knock out tank each turn.




 
   
Made in ca
On a Canoptek Spyder's Waiting List



Vancouver, B.C.

a skimmer lord is just a target. the Veil of Darkness tactic actually works great against T3 Sav5+ (I tried this against Tau). But i agree with the monolith taking place of the heavy destroyers. So the monolith will be the focus of all the shots, and the lord will pop around the field killin 10-15 models a turn.

1500 Point Necron 
   
Made in us
Regular Dakkanaut





The idea behind a Monolith IS to take tons of fire and absorb it keeping your destroyers and warriors alive longer to phase out by rd 3

   
Made in us
Ork Boy Hangin' off a Trukk




in the stomp'n center of da WAAAAAAGGH!!!!

maby even 2 monoliths would be worth it because gaurd scince they rely on plasma so much, if you see any vendettas take those down with the destroyers, 3 tl lascannons is not cool for any av

This message was edited 1 time. Last update was at 2010/11/18 23:34:45


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