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![[Post New]](/s/i/i.gif) 2010/11/19 01:26:05
Subject: Ork Combat Tactics?
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Mekboy Hammerin' Somethin'
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Ok so Mob Rules allows you to substitute your leadership for the number of boyz in the unit. It doesn't say you have to. So you could possible use the lower leadership to "try" to fail your leadership test when you got shot to "fall back". Then you would auto regroup next turn if you had more than 11 models left. You couldn't do anything but regroup the next turn but if it helped avoid getting assaulted first I think it might be a good move. Very situational but something to keep in the back of your mind during a game.
Sound correct? Sound like crap?
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![[Post New]](/s/i/i.gif) 2010/11/19 01:28:36
Subject: Re:Ork Combat Tactics?
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Zealous Sin-Eater
Chico, CA
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If 11+ strong they are Fearless, so no it wouldn't work.
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Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2010/11/19 03:08:36
Subject: Re:Ork Combat Tactics?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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even if it was Optional you wouldn't want to as you could then be Sweeping Advanced. you could lose a great chunk of your army in one swoop.
i don't know why you would want to fall back. your entire goal with orks is to get into CC, not try and escape.
even a realitivly small number of boyz can kill loads of enemies.
not stop being all un-orky and get back ta krumpin.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/11/19 03:10:18
Subject: Ork Combat Tactics?
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Eternally-Stimulated Slaanesh Dreadnought
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General_Chaos wrote:Ok so Mob Rules allows you to substitute your leadership for the number of boyz in the unit. It doesn't say you have to. So you could possible use the lower leadership to "try" to fail your leadership test when you got shot to "fall back". Then you would auto regroup next turn if you had more than 11 models left. You couldn't do anything but regroup the next turn but if it helped avoid getting assaulted first I think it might be a good move. Very situational but something to keep in the back of your mind during a game.
Sound correct? Sound like crap?
orks are low initiative so they're more likely than other troops to get run down if they break. I wouldnt go so far as to say the idea is crap because its creative and conceivably useful.... but as your default I think you should stick to the mob rule.
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![[Post New]](/s/i/i.gif) 2010/11/19 03:23:36
Subject: Re:Ork Combat Tactics?
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Decrepit Dakkanaut
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Yea, Orks are not SM mate. We usually do bad when the LD fails
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![[Post New]](/s/i/i.gif) 2010/11/19 07:13:06
Subject: Ork Combat Tactics?
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Boosting Space Marine Biker
Netherlands
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Guys, GC talked about being shot at, not about being assaulted. So the talk about being sweeped is besides the point.
I think Noir has it right. The rule says using the ld is a choice but becoming fearless seems to be without choice.
Nice idea but I think it doesn't work.
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![[Post New]](/s/i/i.gif) 2010/11/19 08:49:55
Subject: Ork Combat Tactics?
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Malicious Mandrake
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If it does, I have a use for it in combat: escaping angry termies.
No sweep for you!
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![[Post New]](/s/i/i.gif) 2010/11/20 11:41:18
Subject: Re:Ork Combat Tactics?
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Mekboy Hammerin' Somethin'
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Noir wrote:If 11+ strong they are Fearless, so no it wouldn't work. Is the rule stating that you can always use your number of boyz as your leadership and if it's over 11 your fearless or it is saying you can always use the number of boyz as your leadership if it's under 11 if not then your fearless and you can't choose? RaW I think Noir is right Shrubs wrote:Guys, GC talked about being shot at, not about being assaulted.
This Warboss Gutrip wrote:If it does, I have a use for it in combat: escaping angry termies.No sweep for you!
Unless this happens
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This message was edited 1 time. Last update was at 2010/11/20 11:41:41
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![[Post New]](/s/i/i.gif) 2010/11/23 09:51:45
Subject: Ork Combat Tactics?
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Yellin' Yoof
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It's very situational, because ork mobs above 11 are fearless, and ork mobs below 1/2 strength can't regroup. So it basically only works if you have a unit of ten orks and they get shot down to 5 or 6.
Or i guess a unit of 5 that gets shot down to 3.
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"Fungus beer, Fungus beer, one toof a beer!
'Dis keg's got enuff it fer everyone 'ere!
So let's pull all our teef out!
(Dey'll be back in a year!)
'Cuz you don't need no teef
Ta enjoy a good beer."
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![[Post New]](/s/i/i.gif) 2010/11/25 01:49:39
Subject: Ork Combat Tactics?
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Bonkers Buggy Driver with Rockets
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I have to agree with general consensus. The codex states that mobs of 11 or more models are fearless, making it mandatory. With mobs or smaller sizes, it also states that an ork player may always substitute his leadership score with the number of models in the unit.
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![[Post New]](/s/i/i.gif) 2010/11/25 03:31:24
Subject: Ork Combat Tactics?
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Lord Commander in a Plush Chair
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GC: The Rule is 2 Parts:
May always use # of boyz as Ld Value.
11 or more boyz are Fearless.
If you have 23 Boyz you are fearless, but if you feel like possibly failing a Ld test(not a Morale Test); then you could always use your Base 7.
The reason both parts are there is for having that unit of 23 Boyz joined by a Weirdboy, the weird boy can take his Psychic test at either a Ld 10(characteristic Cap), or a Ld 7(Base Ld)
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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