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Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Ok so Mob Rules allows you to substitute your leadership for the number of boyz in the unit. It doesn't say you have to. So you could possible use the lower leadership to "try" to fail your leadership test when you got shot to "fall back". Then you would auto regroup next turn if you had more than 11 models left. You couldn't do anything but regroup the next turn but if it helped avoid getting assaulted first I think it might be a good move. Very situational but something to keep in the back of your mind during a game.

Sound correct? Sound like crap?

   
Made in us
Zealous Sin-Eater



Chico, CA

If 11+ strong they are Fearless, so no it wouldn't work.

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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

even if it was Optional you wouldn't want to as you could then be Sweeping Advanced. you could lose a great chunk of your army in one swoop.


i don't know why you would want to fall back. your entire goal with orks is to get into CC, not try and escape.

even a realitivly small number of boyz can kill loads of enemies.

not stop being all un-orky and get back ta krumpin.

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Made in us
Eternally-Stimulated Slaanesh Dreadnought





behind you!

General_Chaos wrote:Ok so Mob Rules allows you to substitute your leadership for the number of boyz in the unit. It doesn't say you have to. So you could possible use the lower leadership to "try" to fail your leadership test when you got shot to "fall back". Then you would auto regroup next turn if you had more than 11 models left. You couldn't do anything but regroup the next turn but if it helped avoid getting assaulted first I think it might be a good move. Very situational but something to keep in the back of your mind during a game.

Sound correct? Sound like crap?

orks are low initiative so they're more likely than other troops to get run down if they break. I wouldnt go so far as to say the idea is crap because its creative and conceivably useful.... but as your default I think you should stick to the mob rule.

   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Yea, Orks are not SM mate. We usually do bad when the LD fails
   
Made in nl
Boosting Space Marine Biker



Netherlands

Guys, GC talked about being shot at, not about being assaulted. So the talk about being sweeped is besides the point.

I think Noir has it right. The rule says using the ld is a choice but becoming fearless seems to be without choice.

Nice idea but I think it doesn't work.
   
Made in au
Malicious Mandrake





If it does, I have a use for it in combat: escaping angry termies.

No sweep for you!

*Click*  
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Noir wrote:If 11+ strong they are Fearless, so no it wouldn't work.


Is the rule stating that you can always use your number of boyz as your leadership and if it's over 11 your fearless

or it is saying you can always use the number of boyz as your leadership if it's under 11 if not then your fearless and you can't choose?

RaW I think Noir is right

Shrubs wrote:Guys, GC talked about being shot at, not about being assaulted.
This

Warboss Gutrip wrote:If it does, I have a use for it in combat: escaping angry termies.No sweep for you!
Unless this happens

This message was edited 1 time. Last update was at 2010/11/20 11:41:41


   
Made in us
Yellin' Yoof





It's very situational, because ork mobs above 11 are fearless, and ork mobs below 1/2 strength can't regroup. So it basically only works if you have a unit of ten orks and they get shot down to 5 or 6.

Or i guess a unit of 5 that gets shot down to 3.

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Ta enjoy a good beer."
 
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

I have to agree with general consensus. The codex states that mobs of 11 or more models are fearless, making it mandatory. With mobs or smaller sizes, it also states that an ork player may always substitute his leadership score with the number of models in the unit.

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Made in us
Lord Commander in a Plush Chair






GC: The Rule is 2 Parts:
May always use # of boyz as Ld Value.
11 or more boyz are Fearless.

If you have 23 Boyz you are fearless, but if you feel like possibly failing a Ld test(not a Morale Test); then you could always use your Base 7.

The reason both parts are there is for having that unit of 23 Boyz joined by a Weirdboy, the weird boy can take his Psychic test at either a Ld 10(characteristic Cap), or a Ld 7(Base Ld)

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