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I would attribute Lunarman's comment to that fact that you haven't offered any compelling reason to take this seriously. While you may be right that Lunarman's post is "a waste of space," I think the summation of his commentary would be that this thread is a waste of space. You have offered one HQ choice and one troops choice, with no concept, drawings, models, fluff, or any discussion of the army's distinguishing characteristics. We, your readers, can't offer constructive commentary, because whatever may be interesting about this army that you're designing is invisible to us. All we have to go on are a few statlines and a couple of special rules, coupled with an entirely un-descriptive name, the "Space Warriors."
So, there are a few basic issues you need to address, fluffwise:
1. What species are they, what kind of a world do they come from, and how do these characteristics inform their style of warfare?
2. What's their relationship with the Imperium? Hostile? Protectorate? No contact?
3. What's their ideology, and how does this translate into the forces they field?
4. What's their aesthetic? What sort of armor, insignia, weaponry, etc. do they use?
Other considerations:
1. Are "stick" and "rags" wargear or just fluff, a la the wraith's armament in Codex: Necrons.
2. X Ato 195's special rules are unclear, beyond most basic interpretation. Here's what I think you mean:
Friendly Fire: During the shooting phase, if X Ato 195 is in the same unit as another independent character, he may, instead of shooting, "throw" that character at the enemy. Place the character up to 12" from X Ato 195 and in base contact with enemy models. For all intents and purposes, that character counts as having assaulted in the ensuing assault phase, but counts as I1 due to the disorientation. This is the one exception to the rule that Independent Characters may not leave their units after the movement phase. If there are no enemy models within 12", this attack fails, the character stays in X Ato 195's unit, and X Ato 195 may not fire.
I'm Not Done Yet!: X Ato 195 is stubborn beyond belief, refusing to die even when subjected to the most grievous wounds. The first time that X Ato 195 dies, instead of removing the model from the table, place it on its side. In X Ato 195's next movement phase, roll a d6. On a 4+, he stands back up with a single wound remaining, and his invulnerable save ceases to function for the remainder of the game. On a 1-3, or if he should be killed a second time, he succumbs to his wounds and is irrevocably dead. Remove him from the table.
Get Off My Lawn: This rule activates when an enemy unit enters the same piece of terrain that X Ato 195 occupies. In X Ato 195's next assault phase, he may assault that unit from any point on the battlefield regardless of range or intervening terrain.
If these aren't exactly what you intend, then please clarify. Clarity should never be sacrificed on the altar of brevity.
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