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![[Post New]](/s/i/i.gif) 2010/11/23 00:52:13
Subject: Shootas or Sluggas, Gretchin or KFF
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Paingiver
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I'll be playing my 2nd game soon and am wondering what cover works best with what. I do plan on playing 4 large boyz mobs, 2 shoota and 2 slugga and was wondering if the KFF or gretchin shield was better with the shootas to get within 18 and dakka dakka or the sluggas to run them all the way up the other flank for some in thar face action.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2010/11/23 04:42:35
Subject: Shootas or Sluggas, Gretchin or KFF
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Longtime Dakkanaut
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Take both. If you lose one type of cover you can take advantage of the other. Redundancy is a big deal in 40k. But if you have to choose I would go with the KFF because if you put the Mig Mek in a large blob of boyz her will last longer than the gretchin.
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Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato
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![[Post New]](/s/i/i.gif) 2010/11/23 04:54:53
Subject: Shootas or Sluggas, Gretchin or KFF
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Decrepit Dakkanaut
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Something to consider about the Grots is that they can confer a Cv4+ to units shooting through them, while the Kustom Force Field only confers a Cv5+ (except to vehicles, where counting as obscured means Cv4+).
The answer to this might be that the Gretchin also confer a Cv4+ to any units that the Orks might be shooting at, but the Gretchin can use their Movement phase to move out of the way of the Orks.
Finally the Gretchin can also screen charges, and since their own shooting is awful, you won't miss it much when they run back into position to screen the Orks.
Being able to catch a charge on expendible Gretchin means that you not only get those Furious Charge and Charge bonuses (+1S, +1I, +1A), but you can work in a round of shooting first, and deny those bonuses to stuff that really needs them, like Blood Angels, Khorne Berzerkers, Tyranids, and other Orks.
You may want to practice your unit configurations though so that when you put them on the field you know the optimum configurations for screening, because if the spacing is wider than 25mm (or <1" ) then 25mm based units will be able to charge through your Gretchin, and you want your Orks more widely spaced so that they're more resistant to Blast markers, templates, and the Gretchin can move through them to allow the Orks to move forward and shoot unimpeded by the Gretchin screen.
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This message was edited 1 time. Last update was at 2010/11/23 04:55:25
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![[Post New]](/s/i/i.gif) 2010/11/23 06:18:45
Subject: Re:Shootas or Sluggas, Gretchin or KFF
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Paingiver
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Ok so from the sound of it I should run the 2 units of shootas with the KFF Big Mek and the 2 units of sluggas behind a grot shield. I am also gonna pick up some extra gretchin to guard my lootas and SAG Big Mek that will be providing fire support.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2010/11/23 06:26:15
Subject: Shootas or Sluggas, Gretchin or KFF
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Nasty Nob on Warbike with Klaw
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The KFF will protect you from barrage weapons and the such
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![[Post New]](/s/i/i.gif) 2010/11/23 06:52:40
Subject: Shootas or Sluggas, Gretchin or KFF
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Waaagh! Warbiker
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KFF is better, it costs 85pts, grots can
A: bolt
b: Die
C:Take up a troops choice
Stick with the boring old over used kff
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"Da Mek'z tinker nd do their job
The boys 'll smash yah, so will da Nob
The Bos 'll stompa till your dead
Snikrot 'll kill ya wiff is hands behind is 'ead!"
^^^^ Ode to Snikrot, the Sneakiest, Stabbiest, Morkiest, Kommando to ever walk the face of whoever looked at him funny! Tourne W/D/L 6/0/0 Public W/D/l 24/2/8 All with my orksof course
squidhills wrote:It is for the same reason that Chaplains wear black: so that they will be inherantly more awesome than the guy in blue, and thus the purity of the Chapter is assured.
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![[Post New]](/s/i/i.gif) 2010/11/23 06:53:46
Subject: Shootas or Sluggas, Gretchin or KFF
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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I'd say screw sluggas, shootas are just plain better.
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![[Post New]](/s/i/i.gif) 2010/11/23 13:26:10
Subject: Shootas or Sluggas, Gretchin or KFF
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Jovial Plaguebearer of Nurgle
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If you are footslogging, which it sounds like you are, shootas a re better then sluggas. More or less you get the one extra attack at range instead of in CC.
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![[Post New]](/s/i/i.gif) 2010/11/23 14:48:28
Subject: Shootas or Sluggas, Gretchin or KFF
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Decrepit Dakkanaut
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Tekeino wrote:KFF is better, it costs 85pts, grots can
A: bolt
b: Die
C:Take up a troops choice
Stick with the boring old over used kff
The reason its over used is because its easily the best wargear option in the codex. Its fantastic! I almost always take one
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![[Post New]](/s/i/i.gif) 2010/11/23 16:26:28
Subject: Shootas or Sluggas, Gretchin or KFF
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Decrepit Dakkanaut
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KFF Big Mek and a 29 Gretchin with 2 Runtherd unit should suffice.
You could also use a screen of plain-old orks, maybe with 'ard Boyz upgrade (some consider it a waste, but it is a decent armor save in a codex lacking saves for the most part). If you feel obligated to want to have gretchin, use up a FOC slot for a min squad to use to grab your objectives in the backfield.
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![[Post New]](/s/i/i.gif) 2010/11/23 18:50:56
Subject: Shootas or Sluggas, Gretchin or KFF
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Flashy Flashgitz
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you could stick the kff so it covers the grots and some boys...
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![[Post New]](/s/i/i.gif) 2010/11/23 19:34:13
Subject: Shootas or Sluggas, Gretchin or KFF
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Jovial Plaguebearer of Nurgle
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Remember only the majority of the models in the squad need to be covered in order to get the KFF benefit. So if you keep fewer models in the area that will leave room for more squads.
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![[Post New]](/s/i/i.gif) 2010/11/24 00:08:01
Subject: Shootas or Sluggas, Gretchin or KFF
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Anointed Dark Priest of Chaos
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ThatEdGuy wrote:Remember only the majority of the models in the squad need to be covered in order to get the KFF benefit. So if you keep fewer models in the area that will leave room for more squads.
This is wrong.
If even one model in a unit is within range the WHOLE unit gets the KFF save.
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![[Post New]](/s/i/i.gif) 2010/11/24 02:26:23
Subject: Shootas or Sluggas, Gretchin or KFF
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Decrepit Dakkanaut
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ThatEdGuy wrote:Remember only the majority of the models in the squad need to be covered in order to get the KFF benefit. So if you keep fewer models in the area that will leave room for more squads.
You are mixing up how the KFF works on squadrons. If you have a 3 buggy squad, then 2 have to be covered to grant the save to the entire squadron. For a single vehicle or a unit, it just has to touch them to grant the save over the entire unit
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