Switch Theme:

Webway/foot Dark Eldar  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
[DCM]
Tilter at Windmills






Manchester, NH

So I've had a large number of old metal Harlequins for a few years, and would like to try making a Harlequin army using the DE codex.

I'm a bit limited by models; the below link is to my army list thread which gives some details about what I have. I could potentially add a few venoms, maybe convert an old metal wraithlord into a Talos or Chronos Pain Engine, possibly add a few bikes.

http://www.dakkadakka.com/dakkaforum/posts/list/329692.page

Right now the list is basically four big squads of Wyches, a squad of actual Harlies, an Archon Great Harlequin, some haemonculi for pain tokens and webway portals, and a bunch of small squads of trueborn and scourges to get me infantry dark lances.

Does this seem like it could work? Or do I really need faster threats (like Hellions, beast packs, and jetbikes) coming out of the portals?

If you think it can work, can you offer any thoughts or tips?

Thanks!

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Raging Ravener



Virginia

Anti-tank is going to be your big problem. I suggest switching all your Dark Lances for Blasters and mounting the Trueborn in Venoms. That'll give your Haemonculi rides so you can deploy the portals more aggressively. You want Blasters on the Scourges so they can move and shoot - it's only a 6" decrease in effective range.

Why are you using an actual Harlequin squad? Do they represent some kind of Harlequin elite?

Finally, you probably should get a Talos in the list. You're hurting for AT and a Wraithlord isn't too much of a stretch.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Thanks for the feedback!

Crap! For some reason I thought I had read the darklances as being Assault. Gosh darn it. Well, I guess I can use the deathjesters as models with Blasters.

I can convert up venoms, that's not a problem. Nor would a Harlie dread/Talos.

The "real" harlie squad is there mostly because I'd kind of like to include ONE for theme. Also I was thinking that with Veil of Tears they could be more effective bodyguards for a webway starting on the table. I figured I'd differentiate them from the "journeyman" or "apprentice" Harlequin Wych squads with a proper fully complex paint scheme, whereas the wyches would get simpler schemes based around two main colors for each unit.

If you have any more concrete suggestions as to a revised list, I'd love to hear them over in the army list thread.

This message was edited 1 time. Last update was at 2010/11/23 17:56:38


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in no
Liche Priest Hierophant





Bergen

Haha. In your list, the scourges had been moved to fast attack, they are not heavy suport anymore. I see you have no transports, but I think the webway portals will be placed a bit short onto the bord withouth venoms etc.

The lances are probably OK, you have 10 of them, but you should try to get 2 venoms or something so that the homuncyly can speed forward and drop the portal.

If you do not want to zip forward and drop the portal could I sugest beast masters for your fast attack choise instead? You probably need some more warriors then and less wyches. (Since the scourges have to go for the beastmasters.)

   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

I need to L2R, evidently. I switched the label in my revised list.

The revised list drops the third haemonculus, swaps the lances for Blasters, and adds Venoms to the Trueborn squads.


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Its an interesting concept, but not sure if it works due to the fact that competitive armies are often fully mechanized.
The other issue is the depolyment of the portals. It should be close enough to the enemy front ranks so that the Wyches can eventually charge in the turn they will come out of it.
Haemies in Venoms could be used but if the enemy gets first turn you are eventually in trouble.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

I wish Venoms were capacity 6 instead of 5. That would give me a lot more flexibility in terms of attaching the Haemonculi.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Araqiel




Yellow Submarine

The nice thing about WWP now is you dont have to heavily rely upon it. If you want to use it stick all your squads in reserve and use empty raiders to tank hunt. To me the WWP is very competitive if used correctly.

Mayhem Inc.  
   
Made in ca
Stealthy Space Wolves Scout






Windsor, Ontario

I personally see the hybrid lists for dark eldar being based on very fast raider units starting on the table with slower and/or bigger units showing up as reinforcements via WWP; IE talos, cronos, beastmasters, 15-strong wych units, hellions, etc.

Mannahnin wrote:I wish Venoms were capacity 6 instead of 5. That would give me a lot more flexibility in terms of attaching the Haemonculi.


You can see they stumbled on this tactical choice with the space wolf codex; making you choose between unlocking that extra special weapon and having your independent character in there. That's the case with both the raider and venom, it seems.

   
Made in us
Bounding Assault Marine






Can you just surround them with troops/vehicles and prevent the DE from emerging through them? (Serious questoin)
   
Made in us
Araqiel




Yellow Submarine

If you decide to swamp the wwp you had better be careful because if their units can still emerge you're going to be right where they want you.

Mayhem Inc.  
   
Made in us
Bounding Assault Marine






Where do they come out? on the other side of me, or do my guys push out an inch away?
   
Made in us
Araqiel




Yellow Submarine

Anywhere along the boundary of the portal while maintaining an inch of separation.

If you're serious about running a wwp then you might as well take some units like Hellions and Reavers so you can fly over any intervening units then clear out. To me a unit such as beasts is perfect for the wwp.

Mayhem Inc.  
   
Made in us
Bounding Assault Marine






Scenerio.

DE has only troops in reserve.

DE Enemey surrounds, leaving no holes, no spaces, a full complete circle, the WWP.

How do DE troops utilize WWP?

I ask, and maybe my FLGS DE player said it wrong, but he said the WWP was another table edge for him. If that is the case, can't use deny them use by surrounding it?
   
Made in ca
Stealthy Space Wolves Scout






Windsor, Ontario

Master Melta wrote: DE has only troops in reserve.

DE Enemey surrounds, leaving no holes, no spaces, a full complete circle, the WWP.

How do DE troops utilize WWP?


yes, you can prevent a wwp's use by surrounding it (the portal itself counts as impassable terrain). Thing is, his units will be declared as using a different deployment method (deep strike, outflank, walking on, etc.), but can still choose to use the WWP when the time comes. So you have no way of knowing what, if anything, is coming out.

This is a fantastic way to force units like beastmasters and taloi walk from way back at the table edge, but hellions and reavers will just hop over you.
   
Made in us
Araqiel




Yellow Submarine

The reserved units don't have to come out of the portal now so keep that in mind as well. If you surround the portal the reserved units can come in along their long table edge now. Huge difference there from the previous codex .

Edit - ninja'd by the defensenator !

This message was edited 1 time. Last update was at 2010/11/27 04:47:10


Mayhem Inc.  
   
Made in nl
Commoragh-bound Peer





Hey guys/girls,

I also have some questions. Last week I had my first battle using the new DE codex.
I was wondering how te Feel no Pain rule works.
Example: If a warriorsquad with Sv 5+ got shot with an AP5 weapon, this means they may not take an armour save.
My opponent said that I also wasn't allowed to take the feel-no-pain save. Well in my opinion the feel no pain save is
not allowed against AP1 or AP2 weapons and power weapons in cc etc.
What is the right interpretation? Am I allowed to take the Feel-no-pain save?
If I read the battle repport in last WD, I see he takes the save with his warriors even when he is been flamed by AP 4 or AP 5.

Another question about the choice weapons.
For example: The haemonculus chooses to take a powerweapon and as extra wargear scissorhands (extra attack and 3+ poisoned)
Does this mean that all attacks he makes are 3+ poisoned and no armour saves are allowed?
I thought this is a little too much of the good stuff, but maybe it is the correct way.
Could anyone explain this to me?

Thanks in advance,

"Fear not the Darkness,
Fear that which the Darkness hides." 
   
Made in us
Araqiel




Yellow Submarine

Dont jack the thread.

Now everyone else just move along.

Mayhem Inc.  
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Forgithy- welcome to Dakka! For future reference, in most forums it's considered at least mildly rude to hijack someone else's thread with unrelated questions.

Further, those are rules questions, so you should be asking them in You Make The Call, a different forum.

I'm going to do you the favor of reposting your questions over there, answering them, and putting a link here.

http://www.dakkadakka.com/dakkaforum/posts/list/0/330568.page

This message was edited 3 times. Last update was at 2010/11/27 23:25:48


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in nl
Commoragh-bound Peer





I'm sorry. I apologise. I wasn't aware of that. I thought I don't need to open an new thread, so thought I could ask my questions in a thread with Dark Eldar questions.

"Fear not the Darkness,
Fear that which the Darkness hides." 
   
Made in us
Araqiel




Yellow Submarine

Okay you know better now.

Mayhem Inc.  
   
 
Forum Index » 40K General Discussion
Go to: