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Made in us
Cackling Chaos Conscript





Great falls, MT

so im going to be entering a local tourny in my area and i wanted to play my necrons heres what i hve so far for my 2k lsit

HQ-The Deceiver-300p
HQ-Necron Lord /Warsythe/Rez orb/phase shifter/Gaze of flame-195p
Troops-20x Warriors-360p
Troops-20x Warriors-360p
Troops-20x Warriors-360p
Fast-5x Swarms-60p
Heavy-2x Heavy Destroyers-130p
Heavy- monolith-235p
total=2000points

Basically my lord is attached to one squad and the other squad remains within 6 inch's of him while i push up the lines. and they break later on depending on the Mission type. the deceiver runs around having his fun. my destroyers shot at tanks. the swarms tie up a unit for a turn that i dont want to deal with for a turn or 2. and the 3rd squad of warriors deep strikes with the monolith behind the enemy lines were needed. and starts tearing holes into things.

***All feed back is welcome but please no flaming at me :( i loves all thanks to any one who reads this and leaves there feedback

This message was edited 1 time. Last update was at 2010/11/24 08:09:08


Horus was weak. Horus was a fool. He had the whole galaxy within his grasp and he let it slip away
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Made in us
Been Around the Block



Burbank, Ca

That is just too many warriors. They don't really "tear" into anything except maybe gaunts and orks in the shooting phase, but then they get assaulted and swept off the board. Warriors aren't something you want to take more of than you have to.

At the very most I would play 30-40 warriors and always in squads of no more than 10, because as I said they tend to get sweeping advanced any time they are assaulted and if you are going to lose a whole squad 10 is less of a blow than 20. Your lord may help a bit but his 3-4 attacks usually won't overcome the impotence of your warriors in assault and he will just get sweeping advanced also.

I would drop at least 20 warriors and put those points somewhere else and then we can give you a bit better advice.
   
Made in us
Freaky Flayed One






Thornton, CO

I like the list, I'm a fan of Warrior Spam myself. If you want to have a C'Tan running around, I'd drop some swarms and take the Nightbringer instead. That's if you wanted a C'tan. My personal preference would be to drop the C'tan, take a destroyer lord for those Heavy destroyers, and pick up a second monolith. Also, run your warriors in squads of ten, it makes them able to shoot at more targets and split up faster if they need to. Take a Tomb Spyder as well, if you can.

It's a good list for friendly games, I'm just not sure how well it would turn out in a tournament.

DS:90S+G++M-B--IPw40k09++D++A++/aWD-R+T(Ot)DM+

Xanaxes IV Tomb World - 12,312 pts. 101 Wins, 244 Losses, 43 Draws.
The Bleak Brotherhood - 2,500 pts. 32 Wins, 81 Losses, 5 Draws.
The Blue Knights - 1,000 pts. 0 Wins, 0 Losses, 0 Draws.

 
   
Made in us
Cackling Chaos Conscript





Great falls, MT

ok thanks for both advice here is a another list
HQ-The Deceiver-300
HQ-Necron Lord /Warsythe/Rez orb/phase shifter/Gaze of flame-195p
Elite-Immortals x6--168p
Troops-10x warriors-180p
Troops-10x warriors-180p
Troops-10x warriors-180p
Troops-10x warriors-180p
Fast-3x Destroyers- 150p
Fast-8x Swarms- 96p
Heavy-Monolith-235p
Heavy-2xHeavy destroyers-130p
Total=1994points
Deceiver plays with units, warriors push forward with lord, swarms tie up a cc unit for a turn or 2, monolith deep strikes in with immortals behind enemy, Destroyers go flank and heavy destroyers target tanks.


Horus was weak. Horus was a fool. He had the whole galaxy within his grasp and he let it slip away
1.5k Grey knights (W/L/D)
1.5k Space Puppies (W/L/D) 4/1/4
2k Space Puppies (W/L/D) 3/2/4
2k (W/L/D) 5/2/2
2k Black Templars (W/L/D) 1/0/1
1k Wood Elves (W/L/D) 0/0/0
1.5k Tomb Kings (W/L/D) 2/0/0 
   
Made in us
Been Around the Block



Burbank, Ca

Looking better. I personally love the Deceiver. He isn't quite the beast the Nightbringer is in close combat but he is nearly as good and has lots of other tricks to help other aspects of the game. Your lord looks good.

I am not sure what you mean by having your monolith deepstrike in with your immortals. The monolith can definitely deepstrike and it can teleport a unit of immortals if they are within 18 inches, but I think only necron warriors can emerge from the monolith from reserves.

If you really want to drop immortals behind enemy lines the popular method is using a veil of darkness lord to accomplish this.

One thing I would definitely do is split the heavy destroyers into units of 1 each since you have an unused Heavy Support slot. This makes it harder for your opponent to wipe them out. If one gets shot down the other will be there to allow a WBB roll.
   
Made in us
Cackling Chaos Conscript





Great falls, MT

likewise the Deceiver is my fav. yea i mean using the portal to telle immortals and ty for the ideato splitup the 2 destroyers

Horus was weak. Horus was a fool. He had the whole galaxy within his grasp and he let it slip away
1.5k Grey knights (W/L/D)
1.5k Space Puppies (W/L/D) 4/1/4
2k Space Puppies (W/L/D) 3/2/4
2k (W/L/D) 5/2/2
2k Black Templars (W/L/D) 1/0/1
1k Wood Elves (W/L/D) 0/0/0
1.5k Tomb Kings (W/L/D) 2/0/0 
   
Made in us
Been Around the Block



Burbank, Ca

Good luck. The list is looking a bit more competitive but the weaknesses of the Necron codex means it is going to be an uphill battle no matter what so you might as well just play what you think will be fun.

If it were me, I would probably play something like this:

Deceiver 300
Lord w/ Destroyer body, Warscythe, Rez Orb, Phase Shifter 210
10xWarriors 180
10xWarriors 180
10xWarriors 180
3xDestroyers 150
3xDestroyers 150
4xScarabs 48
Monolith 235
Monolith 235
2x Heavy Destroyers 130

Total: 1998

I wouldn't tell you to play the same thing but that is just my play style because I dislike warriors and try to use as few as I can get away with. Of course I usually end up about 3 necrons away from phasing out whether I win or lose so it is a bit risky.
   
Made in us
Freaky Flayed One






Thornton, CO

necrondude89 wrote:ok thanks for both advice here is a another list
HQ-The Deceiver-300
HQ-Necron Lord /Warsythe/Rez orb/phase shifter/Gaze of flame-195p
Elite-Immortals x6--168p
Troops-10x warriors-180p
Troops-10x warriors-180p
Troops-10x warriors-180p
Troops-10x warriors-180p
Fast-3x Destroyers- 150p
Fast-8x Swarms- 96p
Heavy-Monolith-235p
Heavy-2xHeavy destroyers-130p
Total=1994points
Deceiver plays with units, warriors push forward with lord, swarms tie up a cc unit for a turn or 2, monolith deep strikes in with immortals behind enemy, Destroyers go flank and heavy destroyers target tanks.


New list looks good. Immortals are a good unit to have out there, but they can't come out of the monolith from reserve, they can only be pulled through it if they're within 18 inches.
And like the above poster said, split up the heavy destroyers. They can do more damage if they're not required to fire at the same target.
Otherwise, good list! Good luck in your tournament!

This message was edited 1 time. Last update was at 2010/11/24 20:41:43


DS:90S+G++M-B--IPw40k09++D++A++/aWD-R+T(Ot)DM+

Xanaxes IV Tomb World - 12,312 pts. 101 Wins, 244 Losses, 43 Draws.
The Bleak Brotherhood - 2,500 pts. 32 Wins, 81 Losses, 5 Draws.
The Blue Knights - 1,000 pts. 0 Wins, 0 Losses, 0 Draws.

 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Run 3 Monoliths.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in au
Freaky Flayed One





You're gonna need at least 2 of every necon unit to provide we'll be backs, losing destroyers and heavy destroyers this way is horrible...
I'd suggest you at least get 2 squads of 4 destroyers as they do some nice damage.
4 squads of warriors is 1 too many for me but I guess that's totaly up to you.

Also you might not want to run warriors foward as they normally are best just sitting back and waiting for the enemy to come to them and even then they struggle but with the deceiver in the list you should be fine from most close combat monsters.

The Heavy Destroyers seem useless and they normally are in most games, 65 points for a lascannon is not worth it. Maybe try get a 2nd monolith in over them, that way yous till have 2 str 9 shots but they wont die in the 1st turn.

The rest of the list looks fine, hope this helped and best of luck killing for the C'tan!

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Made in us
Ork Boy Hangin' off a Trukk




in the stomp'n center of da WAAAAAAGGH!!!!

ShasO Ben wrote:You're gonna need at least 2 of every necon unit to provide we'll be backs, losing destroyers and heavy destroyers
The Heavy Destroyers seem useless and they normally are in most games, 65 points for a lascannon is not worth it. Maybe try get a 2nd monolith in over them, that way yous till have 2 str 9 shots but they wont die in the 1st turn.


qft

and 3 monoliths rock
use them as a kan wall and walk some worriors behind them and they should do fine as long as they dont blow up, which they shouldn't

"I dunno wot you been told,
stormboyz mobs is mighty bold.
We're da hardest of da lot.
We make you look like gorts.
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Made in us
Winter Guard





I myself have played necrons a few times, and I gotta tell you, multiple monoliths would be horrifying. And the Deceiver or Nightbringer are both good, but the Nightbringer seems like a great choice if you'd rather him than the deceiver.

Your genestealers are attacking my Dark Eldar? Jokes on you, mate, the Dark Eldar already took their pants off!  
   
Made in us
Freaky Flayed One






Thornton, CO

Rictus wrote:I myself have played necrons a few times, and I gotta tell you, multiple monoliths would be horrifying.


Awww, you should have seen an apoc list I ran once, was running 25 Monoliths, and, when coupled with the Doomsday Monoliths, I was able to put out, and listen to this:
Strength 9, AP5, 10in blast, 72in Range

25 of those per turn. It was horrifying to the opponents. And the best part? They couldn't phase me out because I didn't have anything with the Necron rule. It was awesome.

DS:90S+G++M-B--IPw40k09++D++A++/aWD-R+T(Ot)DM+

Xanaxes IV Tomb World - 12,312 pts. 101 Wins, 244 Losses, 43 Draws.
The Bleak Brotherhood - 2,500 pts. 32 Wins, 81 Losses, 5 Draws.
The Blue Knights - 1,000 pts. 0 Wins, 0 Losses, 0 Draws.

 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

Smitty0305 wrote:Run 3 Monoliths.


NO! Why? what is the point? the Monolith is NOT an offensive unit. It is support! FLux arc is nice but hardly destructive. so you pay 235 points for a str9 ap3 ordance? gimme a break. 2 mono's MAX at 2000
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Sal4m4nd3r wrote:
Smitty0305 wrote:Run 3 Monoliths.


NO! Why? what is the point? the Monolith is NOT an offensive unit. It is support! FLux arc is nice but hardly destructive. so you pay 235 points for a str9 ap3 ordance? gimme a break. 2 mono's MAX at 2000


My triple monolith wraith wing that are undefeated (as ridiculous as that is) would beg to differ.

OP: Different strokes for different folks. I'm offensively minded, and warriors are a weakness. Every 18 points I have to sink into a warrior is an unwelcome loss. The list variations I have (One is Tomb Spyders and the other is a wraith wing) both only have 20x Warriors - in one case 23 warriors because of extra points. And the two units I do have start pretty much every game in reserve, and walk on from a table edge. If its an objective game, I can teleport them where they need to be late in the game. But I don't want them getting shot or assaulted as long as possible.

I would encourage you to reduce your warrior count to minimal numbers. That in itself is minimizing your greatest weakness - having only a single troop choice, and being required to take two of them.

Also, your two heavy destroyers are out of place. There's only two of them, and at the end of the day, they only have 3+ saves. All the things that can reach out and hit you at the same range is going to be AP1-3 for the most part - there's no sense wasting missiles on monoliths. Cover is going to be difficult if you want clear shots yourself (not to mention DT tests depending on what your board has available). After warriors, destroyers are probably my second least favorite unit. It seems like most necron players favor destroyers.....which are expensive, and still only have a 3+ save. I've never played against a Necron player that I didn't feel safe almost laughing off the table because Necrons are Necrons. My new DE might be in trouble because I don't have an armyful of haywire grenades.....so I'll have to revert to the old "Phase them out" trick.

Do you *have* a third monolith? Do you *have* more scarabs? You've got some of everything, but you really need to focus it down.

   
Made in us
Cackling Chaos Conscript





Great falls, MT

ok so i took my list against a friend today and he had space marines
his army
HQ-Captain Lysander
5x assault termies with thunder hammer / shield
2x rhino's
2x 10 tactical squads /sarg with a power fist and melta in ech squad (each in a rhino
2x 10 assault squad
1 vindicator
1 pred tank
1 venerable dreadnought

my list

HQ-The Deceiver-
HQ-Necron Lord /Warsythe/Rez orb/phase shifter/Gaze of flame-
Elite-Immortals x6--
Troops-10x warriors-
Troops-10x warriors-
Troops-10x warriors-
Troops-10x warriors-
Fast-3x Destroyers-
Fast-4x Swarms-
Fast-4x Swarms
Heavy-Monolith-
Heavy-1xHeavy Destroyer
Heavy-1xHeavy Destroyer

Mission type was seize ground and deployment was spearhead. There was a total of 4 objectives. the game went good for me till his last turn whn all i had that would hve won me the game was a swarm squad contesting the objective he raped them with wht lil he had left
I went first my 2 heavy destroyers shot at tanks killing a pred. on turn 2 my monolith DS right in the middle of the board which allowed me to pull the immortals out from the back of the board they didnt do a danm thing they failed hard on rolls so i assaulted his tact squad and rolls sucked agian. he shot at my monolith mostly drop my D6 wep shots to only a 3 shots ech and got his Captain Lysander termie squad tanked shocked and he did a death and glory and killed his Captain Lysander the deceiver went and raped a tact squad and thn into the term squad after i tankshocked them. he assulted with one squad of jumpers into my warriors and i pulled them out via monlith and then murederd most of his jumpers and it was a good game.His dreadnought shot at my monolith every turn and failed every time and did nothing rly the whole game this list proved to be good cept i did not get much out of the destroyers and immortals .

srry tht is all cramped in there like that any ideas for the replacement?
should i drop a squad of warriors and immortals for a monolith and all the destroyers for some wraiths?


This message was edited 3 times. Last update was at 2010/11/25 18:35:40


Horus was weak. Horus was a fool. He had the whole galaxy within his grasp and he let it slip away
1.5k Grey knights (W/L/D)
1.5k Space Puppies (W/L/D) 4/1/4
2k Space Puppies (W/L/D) 3/2/4
2k (W/L/D) 5/2/2
2k Black Templars (W/L/D) 1/0/1
1k Wood Elves (W/L/D) 0/0/0
1.5k Tomb Kings (W/L/D) 2/0/0 
   
 
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