Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/12/15 20:27:59
Subject: Re:Mercenary Codex
|
 |
Pustulating Plague Priest
|
Alright, here are a couple more:
Squat Bikers - 17 points per model - Fast Attack
Rogue Mutants - 5 Points Per Model - Elites
|
This message was edited 4 times. Last update was at 2013/12/30 20:31:54
Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/15 21:00:42
Subject: Mercenary Codex
|
 |
Heroic Senior Officer
|
You got the squat bikers right, and the rogue mutants put 5-20 models aT 5 POINTS A MODEL. Also the leader of the mutants was to be an ogryn stat creature that can use the mutants to take hits.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/15 21:26:46
Subject: Re:Mercenary Codex
|
 |
Pustulating Plague Priest
|
Okay, I think I've added that in. Hope you don't mind, I've thrown in another special rule making the controller mandatory in the unit.
|
Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/15 21:35:58
Subject: Re:Mercenary Codex
|
 |
Heroic Senior Officer
|
Looks good so far, Keep it up! Thanks dude.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/16 16:17:34
Subject: Mercenary Codex
|
 |
Courageous Silver Helm
Rochester, NY
|
Um wait all squat bikers get a twin linked auto cannon? Seems over top to me. Don't remember discussing it that way....
|
Yeah...it's kinda like that. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/16 20:32:22
Subject: Re:Mercenary Codex
|
 |
Pustulating Plague Priest
|
Obviously I need to read the whole word before putting it in. Thanks for pointing that out. Just edited it.
|
This message was edited 1 time. Last update was at 2013/12/16 20:33:58
Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/16 20:55:36
Subject: Re:Mercenary Codex
|
 |
Heroic Senior Officer
|
I thought it said auto guns too, sorry my bad i didnt pick up on that.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/16 22:00:02
Subject: Mercenary Codex
|
 |
Courageous Silver Helm
Rochester, NY
|
Its all cool lol I forgot it was auto guns myself did not mean to sound rude or like a jerk. I actually had to take time after the post to find it was twin linked auto guns.
Thanks for re doing it all though Skavenlord
|
Yeah...it's kinda like that. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/18 22:33:59
Subject: Mercenary Codex
|
 |
Courageous Silver Helm
Rochester, NY
|
Ok I admit I am a forum noob how do I write the spoiler icon/tab thing?
|
Yeah...it's kinda like that. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/18 22:41:46
Subject: Re:Mercenary Codex
|
 |
Pustulating Plague Priest
|
That makes two of us. I'm still trying to find out how to put pictures in my posts!
I'm bad at explaining but here goes nothing.
First when you're writing it, press the spoiler button (should be underneath the title) you should get something that looks like this:[ spoiler].
Press it again and it makes another thing that looks like this: [/spoiler (with this at the end: ] ).
Between the two spoilers, write your text in.
Ex. spoiler] I am a walrus [/spoiler]
|
Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/19 18:54:07
Subject: Mercenary Codex
|
 |
Courageous Silver Helm
Rochester, NY
|
@ swastakowey what psyker squad are we using? I was searching and it looks like there are two separate ones also what psychic powers as well?
|
Yeah...it's kinda like that. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/19 19:03:34
Subject: Mercenary Codex
|
 |
Heroic Senior Officer
|
Rogue Psyker Mob
Psychic talent is not a rare thing, though the training to use it is. Despite the dangers of doing so, many dubious organizations and individuals are willing to take the risk of using unsanctioned and untrained psykers on the battlefield - and enough talented but untrained individuals rot in the gutters of the Imperium and beyond to fill this demand. Typically little more than raw recruits with little or no battlefield training, these unprepared and unguarded individuals shine like a mighty beacon in the warp, earning them the unfortunate habit of attracting a number of hungry and hostile daemons...
Rogue Psyker
WS: 2 BS: 2, S: 3, T: 3, W: 1, I: 3, A: 1, Ld: 7, Sv: 6+
Cost: 10 points per model
Unit Size: 5-10
Wargear: Laspistol, Sub-flak armour
Special Rules: Brotherhood of Psykers, Psyker (see list) Open Minds
Open Minds
Psykers may only cast 1 power a turn as they know they must use their powers in moderation.
Due to the lack of control these Rogue Psykers have over their powers, they are less than reliable at keeping them under control than your usual battlefield psyker. Because of this, no independent character would be insane enough to join this unit! In addition, the unit suffers Perils of the Warp on any roll of a double when taking a psychic test. When the unit suffers Perils, rather than taking a wound, roll on the following chart to determine the resullt;
1-2: *Pop*
The head of 1d3 psykers burst apart suddenly. Remove that many model from the unit as a casualty, with no saves of any kind whatsoever allowed.
3-4: Kaboom!
Randomly select one Psyker in the unit - they immediately blow apart in a firestorm of psychic violence. Place the large blast template directly over the model and inflict a S4 AP - hit on every model under the template. The exploding model is then removed as a casualty. the unit then takes a blindness test and any unit within D6 inches must also take a blindness test.
5-6: Daemonic Possession!
All models in the unit are possessed by daemons, and rampage wildly around the battlefield. The models gain the Beast unit type and Daemon special rule, including a 5+ invulnerable save. In addition, roll d6 times on the Daemonic Boon table (see Codex: Chaos Space Marines) re-rolling duplicate results as well as spawnhood or Daemon Prince, and apply these results to the unit. They then rampage across the battlefield, becoming a neutral unit that moves towards the nearest unit (friend or foe) each turn and charges if possible. If no charge is possible they must run. The unit moves at the start of your movement phase, and assaults at the start of your assault phase. It is considered to be a denial unit for the purposes of holding objectives, but denies both you and your opponent.
Brother hood of psykers
All psykers count as one unit for the purpose of casting psykic powers.
Rogue Psyker Abilities:
Psychic Bolt.
For every model in the unit it has 2" range, so a full squad of 10 is a 20"range. Further more for every two models determines the number of shots, str and AP, so a full 10 man squad it would be assault 5, str 5 AP 2.
Warp Laser(lame name I know)
it gets 3"for every model so at 10 models its 30 inches and it gets 1 str for each model so it would be str 10 at 10 models. The AP is D6 minus 1 (a roll of 1 is a 0), it also has gets hot rule, if it gets hot 1 random model has to make a save or take a wound.
United Sheild
United Sheild targets a friendly unit within 18", the unit becomes fearless, +1 wound, +1 toughness and their armor save increases by +1, if there is 10 models the effects are doubled and the unit causes fear. However if the unit fails to cast the power the target unit suffers the open mind chart and a character must perish immediately. If no characters then roll to randomly determine a model.
i think thats it
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/19 19:35:49
Subject: Mercenary Codex
|
 |
Courageous Silver Helm
Rochester, NY
|
Yes ok thank you, I got to be honest that united shield is really out of this world, imagine using it on wraithguard or nurgle bikers or even a wraithknight!
How about the base power grants +1 toughness and as a full squad then you get +1 wound?
|
Yeah...it's kinda like that. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/19 19:56:43
Subject: Mercenary Codex
|
 |
Heroic Senior Officer
|
Yes but what if it fails....  Its a huge risk
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/19 20:47:42
Subject: Mercenary Codex
|
 |
Courageous Silver Helm
Rochester, NY
|
Ya'll ready for this?
This ones for real yo
How is that I get it all correct?
|
Yeah...it's kinda like that. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/20 17:38:28
Subject: Re:Mercenary Codex
|
 |
Pustulating Plague Priest
|
I think you've got it. Just a couple of things I'd like to ask.
The striker missiles, we're they meant to be kind of like hunter killer missiles? If not, you may want to add a range to them.
Also, do the Gatling Guns already have their own weapon profile or have they been made by you? I can't really see the Gatling gun stats in the Dog Fighter Jet.
Then again, most of the work on this one was between you and Swastakowey so I could be missing something.
Thanks for putting this one together!
|
Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/20 18:44:38
Subject: Mercenary Codex
|
 |
Courageous Silver Helm
Rochester, NY
|
The striker missiles are like missiles on any flyer, if missiles for flyers don't have a set specified range I would say 48" and the gatling gun is 18"range str 5 AP 5 or 6 can't remember it might be AP - I believe on a previous unit we created I made the stats for a gatling gun.
|
Yeah...it's kinda like that. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/30 03:28:00
Subject: Re:Mercenary Codex
|
 |
Pustulating Plague Priest
|
So... what do we have left? I know we have the customizable race commander, AI, and A transport vehicle. Anything else?
|
Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/30 15:44:21
Subject: Mercenary Codex
|
 |
Fireknife Shas'el
|
Why are the squat bikers 28 points a model? They're worse in every way compared to space marine bikers, which cost less.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/30 16:07:17
Subject: Re:Mercenary Codex
|
 |
Pustulating Plague Priest
|
I'm guessing it's because of the Furious Charge and the Squat Speed Bike. Either that or I've read the posts wrong (I once accidentally put auto cannons instead of auto guns on the bikes at one point).
What do you think the points should be more like?
|
This message was edited 1 time. Last update was at 2013/12/30 18:29:25
Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/30 19:28:21
Subject: Mercenary Codex
|
 |
Heroic Senior Officer
|
How much is a space marine biker?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/30 19:50:39
Subject: Mercenary Codex
|
 |
Courageous Silver Helm
Rochester, NY
|
21 points Automatically Appended Next Post: I would say lets make them 15 to 17 points per model somewhere around there.
|
This message was edited 1 time. Last update was at 2013/12/30 20:13:26
Yeah...it's kinda like that. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/30 20:17:24
Subject: Mercenary Codex
|
 |
Heroic Senior Officer
|
yea id lean to 17 as well.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/30 20:32:24
Subject: Re:Mercenary Codex
|
 |
Pustulating Plague Priest
|
Alright, just edited it.
|
Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/30 20:36:57
Subject: Mercenary Codex
|
 |
Heroic Senior Officer
|
What else is left does any one remember?
and cheers
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/30 20:45:48
Subject: Mercenary Codex
|
 |
Drone without a Controller
45th Parallel
|
Is there anything like Lizardmen in 40k? I wouldn't want 40k to be WHFB in space, but I think some sort of lizard or reptile thing would be cool.
Also, a lot of the races of 40k are humanoid, so something more creature-like (but still sentient unlike Tyrannids) would make a good mercenary.
|
How are you gentlemen. All your base are belong to us.
All hail the Magic Conch! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/30 20:47:46
Subject: Mercenary Codex
|
 |
Heroic Senior Officer
|
The loxatyl are the 40k lizardmen (see the original post) Automatically Appended Next Post: And yes a non humanoid would be cool. I think the raak gol are similar to that ( OP again) Automatically Appended Next Post: Feel free to come up with something though
|
This message was edited 2 times. Last update was at 2013/12/30 20:52:30
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/30 20:52:53
Subject: Mercenary Codex
|
 |
Pustulating Plague Priest
|
Well there's the AI (working on that now), a transport, and the regular, customizable commander.
I think that's everything
|
Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/30 20:54:27
Subject: Mercenary Codex
|
 |
Heroic Senior Officer
|
awesome put it all into one post and ill put it into the OP.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/31 10:17:30
Subject: Re:Mercenary Codex
|
 |
Hollerin' Herda with Squighound Pack
Denmark
|
Why the low toughness value on squat bikes? Id imagine a Standard squat profile to be something like: WS4 BS3 S3 T4 W1 I2 A1 LD8 combined with a bike he should gain +1T.
I mean, even pancy eldar guardians on jetbikes has T4 and a 3+armour save.
Maybe give them the option to buy grav guns? as they were historically that army that had access to those back in the ol“ days.
Heres is someones unofficial fandex for inspiration http://www.mediafire.com/view/hkm7trk0lfull7w/Squat+Codex+v1.0.pdf
|
|
 |
 |
|