Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Helped my friend plan her next Space Wolf purchases. Can't BELIEVE what Wolf Guard get; Thunder Hammer, Combi-Plasma, AND Storm Shield, for only three Power more than Chosen. Wow
Automatically Appended Next Post: And she complains that I always take Death Hex
This message was edited 2 times. Last update was at 2017/11/06 22:07:10
Anyone tried a list with Lord of Skulls in it? I have one and really love the model. Just that it still seems too expensive for its points, despite having great synergy with the demonforge strategem.
Eldenfirefly wrote: Anyone tried a list with Lord of Skulls in it? I have one and really love the model. Just that it still seems too expensive for its points, despite having great synergy with the demonforge strategem.
Lord of Skulls has the same disadvantages as an Imperial Knight. it's a points sink, a magnet for high damage / AP negative weapons, and it doesn't have the best save for a vehicle of that size. It has to survive several rounds of shooting making it's way across the board, which usually means it's crippled by the time it's in position to do anything scary.
This is a unit that tries to get by on a massive amount of wounds. Too many armies have T8+ shooting for it to shrug off the amount of damage it would need to be effective. Even without big guns, it's not hard to counter. I have seen games where the LoS does get into combat but only gets to fight the chaff.
Not saying it's bad, it's more meh. I do like the Hades Gatling Cannon / Skullhurler combination and can see how this could put some hurt on an opponent.
Eldenfirefly wrote: Anyone tried a list with Lord of Skulls in it? I have one and really love the model. Just that it still seems too expensive for its points, despite having great synergy with the demonforge strategem.
I've had a bit of luck using LOS in the following list:
Eldenfirefly wrote: Anyone tried a list with Lord of Skulls in it? I have one and really love the model. Just that it still seems too expensive for its points, despite having great synergy with the demonforge strategem.
Lord of Skulls has the same disadvantages as an Imperial Knight. it's a points sink, a magnet for high damage / AP negative weapons, and it doesn't have the best save for a vehicle of that size. It has to survive several rounds of shooting making it's way across the board, which usually means it's crippled by the time it's in position to do anything scary.
This is a unit that tries to get by on a massive amount of wounds. Too many armies have T8+ shooting for it to shrug off the amount of damage it would need to be effective. Even without big guns, it's not hard to counter. I have seen games where the LoS does get into combat but only gets to fight the chaff.
Not saying it's bad, it's more meh. I do like the Hades Gatling Cannon / Skullhurler combination and can see how this could put some hurt on an opponent.
One major advantage it has over the knight is that it never degrades in accuracy and goes up in attacks.
This message was edited 2 times. Last update was at 2017/11/07 18:13:03
Automatically Appended Next Post: How about a list with deathguard plague burst crawlers and a lord of skulls as a centre piece, with a warpsmith behind it for repair. Then surround with cultists for bubble wrap. (Or Typhus with pox walkers since I have a dathguard detachment anyway).
The idea would be to just sit back and shoot, but the big LOS would serve to countercharge anything that dares to come close.
I was also thinking of having a squad or two of slanaash havocs with either lascannons to use that slanaash strategem to make a unit shoot twice too. And the LOS will then use daemonforge.
So, a lot of heavy shooting. And bascially characters and the LOS to countercharge anything that might break through the cultist bubblewrap screen,
This message was edited 2 times. Last update was at 2017/11/08 01:55:45
I use a Lord of Skulls in an Iron Warriors list and it performs pretty well as a big noisy distraction that soaks up fire so my more important stuff can get in position. It takes the skullhurler and ichor cannon to save a ton of points, since the axe does all the work anyway. A sorcerer on a bike hugs its butt and Warptimes it 20” across the board turn 1. Daemonforge and Prescience help out in the melee phase, and the Iron Warriors stratagem gives it a 6+ FNP which helps it survive the first turn.
LoS is ~100 points more, has more wounds, more Dakka, and gains attacks as it loses wounds.
Kytan has 1 more attack (at full wounds, then it loses them progressively) 2” more movement, and can advance 2d6”...
I desperately want the Kytan to be the better choice because it looks so much cooler and it’s cheaper, but IMO those ~100 points on the LoS are worth it.
The Kytan should also gain attacks as it loses wounds. They’re thematically different tiers of the same unit. FW really lets me down sometimes.
This message was edited 1 time. Last update was at 2017/11/08 04:19:09
Nineteen Poxwalkers and a Tallyman in a Kharybdis. Typhus with Putrefaction & Vitality, and a CSM Sorcerer with Jump Pack, Warptime, and Miasma dropping in next to the Tallyman, and the Poxwalkers maintaining a conga line to them. Maybe VOTLW at the start of the Fight phase if they’re entangled with screening units with tasty brains and Typhus didn’t get his spells off. Place newly created Poxwalkers behind engaged units to prevent Fall Back moves, and to create tentacles that can engage other units like that Leman Russ or Land Raider without taking Overwatch. The conga line can be pretty long if it keeps the psykers out of DTW range. Next turn, The Dead Walk Again and things get really ugly. Worth it?
This message was edited 2 times. Last update was at 2017/11/08 11:52:38
Chaos Fire Raptor Assault Gunship:
Twin avenger bolt cannon, Quad heavy bolters, 2x Quad heavy bolter and 2x Twin lascannon
++ Battalion Detachment +3CP (Chaos - Chaos Space Marines) ++
Legion: Alpha Legion
+ HQ +
Chaos Lord with Jump Pack:
Blade of the Hydra, Chainsword, Combi-bolter, Frag & Krak grenades, Mark of Slaanesh
Chaos Lord with Jump Pack:
Combi-bolter, Frag & Krak grenades, Mark of Slaanesh, Power fist
+ Troops +
Horrors: Blue Horror, 9x Pair of Brimstone Horrors, Smite
Horrors: Blue Horror, 9x Pair of Brimstone Horrors, Smite
Horrors: Blue Horror, 9x Pair of Brimstone Horrors, Smite
+ Heavy Support +
3x Obliterator: 3x Fleshmetal guns, Mark of Slaanesh
3x Obliterator: 3x Fleshmetal guns, Mark of Slaanesh
Only 6 CP, but they're mainly going to be used for Endless Cacaphony on the Oblits. If I can get two turns of that, I'd be tickled pink. The rest would be re-rolls.
I'm just struggling who's going to be my Warlord. Magnus/Morty goes down in most of my games... so, one of the Lord would have to carry that title I'm thinking...
Arachnofiend wrote: How are you getting Endless Cacophony? Your Battalion detachment has Horrors in it.
Horrors (and plaguebearer, 'letters and 'nettes) can be added as troops in a CSM detachment. It's just that they never benefit from the CSM auras/strategems.
Right????
This message was edited 1 time. Last update was at 2017/11/09 04:07:24
Arachnofiend wrote: How are you getting Endless Cacophony? Your Battalion detachment has Horrors in it.
Horrors (and plaguebearer, 'letters and 'nettes) can be added as troops in a CSM detachment. It's just that they never benefit from the CSM auras/strategems.
Right????
Nope. They break allegiance.
Clocks for the clockmaker! Cogs for the cog throne!
No, they can't. Daemons lack the <Legion> keyword, so putting them in a detachment means it is not a <Legion> detachment. They would need a specific rule saying that they don't break the detachment like Fabius Bile gets.
Arachnofiend wrote: No, they can't. Daemons lack the <Legion> keyword, so putting them in a detachment means it is not a <Legion> detachment. They would need a specific rule saying that they don't break the detachment like Fabius Bile gets.
Figures.
What the f'n point of having those demons then?
I can prolly live w/o the Endless Cacaphony... as, I need some fracking troops for obj scorings.
This message was edited 1 time. Last update was at 2017/11/09 04:12:04
What warlord trait generally works best in most scenarios for Daemon Princes? I feel like Flames of Spite is an excellent choice with Malefic Talons, but Eternal Vendetta seems about as good or better against SM armies. Unholy Fortitude also seems like a can't go wrong choice too. Thoughts?
Mr. Funktastic wrote: What warlord trait generally works best in most scenarios for Daemon Princes? I feel like Flames of Spite is an excellent choice with Malefic Talons, but Eternal Vendetta seems about as good or better against SM armies. Unholy Fortitude also seems like a can't go wrong choice too. Thoughts?
EV is probably worth it against Marines, but I find myself taking Voice of Lorgar more often to save having a Chaos Lord drop in with my Plasma Chosen. FoS... I dunno, it's only one or two extra wounds. Unless you've failed to Death Hex a 3++, Hatred Incarnate is possibly the better option? Either way, I'd sooner have Fortitude.
I felt like FoS would be useful against characters specifically especially if you don't have Death Hex handy or if you don't get it off but I can see EV/HI being a little more useful in dealing damage in a general sense. Are you finding DPs to be resilient at all? If not, maybe UF should warrant heavier consideration.
Objective Secured is a super non-rule. If the opponent wants a unit dead, it'll be dead regardless. Dead units can't use super objective holding.
That's not true at all. ObSec is fantastic. It makes moving onto and scoring objectives in a single turn much easier and will force your enemy to kill your troops rather than more juicy targets.
Yeah, if just one ObSec model survives some nasty unit’s attack, Insane Bravery will keep the objective. Fall back, charge something else in. Of course, if it’s kill points, this is all moot
Objective Secured is a super non-rule. If the opponent wants a unit dead, it'll be dead regardless. Dead units can't use super objective holding.
That's not true at all. ObSec is fantastic. It makes moving onto and scoring objectives in a single turn much easier and will force your enemy to kill your troops rather than more juicy targets.
You're already running Cultists for screening and CP generation, and not much else.
It's really not a great bonus. Basing an army around it is bound to lose more often than not.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
I think it is mostly useful in Maelstrom. Games where you’re generating VPs and hastening their turnover by tagging an objective, not holding it until the end. But hey, if it’s not a tournament and Smite spam time, you’re probably already segregating your HA and CDs for the Legion bonuses and anticipated perks for the warpkin.
Is anyone fielding the platoon of Malefic Lords in friendly/casual play? Seems like we’re strong enough, what with Noise Marines, Obliterators, and Kharybdis, without having to go full soup to stand a chance.
PS I am finding CSM characters on Steed of Slaanesh to be fantastic in Power Level games. Double movement, Advance and charge, bigger base for aura reach, +1W, +1A, all for +1PL, seriously get yourself a box of Hellstriders and kitbash these guys, we’ve probably got a good five years before the Indices are declared apocrypha. Got several ways to give a Murder Sword Lord six or seven attacks - with a reliable threat radius of 20”, that’s a hell of a scarecrow when there’s a scary character getting in the Teleportarium.
This message was edited 1 time. Last update was at 2017/11/10 01:38:47
LoS is ~100 points more, has more wounds, more Dakka, and gains attacks as it loses wounds.
Kytan has 1 more attack (at full wounds, then it loses them progressively) 2” more movement, and can advance 2d6”...
I desperately want the Kytan to be the better choice because it looks so much cooler and it’s cheaper, but IMO those ~100 points on the LoS are worth it.
The Kytan should also gain attacks as it loses wounds. They’re thematically different tiers of the same unit. FW really lets me down sometimes.
Is a minimum cost LoS (521 points) still better than a Kytan? Both would go well with the Alpha Legion trait