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Made in ca
Raging-on-the-Inside Blood Angel Sergeant



Toronto, Ontario

Hey all, have a 1000 pt tourney coming up and i've been going back and forth on a list to take. 1000 points tends to be kinda rough on SM because were so expensive on the point values, so i would love some critique on the list i'll be fielding to try and fine tune. I don't have alot to work with having only about 2000 all together but i'll post my list and what i have in reserves and see what comes up. Thanks all for any help or advice you give.

Hq

Chaplin --> Jump Pack, Melta Bomb

Troops

Tact Squad x10 --> Missile Launcher, Flamer
Tact Squad x10 --> Missile Launcher, Flamer, Power Fist in a Rhino
Scout Squad x5 --> 5 Snipers

Fast Att

Assault Squad --> Power Fist (paired with the Chaplin)
Land Speeder Typhoon

Heavy

ThunderFire Cannon

I also have:

Captain
5 Assault Terminators
5 Terminators
10 Tact Squad
Land Speeder
Vindicator
2x Dreadnought

10000
4000
7000
Dwarves: 4000 
   
Made in gb
Tunneling Trygon






Can you add a missile launcher to the scout snipers?

Landspeeder typhoon is expensive - for the cost you are not far off a dreadnaught which much better armour. What is the loadout on your dreads?

Is the other landspeeder also typhoon or a different layout?


"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in us
Space Marine Scout with Sniper Rifle






I would be concerned about tank heavy opponents. You'll most likely not be using the Melta bombs on your chaplain, since he'll have much more important things to worry about than chasing a tank. I would keep them, since they're a backup plan, but I would not even consider them when evaluating your anti-tank abilities. How are your dreads equipped?

I would consider changing the typhoon out for a LS w/ MM, and dropping the Thunderfire Cannon for a Vindicator. It will slightly improve your Anti-armor, and give your opponent a more difficult target.

(4/6)*(3/6)*(2/6) 
   
Made in ca
Angered Reaver Arena Champion






I'm surprised that no one has told you that you have too many Troops at the moment. I run 20 tactical marines at 1500, and that doesn't even have scouts. You don't need that much objective holding power. I'd say drop a tactical squad (and the tactical powerfist) for a vindicator and a tornado speeder (HF+MM).

Then you can use the vindicator and rhino to give your assault squad cover as they move up. The snipers should be enough to hold a backfield objective, and you can CS the tacticals to help with that if need be.

Hq 120

Chaplin --> Jump Pack, Melta Bomb

Troops 280

Tact Squad x10 --> Missile Launcher, Flamer, Rhino
Scout Squad x5 --> 5 Snipers

Fast Att- 375

Assault Squad --> Power Fist (paired with the Chaplin)
Land Speeder Typhoon
Land Speeder Tornado

Heavy 225

ThunderFire Cannon
Vindicator

This message was edited 1 time. Last update was at 2010/11/25 14:21:13


Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
Made in ca
Raging-on-the-Inside Blood Angel Sergeant



Toronto, Ontario

Thanks for the advice erveryone, for the landspeeders and dreadnoughts i had a friend introduce me to the wonderful world of magnets before i put them together so i can attach any weapon loadout they have. The scouts i have are actually 7 years old and are completely metal, so i can't change there weapons for other things unfortunately.

As for the chaplin's melta bombs, i really only put them there since i had the extra 5 points and figured it would give the squad 1 more option for a vehicle or dreadnought match up.



   
 
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