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![[Post New]](/s/i/i.gif) 2010/11/25 06:25:50
Subject: Land Speeders
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Bloodthirsty Chaos Knight
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What is your favorite variant and why?
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![[Post New]](/s/i/i.gif) 2010/11/25 06:29:03
Subject: Re:Land Speeders
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Unhealthy Competition With Other Legions
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While the heavy bolter and AC can wreck MC's days, the MM/HF speeder is just too versatile to give up, and it's cheaper then the rest, and will normally always make it's point back. Automatically Appended Next Post: While the heavy bolter and AC can wreck MC's days, the MM/HF speeder is just too versatile to give up, and it's cheaper then the rest, and will normally always make it's point back.
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This message was edited 1 time. Last update was at 2010/11/25 06:30:55
- "Do not believe in me who believes in you, do not believe in you who believes in me, but believe in you who believes in yourself! DUMBASS!"
~Dark Eldar- Pirates of the Crystal Moon - 2400 points 38/15/4
~Pre-heresy Luna Wolves- WIP! (Probably gonna be a while)
~Recently sold sisters, GW ruined them for me their burning of xeno's will be remembered! (Friend bought them back for me, making them work, statement so far half stands after a lesson learnt)
~ SKAVEN - 1000 points and growing, just have assassinate a few warlords to get my way...need more cheese...
'The bane of a gamers existance ' |
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![[Post New]](/s/i/i.gif) 2010/11/25 06:37:25
Subject: Re:Land Speeders
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Bloodthirsty Chaos Knight
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I used to run MM/HF speeders a lot, and while they can put out some damage, they need to be to way too close. Even mass bolter fire will usually cause a stun, followed up by an assault and easy wreck.
Typhoons on the other hand, being 48" range, can zip around and stay at extreme range while providing fire support, and move in for objective contesting late game.
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![[Post New]](/s/i/i.gif) 2010/11/25 07:31:50
Subject: Land Speeders
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Hurr! Ogryn Bone 'Ead!
CT
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I try not to send too many units in my marine lists on suicide missions. The typhoon fits that a little better for me as they often can fire off a few more shots and live a bit longer in my lists. The risk/reward of the HF/ MM speeder does have its merits though
Cheers,
~Volkan
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![[Post New]](/s/i/i.gif) 2010/11/25 07:54:13
Subject: Re:Land Speeders
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Purposeful Hammerhead Pilot
Murrieta, CA
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Typhoon's All the Way.
The put down a decent amount of hurt whether you are targeting hordes or light tanks, and tend to get ignored by the enemy until the endgame. Almost nobody is going to take shots at my landspeeders, when I've got 2 vindicators bearing down on their position.
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Space Marines (Anything but BA or GK): 6k
Tau: 3k
-Thaylen |
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![[Post New]](/s/i/i.gif) 2010/11/25 14:05:30
Subject: Re:Land Speeders
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Ferocious Black Templar Castellan
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Let's just say taht I wish that my Typhoons weren't S5 AP5 twin-linked blast launchers...
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2010/11/25 14:24:43
Subject: Land Speeders
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Stealthy Grot Snipa
Right behind you. No, really.
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HF/MM, because it kills EVERYTHING. It multi-meltas that nasty tank, pops it, then flames the dudes inside, killing many, then promptly dies. I LOVE it! Edit-Woot 500 posts!
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This message was edited 1 time. Last update was at 2010/11/25 14:25:00
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![[Post New]](/s/i/i.gif) 2010/11/25 16:47:32
Subject: Land Speeders
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Eternally-Stimulated Slaanesh Dreadnought
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yup. what he said.
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![[Post New]](/s/i/i.gif) 2010/11/25 17:13:06
Subject: Re:Land Speeders
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Long-Range Land Speeder Pilot
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Especially in a Vulkan list. MM/HF will own (and get owned, but THIS. IS. SPARTA.).
Another question: has anyone tried HF/HF and/or MM/MM speeders on Vulkan lists? If so, how did they fare?
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Violence is not the answer, but it's always a good guess. |
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![[Post New]](/s/i/i.gif) 2010/11/25 20:58:16
Subject: Land Speeders
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Bonkers Buggy Driver with Rockets
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I personally don't like the whole concept of Landspeeders. That said, the MM/HF is probably the more suitable one that fits that stats.
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![[Post New]](/s/i/i.gif) 2010/11/25 22:53:20
Subject: Re:Land Speeders
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Angered Reaver Arena Champion
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I've heard people say that before. I don't know whats not to like about them. Fast heavy weapons at the most efficient price per heavy weapon in the codex.
Sure they are fragile, but you can't have everything at that price. Just make sure they get a cover save when they need it.
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Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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![[Post New]](/s/i/i.gif) 2010/11/25 23:22:31
Subject: Re:Land Speeders
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Typhoons.
sure they are more expensive then any other option, BUT...
they WILL survive.
they lay down an impressive amount of fire for what they do cost.
and they can maintain their mobility while firing to full effect.
MM/HF speeders either make their points back or they miss and die immediatly and waste their points.
the Typhoon is garunteed to get a few rounds of fire off before it dies and even then it is less likely to die.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/11/25 23:43:18
Subject: Re:Land Speeders
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Angered Reaver Arena Champion
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The typhoon is not guaranteed to get a few rounds off, opponents get 48"+ range weapons too...
But yes they are generally more survivable due to their range than the suicide hf/mm build. Lets not make hyperbolic statements about it though.
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Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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![[Post New]](/s/i/i.gif) 2010/11/25 23:57:00
Subject: Re:Land Speeders
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Grey Knight Psionic Stormraven Pilot
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Fast Vehicle + Melta + EPICLY OVERPOWERED VEHICLE
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![[Post New]](/s/i/i.gif) 2010/11/26 02:31:47
Subject: Re:Land Speeders
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Slippery Scout Biker
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Assault cannon and multi melta, you have a mix between infantry and vehicle killing
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Fight for the redemption of our Chapter |
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![[Post New]](/s/i/i.gif) 2010/11/26 02:33:37
Subject: Re:Land Speeders
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Angered Reaver Arena Champion
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@ 100 points that build seems dubious. Needs to get inside 24" to do anything, and inside 12 to be most effective. Seems unlikely to survive or do more than the HF/MM variant.
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Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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![[Post New]](/s/i/i.gif) 2010/11/26 02:48:53
Subject: Land Speeders
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Nasty Nob on Warbike with Klaw
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@ 1500 Pts I run 2 squadrons of 2 typhoon/hb speeders ... I'd like to use the HF/MM however far too many daemon players
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![[Post New]](/s/i/i.gif) 2010/11/26 02:59:20
Subject: Re:Land Speeders
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Eternally-Stimulated Slaanesh Dreadnought
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starsdawn wrote:Especially in a Vulkan list. MM/HF will own (and get owned, but THIS. IS. SPARTA.).
Another question: has anyone tried HF/HF and/or MM/MM speeders on Vulkan lists? If so, how did they fare?
I never have. It might be ok I just prefer to have the flexibility and dont want to have to slow down in order to fire to full effect. its potentially valid, depending on the local meta i guess.
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![[Post New]](/s/i/i.gif) 2010/11/26 07:59:01
Subject: Re:Land Speeders
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Dark Angels Neophyte Undergoing Surgeries
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I use a Typhoon Missile Launcher and Heavy Bolter mix with my Land Speeders. Your able to stay at range and shoot at priority targets while staying out of range for a good while. Then when they advance your able to move forward and light a target up with the Heavy Bolter shots and 2 Frag Missiles. I use a squadron of three of these. It has worked well for me in several games, yet YMMV.
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6th Edition Win/Draw/Loss Record
Tau (0-0-0)
Angels of Vengeance (2-1-0)
Deathwing (2-0-0)
Death Guard (2-1-0)
Eldar (0-0-0)
I.G. (3-0-0) |
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![[Post New]](/s/i/i.gif) 2010/11/26 08:06:32
Subject: Land Speeders
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Longtime Dakkanaut
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I prefer the Typhoon simply because of the range issue. Should I feel the need for fast melta in a marine army, I would opt for attack bike squadrons as I feel they are more survivable closing with the enemy (can get cover easier)
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![[Post New]](/s/i/i.gif) 2010/11/26 08:57:12
Subject: Re:Land Speeders
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Space Marine Scout with Sniper Rifle
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I guess I'm the only person who likes taking speeders with only Multi Meltas? in lower point games 2 of these (try to keep in separate squads) are extremely reliable anti tank. It takes some work to take out fast speeders, who should be kept hull down the entire game
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(4/6)*(3/6)*(2/6) |
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![[Post New]](/s/i/i.gif) 2010/11/26 09:29:54
Subject: Land Speeders
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Calculating Commissar
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I run a multimelta speeder, no other weapons. 60pts of tank popping goodness.
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![[Post New]](/s/i/i.gif) 2010/11/26 21:43:16
Subject: Land Speeders
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Bloodthirsty Chaos Knight
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Sgt_Scruffy wrote:I prefer the Typhoon simply because of the range issue. Should I feel the need for fast melta in a marine army, I would opt for attack bike squadrons as I feel they are more survivable closing with the enemy (can get cover easier)
One thing to remember = Attack bikes are easily locked into CC and killed. Speeders on the other hand are a bitch to take down in CC (hitting on 6s mostly, and its a vehicle). I tried Attack bikes for a bit with a Vulkan list, but they were getting annhialated in CC all the time.
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![[Post New]](/s/i/i.gif) 2010/11/27 05:37:38
Subject: Land Speeders
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Lone Wolf Sentinel Pilot
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I really don't see how flamers work on any vehicles, because to fire them, you need to be in assault range of an enemy, and vehicles dies so easily in assault.
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![[Post New]](/s/i/i.gif) 2010/11/27 05:40:04
Subject: Land Speeders
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Bloodthirsty Chaos Knight
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GalacticDefender wrote:I really don't see how flamers work on any vehicles, because to fire them, you need to be in assault range of an enemy, and vehicles dies so easily in assault.
Land raider redeemer
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![[Post New]](/s/i/i.gif) 2010/11/27 09:07:26
Subject: Re:Land Speeders
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Stubborn Dark Angels Veteran Sergeant
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The heavy flamer on the MM/HF speeder is useful. Its use is situational, as with anything else. Mostly you're better off using the Multimelta if your opponent still has vehicles left, but once you've ejected him, the HF really comes into its own. Against horde lists, too, it's effective right from the start -- move 12" to somewhere in the direction the opponent's unit is not going to want to go, and unleash promethium-flavoured doom. Then he has 2 choices: send that unit *backwards* towards the speeder in CC, knowing he needs 6s to hit (so while he's likely to kill you if he has enough attacks, it's unlikely to be guaranteed); or move towards the rest of your army but get flamed again. Neither is much fun.
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![[Post New]](/s/i/i.gif) 2010/11/27 13:40:37
Subject: Land Speeders
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Angered Reaver Arena Champion
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GalacticDefender wrote:I really don't see how flamers work on any vehicles, because to fire them, you need to be in assault range of an enemy, and vehicles dies so easily in assault.
How do you figure? You autohit and wound on 3s vs MEQ, allowing you to kill nearly half the squad.
Then when they assault you, they hit on 6s and either pen on 5s with krak where they get 1 attack each, or glance on 6s with multiple attacks. Either way they don't have a great chance of destroying you. Sure if they have a pfist you go down a bit easier, but those squads are the ones you avoid using the HF against. You can find targets for you MM easily enough if all the squads have pfists.
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Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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![[Post New]](/s/i/i.gif) 2010/11/27 15:10:24
Subject: Re:Land Speeders
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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i wouldn't be worried about CC when they could just shoot the speeder with their guns and keep advancing.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/11/27 15:41:53
Subject: Land Speeders
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Battlefortress Driver with Krusha Wheel
...urrrr... I dunno
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I just love the MM/AC combo. It's nicely varied, and nothing is truly safe from it.
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![[Post New]](/s/i/i.gif) 2010/11/27 18:57:23
Subject: Land Speeders
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Flashy Flashgitz
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Typhoon for me, I just leave em in the back out of range of most things, they are great.
I'm still on the fence between attack bikes and mm/hf speeders. I'm trying them out now in test games.
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