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Made in ca
Rampaging Carnifex





Toronto, Ontario

This is my FIRST Eldar list and I have none of these models so please feel free to rip into this. I see a lot of mechanized Eldar on here so I made a list, but I'm also not against footslogging Eldar either. My first and only other army is Guard so if this list seems redundant that's probably why. Anywway here goes.

Autarch - 80
-Mandiblasters

Dire Avenger Squad, 235
-8 Dire Avengers, 1 Exarch
-Bladestorm
-Wave Serpent with Twin-Linked Shuriken Cannons

Dire Avenger Squad, 235
-8 Dire Avengers, 1 Exarch
-Bladestorm
-Wave Serpent with Twin-Linked Shuriken Cannons

Dire Avenger Squad, 235
-8 Dire Avengers, 1 Exarch
-Bladestorm
-Wave Serpent with Twin-Linked Shuriken Cannons

Fire Dragon Squad - 260
-7 Fire Dragons, 1 Exarch
-Crack Shot, Tank Hunters
-Wave Serpent with Twin-Linked Shuriken Cannons

Fire Ddragon Squad - 260
-7 Fire Dragons, 1 Exarch
-Crack Shot, Tank Hunters
-Wave Serpent with Twin-Linked Shuriken Cannons

War Walker - 65
-2 Scatter Lasers, Spirit Stones

War Walker - 65
-2 Scatter Lasers, Spirit Stones

War Walker - 65
-2 Scatter Lasers, Spirit Stones

Again this is really not definitive, I have none of these models and this is really just me gradually getting into the army. I'd love to use Fire Prisms, Wraith Lords and Howling Banshees cause I think they're cool but I have no idea if they're competitive and couldn't find a way to fit them into a list while maintaining a decent number of scoring units.
   
Made in gb
Sneaky Striking Scorpion





South Africa

What point level are you playing?

Some things to note:

Bladestorm always works best with maximized numbers, so get up to 10 Dire Avengers in each squad.

Fire Dragons don't need the exarch or any of his powers, and 5 Fire Dragons will kill any tank if they are in melta range.

Keep the War Walkers in a single unit, and drop the spirit stones.

War is my master; Death my mistress - Maugan Ra 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Phrephly knows what hes talking about and alot of my points are his.

I think this is a 1500 point list.

Overall really nice Eldar List, Its Solid.

In a List with 3 DV Squads with Bladestorm your going to want a DoomSeer. Autarchs are incredible when you want to reserve (and if thats what ur planning on then autarch is good).

Troops Are Solid, good.

Transports should have 2 Rocket Launchers because you went with Scatter Lasers in your Heavy Support.

I prefer Scatter Lazerz on my Serpets because its 4 Shots at 36 which is ALOT better.

Your Fire Dragons are fine. I take 5 with no Exarch because its not really needed.

Warwalkers are Great, you should probably put them all in the same squad to avoid kill point issues, and stones arnt needed on them either.

Overall Great List. I think this kind of list needs a doomseer because it makes the DAVS ALOT more effective.

The List is Strong and mobile, Its only weakness is heavy Mech. Scatter Lazerz and EML's can fix this.

nice job so far tho you have a good grasp of the codex




5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

That is an awesome beginning.
I will say that the seer is way better than the autarch for this list, give him doom and mind war(treat those commisars in the common power blobs)
Walkers are good, but take out the useless stones.And get your tanks some EML, I've loved them since the first day I met them.

What is the joy of life?
To die knowing that your task is done
 
   
Made in au
Regular Dakkanaut





Australia

Depending on how you want to run your list, i would also suggest a doom/guide seer with stones could be really useful (in place of autarch and some of the fdragon upgrades). Guide on a unit of 3 scatter walkers can wreak havoc on infantry and light vehicles.

--Brute force always works. The only time it doesn't is when you don't use enough--
Hive Fleet Inferno - Dakka P&M Blog | Black Legion Blog
Hive Fleet Inferno goes to Ball And Chain Tourney 
   
Made in ca
Rampaging Carnifex





Toronto, Ontario

Thanks a lot for your help guys! I've taken your suggestions and come up with this, let me know what you think.

Farseer on Jet Bike 178
-Singing Spear
-Runes of Warding
-Spirit Stones
-Doom
-Fortune

Guardian Jetbike Squadron - 284
-12 Guards on Jet Bikes
-4 Shuriken Cannons

Dire Avengers - 267
-9 Dire Avengers, 1 Exarch
-Bladestorm
-Wave Serpent with Twin-Linked Missile Launchers

Dire Avengers - 267
-9 Dire Avengers, 1 Exarch
-Bladestorm
-Wave Serpent with Twin-Linked Missile Launchers

Fire Dragons - 180
-5 Fire Dragons
-Wave Serpent with Scatter Laser

Fire Dragons - 180
-5 Fire Dragons
-Wave Serpent with Scatter Laser

Fire Prism - 125
-Shurike Cannon

Another clarification, I have no idea if Eldar on jetbikes are any good. I saw that the Farseer could take one and thought it might be a good idea to stick'em in a Guardian jetbike squad to bolster their leadership. As much as I love the war walkers I think the Fire Prism jives a little better with the list. Anyway let me know what you guys think.
   
Made in us
Fixture of Dakka





Chicago

creeping-deth87 wrote:
Farseer on Jet Bike, Singing Spear, Runes of Warding, Spirit Stones, Doom, Fortune


Best Eldar HQ available! I'd definitely find room to give him Runes of Witnessing. Keeping fortune active on him is required. You can't fail a single Fortune test or he's done.

creeping-deth87 wrote:
12 Guardians on Jet Bikes, 4 Shuriken Cannons


Drop them. You want jetbikes to escort your Farseer, but Warlocks are much more effective. Take a squad of as many Warlocks on Jetbikes as you can (ideally 10, but 7 as a minimum) with 1 enhance, and 1 embolden (allows re-roll of failed leadership, including psychic tests!). The rest of the warlocks can get a few destructors, but most can be run without a power. This squad is nearly impossible to kill as long as fortune is up and does a shockingly great job in CC. No power weapons, but wounding everything on a 2+.

creeping-deth87 wrote:
Dire Avengers - 267
-9 Dire Avengers, 1 Exarch
-Bladestorm
-Wave Serpent with Twin-Linked Missile Launchers


I assume that's 10 models total. 9 regular and 1 exarch? If so, great. If not, make it a full squad. Also, give the Exarch the dual-catapult upgrade. 5pts for 2 extra BS5 shots is well worth it.

Other than that, these are great units.

creeping-deth87 wrote:
Fire Dragons - 180
-5 Fire Dragons
-Wave Serpent with Scatter Laser


Excellent choice. Good job dropping the exarch. 5 melta shots are enough to take out any vehicle (other than the Monolith) with more than enough reliability. If you need points, get them by dropping the WS down to a Shuriken Cannon. You could also drop the 2nd Fire Dragon squad if needed.

creeping-deth87 wrote:
Fire Prism - 125
-Shurike Cannon


The best HS for mechdar. And, mechdar are the best Eldar army, so that makes this the best Eldar HS choice!
Don't bother with the upgrade to the cannon. You'll fire it so rarely that it doesn't really factor into the game. (In fact, I use it so rarely I often times forget that the FP even has a TL-Catapult). Try to take a 2nd Fire Prism. You won't always use the linking ability, but you will sometimes, and having this tank as a redundant option is much better than Fire Dragons.



Now, you may have noticed I've suggested dropping to 2 troop choices at 1500pts. Typically this is frowned on by most armies, but you can get away with it for 2 reasons.
1) Being fully mech with the most survivable transport around means that you'll be able to get your troops to objectives much more effectively than any other army.
2) With the ridiculously high point costs of mechdar, you can't afford to spend more on our crappy troops than you absolutely have to.

Conventional wisdom is 1 troop choice per 500pts of game. But, mechdar can get away with closer to 700pts per troop.


Also: a little bit of advice for the IG to Mechdar switch. Mechdar are NOT a charge at opponent and blow them away army. We are all about precision strikes at vulnerable targets. We cap objectives at the last moment from halfway across the board. Don't get into the mindset that you need to have troops holding objectives all game. Evade, evade, evade!

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in gb
Sneaky Striking Scorpion





South Africa

Grakmar wrote:
Also: a little bit of advice for the IG to Mechdar switch. Mechdar are NOT a charge at opponent and blow them away army. We are all about precision strikes at vulnerable targets. We cap objectives at the last moment from halfway across the board. Don't get into the mindset that you need to have troops holding objectives all game. Evade, evade, evade!


QFT

One thing to note, if you are not a fan of the death-star type units the council on jetbike suggestion from grakmar might not be for you. I personally hate deathstars so i never play a council (not trying to stop you from doing so just pointing it out). Another problem is that you can't buy warlocks on jetbikes so you have to do manual conversions for them.

War is my master; Death my mistress - Maugan Ra 
   
 
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