Boss Salvage wrote:
Any experience with globadiers in 8th? Or the death globe, for that matter? I have a feeling a single unit of globies can be useful, not sure if I want to micro-manage two units or overly invest in the one.
- Salvage
Yeah.
-1 to hit if you stand and shoot.
-1 to hit for moving.
-1 to hit for long range.
-2 to hit for cover, if the slaves/clanrats block 50% of the enemy units, which happens pretty often unless the globadiers are out front, in which case they typically take a charge and die.
I found I was just as likely to hit myself as I was the enemy, and at 10 points a pop, they didn't last.
5 man unit/units with death globe works, because it's all about the death globe. Being a skirmisher, you can march and fire, and don't care about the possible -4 to hit.
It lets you stay safely ~15" back, and march up on your turn, and fire, dropping the globe into the middle of the enemy.
At 80 points for the 5 man with globe, and no specials slots, it's a pretty decent choice.
Without the globe, I'd leave them at home.
Keep in mind, that this is more expensive, and a single shot deal, compared to a mortar. You can fire into melee though, and often, you'll really want to.
-Matt