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![[Post New]](/s/i/i.gif) 2010/12/05 03:43:26
Subject: Ghazghkull's WAAAGH!
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Been Around the Block
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Durring a game i was playing against a friend of mine, i used Ghazghkulls WAAAGH! now in the Codex it states "Ghazghkulls WAAAGH! lasts the remainder of that player turn and all the following player turn. During this period Ghazghkull's saving throw is invulnerable" now the question is. does Ghazghkull's 2+ saving throw BECOME an invulnerable save for the remainder of the turn? or does he HAVE to use his 5+ invulnerable throw for the remainder of the turn. we went back and forth for a while on this and finally decided on the former. just wondering if our verdict was correct.
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2000Pts
2000Pts |
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![[Post New]](/s/i/i.gif) 2010/12/05 03:44:55
Subject: Ghazghkull's WAAAGH!
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Fixture of Dakka
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fahujaskillz wrote:Durring a game i was playing against a friend of mine, i used Ghazghkulls WAAAGH! now in the Codex it states "Ghazghkulls WAAAGH! lasts the remainder of that player turn and all the following player turn. During this period Ghazghkull's saving throw is invulnerable" now the question is. does Ghazghkull's 2+ saving throw BECOME an invulnerable save for the remainder of the turn? or does he HAVE to use his 5+ invulnerable throw for the remainder of the turn. we went back and forth for a while on this and finally decided on the former. just wondering if our verdict was correct.
He gets a 2++, that is, a Successful Invulnerable Save on anything but a '1' for LasCans, plasma wounds, PFists, you name it.
He becomes one *really* ugly mo' fo' for that turn and yours.
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This message was edited 1 time. Last update was at 2010/12/05 03:45:38
"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2010/12/05 04:16:14
Subject: Ghazghkull's WAAAGH!
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Shas'o Commanding the Hunter Kadre
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His 2+ becomes a 2++, don't forget he also get EW
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This message was edited 1 time. Last update was at 2010/12/05 04:16:25
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![[Post New]](/s/i/i.gif) 2010/12/05 04:19:37
Subject: Ghazghkull's WAAAGH!
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Been Around the Block
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Really? desnt say nything about that in the Codex... ima have to look that one up thanks
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2000Pts
2000Pts |
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![[Post New]](/s/i/i.gif) 2010/12/05 05:00:12
Subject: Ghazghkull's WAAAGH!
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Regular Dakkanaut
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fahujaskillz wrote:Really? desnt say nything about that in the Codex... ima have to look that one up thanks
Yes, yes it does. Look at the rules for his Adamantium Skull.
He gets a 2+ Invulnerable.
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![[Post New]](/s/i/i.gif) 2010/12/05 05:32:43
Subject: Ghazghkull's WAAAGH!
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Been Around the Block
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indeed it does god sir, indeed it does
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2000Pts
2000Pts |
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![[Post New]](/s/i/i.gif) 2010/12/05 06:55:29
Subject: Re:Ghazghkull's WAAAGH!
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Storm Guard
Minnesota
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On the other hand, Grey Knight weapons which don't allow inv saves become a really easy way to kill ghaz when he's waagh-ing...
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![[Post New]](/s/i/i.gif) 2010/12/06 19:27:15
Subject: Re:Ghazghkull's WAAAGH!
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Regular Dakkanaut
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Viper217 wrote:On the other hand, Grey Knight weapons which don't allow inv saves become a really easy way to kill ghaz when he's waagh-ing...
thats a good question. Does he lose his 2+ armor or does he also gain a 2++ invul save on top of his armor save? how does his rule read? I dont have my ork dex handy.
would be good to know since Grey Knight weapons that ignore invul dont come in ap2 flavors.
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This message was edited 1 time. Last update was at 2010/12/06 19:27:27
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![[Post New]](/s/i/i.gif) 2010/12/06 19:34:26
Subject: Ghazghkull's WAAAGH!
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Nasty Nob on Warbike with Klaw
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IIRC his saving throw becomes invulnerable
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![[Post New]](/s/i/i.gif) 2010/12/06 20:25:07
Subject: Ghazghkull's WAAAGH!
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[MOD]
Making Stuff
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Yup. He doesn't gain an invulnerable save... for that period his save is invulnerable. So he still has just the one save, and it is invulnerable.
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This message was edited 1 time. Last update was at 2010/12/06 20:25:21
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![[Post New]](/s/i/i.gif) 2010/12/06 20:36:58
Subject: Ghazghkull's WAAAGH!
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Lord of the Fleet
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Yeah, any weapons which ignore Invulnerables are the key during Ghazzy's Waaagh.
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![[Post New]](/s/i/i.gif) 2010/12/07 05:00:41
Subject: Ghazghkull's WAAAGH!
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Been Around the Block
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Noted... BTW i ustwant to point out that my ghazzy is the bane o my buddies Space woves existance lol... except for his rune prists living lightning. got an unlucky roll and it scored 3 wounds on him once.... lame
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2000Pts
2000Pts |
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![[Post New]](/s/i/i.gif) 2010/12/07 20:14:54
Subject: Ghazghkull's WAAAGH!
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Jovial Plaguebearer of Nurgle
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No save at all, ouch.
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![[Post New]](/s/i/i.gif) 2010/12/21 11:51:55
Subject: Ghazghkull's WAAAGH!
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Sybarite Swinging an Agonizer
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Just make sure he doesnt hit him with JOTWW! that can really  up orks (mainly nobz/ WB's etc)
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This message was edited 1 time. Last update was at 2010/12/21 11:52:09
Black Templars WIP 2k
Xynovyth Kadruls Kabal of the shattered soul-2500
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![[Post New]](/s/i/i.gif) 2010/12/21 15:01:03
Subject: Ghazghkull's WAAAGH!
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Ferocious Black Templar Castellan
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Bwolf999 wrote:Just make sure he doesnt hit him with JOTWW! that can really  up orks (mainly nobz/ WB's etc)
Ghazghkull is I4 though, but yes, it can still f him up.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2010/12/21 15:03:31
Subject: Ghazghkull's WAAAGH!
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Nasty Nob on Warbike with Klaw
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True, it can F up a C'tan too ... it's just not likely.
JOTWW does sound good against orks though I-bad
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![[Post New]](/s/i/i.gif) 2010/12/22 02:42:19
Subject: Re:Ghazghkull's WAAAGH!
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Horrific Howling Banshee
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Thought the C'tans counted as jump infantry i.e not effected by Jaws, i may be wrong, and yes, for the remainder of that turn, and for the whole of next Turn Ghazzypoo has a 2+ save that is invulnerable and now his men are also fearless, and get an auto 6 for there fleet run (if you use it in the right phase) annnnnnnnd they all get fleet! its really a great abilite
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Never Say Die. |
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![[Post New]](/s/i/i.gif) 2010/12/22 02:52:27
Subject: Ghazghkull's WAAAGH!
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Nasty Nob on Warbike with Klaw
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A c'tan is just a monstrous critter,
yes fleet auto 6" and a whole lotta whoop butt is ghazzy
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![[Post New]](/s/i/i.gif) 2010/12/22 04:24:13
Subject: Ghazghkull's WAAAGH!
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Furious Fire Dragon
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Just an unrelated question, back in fourth edition when people didn't know how to run, what was the point of a Waaagh?
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![[Post New]](/s/i/i.gif) 2010/12/22 04:33:09
Subject: Ghazghkull's WAAAGH!
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Nasty Nob on Warbike with Klaw
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well at the end of 4th when the orks codex came out, you could only run if you had fleet IIRC
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![[Post New]](/s/i/i.gif) 2010/12/22 04:35:34
Subject: Ghazghkull's WAAAGH!
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[MOD]
Making Stuff
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rivers64 wrote:Just an unrelated question, back in fourth edition when people didn't know how to run, what was the point of a Waaagh?
In 4th edition, Fleet granted the ability to run.
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![[Post New]](/s/i/i.gif) 2010/12/22 04:55:20
Subject: Ghazghkull's WAAAGH!
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Furious Fire Dragon
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Yea, bu what was the point of that? Especially pared with invulnerable save.
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![[Post New]](/s/i/i.gif) 2010/12/22 04:58:42
Subject: Ghazghkull's WAAAGH!
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Lord Commander in a Plush Chair
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To get to the enemy faster; you could assault after a fleet move in 4th.
It basically gave all Orks in 4th edition an 18" charge range for 1 turn(13-18" for armies not including Ghazzy).
Basically the point in 4th was the Same point as it has in 5th.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2010/12/22 05:23:20
Subject: Ghazghkull's WAAAGH!
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[MOD]
Making Stuff
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Yup, the end result was the same as it is now. The applicable rules simply morphed slightly between editions.
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