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Über Awesome Space Marine list!! 1750 "Feel the might of the hammer!!"  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in fi
Andy Chambers






Tampere

Shrike 195

Librarian, gate, null zone, meltabombs 105

10 Terminators, THSS 400

10 Terminators, THSS 400

8 Terminators, THSS 320

5 Scouts, sniper rifles 75

5 Scouts, sniper rifles 75

Land Speeder, MM 60

Land Speeder, MM 60

Land Speeder, MM 60

=1750

Infiltrate one squad forward with shrike, assault on turn 2. Gate another squad forward with the lib, then go back to pick up the last 8 man squad if needed.

The terminators can smash almost any vehicle in CC, and with fleet and 28 of them filling the board, they will be able to catch your vehicles. The speeders are there to kill that one vehicle your terminators cant kill: the land raider.

Stick your scouts on objectives, go to gound. In KP games you can surprise someone by t1 assaulting with them to tie up a unit and "suck" them into your terminators.

An option is replacing shrike with vulkan to make your TH's mastercrafted and you MM's twinlinked.

Thoughts?

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in us
Road-Raging Blood Angel Biker





All those 3+ invulnerable saves terrify me to be quite honest, but the lack of scoring units kinda ruins it for me. With a little bit of bad luck those scouts could get tied up or wiped out in objective games and then its game over. Then again those termies could table them if you roll well haha. IMHO I would drop the 8 termies in favor of more scoring units, or at least drop it down to five and get 1 more scoring unit as im pretty sure with the points you save from those three guys you could get a tact squad or something.

1500 Knights of Blood

I am Red/Green
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I'm both instinctive and emotional. I value my own instincts and desires, and either ignore or crush anything that stands in my way; planning and foresight are unnecessary. At best, I'm determined and fierce; at worst, I'm headstrong and infantile.
 
   
Made in fi
Twisted Trueborn with Blaster




Tapiola

I agree. You've gone slightly overboard with the theme. You should get more scout squads in.

   
Made in se
Ferocious Black Templar Castellan






Sweden

If you drop 3 termies from that last squad, you could also give the scouts missile launchers, you're sorely lacking in anti-horde ATM.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in lu
Hurr! Ogryn Bone 'Ead!





Geneva

Haha the list looks fun^^ But as most people here said, you lack scoring units, dropping the 8 termies to 5 to get more troops could help. Still try the list and say how it went (If you actualy plan on doing this list)

"Wait... wait... wait... NOW SHOTGUN THAT MOTHAF*****!!!" "I'd
AreTwo wrote: this list is dangerously cheesy, so much so that you might have been playing Chester Cheeto in disguise.

 
   
Made in fi
Andy Chambers






Tampere

Edited:

Shrike 195

Librarian, gate, null zone, meltabombs 105

10 Terminators, THSS 400

10 Terminators, THSS 400

5 Terminators, THSS 200

5 Scouts, sniper rifles, HB 85

5 Scouts, sniper rifles, HB 85

5 Scouts, sniper rifles, HB 85

Land Speeder, MM 60

Land Speeder, MM 60

Land Speeder, MM 60

= 1750

Dropped 3 terms to pick up another scout squad, and gave all of them HB's. The list still lacks AT, but there's nothing to be done about that really without changing the list a lot.

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in fi
Twisted Trueborn with Blaster




Tapiola

Now I'm starting to like this list. Thumbs up!

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

How about a CSM army with 9 Obliterators and 2 lash Princes?
Its a tough nut to crack.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in fi
Andy Chambers






Tampere

Probably deepstrike everything Theyll have 1 turn to shoot me before I kill them. Not ideal, but its a nasty matchup.

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in gb
Fresh-Faced New User





Felixstowe, UK

Liking it a lot. Very nice concept; never considered a mostly termy, non-deathwing army. I assume at 2000 you will be giving them a LR? Not many armies could destroy that sort of list.

   
Made in fi
Andy Chambers






Tampere

Thanks! At 2000 I'd probably add in another 5 terminators

As 1 land raider is too much of a target it will go down fast, I could alternatively drop 5 terminators and get 2 land raiders @ 2000

And lol, posted this list on warseer this morning, and its already been locked because some people got a bit too heated up flaming it

This message was edited 1 time. Last update was at 2010/12/06 17:45:21


"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I have always wanted to try the Shrike, 30 Terminator army.

Fleet just makes them nasty and one of them can infiltrate.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

And this is why I take Plasma Cannons on my Long Fangs. Seriously, if I saw this list haned to me, I'd die a little on the inside...


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Stavromueller Beta

http://www.dakkadakka.com/dakkaforum/posts/list/331786.page

Here's another one under discussion-same thing

Seems like it would be really hard to counter the first time, but armies that can easily redeploy, like saim-hann, ravenwing, could avoid termies and take out scouts. Even scouts die to assaults from guardian jetbikes. Even Blood angels could probably just stay away long enough to kill enough scouts or termies.

   
Made in fi
Andy Chambers






Tampere

IMO if you're gonna spam THSS, they NEED fleet, or they will never get anywhere. Simple as that. I like the lib for psy def and the mobility he provides (unless gate feths up, 2 squads will be assaulting t2 ) Plus null zone lets me smack other deathstars around with little trouble.

The army is a big huge gimmick, but its still not too fun to play against.

Even if you can outrun it, that will only let win in KP missions. In objective missions, you will have to push the termies off your objectives, and that might prove difficult

This message was edited 1 time. Last update was at 2010/12/07 18:15:15


"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in ca
Bloodthirsty Chaos Knight




I would try and find points for those scouts to give them camo cloaks so they are more resilient on objectives. Since you only have 15 static scoring models, you will need the 2+ going to ground save to keep them alive the entire game

Also Im not a big fan of the libby. Deep striking super units like TH/SS who cannot assault on the turn they deepstrike and have a chance to lose models or mishap and be completely destroyed is pretty risky - especially in groups of 10. Deep striking them once or infilitrating and their fleet should be sufficient.

You will also suffer to hordes, like half decent power blobs or Ork hordes ect, because you have few template weapons. 3 scout heavy bolters won't cut it. Dropping the libby gives you points to get camo cloaks and HFs on those speeders.

This message was edited 2 times. Last update was at 2010/12/07 17:44:09







 
   
Made in fi
Andy Chambers






Tampere

The libby is there to provide psy defense and null zone, which lets me really dominate the field as there is nothing realistically that can take on 25 THSS with null zone on. Gate lets me jump forward so that on turn 2 I can have 20 terminators assaulting, instead of 10. Dropping him is an option though, but I'll have to playtest more before I can say for sure.

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in ca
Bloodthirsty Chaos Knight




Either way you need to fit some more horde control and camo cloaks on your snipers






 
   
Made in fi
Andy Chambers






Tampere

Edited:

Shrike 195

Librarian, gate, null zone, meltabombs 105

10 Terminators, THSS 400

10 Terminators, THSS 400

5 Scouts, sniper rifles, camo cloaks, HB 100

5 Scouts, sniper rifles, camo cloaks, HB 100

5 Scouts, sniper rifles, camo cloaks 90

2x Land Speeder, 1 w/ MMHF, 1 w/ HF 120

2x Land Speeder, 1 w/ MMHF, 1 w/ HF 120

2x Land Speeder, 1 w/ MMHF, 1 w/ HF 120

= 1750

Dropping 5 terminators lets me pick up camo cloaks on the scouts, and buff up the speeders to 2 man squadrons. With 6 heavy flamers my horde killing power is more respectable now, and when the squadrons get shot at I can always take shots on the HF speeder so the MM can fire more effectively.

Thoughts? I'm not completely sure about the mixed speeder squadrons, but it was the best use of 150pts I could think of for this list.

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in us
Deadly Dark Eldar Warrior





I would take the 5 man squad and combine it with one of the other squads to save points. you can just combat squad them. i think it saves you 10 points (dont have the book to look) You could also drop one speeder squad and make the other 5 man squad a 10 man one. Then you would have 4 scoring troops.

I like the list and think that it would be fun to run. Have you thought about a Landspeeder storm? It could help with gating around the table.

Wheres the Beer?  
   
Made in fi
Andy Chambers






Tampere

I thought about the storm to begin with, but bs3 and the fact in cant be taken in squadrons means it doesnt really work here IMO.

I'll have to playtest to see whether the 3 scout units are enough, I'm thinking they should be sufficient with their 3+ cover, but I could be wrong. At the moment I'm liking the list though, I'm been wanting to spam THSS with shrike for ages, but never really figured out how to make it work before.

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in ca
Bloodthirsty Chaos Knight




Jabbdo wrote:I thought about the storm to begin with, but bs3 and the fact in cant be taken in squadrons means it doesnt really work here IMO.

I'll have to playtest to see whether the 3 scout units are enough, I'm thinking they should be sufficient with their 3+ cover, but I could be wrong. At the moment I'm liking the list though, I'm been wanting to spam THSS with shrike for ages, but never really figured out how to make it work before.


3 units of camo cloak sniper scouts is enough to hold objectives - but you must protect them. They will be practically immume to shooting, but extremly vunerable to assaults. Against aggresive armies like Orks you are gonna have to shield the scouts with the Terminators. Dont let any flamer unit get near them either. Basically what I am trying to say is if you leave them in the back and forget about them, then they are gonna get rushed and you will lose all your scoring units. Dont be afraid to run the scouts away from trouble either.

I don't like your speeder setups. I don't like MM/HF in squadrons because if your tank hunting and you get a weap destroyed, then you only have one MM between two speeders. Specialize the squadrons IMO.

Land speeder squadron, 2x MM speeders- 120pts

Land speeder squadron, 2x MM speeders- 120pts

Land speeder squadron, 2x HF speeders- 100pts

This gives you an extra 20 points. Give the third scout squad a heavy bolter. Dunno with the last 10 points just spend it on whatever.







 
   
Made in fi
Andy Chambers






Tampere

Edited:

Shrike 195

Librarian, gate, null zone 100

10 Terminators, THSS 400

10 Terminators, THSS 400

5 Terminators, THSS 200

5 Scouts, sniper rifles 75

5 Scouts, sniper rifles 75

5 Scouts, sniper rifles 75

1x Land Speeder, MMHF 70

1x Land Speeder, 2x MM 80

1x Land Speeder, 2x MM 80

= 1750

Did a bit more shuffling, and finished with this. Now I should be able to deal with up to 2 land raiders with little problems, more will be difficult though, but oh well. Gonna give the list its first test outing tomorrow, I'll post up how it goes.

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
 
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