QUICK REF & ARMORY: All wargear and special rules are as in Codex: Space Marines (5th ed). Wargear and/or special rules not listed in Codex: Space Marines (5th ed) are as in Codex: Dark Angels (most recent edition) or described in this document.
Watcher In the Dark: A watcher in the dark adds one wound to the character it was bought for. It may be modeled on a separate base, or on the same base as the character it was bought for. If on a separate base, the Watcher In the Dark takes up no additional transport space, and has no other physical properties.
Plasma Lance: R:48”|
Str. 7|
AP:2|Heavy 1, Lance, Gets Hot, Ordnance, Small Blast
Suspensors: A unit with suspensors may take an initiative test at start of it's movement phase. If the test is passed, Squad gets Slow and Purposeful until it's next movement phase. If the test is failed failed, squad can not shoot Heavy weapons in its following shooting phase. Note that this test is optional, and the the unit with suspensors may opt to move and shhot with normal restrictions.
Tempest Missile Launcher: |R:48”|
Str. 4|
AP:5|Heavy 1, Small Blast| or |R:48”|
Str. 8|
AP:3|Heavy 1
When the weapon shoots, in addition to declaring what profile to use, declare if the weapon will shoot twice, or twin-linked once.
Lion's Helm: A model with the Lions Helm confers a 4+ invul save to the owner and the unit he is with. In addition, all armor saves on wounds cause by Gets Hot! May be re-rolled.
Unforgiven: If a model in the army has the Unforgiven special rule, no models with the Fallen special rule may be included.
Fallen: If a model in the army has the Fallen special rule, no models with the Unforgiven special rule may be included.
Holy Pursuit: Before you Deep Strike, declare if the model will use Holy Pursuit then choose an independent character as it's target. The unit may attempt to deep strike within 12 inches of the chosen independent character. However, the unit will only scatter
D6 inches, and may assault the the targeted independent character the turn the unit arrives. Note that Holy Pursuit may not be used in conjunction with Deathwing Assault. It takes time to identify a target for such a decisive action!
Master Of the Deathwing: If a model in the army has this special rule, Deathwing Terminator Squads may be taken as Troops and Elites, and 0-1 Deathwing Command Squads may be taken. All Deathwing Terminator Squads may select a Land Raider, Land Raider Crusader or Land Raider Hunter as a Dedicated Transport.
Deathwing Assault: Before of your first turn, after deployment and all scout moves are made, you may choose up to half of the units in your army with this special rule to make a “Deathwing Assault.” The units making the “Deathwing Assault” assault then deep strike in at the start of your first turn.
Imperial Jetbike: Imperial Jetbikes follow all the normal rules for Jetbikes, as in the Main Rule Book. They are armed with twin-linked storm bolters.
Master of the Ravenwing: If a model in the army has this special rule, Ravenwing Bike Squads may be taken as Troops and Fast Attack, and 0-1 Ravenwing Command Squads may be taken. Scout squads of no more than 5 models, who have purchased a Land Speeder Storm, may be taken as Fast attack choices.
Psychic Powers: Dark Angels psychic powers are described below:
-Force Barrier: If a psyker with this power takes a wound that requires an invulnerable save to pass, he may attempt to pass it using this psychic power. He may only make as many saves this way as he has psychic power uses left this turn. As with all psychic powers, this one may be nullified if the enemy has the means too.
-Hellfire: As Codex: Dark Angels, |Range: Template|S:
2d6-2 |
AP
6|Assault 1|
-Mind Worm: Shooting attack. As in Codex: Dark Agnels
-Firestorm: This power is used at the start of the shooting phase, but is not a psychic shooting attack. Pick a unit within 12 inches of the Librarian. That unit's weapons are twin-linked for that shooting phase.
-Shockwave: Range: 0”|S:6|
AP:5|Assault 1, Melta, Large Blast| Do not roll scatter for this attack. Note that this power will effect friendly and enemy units, but not the Librarian himself.
-Mind Stasis: This power is used at the start of either players assault phase. The Librarian and his unit gain the Hit and Run Special Rule.
Shockwave is the big one here. Kind of a "you don;t want to get near me" pre assault kind of attack. I'm thinking about lowering the AP to 3, so it gives even Space Marines pause. Trick-Shot: Cypher may fire both of his weapons, or one of his weapons counting as twin-linked.
Plasma Pistoleer: At the start of each assault phase, Cypher must roll an initiative test. If the test is passed, Cypher uses his plasma pistol in close combat, and counts as striking with an S:7 power weapon. If the roll for the initiative test is a 1, Cypher suffers a Gets Hot! Wound.
Archaic Weaponry: If Cypher is in your army, all models in your army may re roll saves to prevent Gets Hot! wounds.
Hunt the Fallen: If at least one model in your army has this special rule, nominate one enemy Independent Character. If any model with, (or unit attached to a model with) this rule kills the Target Independent Character, it is worth 2 kill points.
Image of Fear: An enemy unit wishing to assault an Interrogator-Chaplain or the unit he is with must pass a morale test to do so. If the unit fails, it does not assault, and may not try to assault a different target.
You should be able to figure this one out yourself, but obviously, the point of this special rule is to be able to plop an Interrogator-Chaplain in an important shooty unit, and hopefully prevent an enemy from assaulting it. UNIVERSAL RULES: Sons of Caliban: A model with two identical pistols fires them twin-linked.
Theres a lot of this in the army list. In my mind "exchange bolt pistol and/or chainsword" for "X...+y pts" always meant you could take two of something. Usually there isn't much point in doing so, but this rule makes it so any model with two plasma pistols or two bolt pistols get to shoot them twin linked. For bolt pistols, that usually a 5 pt upgrade for the second one, because not only is the model more accurate in shooting, he still gets an additional attack in Cc. Sons of the Lion: This unit or model is stubborn.
I had wanted more out of this rule than a fancy way of saying "stubborn" but coul't figure out what. HQ: AZRAEL...215 Points WS:6|
BS:5|S:4|T:4|W:3|I:5|A:3|
Ld:10|
Sv:2+
Composition:
-1 (Unique)
Unit Type:
-Infantry
Wargear:
-Artificer Armor
-Bolt Pistol
-Lion Helm
-Sword of Secrets (Master Crafted Power Sword; Strikes at S:6)
-Lion's Tooth (Master Crafted Combi-Plasma)
-Watcher in the Dark (not included in profile)
Special Rules
-Supreme Grand Master
-Rites of Battle
-And They Shall Know No Fear
-Orbital Bombardment
-Independent Character
-Unforgiven
-Sons of the Lion
-Hunt the Fallen
BELIAL...200 Points WS:6|
BS:5|S:4|T:4|W:3|I:5|A:3|
Ld:10|
Sv:2+
Composition:
-1 (Unique)
Unit Type:
-Infantry
Wargear
-Terminator Armor
-Storm Bolter
-Sword of Silence (Master Crafted Power Sword)
-Deathwing Company Standard
-Iron Halo
Special Rules
-Holy Pursuit
-Master Of the Deathwing (May Deathwing Squads as Troops and Elites, may take 0-1 Deathwing Command Squads, Deathwing Terminator Squads may take either a Land Raider, Land Raider Crusader, or Land Raider Hunter as a Dedicated Transport.)
-Rights of Battle
-Unforgiven
-Eternal Warrior
-Deathwing Assault (Select half (rounding up) of units with this special rule. They may deep strike turn 1)
-Sons of the Lion
-Hunt the Fallen
SAMMAEL...205 Points WS:6|
BS:5|S:4|T:4(5)|W:3|I:5|A:3|
Ld:10|
Sv:3+
Composition:
-1 (Unique)
Unit Type:
-Infantry
Wargear:
-Power Armor
-Jetbike
-Plasma cannon
-Iron Halo
-The Raven Sword (Master Crafted Power Weapon)
Special Rules:
-Fearless
-Rites of Battle
-And They Shall Know No Fear
-Master of the Ravenwing
-Independent Character
-Unforgiven
-Sons of the Lion
-Hunt the Fallen
EZEKIEL...170 Points WS:5|
BS:5|S:4|T:4|W:3|I:5|A:3|
Ld:10|
Sv:2+
Composition:
-1 (Unique)
Unit Type:
-Infantry
Wargear:
-Artificer Armor
-Traitors Bane (Master Crafted Force Weapon)
-Psychic Hood
-Book of Salvation (All freindly units within 12” are fearless.)
-Master-Crafted Bolt Pistol
-Frag and Krak Grenades
Special Rules:
-Fearless
-And They Shall Know No Fear
-Independent Character
-Master Psyker (Knows all powers, can use 3 powers per turn)
-Unforgiven
-Sons of the Lion
-Hunt the Fallen
Psyker Powers:
-Force Barrier
-Hellfire
-Mind Worm
-Firestorm
-Shockwave
-Mind Stasis
CYPHER...185 Points WS:5|
BS:5|S:4|T:4|W:3|I:5|A:3|
Ld:10|
Sv:3+
Composition:
-1 (Unique)
Unit Type:
-Infantry
Wargear:
-Power Armor
-Plasma Pistol
-Bolt Pistol
-Frag and Krak Grenades
Special Rules:
-Fearless
-And They Shall Know No Fear
-Independent Character
-Trick Shot
-Plasma Pistoleer
-Archaic Weaponry
-Fallen
So, Cypher's supposed to be a BAMF. One of the strengths of this list is the amount of plasma it can take, which means potentially a tone of Gets Hot! wounds. Cypher mitigates that a little, but coupling it with some of the other IC special abilities might be over powered, thus, Fallen/Unforgiven. I had also wanted to do some rank and file Fallen and Unforgiven units (namely, Ravenwing/Deathwing as Unforgiven) but I couldn't think of anything uniquely Fallen, other than ripping from the CSM 'dex, and i already rip pretty heavily from the SM dex here. COMPANY MASTER...100 Points WS:5|
BS:5|S:4|T:4|W:3|I:5|A:3|
Ld:10|
Sv:3+
Composition:
-1 Company Master
Unit Type:
-Infantry
Wargear:
-Power Armor
-Bolt Pistol
-Frag and Krak Grenades
-Chainsword
-Iron Halo
Special Rules:
-And They Shall Know No Fear
-Independent Character
-Sons of Caliban
-Sons of the Lion
-Hunt the Fallen
Options:
-May replace bolt pistol/chainsword with:
--a Boltgun...free
--a storm bolter, bolt pistol or combi-plasma...+5 pts
--a combi-flamer, combi-melta, plasma-pistol...+10 pts
--a storm shield, power sword, or lightning claw...+15 pts
--a power fist...+25 pts
--a relic blade or thunder hammer...+30 pts
-replace power armor for armor artificer armor...+15 pts
-take melta bombs...+5 pts
-take digital weapons...+10 pts
-take hellfire rounds...+10 pts
-take auxilliary grenade launcher...+5pts
-take Orbital Bombardment...+25 pts
-Replace power armor, bolt pistol, chainsword and frag and krak grenades with Terminator armor, storm bolter, and power sword...+40 pts
-Replace Terminator Armor's storm bolter
wth:
--combi-plasma...+5 pts
--combi-Melta or combi-Flamer...+10 pts
--lightning claw...+10 pts
--thunder hammer...+20 pts
-Replace Terminator Armor's power sword with:
--lightning claw...+5 pts
--power fist or storm shield...+10 pts
--thunderhammer or chainsfist...+15 pts
-if Terminator Armor is not chosen, may have one of the following:
--Jump pack...+25 pts
--Space Marine Bike...35 +pts
-If a Jump pack or Space Marine bike is not chosen, may take a Watcher in the Dark...+20 pts
LIBRARIAN...100 Points WS:5|
BS:4|S:4|T:4|W:2|I:4|A:2|
Ld:10|
Sv:3+
Composition:
-1 Librarian
Unit Type:
-Infantry
Wargear:
-Power Armor
-Bolt Pistol
-Frag and Krak Grenades
-Force Weapon
-Psychic Hood
Special Rules:
-And They Shall Know No Fear
-Independent Character
-Psyker
-Sons of the Lion
Psyker Powers:
A Librarian has two of the following powers: Force Barrier, Hellfire, Mind Worm, Firestorm, Shockwave, Mind Stasis
Options:
-May Upgrade to an Epistolary...+50 pts
-May replace bolt pistol with:
--a Boltgun...free
--a storm bolter or combi-plasma...+5 pts
--a combi-flamer, combi-melta, plasma-pistol...+10 pts
-take hellfire rounds...+10 pts
-Replace power armor, bolt pistol, and frag and krak grenades with Terminator armor, and storm bolter...+30 pts
-Replace Terminator Armor's storm bolter
wth:
--combi-plasma...+5 pts
--combi-Melta or combi-Flamer...+10 pts
-if Terminator Armor is not chosen, may have one of the following:
--Jump pack...+25 pts
--Space Marine Bike...35 +pts
-If a Jump pack or Space Marine bike is not chosen, may take a Watcher in the Dark...+20 pts
INTERROGATOR-CHAPLAIN...130 Points WS:5|
BS:5|S:4|T:4|W:3|I:5|A:3|
Ld:10|
Sv:3+
Composition:
-1 Interrogator-Chaplain (Unique)
Unit Type:
-Infantry
Wargear:
-Power Armor
-Bolt Pistol
-Frag and Krak Grenades
-Crozius Arcanum
-Rosarius
Special Rules:
-And They Shall Know No Fear
-Independent Character
-Liturgies of Battle
-Honor of the Chapter
-Unforgiven
-Hunt the Fallen
-Image of Fear
-Hunt the Fallen
Options:
-May replace bolt pistol with:
--a Boltgun...0 pts
--a storm bolter or combi-plasma...+5 pts
--a combi-flamer, combi-melta, plasma-pistol...+10 pts
--a power fist...+25 pts
-May take melta boms... 5 points
-Replace power armor, bolt pistol, and frag and krak grenades with Terminator armor, and storm bolter...+30 pts
-Replace Terminator Armor's storm bolter
wth:
--combi-plasma...+5 pts
--combi-Melta or combi-Flamer...+10 pts
-if Terminator Armor is not chosen, may have one of the following:
--Jump pack...+25 pts
--Space Marine Bike...35 +pts
-If a Jump pack or Space Marine bike is not chosen, may take a Watcher in the Dark...+20 pts
CHAPLAIN...100 Points WS:5|
BS:4|S:4|T:4|W:2|I:4|A:2|
Ld:10|
Sv:3+
Composition:
-1 Chaplain
Unit Type:
-Infantry
Wargear:
-Power Armor
-Bolt Pistol
-Frag and Krak Grenades
-Crozius Arcanum
-Rosarius
Special Rules:
-And They Shall Know No Fear
-Independent Character
-Liturgies of Battle
-Honor of the Chapter
-Image of Fear
-Hunt the Fallen
Options:
-May replace bolt pistol with:
--a Boltgun...0 pts
--a storm bolter or combi-plasma...+5 pts
--a combi-flamer, combi-melta, plasma-pistol...+10 pts
--a power fist...+25 pts
-Take Melta Bombs...+5 pts
-Replace power armor, bolt pistol, and frag and krak grenades with Terminator armor, and storm bolter...+30 pts
-Replace Terminator Armor's storm bolter
wth:
--combi-plasma...+5 pts
--combi-Melta or combi-Flamer...+10 pts
-if Terminator Armor is not chosen, may have one of the following:
--Jump pack...+25 pts
--Space Marine Bike...35 +pts
-If a Jump pack or Space Marine bike is not chosen, may take a Watcher in the Dark...+20 pts
COMMAND SQUAD...115 Points 1 Command Squad may be taken for every Chaplain, Librarian or Company Master, as well as Azreal, Ezikiel or Cypher. Command Squads do not take up
HQ slots.
Company Champion –
WS:5|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:9|
Sv:3+
Apothecary -
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:9|
Sv:3+
Veteran –
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:9|
Sv:3+
Composition:
-1 Apothecary
-4 Veterans
Unit Type:
-Infantry
Wargear:
-Power Armor
-Bolt Pistol
-Frag and Krak Grenades
-Chainsword
-The Apothecary also has a Narthecium
Special Rules:
-And They Shall Know No Fear
-Stubborn
-Sons of Caliban
-Sons of the Lion
Model Options:
- Any Veteran may replace bolt pistol/chainsword with:
--a Boltgun...0 pts
--a storm bolter, bolt pistol, flamer or combi-plasma...+5 pts
--a combi-flamer, combi-melta, plasma-pistol, plasmagun or meltagun...+10 pts
--a power fist...+25 pts
--a thunder hammer...+30 pts
-Any Veteran may have the following:
--melta-bombs...+5 pts
--storm shield...+15 points
--auxiliary grenade launcher...+15 points
Unit Options:
-One Veteran may carry the Company Standard...+15 pts
--if a Interrogator-Chaplain is in the army, the Company Standard may be upgraded to a Sacred Standard...+5 pts
--if Azrael is in the army, the Company Standard may be upgraded to the Chapter Banner...+10 pts
-One Veteran may be upgraded to the Company Champion with a Storm Shield and Power Weapon...+15
-All Veterans with boltguns may take Special Ammunition...+10 points/model
Transport Options:
May Select a Rhino, Razorback, or Drop Pod
RAVENWING COMMAND SQUAD...200 Points 1 Ravening Command Squad may be taken if Sammael is in your army. A Ravenwing Command Squad does not take up an
HQ choice.
Company Champion –
WS:5|
BS:4|S:4|T:4(5)|W:1|I:4|A:2|
Ld:9|
Sv:3+
Apothecary –
WS:4|
BS:4|S:4|T:4(5)|W:1|I:4|A:2|
Ld:9|
Sv:3+
Veteran –
WS:4|
BS:4|S:4|T:4(5)|W:1|I:4|A:2|
Ld:9|
Sv:3+
Composition:
-1 Apothecary
-4 Veterans
Unit Type:
-Jet Bikers
Wargear:
-Power Armor
-Bolt Pistol
-Frag and Krak Grenades
-Chainsword
-The Apothecary also has a Narthecium
-Jetbikes
Special Rules:
-Fearless
-Sons of Caliban
-Hunt the Fallen
Model Options:
- Any Veteran may replace bolt pistol/chainsword with:
--a Boltgun...0 pts
--a storm bolter, bolt pistol, flamer or combi-plasma...+5 pts
--a combi-flamer, combi-melta, plasma-pistol, plasmagun or meltagun...+10 pts
--a power weapon or lightning claw...+15 pts
--a power fist...+25 pts
--a thunder hammer or relic blade...+30 pts
-Any Veteran may have the following:
--melta-bombs...+5 pts
--storm shield...+15 points
Unit Options:
-One Veteran may carry the Ravenwing Company Standard...+25 pts
-One Veteran may be upgraded to the Company Champion with a Storm Shield...+15 pts
-One Jetbike may replace its twin-linked storm bolter with a twin linked plasmagun...+15 pts
DEATHWING COMMAND SQUAD...215 Points 1 Deathwing Command Squad may be taken if Belial is in your army. A Deathwing Command Squad does not take up an
HQ choice.
Terminator Company Champion –
WS:5|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:9|
Sv:2+
Terminator Apothecary –
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:9|
Sv:2+
Terminator Veteran –
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:9|
Sv:2+
Composition:
-1 Terminator Apothecary
-4 Terminator Veterans
Unit Type:
-Infantry
Wargear:
-Terminator Armor
-Storm Bolter
-Power Fist
-The Apothecary also has a Narthecium
Special Rules:
-Fearless
-Holy Pursuit
-Deathwing Assault
-Hunt the Fallen
Model Options:
- Any Terminator Veteran may replace Storm Bolter/Power Fist with:
-- a Lightning Claw, Thunder Hammer or Storm Shield... 0 pts
--a Power Sword, combi-melta, combi-plasma, combi-flamer or chainfist...+5 pts
-One Terminator Veteran may:
--Replace his Storm Bolter with a Heavy Flamer...+5 pts
--Replace his storm Bolter with an Assault Cannon or a Plasma Cannon...+30 pts
--Take a Cyclone Missle launcher...+30 pts
Unit Options:
-One Terminator Veteran may be upgraded to the Company Champion with a Storm Shield and Relic Blade...+15 pts
-One Veteran may carry the Deathwing Company Standard...+25 pts
Transport Options:
May select a Land Raider, Land Raider Crusader, or Land Raider Hunter
ELITES: DEATHWING TERMINATOR SQUAD...215 Points Terminator –
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:9|
Sv:2+
Terminator Sergeant –
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:9|
Sv:2+
Composition:
-1 Terminator Sergeant
-4 Terminators
Unit Type:
-Infantry
Wargear:
-Terminator Armor
-Storm Bolter
-Power Fist (Terminators)
-Power Weapon (Terminator Sergeant)
Special Rules:
-Combat Squads
-Fearless
-Deathwing Assault
-Hunt the Fallen
Options:
-May include up to 5 additional terminators...+40 pts/model
- Any model may replace Storm Bolter/Power Fist with:
--a Lightning Claw, Thunder Hammer or Storm Shield,... 0 pts
--a combi-melta, combi-plasma, combi-flamer or chainfist...+5 pts
-For every 5 models in the squad, one Terminator may:
--Replace his Storm Bolter with a Heavy Flamer...+5 pts
--Replace his storm Bolter with an Assault Cannon...+20 pts
--Take a Cyclone Missle launcher...+20 pts
-The sergeant may replace his power weapon with:
--a relic blade...10 points
Transport Options:
-One Deathwing Terminator Squad in your army may select a Land Raider, Land Raider Crusader, or Land Raider Hunter
VENERABLE DREADNOUGHT...165 Points Dreadnought –
WS:5|
BS:5|S:6|FAV:12|SAV:12|RAV:10|I:4|A:2
Unit Composition:
- 1 Dreadnought
Unit Type:
-Vehicle (Walker)
Wargear:
-Multi-melta
-Dreadnought close combat weapon (with built in storm bolter)
-Smoke launchers
-Searchlight
Special Rules:
-Venerable
Options:
-Replace storm bolter with heavy flamer...10 pts
-Replace multi-melta with:
--twin linked heavy flamer...0 pts
--twin linked heavy bolter...5 pts
--twin linked auto cannon...10 pts
--plasma cannon or assault cannon...10 pts
--twin linked lascannon...30 points
--plasma lance...45 points
-Replace Dreadnought close combat weapon with:
--missile launcher...10 points
-Take extra armor...15 points
Dedicated Transport:
-May select a Drop Pod
Plasma Lance: R:48”
Str. 7
AP:2 Heavy 1, Lance, Gets Hot, Ordnance, Small Blast
DREADNOUGHT...105 Points Dreadnought –
WS:4|
BS:4|S:6|FAV:12|SAV:12|RAV:10|I:4|A:2
Unit Composition:
- 1 Dreadnought
Unit Type:
-Vehicle (Walker)
Wargear:
-Multi-melta
-Dreadnought close combat weapon (with built in storm bolter)
-Smoke launchers
-Searchlight
Options:
-Replace storm bolter with heavy flamer...10 pts
-Replace multi-melta with:
--twin linked heavy flamer...0 pts
--twin linked heavy bolter...5 pts
--twin linked auto cannon...10 pts
--plasma cannon or assault cannon...10 pts
--twin linked lascannon...30 points
--plasma lance...45 points
-Replace Dreadnought close combat weapon with:
--missile launcher...10 points
-Take extra armor...15 points
Dedicated Transport:
-May select a Drop Pod
COMPANY VETERANS SQUAD...125 Points
Veteran –
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:9|
Sv:3+
Veteran Sergeant -
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:9|
Sv:3+
Unit Composition:
- 1 Veteran Sergeant
- 4 Veterans
Unit Type:
-Infantry
Wargear:
-Power Armor
-Chainsword
-Bolt Pistol
-Frag and Krak grenades
Special Rules:
-And They Shall Know No Fear
-Sons of Caliban
-Sons of the Lion
-Combat Squads
Options:
-May include up to 5 additional veterans... +25 pts/model
-Any Veteran may replace his bolt pistol and/or chainsword with:
--a bolt gun with special issue ammunition...0 pts
--a combi-melta, bolt pistol -flamer, -plasma or a storm bolter...+5 pts
--a plasma pistol...+10 pts
--a lightning claw or power weapon...+15 pts
--a power fist...+25 pts
--a thunder hammer or storm shield...+30 points
-Two veterans may replace their boltgun and/or boltpistol with:
--a flamer, meltagun, plasma gun, heavy bolter, multi-melta or missile launcher...+5 pts
--a plasma cannon or heavy flamer...+10 pts
--a lascannon...+15 pts
-The Veteran Sergeant may replace his chainsword and/or bolt pistol with:
--a bolt gun with special issue ammunition, chainsword, power sword or lightning claw...+0 pts
--a combi-melta, -flamer, -plasma or a storm bolter...+5 pts
--a plasma pistol...+10 pts
--a power fist...+15 pts
--a thunder hammer or storm shield...+20 points
-Any model may take a Combat Shield...+5 pts
-Any model may take Melta bombs...+5 pts
Dedicated Transport:
-May select a Drop Pod, Rhino or Razorback
TECHMARINE...55 Points You may take one servitor for every Vehicle taken in a Heavy Support or Elites choice (not including dedicated transports). Techmarines do not take up any Force Organization choices, but are otherwise treated as an Elites choice.
Techmarine -
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:1|
Ld:8|
Sv:2+
Unit Composition:
- 1 Techhmarine
Unit Type:
-Infantry
Wargear:
-Artificer Armor
-Bolt Gun
-Servo-arm
-Frag and Krak grenades
Special Rules:
-And They Shall Know No Fear
-Sons of the Lion
-Independent Character
-Blessing of the Omnissiah
-Bolster Defences
Options:
-Upgrade servo-arm to a servo-harness...+25 pts
-Replace boltgun with:
--a bolt pistol...+0 pts
--a storm bolter or combi-plasma...+5 pts
--a combi-flamer or combi-melta...10 pts
-Take either:
--a power weapon...+15 pts
--a thunder hammer...+30 pts
-May have a Space Marine Bike...+35 pts
Dedicated Transport:
-May select a Drop Pod, Rhino or Razorback
SERVITORS...20 Points You may include one unit of servitors as a retinue for every Techmarine in your army. Servitors do not take up any Force Organization choices, but are otherwise treated as an Elites choice.
Servitor -
WS:3|
BS:3|S:3|T:3|W:1|I:3|A:1|
Ld:7|
Sv:4+
Unit Composition:
- 1 Servitor
Unit Type:
-Infantry
Wargear:
-Servo-arm
Special Rules:
-Minlock
-Slow and Purposeful
Options:
-May include up to four additional Servitors...20 pts/model
-Any Servitor may replace their servo-arm with:
--a heavy bolter...5 pts
--a plasma cannon or multi-melta...20 pts
So, I know S&P is a pretty radical change for servitors, but I think that, plus some point changes, might be enough for people to actually take them. Plus, it kinda makes sense. They're purpose made to carry these weapons. They should be able to move while doing so. TROOPS:
TACTICAL SQUAD...90 Points Space Marine –
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:1|
Ld:8|
Sv:3+
Space Marine Sergeant -
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:9|
Sv:3+
Unit Composition:
- 4 Space Marines
-1 Space Marine Sergeant
Unit Type:
-Infantry
Wargear:
-Power Armor
-Bolt Gun
-Bolt Pistol
-Frag and Krak grenades
Special Rules:
-And They Shall Know No Fear
-Combat Squads
-Sons of Caliban
-Sons of the Lion
Options:
-May include up to 5 additional Space Marines...+16 pts/model
-If the squad numbers 10 models in the squad, one Space Marine may replace his boltgun with:
--a heavy bolter, multi-melta or missile launcher...+0 pts
--a plasma cannon...+5 pts
--a lascannon...+10 pts
-If the squad numbers 10 models in the squad, a second Space Marine may replace his boltgun with:
--a flamer, heavy bolter, multi-melta or missile launcher...0 pts
--a meltagun, plasma gun or plasma cannon...+5 pts
--a lascannon...+10 pts
-The Space Marine Sergeant may replace his boltgun and/or Bolt pistol with:
--a chainsword...0 pts
--a combi-plasma or bolt pistol...+5 pts
--a combi-melta, -flamer or plasma pistol...+10 pts
-a power weapon...+15 pts
-a power fist...+25 pts
-The Space Marine Sergeant may take:
--melta bombs...+5 pts
--special issue ammunition...+10 pts
--teleport homer...15 pts
Dedicated Transport:
-May select a Drop Pod, Rhino or Razorback
Ahh, the good old tactical squad. Not much different here except being able to take 2 heavy weapons instead of 1 an a special. Combat squads means you can potentially put a lot of fire power on a lot of different targets. SCOUT SQUAD...75 Points Scout –
WS:3|
BS:4|S:4|T:4|W:1|I:4|A:1|
Ld:8|
Sv:4+
Scout Sergeant -
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:9|
Sv:4+
Unit Composition:
- 4 Scouts
-1 Scout Sergeant
Unit Type:
-Infantry
Wargear:
-Scout Armor
-Bolt Gun
-Bolt Pistol
-Frag and Krak grenades
Special Rules:
-And They Shall Know No Fear
-Combat Squads
-Infiltriate
-Move Through Cover
-Scouts
-Sons of Caliban
-Sons of the Lion
Options:
-May include up to 5 additional Scouts...+15 pts/model
-Any model may replace his boltgun with:
--a shotgun, combat blade, or sniper rifle... 0 pts
-One Scout may replace his boltgun with:
--a flamer or Storm Bolter...+5 pts
- a meltagun, plasma gun, plasma pistol, missile launcher or heavy bolter...+10 pts
-The Space Marine Sergeant may replace his boltgun and/or Bolt pistol with:
--a combi-plasma or bolt pistol...+5 pts
--a combi-melta, -flamer or plasma pistol...+10 pts
-a power weapon...+15 pts
-a power fist...+25 pts
-The Space Marine Sergeant may take:
--melta bombs...+5 pts
--teleport homer...+15 pts
-The Squad may have Camo Cloaks...+3 pts/model
Dedicated Transport:
-May Select a Land Speeder Storm
A bit of a mix of normal scouts, and Space Wolf scouts. I'm hoping an infiltrating meltagun might make them more popular. SERGEANT NAAMAN...90 Points One Scout squad in the army may replace its Scout Sergeant with Sergeant Naaman.
Sergeant Naaman -
WS:5|
BS:5|S:4|T:4|W:1|I:4|A:2|
Ld:9|
Sv:4+
Unit Type:
-Infantry
Wargear:
-Scout Armor
-Bolt Gun
-Bolt Pistol
-Master Crafted Chainsword
-Frag and Krak grenades
-Locator Beacon
-Melta bombs
Special Rules:
-And They Shall Know No Fear
-Stubborn
-Sons of the Lion
-Hunt the Fallen
-Infiltriate
-Move Through Cover
-Scouts
-Veteran Scout Squad (Scouts in a squad Sergeant Naaman is part of are
BS:4 and
WS:4)
-Evade Detection (An enemy unit wishing to shoot at a unit Sergeant Naaman is part of will shoot as if Night Fighting is in effect.)
Options:
Sergeant Naaman can replace his boltgun with:
--a shotgun or sniper rifle... 0 pts
--a combi-plasma...+5 pts
--a combi-melta, -flamer or plasma pistol...+10 pts
Basically soups up a squad. I didn't want him to be a detriment to the squad, which is why he can still take most Scout Sergeant options. FAST ATTACK: ASSAULT SQUAD...100 Points Space Marine –
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:1|
Ld:8|
Sv:3+
Space Marine Sergeant -
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:9|
Sv:3+
Unit Composition:
- 4 Space Marines
-1 Space Marine Sergeant
Unit Type:
-Jump Infantry
Wargear:
-Power Armor
-Chainsword
-Bolt Pistol
-Frag and Krak grenades
Special Rules:
-And They Shall Know No Fear
-Combat Squads
-Sons of Caliban
-Sons of the Lion
Options:
-May include up to 5 additional Space Marines... +18 pts/model
-For every 5 models in the squad, one Space Marine may replace his bolt pistol and/or chainsword with:
--a flamer or Plasma Pistol...+10 pts
-The Space Marine Sergeant may replace his chainsword and/or Bolt pistol with:
--a bolt pistol
--a plasma pistol...+10 pts
--a power weapon or lightning claw...+15 pts
--a power fist...+25 pts
--a thunder hammer...+30 pts
-The Space Marine Sergeant may take:
--melta bombs...+5 pts
–a combat shield...+5 pts
Dedicated Transport:
-The squad may remove its jump packs. It may then have a Drop Pod for free, or a Rhino or Razorback at normal cost.
RAVENWING BIKER SQUADRON...120 Points Space Marine Biker –
WS:4|
BS:4|S:4|T:4(5)|W:1|I:4|A:1|
Ld:8|
Sv:3+
Space Marine Sergeant -
WS:4|
BS:4|S:4|T:4(5)|W:1|I:4|A:2|
Ld:9|
Sv:3+
Attack Bike –
WS:4|
BS:4|S:4|T:4(5)|W:2|I:4|A:2|
Ld:8|
Sv:3+
Unit Composition:
- 2 Space Marine Bikers
-1 Biker Sergeant
Unit Type:
-Bikes
Wargear:
-Power Armor
-Space Marine Bike
-Bolt Pistol
-Frag and Krak grenades
-Locator Beacon (Biker Sergeant)
Special Rules:
-Fearless
-Scouts
-Combat Squads
-Sons of Caliban
-Hunt the Fallen
Options:
-May include up to 5 additional Space Marine Bikers...+25 pts/model
-Up to two Space Marine Bikers may replace their bolt pistols with:
--a flamer...+5 pts
--a meltagun or plasma gun...+10 pts
-The Biker Sergeant may replace his Bolt pistol with:
--a combi-plasma...+5 pts
--a combi-melta, -flamer or plasma pistol...+10 pts
-a power weapon...+15 pts
-a power fist...+25 pts
-a thunder hammer...+30 pts
-The Biker Sergeant may take:
--melta bombs...+5 pts
--combat shield...+5 pts
-The Biker Sergeant may replace his teleport homer with:
--a locator beacon...+10 pts
-Add one heavy bolter armed attack bike to the squadron...+40 pts
-The attack bike may upgrade its heavy bolter to a multi-melta...+10 pts
A little mosre costly, but is tons better than your basic Bike squad. RAVENWING ATTACK SQUADRON...40 Points per model Attack Bike –
WS:4|
BS:4|S:4|T:4(5)|W:2|I:4|A:2|
Ld:8|
Sv:3+
Unit Composition:
- 1-3 Attack Bikes
Unit Type:
-Bikes
Wargear:
-Power Armor
-Space Marine Bike
-Bolt Pistol
-Frag and Krak grenades
-Heavy Bolter
Special Rules:
-Fearless
-Scouts
-Hunt the Fallen
Options:
Any attack bike can replace it's heavy bolter with a multi-melta...+10 pts
RAVENWING SUPPORT SQUADRON...50 Points per model Land Speeder –
BS:4|FAV:10|SAV:10|RAV:10
Composition:
1-5 Land Speeders
Unit Type:
Vehicle (Fast, Skimmer)
Wargear:
-Heavy Bolter
Special Rules:
-Deep Strike
Options:
-Any Land Speeder may replace its heavy bolter with:
–a heavy flamer...0 pts
–a multi melta...+10 pts
-Any Land Speeder may take on of the following:
--a Typhoon Missile Launcher...+40 pts
--a heavy flamer or heavy bolter...+10 pts
--multi-melta...+20 pts
--assault cannon...+40 pts
SCOUT BIKE SQUAD...70 Points Scout Biker –
WS:4|
BS:4|S:4|T:4(5)|W:1|I:4|A:1|
Ld:8|
Sv:4+
Scout Biker Sergeant -
WS:4|
BS:4|S:4|T:4(5)|W:1|I:4|A:2|
Ld:9|
Sv:4+
Unit Composition:
- 2 Scout Bikers
-1 Scout Biker Sergeant
Unit Type:
-Bikes
Wargear:
-Scout Armor
-Space Marine Bike
-Bolt Pistol
-Frag and Krak grenades
-Shotguns
Special Rules:
-And They Shall Know No Fear
-Scouts
-Infiltrate
-Combat Squads
-Sons of Caliban
-Sons of the Lion
Options:
-May include up to 7 additional Space Marine Bikers... +20 pts/model
-One Scout Biker may replace his bolt pistol and/or shotgun with:
--a flamer...+5 pts
--a meltagun or plasma gun...+10 pts
-The Scout Biker Sergeant may replace his Bolt pistol and/or shotgun with:
--a combi-plasma...+5 pts
--a combi-melta, -flamer or plasma pistol...+10 pts
-a power weapon...+15 pts
-a power fist...+25 pts
-The Biker Sergeant may take:
--melta bombs...+5 pts
--a locator beacon...+25 pts
-The Squad may have cluster mines...+10 pts
-Up to three models may replace their bike's twin-linked boltguns with an Astartes grenade launcher...+10 pts
HEAVY SUPPORT: DEATHWING FIRE SUPPORT SQUAD...40 Points per model
Terminator –
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:9|
Sv:2+
Composition:
-1-3 Terminators
Unit Type:
-Infantry
Wargear:
-Terminator Armor
-Storm Bolter
-Power Fist
Special Rules:
-Fearless
-Deathwing Assault
-Hunt the Fallen
Options:
- Any model may:
--Replace his storm bolter with a combi-plasma, flamer, or melta...+5 pts
--Replace his storm bolter with a Heavy Flamer...+5 pts
--Replace his storm bolter with an Assault Cannon...+30 pts
--Take a Cyclone Missle launcher...+30 pts
-Any model may replace his his power fist with:
--a storm shield...+25 pts
I know what the knee jerk reaction here is gonna be, but I don;t think these guys are any worse than Long Fangs. They can't split fire, you lose more missiles when a guy dies, and they are more expensive than the 5-missle squad that's so popular. LAND SPPEDER TEMPEST SQUADRON...125 Points per model Land Speeder Tempest –
BS:4|FAV:12|SAV:11|RAV:10
Composition:
1-3 Land Speeder Tempests
Unit Type:
Vehicle (Fast, Skimmer)
Wargear:
-Assault Cannon
-Tempest Missile Launcher
Special Rules:
-Deep Strike
I figured these would be good heavy support for a fluffy Raven Wing list. They've got both mobility and firepower. Different from the actual FW rules, I know, but I think FW over-costed them
DEVASTATOR SQUAD...90 Points Space Marine –
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:1|
Ld:8|
Sv:3+
Space Marine Sergeant -
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:2|
Ld:9|
Sv:3+
Unit Composition:
- 4 Space Marines
-1 Space Marine Sergeant
Unit Type:
-Infantry
Wargear:
-Power Armor
-Bolt Gun
-Bolt Pistol
-Frag and Krak grenades
-Signum (Sergeant Only)
Special Rules:
-And They Shall Know No Fear
-Combat Squads
-Sons of Caliban
-Sons of the Lion
Options:
-May include up to 5 additional Space Marines...+16 pts/model
-Upt to 4 Space May Replace their Boltguns with:
--a heavy bolter, multi-melta or missile launcher...+10 pts
--a plasma cannon...+15 pts
--a lascannon...+25 pts
-Every Model with a heavy bolter, multi melta, missile launcher, plasma cannon or lascannon may take:
--suspensors...+5 pts
-The Space Marine Sergeant may replace his boltgun and/or Bolt pistol with:
--a chainsword...0 pts
--a combi-plasma or bolt pistol...+5 pts
--a combi-melta, -flamer, storm bolter or plasma pistol...+10 pts
-a power weapon...+15 pts
-a power fist...+25 pts
-The Space Marine Sergeant may take:
--melta bombs...+5 pts
Dedicated Transport:
-May select a Drop Pod, Rhino or Razorback
LAND RAIDER...250 Points Land Raider –
BS:4|FAV:14|SAV:14|RAV:14
Composition:
1 Land Raider
Unit Type:
Vehicle (Tank)
Wargear:
-Heavy Bolter
-Two twin-linked lascannons
-Smoke launchers
-Seachlight
Transport Capacity:
-12 Models
Special Rules:
-Power of the Machine Spirit
-Assault Vehicle
Options:
-May Take any of the following:
--a storm bolter...+10 pts
--a hunter killer missile...+10 pts
--a multi-melta...+10 pts
--extra armor...+15 pts
LAND RAIDER CRUSADER...250 Points Land Raider –
BS:4|FAV:14|SAV:14|RAV:14
Composition:
1 Land Raider
Unit Type:
Vehicle (Tank)
Wargear:
-Twin-linked assault cannon
-Two Hurricane Bolters
-Smoke launchers
-Seachlight
-Frag Assault Launchers
Transport Capacity:
-16 Models
Special Rules:
-Power of the Machine Spirit
-Assault Vehicle
Options:
-May Take any of the following:
--a storm bolter...+10 pts
--a hunter killer missile...+10 pts
--a multi-melta...+10 pts
--extra armor...+15 pts
LAND RAIDER HUNTER...260 Points Land Raider –
BS:4|FAV:14|SAV:14|RAV:14
Composition:
1 Land Raider
Unit Type:
Vehicle (Tank)
Wargear:
-Twin-Linked Heavy Bolter
-Two Plasma Lances
-Smoke launchers
-Seachlight
Transport Capacity:
-12 Models
Special Rules:
-Power of the Machine Spirit
-Assault Vehicle
Options:
-May Take any of the following:
--a storm bolter...+10 pts
--a hunter killer missile...+10 pts
--a multi-melta...+10 pts
--extra armor...+15 pts
Fluff wise, this guys purpose if more akin to the normal Land radier than the more Assualty ones like the crusader and Redeemer. WHIRLWIND...85 Points Whirlwind –
BS:4|FAV:11|SAV:11|RAV:10
Composition:
1 Whirlwind
Unit Type:
Vehicle (Tank)
Wargear:
-Whirlwind multiple missle launcher
-Smoke launchers
-Seachlight
Options:
-May Take any of the following:
--a storm bolter...+10 pts
--a hunter killer missile...+10 pts
--a dozer blade...+5 pts
--extra armor...+15 pts
VINDICATOR...115 Points Vindicator –
BS:4|FAV:13|SAV:11|RAV:10
Composition:
1 Vindicator
Unit Type:
Vehicle (Tank)
Wargear:
-Demolisher Cannon
-Storm bolter
-Smoke launchers
-Seachlight
Options:
-May Take any of the following:
--a storm bolter...+10 pts
--a hunter killer missile...+10 pts
--a dozer blade...+5 pts
--a siege shield...+10 pts
--extra armor...+15 pts
PREDATOR...60 Points Predator –
BS:4|FAV:13|SAV:11|RAV:10
Unit Composition:
-1 Predator
Unit Type:
-Vehicle (Tank)
Wargear:
-Autocannon
-Smoke launchers
-Searchlight
Options:
-Replace Autocannon with:
--Twin-Linked Lascannon...+45 Points
--Plasma Lance...+50 Points
-May take side sponsons with:
--Heavy Bolters...+25 Points
--Lascannons...+60 Points
-May take any of the following:
--a storm bolter...+10 points
--a hunter-killer missile...+10 points
--a dozer blade...+5 points
--extra armor...+15 points
MORTIS DREADNOUGHT...125 Points Dreadnought –
WS:4|
BS:5|S:6|FAV:12|SAV:12|RAV:10|I:4|A:2
Unit Composition:
- 1 Dreadnought
Unit Type:
-Vehicle (Walker)
Wargear:
-Two twin-linked Heavy Bolters
-Smoke launchers
-Searchlight
Special Rules:
-Power of the Machine Spirit
Options:
-Replace both Heavy Bolters with:
–two twin-linked auto cannon or two missile launchers...+10 pts
--two assault cannons...+30 points
–Two twin-linked lascannons...+50 points
-Take extra armor...+15 points
Dedicated Transport:
-May select a Drop Pod
Again, an improvement on the FW one, which was kinda, "bleh" at best. DEDICATED TRANSPORT RHINO...35 Points Rhino –
BS:4|FAV:11|SAV:11|RAV:10
Composition:
1 Rhino
Unit Type:
Vehicle (Tank)
Wargear:
-Storm bolter
-Smoke launchers
-Seachlight
Transport Capacity:
-10 models
Special Rules:
-Repair
Options:
-May Take any of the following:
--a storm bolter...+10 pts
--a hunter killer missile...+10 pts
--a dozer blade...+5 pts
--extra armor...+15 pts
RAZORBACK...40 Points Razorback –
BS:4|FAV:11|SAV:11|RAV:10
Composition:
1 Razorback
Unit Type:
Vehicle (Tank)
Wargear:
-Twin Linked Heavy Bolter
-Smoke launchers
-Seachlight
Transport Capacity:
-6 models
Options:
-Replace twin-inked heavy bolters with:
--twin-linked heavy flamer...+25 pts
--twin-linked assault cannon...+35 pts
--twin-linked lascannon...+35 pts
-lascannon and twin linked plasma gun...35 pts
-May Take any of the following:
--a storm bolter...+10 pts
--a hunter killer missile...+10 pts
--a dozer blade...+5 pts
--extra armor...+15 pts
DROP POD...35 Points Drop Pod –
BS:4|FAV:12|SAV:12|RAV:12
Composition:
1 Drop Pod
Unit Type:
Vehicle (Open Topped)
Wargear:
-Storm bolter
Transport Capacity:
-10 models or one Dreadnought
Special Rules:
-Inertial Guidance System
-Immobile
-Drop Pod Assault
Options:
-Replace storm bolter with deathwind missile launcher...20 pts
-Take a locator beacon...10 pts
LAND SPEEDER STORM...50 Points Land Speeder Storm –
BS:3|FAV:10|SAV:10|RAV:10
Composition:
1 Land Speeder Storm
Unit Type:
Vehicle (Fast, Skimmer, Open Topped)
Wargear:
-Heavy bolter
-Jamming Beacon
-Cerberus launcher
Transport Capacity:
-5 models in scout armor
Special Rules:
-Deep Strike
-Scouts
Options:
-Replace Heavy Bolter with:
--heavy flamer...+10 pts
--multi-melta...+15 pts
--assault cannon...+35 pts
-Replace Jamming beacon with:
--locator beacon...0 pts
-Take locator beacon...+15 pts
These were never super popular outside of alpha striking lists, because they competed with some great Fast attack choices, which is double true here, because of Ravenwing choices. The problem is fixed by making Storms DT, which is something they should have done for the C:SM book.